Note: You can check out the Japanese version of this trailer here.
Following Tiki and Fae, Myrrh is the third young dragon girl to achieve the rank of Legendary Hero. Despite not being a Divine Dragon like those two, she is still fairly important to her game world, being the guardian of Darkling Woods.
If you’re confused about the “large black box” I mentioned, the FE Heroes team “teased” the next Legendary Hero by representing them as a blank mystery box for the next season’s Arena Bonus Heroes. To my knowledge, this box was bigger than usual, prompting speculation it could be a Manakete, flier or cavalry Hero.
Anyway, the following Heroes will also be featured:
- Red: Legendary Eliwood, Priam and Neimi
- Blue: Legendary Byleth (F) and Legendary Caeda
- Green: Legendary Edelgard, Dagr and Legendary Byleth (M)
- Colorless: Bramimond, Legendary Claude and Ascended Joshua
Please continue for a breakdown of Myrrh’s abilities!
Myrrh: Guardian Dragon
Type: Blue Dragon Flier
Voice: Erica Lindbeck
Bonus: Wind (Def + Pair Up)
Weapon: Godly Breath – Accelerates Special trigger (cooldown count -1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Rokkr area-of-effect Specials) by 30% and unit makes a guaranteed follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
A: Def/Res Unity – If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats x 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently.
B: Dragon Wall 3
C: Darkling Guardian – At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, “foe cannot make a follow-up attack,” and [Warp Bubble] to unit for one turn.
[Warp Bubble] Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)