Not shown is the display stand for the crystal, which can playback voices of various heroes. Assuming the stand is indeed an alarm clock, it would be pretty amazing to have likes of Marth and Tiki wake you up in the morning.
Archive for FE Warriors
Yesterday at E3, Fire Emblem Warriors gifted us with a new game trailer, gameplay demonstration and new amiibo. Today, we have some preliminary details about the special editions releasing in Japan, alongside the game, on 28th September 2017.
First, we have the “standard” limited edition, dubbed the “Premium Box“. This includes the game itself (Switch or new 3DS/2DS version), a 3-disk soundtrack CD, 80-page visual artbook and a set of character postcards.
The Switch edition costs 10,800 Yen plus tax, while the new Nintendo 3DS/2DS edition is slightly cheaper, at 9,800 Yen plus tax. Which at the current exchange rates–and including tax–comes to about 106 USD and 97 USD respectively.
Meanwhile there’s the “Treasure Box” for those with a more flexible budget; it includes everything contained in the Premium Box plus an amazing-sounding Dragonstone crystal (with voice sound effects).
Judging from the silhouette and the mention of sound effects, it could be an alarm clock of some sort. Anyway, the Switch edition costs 15,800 Yen plus tax (156 USD), while the new 3DS/2DS edition costs 14,800 Yen plus tax (146 USD).
The key thing to know is that the Treasure Box will be sold exclusively from the MyNintendo Store, Amazon Japan and GAMECITY (Koei Tecmo’s store). This of course doesn’t include retailers acting as proxies, etc.
At the time of writing, it’s unknown if these special editions will turn up in the West, but we’re confident Nintendo and Koei Tecmo aren’t going to disappoint the legions of fans.
Nintendo has delivered gameplay of Fire Emblem Warriors at last, and there’s quite a bit to talk about. So get cozy and grab a bite to eat.
First off, it should be noted that our protagonists Shion & Lian have been given the localized names of Rowan & Lianna.
The Koei-Tecmo devs go over a bit of information, like how switching between a group of characters was inspired by the 3DS Hyrule Warriors Legends and how they felt it would fit with Fire Emblem.
There are various missions to complete around the map. This is strikingly similar to Samurai Warriors 4-II‘s progression through maps where if you followed the missions you’d be better off in terms of the overall map. However they weren’t 100% mandatory, even if ignoring them usually puts you at a disadvantage.
Missions in 4-II are also unique to each character, although since FE Warriors is more open to who is on what map (due to not being a historical simulation of sorts), I doubt it’ll be character dependent here.
Today, during Nintendo Treehouse’s coverage of Fire Emblem Warriors at E3, we not only got to see about 10 minutes of gameplay, but were also introduced to two new supported amiibo for the game!
Additionally, while there was a lot of discussion brought up during the gameplay, some dialogue from Nintendo did make some statements addressing the high volume of sword users and limited characters being available, stating that it will not be something to worry about.
Image from NintendoAmerica’s Twitter feed
*Edit: Added demonstration video