Fire Emblem Engage: Weapon Triangle & Break Info via Twitter

This week, we have something slightly different in terms of Fire Emblem Engage info. Rather than a new character profile, the official Fire Emblem Twitter has shared some details regarding the weapon triangle.

Exhibit 1:

The previous mainline entry, Three Houses, didn’t feature a weapon triangle, although there were “Breaker” abilities that were similar. Like other games, Sword beats Axe, Axe beats Lance and Lance beats Sword. In addition, Body Arts (basically Brawling) beats Bows, Tomes and Daggers.

In hindsight, this isn’t a massive surprise because Body Arts had a golden/brown icon on the map (although I didn’t really notice) and during Framme’s showcase, Body Arts had a weapon triangle advantage against Bow, which had a silver/colorless icon on the map. Likewise, Tomes and Daggers (seen in Céline’s showcase) had the same colour icon.

What’s a bit surprising is that Bows, Tomes and Daggers don’t have a weapon triangle advantage against anything. This might be because they’re all ranged weapons (Daggers has yet to be confirmed, but if they function like in Fates and Heroes, they should be). Also, Bows are effective against fliers and Tomes can target the Resistance stat. Maybe Daggers can lower stats?

Exhibit 2:

When a character uses a weapon with a weapon triangle advantage and the attack lands, this triggers “Break” on the enemy. An enemy inflicted with Break cannot counterattack until after the next fight their next attack.

Update: Originally, there was some ambiguity about how long Break would last for. However, the officially translated tweet via Nintendo of America has clarified this.

We’ve seen Break occur numerous times during gameplay, but they cleverly ended the footage right before we learned what Break actually did. However, during every instance of Break, the character had a weapon triangle advantage. Also, during the animation, the enemy’s weapon appeared to fly out of their hand.

The part about the enemy being unable to counterattack until the end of the next fight is intriguing. I suspected the enemy couldn’t counterattack during the current fight (where the Break happened). However if it extends to the next fight, it could make Break really strong, enabling you to use a second character to wallop the defenceless foe.

Update: As far as I understand it, the Break effect lasts as long as I first suspected. So it lets you prevent the enemy’s next attack from happening.

It’s also worth pointing out that Nintendo of America’s screenshot shows the battle UI, which has something interesting. The enemy is listed as “Fabrication”, suggesting it’s some kind of artificial foe. Is this related to the story or perhaps some kind of enemies used for training purposes?

Also, some mild spoilers, but this particular screenshot reinforces one of the leaked screenshots from June.

The background from the Break screenshot seems to be the same as the leaked female Alear screenshot. You can see the same archs, dragon statues and lush green grass, etc. I also wonder where this location is. Could it be from Lythos, the holy land? Just a complete guess.

About the Author: VincentASM
Fire Emblem fan since 2002 and webmaster of Serenes Forest. Occasionally an online content editor or brand ambassador. Is a sucker for mage girls and has an unhealthy stash of Sylveon plushies.
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