Credits: Pegasus Knight, Nitrodon (Devil Axe backfire rate)
Notes: All final decimals are rounded down.
Weapon Triangle
The physical weapon triangle is: Sword > Axe > Lance > Sword
The magical weapon triangle is: Anima > Light > Dark > Anima
(“>” means “is good against”)
Double Attack
| Property | Calculations |
|---|---|
| Attack Speed | = Speed – (Weapon Weight – Constitution, take as 0 if negative) [Minimum is 0] |
Double Attack if: (Attack Speed – enemy Attack Speed) >= 4
Damage
| Property | Type | Calculations |
|---|---|---|
| Attack | Physical | = Strength + [(Weapon might + Weapon triangle bonus) x Effective bonus] + Support bonus |
| Magical | = Magic + [(Weapon might + Weapon triangle bonus) x Effective bonus] + Support bonus | |
| Defence | Physical | = Defence + Support bonus + Terrain bonus |
| Magical | = Resistance + Support bonus + Terrain bonus | |
| Damage | = (Attack – enemy Defence) x Critical bonus | |
Weapon Triangle bonus: +1 if weapon is good against enemy’s weapon, -1 if bad against enemy’s weapon
Effective bonus: 3 if weapon is effective against enemy, 1 if not
Critical bonus: 3 if critical is successful, 1 if not
Accuracy
| Property | Calculations |
|---|---|
| Accuracy | = Weapon Hit + (Skill x 2) + (Luck / 2) + Support bonus + Weapon triangle bonus |
| Avoid | = (Attack Speed x 2) + Luck + Support bonus + Terrain bonus |
| Staff accuracy | = 30 + [(Magic – enemy Resistance) x 6] + Skill – (distance from enemy) |
| Battle accuracy | = Accuracy – enemy’s Avoid |
Weapon Triangle bonus: +10 if weapon is good against enemy’s weapon, -10 if bad against enemy’s weapon
Critical
| Property | Calculations |
|---|---|
| Critical Rate | = Weapon Critical + (Skill / 2) + Support bonus + Critical bonus |
| Critical Evade | = Luck + Support bonus |
| Battle Critical Rate | = Critical rate – enemy’s Critical evade |
Critical bonus: 30 if user is a Swordmaster or Berserker
Note: Critical rate is 0 if user attacks with a Light Brand (indirect)
Curse
| Property | Calculations |
|---|---|
| Backfire rate | = (21 – Level) % [minimum is 1] |
Note: Applies for Devil Axe
Rescue
| Property | Calculations |
|---|---|
| Foot unit Aid | = Constitution – 1 |
| Mounted unit Aid (male) | = 25 – Constitution |
| Mounted unit Aid (female) | = 20 – Constitution |
Rescue if: Aid >= ally’s Constitution
Note: All non-playable enemy characters use the male mounted Aid formula.
Stealing
Only items can be stolen
Weapon Ranks
| Weapon Rank | Required WEx | Total WEx |
|---|---|---|
| – to E | 1 | 1 |
| E to D | 50 | 51 |
| D to C | 50 | 101 |
| C to B | 50 | 151 |
| B to A | 50 | 201 |
| A to S | 50 | 251 |
Note 1: All weapons give 1 Weapon EXP per hit.
Note 2: Fatal hits give 2 Weapon EXP instead of 1.
Note 3: Weapon EXP is gained even if no damage is done or the attack misses.
Note 4: No Weapon EXP is obtained when using the Light Brand (indirect).
Note 5: The maximum Weapon Rank for non-promoted characters is A (Weapon EXP towards an S Rank cannot be obtained).
Experience
| Property | Calculation |
|---|---|
| Experience from doing damage | = [31 + (enemy’s Level + enemy’s Class bonus A) – (Level + Class bonus A)] / Class power |
| Experience from doing no damage | = 1 |
| Experience from defeating (base) | = [(enemy’s Level x enemy’s Class power) + enemy’s Class bonus B] – [(Level x Class power) + Class bonus B] |
| Experience from defeating enemy | = Experience from doing damage + (Experience from defeating (base) + 20 + Boss bonus + Thief bonus, take as 0 if negative) |
Class power: 1 for Childs, Civilians, Transporter, 2 for Soldiers, Troubadours, Bards, Mamkutes (F), Priests, Thieves, Divine Dragons and Dancers, 4 for Paladins (F), 5 for Demon Dragons, Fire Dragons and Kings, 3 for everything else.
Class bonus A: 0 for non-promoted classes, 20 for promoted classes.
Class bonus B: 0 for non-promoted classes, 40 for Bishops and Valkyrias, 60 for all other promoted classes.
Boss bonus: 40 if enemy is a boss, 0 if not.
Thief bonus: 20 if enemy is a Thief, 0 if not.