Note: Bond Level 10+ is unlocked by completing Ike’s paralogue.
Stat Boosts
Ike
Level | HP | Str | Def |
---|---|---|---|
1 | +3 | +1 | +1 |
2 | +3 | +1 | +2 |
4 | +3 | +2 | +2 |
7 | +5 | +2 | +2 |
8 | +5 | +2 | +3 |
12 | +5 | +3 | +3 |
14 | +7 | +3 | +3 |
16 | +7 | +3 | +4 |
17 | +7 | +4 | +4 |
19 | +7 | +4 | +5 |
Skills and Weapons
Bond | Name | Description | Type | SP |
---|---|---|---|---|
1 | Defense +1 | Grants Def+1. | Inheritable Skill | 100 |
1 | Demolish | Break destructible terrain in a single blow when using Destroy. | Sync Skill (Can Inherit) | 200 |
1 | Resolve | If unit’s HP is 75% or less after combat, grants Def/Res+5 as long as unit’s HP stays below 75%. | Sync Skill (Can Inherit) | 1000 |
1 | Laguz Friend | Unit takes 50% less damage, but sets unit’s Avo to 0. [Dragon] Extra -10% to damage. |
Engage Skill | — |
1 | Great Aether | Use to grant Def/Res+5, but unit can’t counter for 1 turn. Next turn, attack a 2-space area, heal HP=30% of damage dealt. Sword/axe only. [Dragon] +1 damage per hit taken. [Armored] Grants an extra Def+5. [Flying] Grants an extra Res+5. |
Engage Attack | — |
1 | Hammer (Ike) | Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored. | Engage Weapon | — |
2 | Defense +2 | Grants Def+2. | Inheritable Skill | 300 |
3 | Reposition | Use to move an adjacent ally to the opposite side of unit. | Sync Skill (Can Inherit) | 200 |
4 | Axe Power 1 | Grants Atk+2 at a cost of Avo-10 when using an axe. | Inheritable Skill | 1000 |
5 | Skill Inheritance | Unit can inherit this Emblem’s skills. | Unlock | — |
6 | Axe Prof. | Proficiency with axes. Required for promotion to certain classes. | Unlock | — |
7 | Axe Power 2 | Grants Atk+4 at a cost of Avo-10 when using an axe. | Inheritable Skill | 2000 |
8 | Defense +3 | Grants Def+3. | Inheritable Skill | 500 |
9 | Sword Prof. | Proficiency with swords. Required for promotion to certain classes. | Unlock | — |
10 | Urvan | Heirloom axe wielded by Emblem Ike. Grants Res+3. | Engage Weapon | — |
12 | Axe Power 3 | Grants Atk+6 at a cost of Avo-10 when using an axe. | Inheritable Skill | 3000 |
13 | Wrath | At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) | Sync Skill (Can Inherit) | 2000 |
14 | Axe Power 4 | Grants Atk+8 at a cost of Avo-10 when using an axe. | Inheritable Skill | 4000 |
15 | Ragnell | Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range. | Engage Weapon | — |
16 | Defense +4 | Grants Def+4. | Inheritable Skill | 1000 |
17 | Axe Power 5 | Grants Atk+10 at a cost of Avo-10 when using an axe. | Inheritable Skill | 5000 |
18 | Resolve+ | If unit’s HP is 75% or less after combat, grants Def/Res+7 as long as unit’s HP stays below 75%. | Sync Skill (Can Inherit) | 2000 |
19 | Defense +5 | Grants Def+5. | Inheritable Skill | 2000 |