The trailer for the next batch of New Heroes is here–and there’s a twist. “New Heroes & Ascended Fjorm”, which runs from 18th October 2021 (UTC) will feature characters from Mystery of the Emblem alongside the new Fjorm from the “Ice & Flame 4” Tempest Trials+ event.
Note: You can check out the Japanese version of this trailer here.
The featured Heroes in the banner are: Wolf, Malice, Roshea and Ascended Fjorm. Wolf and Roshea are members of the Wolfguard, an elite squadron created by followers of Hardin. Meanwhile, Malice is a mercenary who debuted in BS Fire Emblem and returned in New Mystery of the Emblem.
As for Fjorm, she’s the first Ascended Hero–a new type of Hero that comes with a new mechanic. Ascended Heroes can be given an Ascended Asset, which is a second Asset, in addition to their default Asset/Flaw. This is effectively a free +3 or +4 to a secondary stat.
Non-Ascended Heroes can also be given an Ascended Asset by using an Ascended Floret item. One Floret will be awarded the first time a unique Ascended Hero is summoned (but no more). Also, one Floret will be awarded the first time you access the “Ascend Traits” menu (so all players will get 1 and lucky players can get 2).
By the way, if you need to change a Hero’s Ascended Asset after the fact, you can do so by using a Trait Fruit. Furthermore, Ascended Assets have no impact of Arena scoring etc.
Besides that, the remaining two members of the Wolfguard will also be available. Sedgar: Coyote’s Dutiful will appear in an upcoming Grand Hero Battle, while Vyland: Coyote’s Justice will be obtainable from special Quests, before being added to the summoning pool from the next Special Heroes banner.
Please continue for a breakdown of the Heroes from the trailer!
Wolf: Coyote’s Loyal
Type: Colorless Bow Cavalry
Voice: John-Henry Kurtz
Weapon: Keen Coyote Bow – Grants Atk +3. Effective against flying foes. At start of combat,if unit’s HP >= 25%, grants Atk/Spd +6 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
A: Life and Death 4
B: Def/Res Snag 3 – If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res -6 on nearest foes within 4 spaces of both unit and target through their next actions.
C: Panic Smoke 3
Malice: Deft Sellsword
Type: Red Sword Infantry
Voice: Giselle Fernandez
Weapon: Spendy Scimitar – Accelerates Special trigger (cooldown count -1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit during combat.
A: Atk/Spd Push 4
B: Spurn 3
Roshea: Coyote’s Faithful
Type: Blue Lance Cavalry
Voice: Josey Montana McCoy
Artist: Kano Akira
Weapon: Stout Lance+ – At start of combat, if unit’s HP >= 50%, grants Atk/Def +5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe’s first attack by 50%.
Assist: Draw Back
A: Spd/Def Form 3
C: Distant Guard 3
* Also available as part of the 4-star focus.
Fjorm: Ice Ascendant
Type: Green Axe Armor
Voice: Heather Watson
Artist: Maeshima Shigeki
Bonus: Ascended Asset
Weapon: Nifl’s Bite – Accelerates Special trigger (cooldown count -1). Unit can counterattack regardless of foe’s range. If unit is within 2 spaces of an ally, restores 7 HP to unit after combat, and also, if foe uses bow, dagger, magic or staff, neutralizes effects that prevent unit’s counterattack during combat.
Special: Ice Mirror
A: Steady Posture 3
B: Hard Fighter 3 – Neutralizes effects that guarantees foe’s follow-up attacks during combat. At start of turn 1, if foe’s attack triggers Special, grants Special cooldown count -2. If foe’s attack triggers Special and Special has the “reduces damage by X%” effect, Special triggers twice, then reduces damage by 5. (Example: if special has the “reduces damage by 50%” effect and no damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation.
C: A/R Far Save 3