Fire Emblem Echoes: Shadows of Valentia has been out for a week in Japan now. Starting today, players can download “Gift from the Goddess 2”, which grants a rare Villager’s Fork item, but only once per save.
When equipped with this item (which cannot be found in-game), any character who isn’t Alm or Celica can Class Change to a Villager at a Mila Shrine, allowing them to explore other class paths and gain more Levels.
In related news, Kirokan has kindly translated a rather lengthy interview with the Echoes development staff from the June 2016 issue of Dengeki, which came out recently. You can read it on Kirokan’s website, or over on our forums.
You may have already seen an out-of-context quote from this interview posted on various gaming sites; if so, we definitely recommend reading the entire interview (or at least the relevant parts) to see what the developers really meant.
Besides that, the interview provides a lot of insight not just for Echoes, but for the well-being and future of the series. There’s even a sneaky mention of the abandoned real-time Fire Emblem game.
A special thanks to Kirie for sharing the interview!
Some English-voiced versions of Fire Emblem Echoes Shadows of Valentia have made their way to a select few, and some of those select few have been kind enough to post videos of their adventures through the game.
NintenDann takes us through the first portions of the game, showing us English-translated and English-voiced gameplay for some of the first battles in the game, as well as exploration through the game’s first dungeon.
Blind players beware, however, as plenty of early game spoilers exist beyond this line.
Today, Nintendo launched a new video for Echoes, as a counterpart to the Japanese introduction trailer which we analysed here (do note some theories have changed since the game’s Japanese release).
The trailer begins by going briefly over the childhood connection between the two protagonists–Alm and Celica–before heading into gameplay territory.
We see the world map system, which those of you familiar with The Sacred Stones and Awakening etc. will be very at home with. You can move around and fight wandering enemy parties or advance the plot at your pace. Then we get a class roll call
Dread Fighter, which made its debut in Gaiden is here in full force; it’s the 3rd tier in the Mercenary line and provides quite a bit of Resistance. Unlike its recent appearances in Awakening and Fates, it’s locked to swords. Read more
Fire Emblem Echoes: Shadows of Valentia recently launched in Japan and, over here on Serenes Forest, we’ve been playing and enjoying the game non-stop! To make the wait for the English release more bearable (or less bearable depending on your tolerance), here’s our review of the Japanese version.
If you’re reading this, you’re probably a huge Fire Emblem fan and thus already have the game pre-ordered (or are going to buy it ASAP after release). So this review isn’t intended to persuade you or dissuade you from buying the game. Rather, we’ll be looking at the key features of the game and the parts of the game that shine (or don’t).
Caution: This article contains light to medium spoilers.
For the unacquainted, Fire Emblem Echoes is a complete remake of Fire Emblem Gaiden, which came out 25 years ago on the NES, but only in Japan. This means it will be the first time gamers in the West (as well as Chinese and Korean territories) can experience the world of Gaiden, officially anyway.
Back then, like many of Nintendo’s early sequels, Gaiden kept the core gameplay from the first game, but featured a heavy dose of experimentation. Some of these experiments, such as a traversible world map and branched Class Change system, eventually reappeared in newer games, but many other features have remained exclusive to Gaiden.