These skills can be obtained by reaching Level 5 in the specified class (Level 25 for Special classes).
Unfortunately, you cannot equip these skills in other classes.
Icon | Name | Description | Class |
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Divine Spirit | Unit’s engage meter is shortened one step. | Divine Dragon |
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Dark Spirit | Inflicts -1 to the engage meters of foes within 2 spaces at the start of the turn. | Fell Child (Enemy), Fell Monarch, Great Fell Dragon |
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Fell Spirit | At the start of each turn, unit’s engage meter is filled by 1. | Fell Child |
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Golden Lotus | During combat, may prevent 50% of physical damage taken. Trigger %=Dex. | Avenir |
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Ignis | During combat, may add half of Str to magic damage or half of Mag to all other damage. Trigger %=Dex. | Vidame |
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Sol | Unit may recover HP=50% damage dealt. Trigger %=Dex. | Successeur |
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Luna | While making an attack, may ignore half of foe’s Def/Res. Trigger %=Dex. | Tireur d’élite |
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Grasping Void | When attacking with a tome, unit may deal extra damage = half of foe’s Mag. Trigger %=Dex. | Lindwurm |
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World Tree | When unit uses a staff, may not consume a use. Trigger %=Dex. | Sleipnir Rider |
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Sandstorm | While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex. | Picket |
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Back at You | When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex. | Cupido |
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Soulblade | When attacking with a sword, damage is calculated using average of foe’s Def and Res. | Melusine |
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Run Through | Use to attack an adjacent foe, then move to the space opposite that foe. | Swordmaster |
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Brave Assist | If unit’s HP is at max while unit makes a chain attack, unit attacks twice. | Hero |
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Pincer Attack | If unit initiates combat while an ally is on the opposite side of the foe, always follow up (if weapon allows). | Halberdier |
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Reforge | If unit’s HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP and removes the break status from that ally. | Royal Knight |
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Smash+ | When making a smash attack, push the target 2 spaces instead of 1. | Berserker |
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Merciless | Unit deals +50% damage against broken foes. | Warrior |
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No Distractions | Grants Crit+10 during combat with a foe that can’t counter. | Sniper |
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Careful Aim | If unit initiates combat without moving first, grants Hit+40 during combat. | Bow Knight |
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Swap | Use to switch places with an adjacent ally. | General |
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Allied Defense | If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe. | Great Knight |
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Pivot | Use to move to the opposite side of an adjacent ally. | Paladin |
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Hobble | If unit initiates combat with a knife, inflicts Mov-2 on foe for 1 turn. | Wolf Knight |
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Spell Harmony | If unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes. | Sage |
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Chaos Style | If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 during combat. | Mage Knight |
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Diffuse Healer | When unit is healed by a staff, all adjacent allies also recover 50% of the HP that the unit recovered. | Martial Master |
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Self-Healing | Unit can target itself with healing staves. | High Priest |
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Clear the Way | Unit’s space and adjacent spaces have a movement cost of 1 for allies. | Griffin Knight |
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Air Raid | If unit initiates combat from a space a foe cannot enter, grants Spd+5 during combat. | Wyvern Knight |
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Pass | Foes do not block this unit’s movement. | Thief |
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Special Dance | If unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn. | Dancer |
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Let Fly | Use to perform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon. | Mage Cannoneer |
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Convoy | Use to deposit or retrieve weapons and items. | Enchanter |
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Miasma Domain | At start of turn, applies miasma to terrain within 2 spaces of unit. | Corrupted Wyvern |
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Frost Domain | At start of turn, applies frost to terrain within 2 spaces of unit. | Phantom Wyvern |
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Pack Hunter | Allies of the same class as unit within 3 spaces participate in chain attacks. | Corrupted Wolf, Phantom Wolf |
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Resist Emblems | When attacked with an engage attack, prevents 20% of damage. | Fell Child (Nel) |
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Spur Emblems | At start of player phase, fills adjacent allies’ engage meters by 1. | Fell Child (Nil, Rafal) |