Heroes: Legendary Eitri & Mythic Thórr

Details for the next Mythic Heroes summoning event are here and there’s a little surprise or two… As expected, Eitri makes her debut, but instead of being a Mythic Hero, she’ll be a Legendary Hero. Also, joining her is Thórr, rather than Fafnir.

Note: You can check out the Japanese version of this trailer here.

Eitri and Thórr’s Legendary/Mythic Hero banner will be live from 30th November 2021, until the daily rollover on 14th December 2021 (UTC).

Also appearing are the following:

  • Red: Plumeria, Legendary Sigurd and Múspell
  • Blue: Legendary Dimitri, Fallen Dimitri and Nótt
  • Green: Dagr
  • Colorless: Bramimond, Legendary Corrin and Legendary Micaiah

Please continue for a breakdown of Eitri and Thórr abilities!

Eitri: Youthful Sage

Type: Green Tome Flier
Voice: Lisa Reimold
Artist: Kozaki Yusuke
Bonus: Fire (Pair Up)

Weapon: Grim Brokkr – Grants Atk +3. Enables [Canto (2)] during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, inflicts Atk/Res -6 on foe during combat and unit makes a guaranteed follow-up attack.
Special: Dragon Fang
A: Atk/Res Solo 4
B: Divine Recreation: At start of combat, if foe’s HP >= 50%, inflicts Atk/Spd/Def/Res -4 on foe during combat, reduces damage from foe’s first attack during combat by 30%, and boosts unit’s next attack by total damage reduced (by any source, including other skills). Resets at end of combat.
C: Atk/Res Rein 3

Thórr: War God

Type: Green Axe Flier
Voice: Laila Berzins
Artist: Maeshima Shigeki
Bonus: Astra (Def; adds extra deployment slot for Aether Raids and Mjölnir’s Strike)

Weapon: War-God Mjölnir – Accelerates Special trigger (cooldown count -1). Effective against armored foes. At start of combat, if unit’s HP >= 25%, grants Atk +6 to unit during combat, inflicts Atk -6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat.
Special: Bonfire
A: Atk/Def Push 4
B: Flow Guard 3 – If unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
C: Worldbreaker – Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.)

About the Author: VincentASM
Fire Emblem fan since 2002 and webmaster of Serenes Forest. Occasionally an online content editor or brand ambassador. Is a sucker for mage girls and has an unhealthy stash of Sylveon plushies.
Author Website: http://serenesforest.net