Heroes: 2021’s Summer Vibrance Banner brings Three Houses Heroes on June 21

It’s Summer time, and that means seatime specials join the squad. This year is no different, thanks to the Summer Vibrance Special Heroes banner, featuring an entirely Three Houses cast in Ashe, Caspar, Mercedes and Duo-Hero Hilda (& Marianne).

Among the mighty heroes are a couple of new inheritable skills, including the next in the -Recovery line (Even Recovery 3), and the -Trace line (A/R Far Trace 3), as well as a couple of interesting inheritable defensive weapons. A skill sure to shake things up however, is B Duel Cavalry 4, which assigns a 180 BST score to Blue Cavalry units. I don’t think I need to tell you who this includes.

To continue the trend of Three Houses Heroes, Leonie: Relentless Rays, a Colorless Bow Cavalry will be the the Tempest Trials+ reward unit.

The Summer Vibrance banner will run from June 21 until August 4, giving Summoners plenty of time to secure their favorite. If I recall from past trends, this will wrap up just before the CYL Heroes would become available, so try not to burn through too many orbs!

For details on the unit’s Stats and Skills, click Read More.
For the Japanese trailer, click here.

Ashe: Fabled Sea Knight, a Blue Lance Cavalry
Voice: Shannon McKain | Art: azu-taro

  • Divine Sea Spear
    • 16 Mt | 1 Rng
    • Grants Atk +3.
    • If unit initiates combat or if foe’s HP >= 75% at start of combat, grants Atk/Spd/Def +3 to unit during combat and inflicts Atk/Spd/Def -3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit/s Atk/Spd/Def and inflicts penalty on foe’s Atk/Spd/Def during combat = current bonus on each of foe’s Atk/Spd/Def. Calculates each stat bonus independently.
  • Moonbow
  • B Duel Cavalry 4
    • Grants HP +5, Atk/Spd/Def/Res +2.
    • If unit is 5*, level 40 a Legendary Hero or a Mythic Hero and unit’s stats total less than 175, treats unit’s stats as 175 in modes like Arena.
    • If unit is 5*, level 40, not a Legendary Hero or Mythic Hero and unit’s stats total less than 180, treats unit’s stats as 180 in modes like Arena.
  • S/D Near Trace 3
  • Joint Hone Spd

Mercedes: Unfussed Basker, a Red Tome Cavalry
Voice: Dorothy Fahn | Art: Kippu

  • Peachy Parfait+
    • 12 Mt | 2 Rng
    • At start of combat, if foe’s HP >= 75%, grants Res +5 to unit and inflicts Res -5 on foe during combat, and also, if foe has Resbonus, grants bonus to unit’s Res and inflicts penalty on foe’s Resduring combat = current bonus on foe’s Res. Calculates each stat bonus independently.
  • Iceberg
  • Atk/Res Push 4
  • A/R Far Trace 3
    • Enables [Canto (Rem.)].
    • Inflicts Atk/Res -3 on foe during combat.
    • [Canto (Rem.)] After an attack, Assist skill or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, it’s remaining movement is 0.)

Caspar: Summer Intensity, a Green Axe Infantry
Voice: Ben Diskin | Art: Meka

  • Victorfish+
    • 14 Mt | 1 Rng
    • At start of combat, if foe’s HP >= 75%, grants Def +5 to unit and inflicts Def -5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit’s Def and inflicts penalty on foe’s Def during combat = current bonus on foe’s Def. Calculates each stat bonus independently.
  • Smite
  • Bonus Doubler 3
  • Even Atk Wave 3

Hilda (and Mercedes): Deer’s Two-Piece, a Colorless Staff Flier
Voice: Celeste Henderson (and Xanthe Huynh) | Art: Niji Hayashi

  • Duo Skill:
    • Inflicts Atk-7 on foes within 3 columns or 3 rows centered on unit through their next actions and inflicts [Isolation] on them.
    • Once used, Duo Skill cannot be activated again right away.
    • At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.
  • Sunshade Staff
    • 14 Mt | 2 Rng
    • Calculates damage from staff like other weapons.
    • Grants Atk +6 to allies within 2 spaces during combat.
    • If unit is not adjacent to an ally, grants Atk/Spd +6 to unit during combat.
      • Grants Special Cooldown charge +1 per foe’s attack to allies within 2 spaces during their combat.
      • Only highest value applied. Does not stack. Special cooldown charge granted even if a foe’s attack deals 0 damage.)
  • Nudge+
    • Rng 1
    • Restores HP = 50% of unit’s Atk (min 8 HP) to target ally and pushes target ally 1 space away.
      • If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move.
      • Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
  • Atk/Spd Push 4
  • Dazzling Staff 3
  • Even Recovery 3
    • At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes and [Penalty] on those allies.
    • [Penalty] All effects that last “on foe through its next action.” Invludes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
About the Author: Elieson
Single father of 2 in Texas. Avid enthusiast of tile-based games and overall upstanding fellow.