Summoners, if you haven’t done so already, you can now grab the Version 4.9.0 update for Fire Emblem Heroes.
The main attraction is the addition of Trait Fruits, which allow you to adjust a Hero’s Asset (boosted stat) and Flaw (decreased stat).
Right now, it’ll be a while before there are enough fruits to do so. But if you wait until 15th September (UTC), there will be one-time Frontline Phalanx quests that yield enough fruits for one Hero.
Perhaps equally exciting, the four Brave Heroes from the 2nd round of Choose Your Legends have received new weapon refinery upgrades for their existing weapons. Please continue to the end for the details.
Starting on 8th September (UTC) and running until the 18th is a new Tempest Trials+ event, Dancing Affinity. The top prizes include copies of Eldigan: Strutting Lion and the Res Feint 1 and Armor March 1 Sacred Seals.
The bonus Heroes for the event are the new Special Heroes from To Stay Dreaming, which also opens on 8th September: Dancer versions of Sigurd, Quan, Ethlyn and Lachesis. Plus Dancer Eldigan from the event and the regular versions of Sigurd, Deirdre and Eldigan. The latter three are available in a Tempest Trials banner.
Eldigan: Strutting Lion
Type: Blue Lance Flier
Voice: Greg Chun
Artist: Niji Hayashi
(Thanks to MrGengar123 for sharing this info on Reddit!)
Weapon: Courtly Candle+ – At start of combat, if unit’s HP >= 50%, grants Atk/Def +5 during combat, and also if foe can make a follow-up attack, reduces damage from foe’s first attack by 50%.
B: Caldera Dance 2 – If Sing or Dance is used, grants Atk +3 and Def +4 to target.
C: Def Opening 3 (available at 4-star)
(Thanks to travelers-unite for compiling this info on Reddit!)
Brave Celica: Royal Sword – Grants Spd +3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit’s attack. (Only highest value applied. Does not stack.)
Special refine: At start of combat, if unit’s HP >= 25%, grants Atk/Spd/Def/Res +5 during combat, and also after combat, grants Special cooldown count -1 and restores 7 HP.
Brave Hector: Maltet – Accelerates Special trigger (cooldown count -1). Neutralizes “effective against armored” bonuses. If unit’s HP >= 25% and foe initiates combat, neutralizes unit’s penalties and unit makes a guaranteed follow-up attack.
Special refine: If foe initiates combat or if foe’s HP = 100% at start of combat, inflicts Atk/Def -6 on foe during combat and foe cannot make a follow-up attack.
Brave Ephraim: Garm – Grants Atk +3. If [Bonus: All effects that last “for 1 turn” or “that turn only”. Includes bonuses granted by a skill or positive stat effects.] is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit’s follow-up attacks.
Special refine: At start of combat, if units HP >= 25%, grants Atk/Spd/Def/Res +5 during combat, and also if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Brave Veronica: Hlidskjalf – Foe cannot counter-attack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res -4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res +4 to unit and allies within 2 spaces for 1 turn.
Special refine: Grants Atk/Spd +3 to allies within 3 spaces during combat. Inflicts Def/Res -3 on any foe within 3 spaces of unit during combat.