During the middle of August, the official English version of Vestaria Saga was announced, together with a playable demo.
Around this time, we reached out to DANGEN Entertainment–the company responsible for localising the game–to see if they could answer some burning questions we had.
For those who haven’t been keeping up–and possibly quite confused–Vestaria Saga is an indie game that’s believed to be created by one of the founders of the Fire Emblem series. But that’s all we can say on the matter, since he wishes to distance himself away from any potential drama.
Although we–Serenes Forest–are primarily a Fire Emblem fan site, we also like to cover all the spin-off games and related games, which Vestaria falls under.
With that out of the way, onto the interview itself!
Following yesterday’s announcement trailer, the demo for the English version of Vestaria Saga can now be downloaded from the game’s Steam page.
This demo starts with the prologue map, where Zade and his loyal knights must escape their war-torn kingdom together with their princess. Here, you can learn the basic gameplay mechanics while you hurry for your life.
Afterwards, the demo ends right before Chapter 1 begins proper. By this time, Zade and his allies have alighted in the neighbouring nation of Venecia. However, it’s not all roses and sunshine–Zade must fight and prove his worth if he wishes to remain.
Since a lot of people will probably be playing for the first time, here’s some information that might help.
It’s been a long time coming, but we finally have new, concrete details about the official English version of the first Vestaria Saga game!
For the uninitiated, Vestaria Saga is an indie Strategy RPG developed by S_Kaga and Vestaria Project, created using SRPG Studio. Despite its humble appearances, it’s an incredibly well-crafted game, with devious puzzle-like gameplay and a rich story.
Originally, the game was released in September 2016 and, surprisingly, an English translation was teased in August 2017, nearly a year ago. Now we know that Dangen Entertainment is behind the English translation and it’ll be 2019 before it releases.
However to ease the wait slightly, a one-stage demo is planned to be released in the coming days. If you’re interested, check out the game’s Steam page, where you can download the demo once it becomes available.
Also, we’re currently looking to ask Dangen Entertainment some questions about the translation and acquisition of Vestaria Saga. If you have any burning questions you’d like to ask them, feel free to post in the comments!
Since last year, it’s been relatively quiet on the Vestaria front. A few days ago, the Twitter account for the Vestaria series revealed that the official English translation of Vestaria Saga I is planning to release this Summer.
The tentative title screen for Zeid’s Gaiden. It’s quite popular already!
Note: All images belong to S_Kaga and Vestaria Project.
In addition, progress towards the two Gaiden games is going smoothly. Originally, Zeid’s Gaiden, “Silverbirch’s Sacred Sword”, was also planned for a Summer release. However, there has been a lot more work than anticipated, so it’s expected to slip into 2019.
While we’re waiting, here’s some information related to Zeid’s Gaiden that S_Kaga shared with us around late 2017.
Karajan is one of many disposable characters.
Firstly, there will be “disposable characters” introduced into the game. Previously, many SRPGs (including Vestaria) have a heavy focus on characters, which can make them awkward to play as players are often forced to reset when a valuable character dies.
This time, playable characters will be divided into normal characters (the returning characters from Vestaria Saga I + new important characters) and disposable characters. Disposable characters can be identified by a personal skill (seemingly an exclamation mark).