It’s coming to the end of an odd-numbered month, which means the debut of another Mythic Hero in Fire Emblem Heroes! Her arrival was inevitable, but it’s nice to finally see Ashera from Radiant Dawn in her mythical glory.
Note: You can check out the Japanese version of this trailer here.
For those unfamiliar, Ashera is the Goddess revered by the people of Tellius. At this point, it’s hard to avoid spoilers for Radiant Dawn, what with a certain jet-black general walking around unmasked… Plus, Ashera’s counterpart debuted as a Mythic Hero nearly two years ago.
Ashera’s Mythic Hero banner will be available between the daily rollovers on 31st May and 8th June 2021 (UTC). These Heroes will appear alongside Ashera:
- Red: Legendary Roy, Legendary Eliwood and Azelle
- Blue: Legendary Azura, Peony and Ronan
- Green: Triandra, Freyja and Dedue
- Colorless: Legendary Corrin (F) and Legendary Claude
Following the release of the new Mythic trailer, Ashera’s artist, Kenri Sita (who was also the artist of Radiant Dawn) shared all of Ashera’s artwork via Twitter.
Anyway, please continue for a text version for Ashera’s abilities!
Ashera: Order Goddess
Type: Colorless Tome
Voice: Jessica Gee-George
Artist: Kita Senri
Bonus: Astra/Res (unlocks extra deployment slot in Aether Raids and Mjolnirs’s Strike)
Weapon: Order’s Sentence – Grants Atk +3. At start of combat, if unit’s HP >= 25% or if [Bonus] is active on unit, grants Atk/Spd/Def/Res +5 to unit during combat and grants bonus to unit’s Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res +6, grants Atk +24.)
A: Atk/Res Ideal 4 – At start of combat, if unit’s HP = 100% or if [Bonus] is active on unit, grants Atk/Res +7 to unit during combat. At start of combat, if unit’s HP = 100% and [Bonus] is active on unit, grants an additional Atk/Res +2 to unit during combat.
B: Lull Spd/Res 3
C: Order’s Restraint – At start of turn, grants Atk/Res +6 and [Null Panic] to allies within 2 spaces for 1 turn. At start of turn, if 3 or more allies are within 2 spaces of unit, grants Atk/Res +6 and [Null Panic] to unit for 1 turn.
[Null Panic] – If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the “converts bonuses on target into penalties” effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)