Heroes: Fallen Heroes come in the new Forces of Will Banner, starting May 7

It’s been an expectation since shortly after the release of Fire Emblem Three Houses, but now it’s finally upon us; the Forces of Will Fallen Heroes banner brings Edelgard and Dimitri into the fray, as well as both male and female Morgans from the Fire Emblem Awakening series (specifically, the DLC).

This banner boasts not only powerful-looking units, but powerful skills on those units. Among these skills includes the return of Armored Stride 3, Dive-Bomb 3 and Odd Tempest 3, as well as the new and presumably inheritable C -Menace skills, which appear to be a hard buff+debuff variant to the -Rein skills ‘in combat’ style of debuff.

Additionally, there is a new Tier 4 A skill in the -Ideal line, which applies combat buffs based on HP being full, [Bonus] being present on unit, or if both conditions are met, the buffs provided by each check. Furthermore, both Dimitri and Edelgard come with mighty PRF B-skills in Murderous Lion and Armored Wall, respectively, with Murderous Lion being effectively a Canto +1 & Firesweep Solo skill for an infantry unit, and an improved Special Fighter skill packaged with a Dark Creator Sword and Sol Lance effect (in a once-per-turn 40% damage reduction and a 7 HP after combat effect). I won’t even get started on any of their weapons, all of which include hefty descriptions that you can see below in full detail.

To keep the news rolling, the upcoming reward unit will be Orson, from Fire Emblem Sacred Stones. If you’re unfamiliar, he’s been seen in game as a cavalry unit, wielding either a Silver Lance or a Runesword, so commence speculation. W should also be noted is not only the one time Spark on the 40th summon, but also the Celestial Stone item, which is earned after 40 summons, and can be exchanged for valuable resources including the illustrious Forma Soul (equivalent for one free unit from the Forma Halls events).

Dimitri, Edelgard and the Morgans will be available for summoning starting on May 7 at 12a PT, following the next Version Update.

For more details on the units’ skills, click Read More.

For the Japanese trailer, click here.

Dimitri: Savage Boar, a Blue Lance Infantry
Voice: Chris Hackney | Art: sena

  • Vengeful Lance
    • 16 Mt | 1 Rng
    • Grants Atk +3.
    • If unit is not adjacent to an ally, grants Atk/Spd +6 to unit during combat, and also, if unit’s Atk > foe’s Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit’s Atk – foe’s Def.
  • Glimmer
  • Atk/Spd Solo 4
  • Murderous Lion
    • Enables [Canto (Rem. +1)].
    • If unit is not adjacent to an ally, inflicts Spd/Def -3 on foe during combat and foe cannot counterattack.
      • Canto Rem. +1
        • After an attack, Assist skill or structure destrictuon, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement becomes 0.)
        • Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit’s base movement has no effect on movement granted. Cannot warp a distance greater than unit’s remaining movement +1.
  • Odd Tempest 3

Morgan: Fated Darkness (Male), a Red Tome Infantry
Voice: Todd Haberkorn: Art: itsuki mito

  • Tome of Despair
    • Grants Atk +3.
    • At start of combat, if unit’s HP ≥ 25%, inflicts Atk/Res -6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe;
      • if ≥ 5: “Foe cannot make a follow-up attack” And
      • if ≥ 10: “unit makes a guaranteed follow-up attack And
      • if ≥ 15: “”inflicts Special cooldown charge -1 on foe per attack during combat”
  • Iceberg
  • Atk/Res Solo 4
  • Sabotage Def 3
  • Atk/Res Menace
    • At start of turn, inflicts Atk/Res -6 on nearest foes within 4 spaces through their next actions and grants Atk/Res +6 to unit for 1 turn.

Morgan: Devoted Darkness (Female), a Green Axe Flier
Voice: Nicole Balick | Art: Tobi

  • Axe of Despair
    • Accelerates Special trigger (cooldown count -1)
    • At start of combat, if unit’s HP ≥ 25%, inflicts Atk/Def -6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe;
      • if ≥ 5: “Foe cannot make a follow-up attack” And
      • if ≥ 10: “unit makes a guaranteed follow-up attack And
      • if ≥ 15: “”inflicts Special cooldown charge -1 on foe per attack during combat”
  • Glimmer
  • Atk/Def Solo 4
  • Dive-Bomb 3
  • Atk/Def Menace
    • At start of turn, inflicts Atk/Def -6 on nearest foes within 4 spaces through their next actions and grants Atk/Def +6 to unit for 1 turn.

Edelgard: Hegemon Husk, a Colorless Armor Beast
Voice: Tara Platt | Art: Clover.K

  • Twin-Crest Power
    • 14 Mt | 1 Rng
    • Accelerates Special trigger (cooldown count -1).
    • At start of combat, if unit’s HP ≥ 25%, inflicts Atk/Def -6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat (once per turn).
    • At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts).
    • If unit transforms, grants Atk +2 and unit can counterattack regardless of foe’s range.
  • Bonfire
  • Atk/Def Ideal 4
    • At start of combat, if unit’s HP = 100% or if [Bonus] is active on unit, grants Atk/Def +7 to unit during combat.
    • At start of combat, if unit’s HP = 100% AND [Bonus] is active on unit, grants an additional Atk/Def +2 to unit during combat.
  • Armored Wall
    • At start of combat, if unit’s HP ≥ 25%, grants Special cooldown charge +1 to unit, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied and does not stack), and restores 7 HP to unit after combat.
    • During unit’s first combat in player phase or enemy phase, at start of combat, if unit’s HP ≥ 25% while transformed, reduces damage from foe’s first attack by 40%.
  • Armored Stride 3
About the Author: Elieson
Single father of 2 in Texas. Avid enthusiast of tile-based games and overall upstanding fellow.