Heroes: Legendary Myrrh Descends from the Woods!

You don’t need to analyse the strangely large black box any more: the next Legendary Hero will be Myrrh from The Sacred Stones, who appears in a summoning event from 31st May 2022 (UTC).

Note: You can check out the Japanese version of this trailer here.

Following Tiki and Fae, Myrrh is the third young dragon girl to achieve the rank of Legendary Hero. Despite not being a Divine Dragon like those two, she is still fairly important to her game world, being the guardian of Darkling Woods.

If you’re confused about the “large black box” I mentioned, the FE Heroes team “teased” the next Legendary Hero by representing them as a blank mystery box for the next season’s Arena Bonus Heroes. To my knowledge, this box was bigger than usual, prompting speculation it could be a Manakete, flier or cavalry Hero.

Anyway, the following Heroes will also be featured:

  • Red: Legendary Eliwood, Priam and Neimi
  • Blue: Legendary Byleth (F) and Legendary Caeda
  • Green: Legendary Edelgard, Dagr and Legendary Byleth (M)
  • Colorless: Bramimond, Legendary Claude and Ascended Joshua

Please continue for a breakdown of Myrrh’s abilities!

Myrrh: Guardian Dragon

Type: Blue Dragon Flier
Voice: Erica Lindbeck
Artist: Essual
Bonus: Wind (Def + Pair Up)

Weapon: Godly Breath – Accelerates Special trigger (cooldown count -1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Rokkr area-of-effect Specials) by 30% and unit makes a guaranteed follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
Special: Bonfire
A: Def/Res Unity – If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats x 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently.
B: Dragon Wall 3
C: Darkling Guardian – At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, “foe cannot make a follow-up attack,” and [Warp Bubble] to unit for one turn.
[Warp Bubble] Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)

About the Author: VincentASM
Fire Emblem fan since 2002 and webmaster of Serenes Forest. Occasionally an online content editor or brand ambassador. Is a sucker for mage girls and has an unhealthy stash of Sylveon plushies.
Author Website: https://serenesforest.net