Slightly later than planned, the trailer for the second summer Special Heroes is now here! “Summer’s Dream” will be available between 7th July and 7th August 2021 (UTC).
Note: You can check out the Japanese version of this trailer here.
Yesterday’s silhouette teaser was really obvious for a change–Freyja is the poster girl of the trailer, while Norne will be given as a Tempest Trials reward.
As for the other Heroes, you can look forward to the debut of Freyr, Ogma as the 4 and 5-star focus Hero, plus Harmonized Caeda and Plumeria (gosh, what will Marth think of this?).
Please continue for a breakdown of the new Heroes from the trailer!
Freyja: Fleeting Summer
Type: Colorless Beast Cavalry
Voice: Stephanie Southerland
Artist: Yoshiku
Weapon: Brightmare Horn – Grants Spd +3. At start of combat, if unit’s HP >= 25%, grants Atk/Spd/Def/Res +5 during combat, and also, if unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Rokkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%).
At start of combat, if unit’s HP >= 25% while transformed, neutralizes effects that prevent unit’s follow-up attacks during combat.
At start of combat, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk +2, and if unit initiates combat, inflicts Atk/Def -4 on foe during combat and foe cannot make a follow-up attack.
Special: Glimmer
A: Atk/Spd Solo 4
B: Binding Necklace
C: Fatal Smoke 3
Freyr: Estival Dreams
Type: Red Beast Cavalry
Voice: Jason Marnocha
Artist: Sainosuke
Weapon: Raydream Horn – Grants Atk +3. If unit initiates combat or is within 2 spaces of an ally, grants Atk +6 to unit, inflicts Atk -6 on foe during combat, and unit makes a guaranteed follow-up attack.
At start of combat, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk +2, and if unit initiates combat, inflicts Atk/Def -4 on foe during combat and foe cannot make a follow-up attack.
Special: Draconic Aura
A: Def/Res Catch 4 – At start of combat, if foe’s HP = 100% or [Penalty] is active on foe, grants Def/Res +7 to unit during combat. At start of combat, if foe’s HP = 100% and [Penalty] is active on foe, grants an additional Def/Res +2 to unit during combat.
[Penalty] All effects that last “on foe through its next action.” Includes penalities inflicted by a skill like Panic or Threaten and negative statue effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
B: Lull Atk/Def 3
Ogma: Blade on Leave
Type: Blue Lance Infantry
Voice: River Kanoff
Artist: Kano Akira
Weapon: Trident+ – At start of turn, if unit is within 3 spaces of an ally, grants Atk +6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def +5 to unit during combat.
Special: Sol
A: Atk/Spd Solo 3
C: Threat. Spd/Def 2 – At start of turn, inflicts Spd/Def -4 on foes within 2 spaces through their next actions.
* Also available as part of the 4-star focus.
Caeda: Sea-Blossom Pair
Type: Green Axe Cavalry
Voice: Cherami Leigh + Nicole Gose
Artist: Ryoma Kitada
Weapon: Dolphin-Dive Axe – Enables [Canto (2)]
Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk +3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res +5 during combat.
[Canto (2)] – After an attack, Assist skill, or structure destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill grants another action would be triggered [like with Galeforce], Canto will trigger after the granted action. Unit’s base movement has no effect on movement granted. Cannot warp [using skills like Wings of Mercy] a distance greater than 2 space[s].)
Assist: Harsh Command+
A: Atk/Spd Catch 4
B: Flow Refresh 3 – If unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 10 HP to unit after combat.
C: Panic Smoke 3
Harmonized Skill – Grants [Resonance: Blades] to unit and allies from the same titles as unit.
Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)
[Resonance: Blades] – Grants Atk/Spd +4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. This skill can be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)