Following the conclusion of Book IV, the next Mythic Hero to arrive in Fire Emblem Heroes–or rather, Mythic Heroes will be Freyja and Triandra, two of the antagonists from the realm of nightmares.
Freyja and Trianda’s Mythic banner will be available from 27th November, until the daily rollover on 9th December 2020 (UTC).
Joining the nightmare duo are the following Heroes:
- Red: Legendary Eliwood, Sothis and Brave Lysithea
- Blue: Legendary Tiki, Legendary Azura and Apotheosis Anna
- Green: Hel
- Colorless: Legendary Leif, Legendary Corrin (F) and Shinon
Together with Plumeria, who debuted as a Mythic Hero in September, the pair’s arrival means all the Dökkálfar have been accounted for. At this point, the only remaining Book IV character to be added is Freyja’s brother.
Anyway, please continue for a text breakdown of their abilities.
Type: Green Tome Flier
Voice: Lexi Klein
Weapon: Flower of Sorrow – Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe’s combat.
Assist: Frightful Dream – Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and [Guard] on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
[Guard] Inflicts Special cooldown charge -1 on target per attack during combat through its next actions. (Only highest value applied. Does not stack.)
A: Atk/Spd Push 4
B: Aerobatics 3
C: Spd/Res Rein 3 – Inflicts Spd/Res-4 on foes within 2 spaces during combat.
Freyja: Lady of Nightmare
Type: Green Beast Cavalry
Voice: Stephanie Southerland
Weapon: Nightmare Horn – Grants Spd+3. Unit can counterattack regardless of foe’s range. If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Rokkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
A: Atk/Spd Solo 4
B: Binding Necklace – If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+2 to unit and inflicts Atk/Spd/Def/Res-2 on foe during combat, and also, if foe has bonuses, grants bonus to unit’s Atk/Spd/Def/Res and inflicts penalty on foe’s Atk/Spd/Def/Res during combat = current bonus on each of foe’s stats. Calculates each stat bonus independently.
C: Pulse Smoke 3