Heroes: Additions arrive from Abyss and Múspell on Sept 17

I certainly wasn’t expecting this in the latest Heroes banner, but I’m definitely ok with the surprise, in the Abyss & Múspell banner, featuring Yuri, Constance and Hapi from the Fire Emblem Three Houses DLC, as well as the next Heroes OC in Múspell.

There are a handful of variant skills in the batch, and a heck of a lot of Canto amongst the arrivals from Abyss. New skills include Atk/Res Catch 4, A/S Far Trace 3, AR-Def/Res 4, and probably the most notable for scorekeepers in the arena, C Duel Infantry 4.

Additionally, Balthus: King of Grappling, a Green Axe Infantry (and showing off how good of a grappler he is by using an Axe…), will be an upcoming unit available as a 3* or 4* in the summoning pool. Furthermore, Aelfric: Custodian Monk, will be the next Grand Hero Battle unit, which can be earned in his respective Grand Hero Battle available on Sept 17. You can also spark a unit after 40 summons, and finally, there will be a Celestial Stone also available after 40 summons.

The Abyss & Múspell banner will kick off on September 17 at 12a PT.

For additional information on the units and their skills, click Read More. For the Japanese trailer, click here.
Official art can be found on Nintendo Dream Web’s web site.

Yuri: Ashen Valiant, a Colorless Dagger Infantry
Voice: Alejandro Saab | Art: Saori Toyota
HP: 40 | Atk: 39 | Spd: 43 | Def: 26 | Res: 29

  • Honorable Blade
    • 14 Mt | 2 Rng
    • Enables [Canto (2)].
    • Accelerates Special trigger (cooldown count -1).
    • At start of turn, unit can move 1 extra space (that turn only, and doesn’t stack.)
    • At start of combat, if foe’s HP >= 50%, grants Atk/Spd +6 to unit during combat.
    • [Dagger 7]
  • Foul Play [Assist]
    • 2 Rng
    • Unit and target ally swap places.
  • Glimmer
  • C Duel Infantry 4 [A]
    • Grants HP +5, Atk/Spd/Def/Res +2.
    • If unit is 5*, level 40, a Legendary Hero or a Mythic Hero, and unit’s stats total less than 175, treats unit’s stats as 175 in modes like Arena.
    • If unit is 5*, level 40, not a Legendary Hero or a Mythic Hero, and unit’s stats total less than 180, treats unit’s stats as 180 in modes like Arena.
  • Time’s Pulse [C]

Constance: Fallen Noble, a Red Tome Flier
Voice: Kirsten Day | Art: yoshihisa
HP: 39 | Atk: 42 | Spd: 40 | Def: 17 | Res: 29

  • Agnea’s Arrow
    • 14 Mt | 2 Rng
    • Grants Spd +3.
    • If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd +6 to unit during combat, neutralizes effects that prevent unit’s follow-up attacks, neutralizes foe’s bonuses to Spd/Res on odd-numbered turns, and neutralizes unit’s penalties to Atk/Spd on even-numbered turns.
  • Harsh Command+
  • Atk/Spd Push 4
  • A/S Far Trace 3 [B]
    • Enables [Canto (rem.)]
    • Inflicts Atk/Spd -3 on foe during combat.
  • Spd/Res Rein 3 [C]

Hapi: Drawn-Out Sigh, a Blue Tome Cavalry
Voice: Christine Marie Cabanos | Art: Hirooka Masaki
HP: 40 | Atk: 42 | Spd: 26 | Def: `6 | Res: 39

  • Demonic Tome
    • 14 Mt | 2 Rng
    • Effective against dragon and beast foes.
    • Accelerates Special trigger (cooldown count -1)
    • At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count -1.
    • At start of combat, if unit’s HP >= 25%, grants Atk/Res +6 to unit during combat.
  • Glimmer
  • Atk/Res Catch 4 [A]
    • At start of combat, if foe’s HP = 100% or if [Penalty] is active on foe, grants Atk/Res +7 to unit during combat. At start of combat, if foe’s HP = 100% and [Penalty] is active on foe, grants an additional Atk/Res +2 to unit during combat.
  • A/R Far Trace 3 [B]

Múspell: Flame God, a Red Beast Cavalry
Voice: Jason Charles Miller | Art: Suzuhito Yasuda

  • Flamelick Breath
    • 16 Mt | 1 Rng
    • Grants Atk +3
    • At start of combat, if unit’s HP >= 25%, grants Atk/Spd/Def/Res +5 to unit during combat, and foe cannot recover HP during or after combat.
    • If unit’s HP >= 25% at start of combat, after combat, if unit attacked, inflicts [Deep Wounds] on target and foes within 2 spaces of target.
      • [Deep Wounds]
      • Unit’s HP cannot be healed through its next action.
    • If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
  • Rally Up Atk+
  • AR-D Def/Res 4
    • If defending in Aether Raids, grants Def/Res +X during combat.
    • (Calculates X based on number of your defensive structures, and Destroyed defensive structures are not counted.:
      • >=5 structures grants +11
      • 4 grants +7
      • <= 3 grants +3
  • Dragon Wall 3
  • Domain of Flame
    • Grants Atk/Def +4 and the effect “if unit’s Atk > foe’s Res during combat, unit’s first attack deals damage = 30% of unit’s Atk minus foe’s Res” to allies within 2 spaces during combat.
    • If unit is within 2 spaces of an ally, grants Atk/Def +4 to unit during combat, and also, if unit’s Atk > foe’s Res during combat, unit’s first attack deals damage = 30% of unit’s Atk minus foe’s Res.
About the Author: Elieson
Single father of 2 in Texas. Avid enthusiast of tile-based games and overall upstanding fellow.