If you’re a Nintendo fan and have been living under a rock for the past few weeks, you’ll need to know that Fire Emblem Three Houses got a ton of coverage at E3 2019, and has since, been receiving favorable reviews from gaming sites since then. Within the past 24 hours, the English web site has gone up for the game, and many powerful game reviews have shared their dozen+ hour long gameplay feelings with the web. Their videos are of varying lengths and their sites can bring you all over the web, but fortunately, I’m here to consolidate what’s been released so far, to make your lives a bit easier as fans like me, who don’t have the game yet, but crave more knowledge.
Please note, all information listed below, will be my interpretations of each reviewer’s review, and any words used will not reflect my opinions of what is seen. Please excuse any confusing grammar.
GameXplain brings in a point of view from a Black Eagle’s perspective, sharing right off the bat that there’s plenty of thought that needs to go into picking what feels comfortable for you to play with between the three houses, from personality to gameplay feel. They express how things start off a tad slow, more implying that it’s different from a traditional Fire Emblem game that throws battles at you left and right. Additionally, the mock-weapon triangle system through skills that simulate a triangle feels good. The biggest change feels with Magic, in that you no longer buy tomes, and more or less learn new spells or enhancements to older spells to keep them relevant as the game goes on.
The character supports feels pretty good; better than expected, but one thing about the characters is that the “extra character” that you can recruit from a different house, there’s two ways to go about it. One method lets you borrow a character that brings their story but not gain exp, which is still good if you need the help, and the other method allows you to outright recruit another unit as long as you follow a certain path for criteria, like focusing teaching a certain weapon type.
The official English website for Fire Emblem Three Houses has finally gone live. It goes over the various information, a bit we know, but there are some interesting new nuggets of information. This will be focusing on that.
Famitsu has posted the online version of their 5th article for Three Houses. The information there is exactly the same, but there are better (and slightly more) screenshots. If you haven’t read it already, we suggest checking out our earlier article for the full details.
Here’s a better look at three of the Demonic Beasts you may encounter in the game. They’re known as the Giant Wolf, Giant Bird and, breaking the mold, the King of Beasts. We’ve also seen a Giant Worm/Bug and the Black Beast.
Speaking of, here’s the Black Beast in all its glory. This map seems to be from the same map we saw towards the end of the Nintendo Direct trailer. Thanks to recent info, we can assume this map is the end-of-month mission for the 8th month, the Gautier Inheritance.
After the interview with Jeuxvideo, the developers of Three Houses were also interviewed by RPG Site and VG247. Given the timing, these probably happened around the time of Japan Expo in Paris.
The interviews are light on actual details about the game, but since we know a lot about the premise and core gameplay (plus they are unlikely to answer questions that are too specific), the developers were quizzed about more general things.
We’ll start with RPG Site’s interview. This one has some interesting questions about the inspirations for the game.
Left: A marketplace from the cancelled game. Right: The market in Three Houses.
The folks at RPG Site have really done their homework because they asked if Three Houses borrowed any inspiration from the cancelled Wii Fire Emblem game. In the cancelled game, players controlled multiple characters as one unit, a bit like the battalion system in Three Houses.
The developers said they didn’t directly borrow any ideas from that game, but they did say they often think about discarded ideas from throughout the series. Funnily enough, Kusakihara was the director of the ill-fated game and that’s where Yokota first met him.
Next, RPG Site asked if the game was influenced by Persona or Harry Potter (when considering the school setting). Actually, the game was based on the academy days of Sigurd, Quan and Eldigan from Genealogy of the Holy War. This was easy to guess, but it’s nice they acknowledged it.