Skills | |||||
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Inheritable | Emblem | Personal | Class | Bond | Enemy |
DLC Emblem | DLC Inheritable | DLC Personal | DLC Class | Enchant | DLC Enemy |
This is a list of every skill in the game.
Inheritable Skills
Icon | Name | Description | SP | Obtain |
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HP +5 | Grants max HP+5. | 300 | Corrin Bond Lv 1 |
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HP +7 | Grants max HP+7. | 500 | Corrin Bond Lv 2 |
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HP +10 | Grants max HP+10. | 1000 | Corrin Bond Lv 9 |
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HP +12 | Grants max HP+12. | 2000 | Corrin Bond Lv 16 |
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HP +15 | Grants max HP+15. | 3000 | Corrin Bond Lv 19 |
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Strength +1 | Grants Str+1. | 500 | Roy Bond Lv 1 |
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Strength +2 | Grants Str+2. | 1000 | Roy Bond Lv 2 |
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Strength +3 | Grants Str+3. | 3000 | Roy Bond Lv 9 |
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Strength +4 | Grants Str+4. | 4000 | Roy Bond Lv 14 |
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Strength +5 | Grants Str+5. | 5000 | Roy Bond Lv 17 |
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Strength +6 | Grants Str+6. | 6000 | Roy Bond Lv 19 |
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Dexterity +1 | Grants Dex+1. | 100 | Lucina Bond Lv 1 |
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Dexterity +2 | Grants Dex+2. | 300 | Lucina Bond Lv 2 |
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Dexterity +3 | Grants Dex+3. | 500 | Lucina Bond Lv 9 |
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Dexterity +4 | Grants Dex+4. | 1000 | Lucina Bond Lv 16 |
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Dexterity +5 | Grants Dex+5. | 2000 | Lucina Bond Lv 19 |
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Speed +1 | Grants Spd+1. | 100 | Lyn Bond Lv 1 |
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Speed +2 | Grants Spd+2. | 300 | Lyn Bond Lv 2 |
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Speed +3 | Grants Spd+3. | 500 | Lyn Bond Lv 9 |
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Speed +4 | Grants Spd+4. | 1000 | Lyn Bond Lv 16 |
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Speed +5 | Grants Spd+5. | 2000 | Lyn Bond Lv 19 |
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Luck +2 | Grants Lck+2. | 100 | Byleth Bond Lv 1 |
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Luck +4 | Grants Lck+4. | 300 | Byleth Bond Lv 2 |
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Luck +6 | Grants Lck+6. | 500 | Byleth Bond Lv 8 |
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Luck +8 | Grants Lck+8. | 1000 | Byleth Bond Lv 16 |
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Luck +10 | Grants Lck+10. | 2000 | Byleth Bond Lv 17 |
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Luck +12 | Grants Lck+12. | 3000 | Byleth Bond Lv 19 |
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Defense +1 | Grants Def+1. | 100 | Ike Bond Lv 1 |
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Defense +2 | Grants Def+2. | 300 | Ike Bond Lv 2 |
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Defense +3 | Grants Def+3. | 500 | Ike Bond Lv 8 |
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Defense +4 | Grants Def+4. | 1000 | Ike Bond Lv 16 |
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Defense +5 | Grants Def+5. | 2000 | Ike Bond Lv 19 |
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Magic +2 | Grants Mag+2. | 1000 | Celica Bond Lv 1 |
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Magic +3 | Grants Mag+3. | 3000 | Celica Bond Lv 2 |
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Magic +4 | Grants Mag+4. | 4000 | Celica Bond Lv 13 |
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Magic +5 | Grants Mag+5. | 5000 | Celica Bond Lv 19 |
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Resistance +2 | Grants Res+2. | 300 | Micaiah Bond Lv 1 |
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Resistance +3 | Grants Res+3. | 500 | Micaiah Bond Lv 4 |
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Resistance +4 | Grants Res+4. | 1000 | Micaiah Bond Lv 14 |
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Resistance +5 | Grants Res+5. | 2000 | Micaiah Bond Lv 19 |
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Build +3 | Grants Bld+3. | 500 | Leif Bond Lv 1 |
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Build +4 | Grants Bld+4. | 1000 | Leif Bond Lv 6 |
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Build +5 | Grants Bld+5. | 2000 | Leif Bond Lv 14 |
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Avoid +10 | Grants Avo+10. | 500 | Marth Bond Lv 1 |
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Avoid +15 | Grants Avo+15. | 1500 | Marth Bond Lv 4 |
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Avoid +20 | Grants Avo+20. | 2500 | Marth Bond Lv 9 |
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Avoid +25 | Grants Avo+25. | 3500 | Marth Bond Lv 14 |
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Avoid +30 | Grants Avo+30. | 4500 | Marth Bond Lv 19 |
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Hit +10 | Grants Hit+10. | 500 | Sigurd Bond Lv 1 |
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Hit +15 | Grants Hit+15. | 1000 | Sigurd Bond Lv 4 |
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Hit +20 | Grants Hit+20. | 1500 | Sigurd Bond Lv 12 |
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Hit +25 | Grants Hit+25. | 2000 | Sigurd Bond Lv 16 |
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Hit +30 | Grants Hit+30. | 2500 | Sigurd Bond Lv 19 |
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Dodge +10 | Grants Ddg+10. | 500 | Eirika Bond Lv 1 |
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Dodge +15 | Grants Ddg+15. | 1000 | Eirika Bond Lv 4 |
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Dodge +20 | Grants Ddg+20. | 1500 | Eirika Bond Lv 8 |
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Dodge +25 | Grants Ddg+25. | 2000 | Eirika Bond Lv 14 |
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Dodge +30 | Grants Ddg+30. | 2500 | Eirika Bond Lv 19 |
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Sword Agility 1 | Grants Avo+10 at a cost of Crit-10 when using a sword. | 500 | Marth Bond Lv 2 |
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Sword Agility 2 | Grants Avo+15 at a cost of Crit-10 when using a sword. | 1000 | Marth Bond Lv 6 |
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Sword Agility 3 | Grants Avo+20 at a cost of Crit-10 when using a sword. | 2000 | Marth Bond Lv 8 |
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Sword Agility 4 | Grants Avo+25 at a cost of Crit-10 when using a sword. | 3000 | Marth Bond Lv 13 |
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Sword Agility 5 | Grants Avo+30 at a cost of Crit-10 when using a sword. | 4000 | Marth Bond Lv 17 |
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Sword Power 1 | Grants Atk+2 at a cost of Avo-10 when using a sword. | 1000 | Roy Bond Lv 4 |
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Sword Power 2 | Grants Atk+4 at a cost of Avo-10 when using a sword. | 2000 | Roy Bond Lv 7 |
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Sword Power 3 | Grants Atk+6 at a cost of Avo-10 when using a sword. | 3000 | Roy Bond Lv 9 |
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Sword Power 4 | Grants Atk+8 at a cost of Avo-10 when using a sword. | 4000 | Roy Bond Lv 12 |
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Sword Power 5 | Grants Atk+10 at a cost of Avo-10 when using a sword. | 5000 | Roy Bond Lv 16 |
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Sword Focus 1 | Grants Hit+10 at a cost of Ddg-10 when using a sword. | 100 | Corrin Bond Lv 4 |
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Sword Focus 2 | Grants Hit+15 at a cost of Ddg-10 when using a sword. | 300 | Corrin Bond Lv 7 |
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Sword Focus 3 | Grants Hit+20 at a cost of Ddg-10 when using a sword. | 500 | Corrin Bond Lv 12 |
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Sword Focus 4 | Grants Hit+25 at a cost of Ddg-10 when using a sword. | 700 | Corrin Bond Lv 14 |
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Sword Focus 5 | Grants Hit+30 at a cost of Ddg-10 when using a sword. | 1000 | Corrin Bond Lv 17 |
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Lance Agility 1 | Grants Avo+10 at a cost of Crit-10 when using a lance. | 500 | Eirika Bond Lv 2 |
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Lance Agility 2 | Grants Avo+15 at a cost of Crit-10 when using a lance. | 1000 | Eirika Bond Lv 7 |
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Lance Agility 3 | Grants Avo+20 at a cost of Crit-10 when using a lance. | 2000 | Eirika Bond Lv 12 |
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Lance Agility 4 | Grants Avo+25 at a cost of Crit-10 when using a lance. | 3000 | Eirika Bond Lv 16 |
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Lance Agility 5 | Grants Avo+30 at a cost of Crit-10 when using a lance. | 4000 | Eirika Bond Lv 17 |
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Lance Power 1 | Grants Atk+2 at a cost of Avo-10 when using a lance. | 1000 | Sigurd Bond Lv 2 |
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Lance Power 2 | Grants Atk+4 at a cost of Avo-10 when using a lance. | 2000 | Sigurd Bond Lv 6 |
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Lance Power 3 | Grants Atk+6 at a cost of Avo-10 when using a lance. | 3000 | Sigurd Bond Lv 8 |
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Lance Power 4 | Grants Atk+8 at a cost of Avo-10 when using a lance. | 4000 | Sigurd Bond Lv 14 |
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Lance Power 5 | Grants Atk+10 at a cost of Avo-10 when using a lance. | 5000 | Sigurd Bond Lv 18 |
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Axe Power 1 | Grants Atk+2 at a cost of Avo-10 when using an axe. | 1000 | Ike Bond Lv 4 |
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Axe Power 2 | Grants Atk+4 at a cost of Avo-10 when using an axe. | 2000 | Ike Bond Lv 7 |
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Axe Power 3 | Grants Atk+6 at a cost of Avo-10 when using an axe. | 3000 | Ike Bond Lv 12 |
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Axe Power 4 | Grants Atk+8 at a cost of Avo-10 when using an axe. | 4000 | Ike Bond Lv 14 |
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Axe Power 5 | Grants Atk+10 at a cost of Avo-10 when using an axe. | 5000 | Ike Bond Lv 17 |
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Bow Agility 1 | Grants Avo+10 at a cost of Crit-10 when using a bow. | 500 | Lucina Bond Lv 4 |
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Bow Agility 2 | Grants Avo+15 at a cost of Crit-10 when using a bow. | 1000 | Lucina Bond Lv 7 |
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Bow Agility 3 | Grants Avo+20 at a cost of Crit-10 when using a bow. | 2000 | Lucina Bond Lv 12 |
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Bow Agility 4 | Grants Avo+25 at a cost of Crit-10 when using a bow. | 3000 | Lucina Bond Lv 14 |
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Bow Agility 5 | Grants Avo+30 at a cost of Crit-10 when using a bow. | 4000 | Lucina Bond Lv 17 |
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Bow Focus 1 | Grants Hit+10 at a cost of Ddg-10 when using a bow. | 100 | Lyn Bond Lv 4 |
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Bow Focus 2 | Grants Hit+15 at a cost of Ddg-10 when using a bow. | 300 | Lyn Bond Lv 7 |
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Bow Focus 3 | Grants Hit+20 at a cost of Ddg-10 when using a bow. | 500 | Lyn Bond Lv 12 |
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Bow Focus 4 | Grants Hit+25 at a cost of Ddg-10 when using a bow. | 700 | Lyn Bond Lv 14 |
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Bow Focus 5 | Grants Hit+30 at a cost of Ddg-10 when using a bow. | 1000 | Lyn Bond Lv 17 |
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Art Focus 1 | Grants Hit+10 at a cost of Ddg-10 when using an art. | 100 | Byleth Bond Lv 4 |
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Art Focus 2 | Grants Hit+15 at a cost of Ddg-10 when using an art. | 300 | Byleth Bond Lv 6 |
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Art Focus 3 | Grants Hit+20 at a cost of Ddg-10 when using an art. | 500 | Byleth Bond Lv 7 |
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Art Focus 4 | Grants Hit+25 at a cost of Ddg-10 when using an art. | 700 | Byleth Bond Lv 12 |
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Art Focus 5 | Grants Hit+30 at a cost of Ddg-10 when using an art. | 1000 | Byleth Bond Lv 14 |
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Knife Precision 1 | Grants Hit/Avo+3 when using a knife. | 100 | Leif Bond Lv 4 |
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Knife Precision 2 | Grants Hit/Avo+5 when using a knife. | 300 | Leif Bond Lv 9 |
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Knife Precision 3 | Grants Hit/Avo+7 when using a knife. | 700 | Leif Bond Lv 13 |
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Knife Precision 4 | Grants Hit/Avo+10 when using a knife. | 1000 | Leif Bond Lv 17 |
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Knife Precision 5 | Grants Hit/Avo+15 when using a knife. | 2000 | Leif Bond Lv 19 |
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Tome Precision 1 | Grants Hit/Avo+3 when using a tome. | 100 | Celica Bond Lv 4 |
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Tome Precision 2 | Grants Hit/Avo+5 when using a tome. | 300 | Celica Bond Lv 7 |
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Tome Precision 3 | Grants Hit/Avo+7 when using a tome. | 700 | Celica Bond Lv 9 |
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Tome Precision 4 | Grants Hit/Avo+10 when using a tome. | 1000 | Celica Bond Lv 14 |
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Tome Precision 5 | Grants Hit/Avo+15 when using a tome. | 2000 | Celica Bond Lv 17 |
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Staff Mastery 1 | Grants Hit+10 when using a staff. Staves also heal an additional 3 HP. | 100 | Micaiah Bond Lv 2 |
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Staff Mastery 2 | Grants Hit+15 when using a staff. Staves also heal an additional 5 HP. | 300 | Micaiah Bond Lv 8 |
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Staff Mastery 3 | Grants Hit+20 when using a staff. Staves also heal an additional 7 HP. | 500 | Micaiah Bond Lv 12 |
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Staff Mastery 4 | Grants Hit+25 when using a staff. Staves also heal an additional 10 HP. | 700 | Micaiah Bond Lv 16 |
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Staff Mastery 5 | Grants Hit+30 when using a staff. Staves also heal an additional 15 HP. | 1000 | Micaiah Bond Lv 17 |
Sync Skills, Engage Skills & Engage Attacks
Icon | Name | Description | SP | Obtain |
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Perceptive | If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd. [+1 Avoid for every 4 Speed.] | 250 | Marth Bond Lv 1 |
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Perceptive+ | If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd. [+1 Avoid for every 4 Speed.] | 500 | Marth Bond Lv 16 |
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Break Defenses | If unit’s attack breaks foe, unit makes an extra attack at 50% damage. | 2000 | Marth Bond Lv 3 |
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Unyielding | At start of player phase, if HP is 20% or less, restores 20% of unit’s max HP. | 100 | Marth Bond Lv 7 |
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Unyielding+ | At start of player phase, if HP is 30% or less, restores 30% of unit’s max HP. | 200 | Marth Bond Lv 12 |
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Unyielding++ | At start of player phase, if HP is 40% or less, restores 40% of unit’s max HP. | 300 | Marth Bond Lv 18 |
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Divine Speed | Unit performs an extra attack at 50% damage in combat. [Covert] If extra attack hits, poisons foe. [Dragon] Unit recovers HP equal to damage dealt by extra attack. |
— | Marth Bond Lv 1 |
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Lodestar Rush | Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only. [Dragon] +2 attacks. [Backup] +1 attack. [Mystical] Damage based on Mag. |
— | Marth Bond Lv 1 |
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Canter | Unit can move 2 spaces after acting. | 1000 | Sigurd Bond Lv 1 |
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Canter+ | Unit can move 3 spaces after acting. | 2000 | Sigurd Bond Lv 13 |
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Momentum | Grants Atk+1 to first attack during combat for each space unit moved before attacking. (Max +10) | 1000 | Sigurd Bond Lv 3 |
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Momentum+ | Grants Atk+1 to first attack during combat for each space unit moved before attacking. | 2000 | Sigurd Bond Lv 17 |
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Headlong Rush | Grants immunity to freeze. | 200 | Sigurd Bond Lv 7 |
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Gallop | Grants Mov+5. [Dragon] Grants another Mov+1. [Cavalry] Grants another Mov+2. [Covert] Unit does not pay extra movement cost on any terrain. |
— | Sigurd Bond Lv 1 |
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Dark Gallop | Grants Mov+3. | — | Enemy |
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Override | Use to attack and move through a line of adjacent foes. Sword/lance only. [Dragon] +20% damage. [Armored] 10% chance of breaking target. [Mystical] Deals extra damage=25% of Mag. [Qi Adept] 20% chance of breaking target. |
— | Sigurd Bond Lv 1 |
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Holy Stance | If a Corrupted attacks unit, deals 10% of damage taken back to foe. | 100 | Celica Bond Lv 1 |
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Holy Stance+ | If a Corrupted attacks unit, deals 30% of damage taken back to foe. | 500 | Celica Bond Lv 12 |
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Holy Stance++ | If a Corrupted attacks unit, deals 50% of damage taken back to foe. | 1000 | Celica Bond Lv 18 |
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Unholy Stance | If a non-Corrupted foe attacks unit, deals 50% of damage taken back to foe. | — | Enemy |
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Resonance | When equipped with a tome, if unit’s HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat. | 2000 | Celica Bond Lv 3 |
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Resonance+ | When equipped with a tome, if unit’s HP is 2 or more, unit loses 1 HP at start of combat and deals +3 damage during combat. | 3000 | Celica Bond Lv 16 |
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Favorite Food | When unit eats a packed lunch, its engage meter is maxed out. | 200 | Celica Bond Lv 8 |
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Echo | Use to attack with magic at 50% damage. Use a second time to launch another 50% attack. [Dragon] Range +1. [Mystical] +10% damage. |
— | Celica Bond Lv 1 |
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Warp Ragnarok | Use to warp up to 10 spaces and make a powerful magic attack. [Dragon] Attack range +1. [Cavalry] Warp distance +2. [Flying] Warp distance +5. [Mystical] +20% damage. |
— | Celica Bond Lv 1 |
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Dark Warp | Use to warp up to 5 spaces and make a powerful magic attack. | — | Enemy |
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Ragnarok Warp | Use to make a powerful magic attack, then warp somewhere else on the map. | — | Enemy (Chapter 20) |
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Cleric | Unit can equip staves up to level C. | — | Micaiah Bond Lv 1 |
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Cleric+ | Unit can equip staves up to level B. | — | Micaiah Bond Lv 13 |
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Cleric++ | Unit can equip staves up to level A. | — | Micaiah Bond Lv 18 |
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Silence Ward | Grants immunity to silence. | 200 | Micaiah Bond Lv 7 |
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Healing Light | When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed. | 200 | Micaiah Bond Lv 3 |
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Augment | Grants staff range +5 and area of effect +1. [Dragon] Additional staff range +1. [Qi Adept] +20% to HP healed by staves. |
— | Micaiah Bond Lv 1 |
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Dark Augment | Grants staff range +3 and area of effect +1. | — | Enemy |
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Great Sacrifice | Use to restore full HP to all allies, even those not under the player’s control. After use, unit’s HP=1. [Dragon] Unit’s HP=30% current. [Armored] Grants Def+1 to all healed during their next combat. [Qi Adept] Also cures status. |
— | Micaiah Bond Lv 1 |
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Hold Out | If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. | 2000 | Roy Bond Lv 1 |
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Hold Out+ | If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. | 3000 | Roy Bond Lv 8 |
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Hold Out++ | If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. | 4000 | Roy Bond Lv 13 |
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Hold Out+++ | If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. | 5000 | Roy Bond Lv 18 |
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Advance | Use to move 1 space toward a foe that is 2 spaces away and attack. | 500 | Roy Bond Lv 3 |
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Rise Above | Grants Lvl+5. [Dragon] Additional Lvl+1. [Cavalry] Mov+1. [Armored] Max HP+5. |
— | Roy Bond Lv 1 |
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Sink Below | Grants Lvl+3. | — | Enemy |
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Blazing Lion | Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only. [Dragon] Expands attack area. [Mystical] Expands flame area. |
— | Roy Bond Lv 1 |
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Arms Shield | When unit has weapon advantage, unit takes 3 less damage. | 200 | Leif Bond Lv 1 |
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Arms Shield+ | When unit has weapon advantage, unit takes 5 less damage. | 400 | Leif Bond Lv 7 |
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Arms Shield++ | When unit has weapon advantage, unit takes 7 less damage. | 600 | Leif Bond Lv 16 |
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Vantage | If unit’s HP is 25% or less and foe initiates combat, unit can counter before foe’s first attack. | 500 | Leif Bond Lv 3 |
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Vantage+ | If unit’s HP is 50% or less and foe initiates combat, unit can counter before foe’s first attack. | 1000 | Leif Bond Lv 12 |
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Vantage++ | If unit’s HP is 75% or less and foe initiates combat, unit can counter before foe’s first attack. | 2000 | Leif Bond Lv 18 |
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Adaptable | If foe initiates combat, unit counters with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.). [Dragon] Hit+30 during combat. [Backup] Crit+10 during combat. [Covert] Avo+20 during combat. [Armored] Def+5 during combat. [Flying] Res+5 during combat. |
— | Leif Bond Lv 1 |
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Quadruple Hit | Use to attack once each with sword, lance, axe, and bow. [Dragon] +20% damage. [Covert] Foes may drop 1,000G. Trigger %=Lck. [Qi Adept] Breaks foe. |
— | Leif Bond Lv 1 |
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Dual Strike | Unit participates in chain attacks as if it were a backup unit. | — | Lucina Bond Lv 1 |
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Dual Assist | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35. | 1000 | Lucina Bond Lv 3 |
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Dual Assist+ | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70. | 2000 | Lucina Bond Lv 18 |
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Dual Support | Grants a bonus to Avo that increases with unit’s support level with adjacent allies. (Max +90) [+5 Avoid for each support level. None = 1, C = 2, B = 3, A = 4, S = 6.] | 2000 | Lucina Bond Lv 13 |
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Bonded Shield | Use to prevent first attacks on adjacent allies until your next turn. Trigger %=80. [Dragon] +10% to trigger rate. [Cavalry] Trigger %=100 for cavalry allies. [Armored] Trigger %=100 for armored allies. [Flying] Trigger %=100 for flying allies. [Qi Adept] Trigger %=100. |
— | Lucina Bond Lv 1 |
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All for One | Use to make a sword attack against an adjacent foe. All allies within 2 spaces chain attack. [Dragon] Ally chain attacks are guaranteed to hit. [Backup] Range +1. |
— | Lucina Bond Lv 1 |
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Alacrity | If unit initiates combat with a Spd advantage of 9 or more, unit’s follow-up (if possible) occurs before foe can counterattack. | 1000 | Lyn Bond Lv 1 |
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Alacrity+ | If unit initiates combat with a Spd advantage of 7 or more, unit’s follow-up (if possible) occurs before foe can counterattack. | 2000 | Lyn Bond Lv 13 |
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Alacrity++ | If unit initiates combat with a Spd advantage of 5 or more, unit’s follow-up (if possible) occurs before foe can counterattack. | 3000 | Lyn Bond Lv 18 |
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Speedtaker | Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | 2000 | Lyn Bond Lv 3 |
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Call Doubles | Creates four illusory doubles that can make chain attacks with unit. [Dragon] +1 double created. [Flying] Doubles have +10 Avo |
— | Lyn Bond Lv 1 |
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Astra Storm | Use to launch 5 bow attacks at 30% damage, up to range 10. [Dragon] Range +5. [Covert] Range +10. [Qi Adept] Breaks the target. |
— | Lyn Bond Lv 1 |
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Demolish | Break destructible terrain in a single blow when using Destroy. | 200 | Ike Bond Lv 1 |
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Reposition | Use to move an adjacent ally to the opposite side of unit. | 200 | Ike Bond Lv 3 |
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Wrath | At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) | 2000 | Ike Bond Lv 13 |
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Resolve | If unit’s HP is 75% or less after combat, grants Def/Res+5 as long as unit’s HP stays below 75%. | 1000 | Ike Bond Lv 1 |
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Resolve+ | If unit’s HP is 75% or less after combat, grants Def/Res+7 as long as unit’s HP stays below 75%. | 2000 | Ike Bond Lv 18 |
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Laguz Friend | Unit takes 50% less damage, but sets unit’s Avo to 0. [Dragon] Extra -10% to damage. |
— | Ike Bond Lv 1 |
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Great Aether | Use to grant Def/Res+5, but unit can’t counter for 1 turn. Next turn, attack a 2-space area, heal HP=30% of damage dealt. Sword/axe only. [Dragon] +1 damage per hit taken. [Armored] Grants an extra Def+5. [Flying] Grants an extra Res+5. |
— | Ike Bond Lv 1 |
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Divine Pulse | May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck. [+1% for every 1 Luck.] | 250 | Byleth Bond Lv 1 |
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Divine Pulse+ | May turn a missed attack into a hit. Trigger %=50. Chance increases with high Lck. [+1% for every 1 Luck.] | 500 | Byleth Bond Lv 18 |
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Mentorship | Grants 1.2× EXP modifier to unit and adjacent allies. | 250 | Byleth Bond Lv 3 |
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Lost & Found | If unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger %=Lck. | 250 | Byleth Bond Lv 13 |
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Instruct | Use to grant allies within 2 spaces a stat bonus based on user’s type. Bonus lasts for 1 turn. [Dragon] All seven basic stats +3. [Backup] Str+4. [Cavalry] Dex+10. [Covert] Spd+5. [Armored] Def+5. [Flying] Res+5. [Mystical] Mag+4. [Qi Adept] Lck+10. |
— | Byleth Bond Lv 1 |
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Goddess Dance | Use to grant another action to all adjacent allies. [Dragon] Grants +3 to all targets’ basic stats for 1 turn. [Backup] Grants Str+4 to targets for 1 turn. [Cavalry] Grants Dex+10 to targets for 1 turn. [Covert] Grants Spd+5 to targets for 1 turn. [Armored] Grants Def+5 to targets for 1 turn. [Flying] Grants Res+5 to targets for 1 turn. [Mystical] Grants Mag+4 to targets for 1 turn. [Qi Adept] Grants Lck+10 to targets for 1 turn. |
— | Byleth Bond Lv 1 |
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Diabolical Dance | Use to grant another action to allies within 2 spaces. | — | Enemy |
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Dragon Vein | Use to add a special effect to certain spaces. [Dragon] Choose any Vein effect. [Backup] Creates stone pillars that increase Def/Res. [Cavalry] Creates water that decreases Avo. [Covert] Creates fog that increases Avo. [Armored] Creates vines that grant immunity to break. [Flying] Creates healing glow that restores HP. [Mystical] Creates flames that inflict damage. [Qi Adept] Creates ice pillars that hinder movement. |
— | Corrin Bond Lv 1 |
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Draconic Hex | If unit initiates combat, inflicts -4 to all of foe’s basic stats after combat. (Penalties shrink by 1 each turn.) | 2000 | Corrin Bond Lv 8 |
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Pair Up | Prevents damage from foes’ chain attacks against unit. | 2000 | Corrin Bond Lv 13 |
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Quality Time | After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. | 250 | Corrin Bond Lv 3 |
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Quality Time+ | After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them. | 500 | Corrin Bond Lv 18 |
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Dreadful Aura | If unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat. [Covert] Also Avo-20 on target. |
— | Corrin Bond Lv 1 |
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Torrential Roar | Use to attack 3 spaces in a line, turning those spaces into water terrain. [Dragon] Range +1 |
— | Corrin Bond Lv 1 |
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Sacred Twins | While engaged with Eirika, changes Lunar Brace to Eclipse Brace and Gentility to Blue Skies for all allies. | — | Eirika Bond Lv 1 |
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Night and Day | Use to switch Emblems and swap between Lunar Brace/Gentility and Solar Brace/Bravery for all allies. | — | Eirika Bond Lv 1 |
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Lunar Brace | If unit initiates combat with a physical attack, deals extra damage=20% of foe’s Def. | 3000 | Eirika Bond Lv 1 |
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Solar Brace | If unit initiates combat, unit recovers HP=30% of damage dealt. | — | Lunar Brace when swapped to Ephraim |
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Eclipse Brace | If unit initiates combat, unit deals extra damage=20% of foe’s Def with physical attacks and recovers HP=30% of damage dealt. | — | Lunar Brace when Engaged |
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Lunar Brace+ | If unit initiates combat with a physical attack, deals extra damage=30% of foe’s Def. | 5000 | Eirika Bond Lv 13 |
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Solar Brace+ | If unit initiates combat, unit recovers HP=50% of damage dealt. | — | Lunar Brace+ when swapped to Ephraim |
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Eclipse Brace+ | If unit initiates combat, unit deals extra damage=30% of foe’s Def with physical attacks and recovers HP=50% of damage dealt. | — | Lunar Brace+ when Engaged |
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Gentility | Unit takes 3 less damage. | 2000 | Eirika Bond Lv 3 |
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Bravery | Unit deals +3 damage. | — | Gentility when swapped to Ephraim |
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Blue Skies | Unit takes 3 less damage and deals +3 damage. | — | Gentility when Engaged |
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Gentility+ | Unit takes 5 less damage. | 3000 | Eirika Bond Lv 18 |
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Bravery+ | Unit deals +5 damage. | — | Gentility+ when swapped to Ephraim |
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Blue Skies+ | Unit takes 5 less damage and deals +5 damage. | — | Gentility+ when Engaged |
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Twin Strike | Use to make a sword attack followed by a lance attack from Ephraim on adjacent foe. Effective: Corrupted. [Dragon] +20% damage. [Cavalry] Ephraim deals +50% damage. |
— | Eirika Bond Lv 1 |
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Holy Aura | Unit is Effective: Fell Dragon. Allies within 2 spaces with Effective: Dragon gain Effective: Fell Dragon. [Might multiplier of 2.] | — | Alear Bond Lv 1 |
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Holy Shield | Neutralizes Effective against this unit. | — | Alear Bond Lv 20 |
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Bond Forger | Grants Hit/Avo+20 to unit and allies within 2 spaces that are synced or engaged with an Emblem. | — | Alear Bond Lv 5 |
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Bond Forger+ | Grants Hit/Avo+30 to unit and allies within 2 spaces that are synced or engaged with an Emblem. | — | Alear Bond Lv 20 |
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Boon of Elyos | If unit initiates combat, grants bonus to Crit and Ddg equal to 2× the number of allies who have acted this turn. | — | Alear Bond Lv 21 |
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Attuned | If unit initiates combat and defeats foe, grants engage partner +4 to all seven basic stats while engaged. [Dragon] Extra +1 to all stats. [Backup] Extra +2 to Str. [Cavalry] Extra +2 to Dex. [Covert] Extra +2 to Spd. [Armored] Extra +2 to Def. [Flying] Extra +2 to Res. [Mystical] Extra +2 to Mag. [Qi Adept] Extra +2 to Lck. |
— | Alear Bond Lv 1 |
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Dragon Blast | Use to make two attacks against an adjacent foe with a sword and powerful magic beam. [Dragon] +20% damage. [Backup] Adds 20% of Str to sword attack. [Mystical] Adds 20% of Mag to beam attack. [Qi Adept] Breaks foe. |
— | Alear Bond Lv 1 |
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Bond Blast | Use to make a sword attack from the unit and engage partner followed by a magic beam attack against an adjacent foe. [Dragon] +20% damage. [Backup] +20% of Str to sword. [Mystical] +20% of Mag to beam. [Qi Adept] Breaks foe. |
— | Dragon Blast when Alear and engage partner are adjacent |
Personal Skills
Icon | Name | Description | Obtain |
---|---|---|---|
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Divinely Inspiring | Adjacent allies deal +3 damage and take 1 less damage. | Alear |
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Alabaster Duty | If unit is adjacent to the Divine Dragon, grants Crit+5 during combat to both of them. | Vander |
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Verdant Faith | If unit is adjacent to the Divine Dragon, grants Hit+10 during combat to both of them. | Clanne |
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Crimson Cheer | If unit is adjacent to the Divine Dragon, grants Avo+10 during combat to both of them. | Framme |
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Self-Improver | If unit uses Wait without attacking or using items, grants Str+2 for 1 turn. | Alfred |
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Energized | When unit recovers HP using an item, grants Str+2 for 1 turn. | Etie |
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Moved to Tears | When an ally joins a chain attack in this unit’s combat, unit deals +2 damage. | Boucheron |
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Gentle Flower | Recovery items used by allies within 2 spaces heal +50% HP. | Céline |
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Fairy-Tale Folk | If a male and a female ally are adjacent within 2 spaces, unit deals +2 damage during combat. | Chloé |
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Admiration | If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat. | Louis |
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Trained to Kill | While unit occupies terrain that provides an Avo bonus, grants Crit+15. | Yunaka |
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Get Behind Me! | When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn. | Alcryst |
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Generosity | When this unit uses a healing item, adjacent allies also recover the same amount of HP. | Citrinne |
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Share Spoils | If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit. | Lapis |
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Fair Fight | If unit initiates combat, grants Hit+15 to unit and foe if foe is able to counterattack. | Diamant |
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Aspiring Hero | If no other units are within 1 space of unit or foe, grants Hit+20 at a cost of Avo-10 during combat. | Amber |
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Meditation | If unit uses Wait without attacking or using items, grants Res+2 for 1 turn. | Jade |
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Single-Minded | During combat with a foe who was also unit’s most recent opponent, grants Hit+20. | Ivy |
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Blinding Flash | If unit initiates combat, inflicts Avo-10 on foe during combat. | Kagetsu |
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Not *Quite* | If foe initiates combat, inflicts Hit-10 on that foe during combat. | Zelkov |
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Charmer | During combat with a foe who was also unit’s most recent opponent, inflicts Crit-10 on that foe. | Fogado |
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Party Animal | Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces. | Pandreo |
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Seconds? | On eating a packed lunch, unit may obtain another of the same item. Trigger %=Lck. | Bunet |
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Racket of Solm | Inflicts Crit-5 on foes within 3 spaces. | Timerra |
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Blood Fury | If unit’s HP is not at max after combat, grants Crit+10 as long as unit’s HP stays below max. | Panette |
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Knightly Escort | When 2 or more female allies are within 2 spaces, grants Hit/Avo+5 to unit and those allies. | Merrin |
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Big Personality | When unit uses a healing staff, grants range +1. | Hortensia |
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Curious Dance | At start of turn, allies within 2 spaces of unit recover 10% of their max HP. | Seadall |
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Stunning Smile | If foe is male, inflicts Avo-20 on that foe during combat. | Rosado |
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Disarming Sigh | If foe is male, inflicts Hit-20 on that foe during combat. | Goldmary |
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Weapon Insight | If unit is equipped with a weapon of lower level than foe’s, grants Crit+20 during combat. | Lindon |
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Will to Win | If unit’s HP is 50% or less at start of combat, grants Hit/Avo+20 during combat. | Saphir |
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Fell Protection | Adjacent allies deal +1 damage and take 3 less damage. | Veyle |
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Contemplative | If unit uses Wait without attacking or using items, grants Def+2 for 1 turn. | Mauvier |
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Make a Killing | May obtain 500G when unit defeats a foe. Trigger %=Lck. | Anna |
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Expertise | Grants unit enhanced stat growth when leveling up. [Doubles class growths.] | Jean |
Class Skills
These skills can be obtained by reaching Level 5 in the specified class (Level 25 for Special classes).
Unfortunately, you cannot equip these skills in other classes.
Icon | Name | Description | Obtain |
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Run Through | Use to attack an adjacent foe, then move to the space opposite that foe. | Swordmaster |
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Brave Assist | If unit’s HP is at max while unit makes a chain attack, unit attacks twice. | Hero |
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Pincer Attack | If unit initiates combat while an ally is on the opposite side of the foe, always follow up (if weapon allows). | Halberdier |
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Reforge | If unit’s HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP and removes the break status from that ally. | Royal Knight |
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Smash+ | When making a smash attack, push the target 2 spaces instead of 1. | Berserker |
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Merciless | Unit deals +50% damage against broken foes. | Warrior |
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No Distractions | Grants Crit+10 during combat with a foe that can’t counter. | Sniper |
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Careful Aim | If unit initiates combat without moving first, grants Hit+40 during combat. | Bow Knight |
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Swap | Use to switch places with an adjacent ally. | General |
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Allied Defense | If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe. | Great Knight |
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Pivot | Use to move to the opposite side of an adjacent ally. | Paladin |
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Hobble | If unit initiates combat with a knife, inflicts Mov-2 on foe for 1 turn. | Wolf Knight |
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Clear the Way | Unit’s space and adjacent spaces have a movement cost of 1 for allies. | Griffon Knight |
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Air Raid | If unit initiates combat from a space a foe cannot enter, grants Spd+5 during combat. | Wyvern Knight |
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Pass | Foes do not block this unit’s movement. | Thief |
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Spell Harmony | If unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes. | Sage |
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Chaos Style | If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 during combat. | Mage Knight |
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Diffuse Healer | When unit is healed by a staff, all adjacent allies also recover 50% of the HP that the unit recovered. | Martial Master |
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Self-Healing | Unit can target itself with healing staves. | High Priest |
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Divine Spirit | Unit’s engage meter is shortened one step. | Divine Dragon |
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Fell Spirit | At the start of each turn, unit’s engage meter is filled by 1. | Fell Child (Enemy), Fell Monarch, Great Fell Dragon |
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Dark Spirit | Inflicts -1 to the engage meters of foes within 2 spaces at the start of the turn. | Fell Child |
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Golden Lotus | During combat, may prevent 50% of physical damage taken. Trigger %=Dex. | Avenir |
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Ignis | During combat, may add half of Str to magic damage or half of Mag to all other damage. Trigger %=Dex. | Vidame |
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Sol | Unit may recover HP=50% damage dealt. Trigger %=Dex. | Successeur |
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Luna | While making an attack, may ignore half of foe’s Def/Res. Trigger %=Dex. | Tireur d’élite |
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Grasping Void | When attacking with a tome, unit may deal extra damage = half of foe’s Mag. Trigger %=Dex. | Lindwurm |
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World Tree | When unit uses a staff, may not consume a use. Trigger %=Dex. | Sleipnir Rider |
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Sandstorm | While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex. | Picket |
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Back at You | When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex. | Cupido |
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Soulblade | When attacking with a sword, damage is calculated using average of foe’s Def and Res. | Melusine |
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Special Dance | If unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn. | Dancer |
Bond Ring Skills
Icon | Name | Description | Obtain |
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Sympathetic | If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage. | Caeda S |
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Deadly Blade | If unit initiates combat with a sword, grants Crit+10 during combat. | Navarre S |
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Battlewise | Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | Seliph S |
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Renewal | Unit recovers 5 HP each turn. | Deirdre S |
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Windsweep | If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck. | Alm S |
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Great Thunder | If unit uses Thunder, Elthunder, or Thoron, deals +20% damage. | Mae S |
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Bane | May reduce foe’s HP to 1. Trigger %=half of Dex. (Certain foes are immune to this effect.) | Sothe S |
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Mercy | If dealing enough damage to defeat foe, instead leaves foe with 1 HP. | Elincia S |
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Raging Fire | If unit uses Fire, Elfire, or Bolganone, deals +20% damage. | Lilina S |
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Strong Arm | Grants Hit+20 while unit is equipped with a smash weapon. | Dieck S |
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Miracle | Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%) | Finn S |
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Dire Thunder | When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.) | Olwen S |
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Rightful Ruler | Adds +5% to trigger rate for all skills with trigger rates. | Chrom S |
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Healtouch | When unit heals an ally with a staff, restores +5 HP to target. | Lissa S |
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Draw Back | Use to move 1 space away from adjacent ally and pull the ally along. | Eliwood S |
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Giga Excalibur | If unit initiates combat with Excalibur, deals +20% damage. | Nino S |
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Wind Adept | If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.) | Soren S |
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Shove | Use to push an adjacent ally with less Bld 1 space away. | Mia S |
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Flickering Flower | If unit initiates combat, freezes foe. Trigger % = total damage dealt. | Edelgard S |
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Paraselene | Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat. | Dimitri S |
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Wind God | If unit’s HP=100%, grants range +1 with bows. | Claude S |
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Chivalry | If unit initiates combat while foe’s HP=100%, unit deals +2 damage and takes 2 less damage. | Xander S |
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Bushido | If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage. | Ryoma S |
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Lethality | When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.) | Marisa S |
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Sure Strike | If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex | Innes S |
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Spur Attack | Grants Atk+2 to adjacent allies. | Alfonse S |
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Fortify Def | Grants Def+2 to adjacent allies for 1 turn at start of player phase. | Sharena S |
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Spur Res | Grants Res+2 to adjacent allies. | Anna S |
Enemy-only Skills
Note: For the enemy class skills, they only appear on Maddening difficulty. During skirmishes, there’s a 20% chance of a Level 5 enemy having one of these skills. (In story chapters/paralogues etc., the chance is fixed.)
Icon | Name | Description | Obtain |
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Poison Strike | If unit initiates combat, deals damage to foe equal to 20% of their max HP after combat. | Enemy Wolf Knight |
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Savage Blow | If unit initiates combat, deals damage to foes within 2 spaces equal to 20% of their max HP after combat. | Enemy Thief |
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Swordbreaker | If unit’s HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up. | Enemy Paladin |
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Lancebreaker | If unit’s HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up. | Enemy Paladin |
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Axebreaker | If unit’s HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up. | Enemy Paladin |
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Tomebreaker | If unit’s HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up. | Enemy Paladin |
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Bowbreaker | If unit’s HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up. | Enemy Paladin |
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Knifebreaker | If unit’s HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up. | Enemy Paladin |
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Artbreaker | If unit’s HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up. | Enemy Paladin |
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Seal Strength | If unit initiates combat, inflicts Str-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Enemy Bow Knight |
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Seal Magic | If unit initiates combat, inflicts Mag-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Enemy Mage Knight |
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Seal Defense | If unit initiates combat, inflicts Def-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Enemy Sniper |
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Seal Speed | If unit initiates combat, inflicts Spd-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Enemy Halberdier |
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Seal Resistance | If unit initiates combat, inflicts Res-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Enemy Sage |
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Fierce Stance | If foe initiates combat, grants Str+6 during combat. | Enemy Warrior |
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Steady Stance | If foe initiates combat, grants Def+6 during combat. | Enemy General, Mage Cannoneer |
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Darting Stance | If foe initiates combat, grants Spd+6 during combat. | Enemy Royal Knight |
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Warding Stance | If foe initiates combat, grants Res+6 during combat. | Enemy Great Knight |
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Life and Death | Unit deals +10 damage and takes +10 damage during combat. | Enemy Barbarian |
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Triangle Adept | When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up. | Enemy Hero |
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Cornered Beast | If unit’s HP is 50% or less at start of combat, grants Crit+30 during combat. | Enemy Berserker |
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Self-Destruct | If unit’s HP is 50% or less at the start of player phase, unit dies and deals 50% of its max HP to foes within 2 spaces. | Enemy Martial Master, Enchanter |
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Duelist’s Blow | When unit initiates combat, grants Avo+30 during combat. | Enemy Corrupted/Phantom Wolf |
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Darting Blow | When unit initiates combat, grants Spd+5 during combat. | Enemy Griffin Knight |
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Death Blow | When unit initiates combat, grants Crit+20 during combat. | Enemy Swordmaster |
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Certain Blow | When unit initiates combat, grants Hit+40 during combat. | Enemy Wyvern Knight |
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Armored Blow | When unit initiates combat, unit takes 10 less physical damage during combat. | — |
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Warding Blow | When unit initiates combat, unit takes 20 less magical damage during combat. | Enemy High Priest |
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Spirit Strike | When unit hits with an attack, inflicts -5 to foe’s engage meter. | Enemy Corrupted/Phantom Wyrm & Wyvern |
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Unbreakable | Prevents unit from being broken. | — |
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Stalwart | Reduces damage from effectiveness. [Might multiplier decreased from 3 to 2.] | — |
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Unwavering | Negates damage from effectiveness. | — |
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Anchor | Unit cannot be moved by skills, smash weapons, etc. | — |
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Veteran | Prevents unit from being broken. Reduces damage from effectiveness. [Might multiplier decreased from 3 to 2.] | — |
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Veteran+ | Prevents unit from being broken. Negates damage from effectiveness. | — |
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Void Curse | Foes do not earn EXP fighting this unit. | — |
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Fell Barrier | A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents 50% of damage to unit. | — |
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Fell Barrier+ | A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents 70% of damage to unit. | — |
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Fell Barrier++ | A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents 85% of damage to unit. | — |
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Fell Barrier+++ | A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents all damage to unit. | — |
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Dark Barrier | A barrier created by Dark Emblems. Prevents 20% of damage to unit. | — |
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Dark Barrier+ | A barrier created by Dark Emblems. Prevents 40% of damage to unit. | — |
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Dark Barrier++ | A barrier created by Dark Emblems. Prevents 60% of damage to unit. | — |
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Dark Barrier+++ | A barrier created by Dark Emblems. Prevents 80% of damage to unit. | — |
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Bond Breaker | Makes enemy chain attack accuracy always 30%. Reduces damage taken. [Prevents 80% of damage.] | — |
DLC Sync Skills, Engage Skills & Engage Attacks
Note: For Weapon Sync(+), these are considered the Emblems’ weapon type:
- Sword: Marth, Sigurd, Roy, Leif, Lucina, Ike, Byleth, Corrin, Eirika, 13th Emblem, Chrom
- Lance: Ephraim, Dimitri
- Axe: Edelgard, Hector, Camilla
- Bow: Lyn, Claude
- Tome: Celica, Micaiah, Veronica, Soren
- Special: Tiki
- None: Robin
Icon | Name | Description | SP | Obtain |
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Friendly Rivalry | At start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude. | — | Edelgard Bond Lv 1 |
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Gambit | Effects change based on synced Emblem.
|
— | Edelgard Bond Lv 1 |
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Assembly Gambit | Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit’s previous space. | 1500 | Edelgard Bond Lv 1 |
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Weapon Sync | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type. [See note above.] | 3000 | Edelgard Bond Lv 12 |
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Weapon Sync+ | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type. [See note above.] | 5000 | Edelgard Bond Lv 17 |
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Lineage | Increases unit’s earned experience by 20%. | 150 | Edelgard Bond Lv 3 |
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Combat Arts | Enables use of Edelgard, Dimitri, or Claude’s Combat Art. Spends some remaining engage turns. [Dragon] +10% damage. [Covert] Avo+20.
|
— | Edelgard Bond Lv 1 |
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Houses Unite | Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. [Dragon] +10% damage. [Cavalry] +10% damage with Areadbhar. [Covert] +10% damage with Failnaught. [Armored] +10% damage with Aymr. [Qi Adept] Breaks foe. |
— | Edelgard Bond Lv 1 |
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Houses Unite+ | Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. After combat, take another action. [Dragon] +10% damage. [Cavalry] +10% damage with Areadbhar. [Covert] +10% damage with Failnaught. [Armored] +10% damage with Aymr. [Qi Adept] Breaks foe. |
— | Houses Unite when adjacent to Emblem Byleth |
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Lightsphere | If unit initiates combat, halves chance of receiving critical hit from foe. | 900 | Tiki Bond Lv 10 |
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Starsphere | Grants unit enhanced stat growth when leveling up. [Adds +15% to final growth rates.] | 1500 | Tiki Bond Lv 1 |
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Lifesphere | If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. | 1000 | Tiki Bond Lv 8 |
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Lifesphere+ | If unit uses Wait without attacking or using items, restores 30 HP and heals status effects. | 2000 | Tiki Bond Lv 14 |
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Lifesphere++ | If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. | 3000 | Tiki Bond Lv 19 |
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Geosphere | At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. | 500 | Tiki Bond Lv 3 |
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Geosphere+ | At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. | 1000 | Tiki Bond Lv 16 |
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Draconic Form | Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. [Armored] Negates terrain damage. [Mystical] Grants an extra Res+5. |
— | Tiki Bond Lv 1 |
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Draconic Form (Null) | Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. | — | Enemy |
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Divine Blessing | Use to grant 1 ally a Revival Stone. [Dragon] Restore 20 HP to ally. [Qi Adept] Heal their status effects. |
— | Tiki Bond Lv 1 |
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Divine Blessing (Null) | Use to grant 1 ally a Revival Stone. [Dragon] Restore 20 HP to ally. | — | Enemy |
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Divine Blessing+ | Use to grant 1 ally a Revival Stone. If ally is not synced, fully restore HP. If ally is synced, +3 to engage meter. If ally is engaged, restore engage turns. [Dragon] Restore 20 HP to ally. [Qi Adept] Heal their status effects. |
— | Divine Blessing when adjacent to Emblem Marth |
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Quick Riposte | If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows). | 2000 | Hector Bond Lv 1 |
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Quick Riposte+ | If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows). | 3000 | Hector Bond Lv 16 |
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Heavy Attack | When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5) | 3000 | Hector Bond Lv 8 |
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Piercing Glare | Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn. | — | Hector Bond Lv 12 |
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Adaptability | When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. | 350 | Hector Bond Lv 3 |
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Adaptability+ | When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. | 700 | Hector Bond Lv 19 |
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Impenetrable | If foe initiates combat, grants Def/Res+30% during combat. [Dragon] Ddg+50%. [Cavalry] Grants immunity to freeze. [Armored] Grants Def+50% instead of +30%. [Flying] Grants Res+50% instead of +30%. |
— | Hector Bond Lv 1 |
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Storm’s Eye | Grants immunity to break. Foe cannot follow up. Unit follows up. Lasts 1 turn. Sword/axe only. [Dragon] Prevent one critical hit. [Backup] Crit+20. [Covert] Avo+30. |
— | Hector Bond Lv 1 |
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Storm’s Eye+ | Grants immunity to break. Foe cannot follow up. Unit counters before foe’s first attack and follows up. Lasts 1 turn. Sword/axe only. [Dragon] Prevent one critical hit. [Backup] Crit+20. [Covert] Avo+30. |
— | Storm’s Eye when adjacent to Emblem Lyn |
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SP Conversion | Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped. | 300 | Veronica Bond Lv 13 |
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Reprisal | If unit’s HP is not full, adds 30% of lost HP to Atk. | 5000 | Veronica Bond Lv 1 |
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Reprisal+ | If unit’s HP is not full, adds 50% of lost HP to Atk. | 6000 | Veronica Bond Lv 18 |
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Level Boost | When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3) | 300 | Veronica Bond Lv 8 |
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Book of Worlds | Book of Worlds advances 1 stage (to max 5) for each consecutive round that unit uses Wait. Reverts to base stage if unit triggers the effect. | 300 | Veronica Bond Lv 3 |
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Book I: Seal | If unit initiates combat, freezes foe after combat. | — | Book of Worlds after waiting 1 turn |
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Book II: Flame | If unit initiates combat, freezes foe and sets foe’s space on fire after combat. | — | Book of Worlds after waiting 2 turns |
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Book III: Death | If unit initiates combat, deals 10 damage, freezes foe, and sets foe’s space on fire after combat. | — | Book of Worlds after waiting 3 turns |
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Book IV: Dream | If unit initiates combat, restores HP equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe’s space on fire after combat. | — | Book of Worlds after waiting 4 turns |
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Book V: Science | If unit initiates combat, restores HP to self and adjacent allies equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe’s space on fire after combat. | — | Book of Worlds after waiting 5 turns |
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Contract | Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.) [Dragon] Grants Str/Mag/Def/Res+2 to ally during action. [Backup] Unit participates in chain attack during ally action. [Covert] Grants Hit/Avo+30 to ally during action. |
— | Veronica Bond Lv 1 |
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Summon Hero | Use to summon a random unit. [Dragon] Summons a powerful unit. [Removes 3-stars from pool. The 3-star rate is added to 4-star rate.] [Backup] Summoned unit has the “Dual Strike” skill. [Cavalry] Summoned unit gets Mov+1. |
— | Veronica Bond Lv 1 |
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Anima Focus | When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn. | 800 | Soren Bond Lv 4 |
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Keen Insight | When unit deals Effective damage, deal +5 damage. | 1500 | Soren Bond Lv 9 |
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Keen Insight+ | When unit deals Effective damage, deal +7 damage. | 3000 | Soren Bond Lv 18 |
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Assign Decoy | Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times. | 1500 | Soren Bond Lv 1 |
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Block Recovery | When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd. [Trigger% = (Spd – foe’s Spd) x 5, max 50] | 1500 | Soren Bond Lv 13 |
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Flare | When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt. [Dragon] Critical rate is doubled. [Mystical] Extra -10% to foe’s Res. [Qi Adept] Unit recovers 100% of damage dealt instead. |
— | Soren Bond Lv 1 |
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Flare (Dark) | When attacking with tomes, unit recovers 50% of damage dealt. | — | Enemy |
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Cataclysm | Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. [Dragon] Sets terrain on fire. [Mystical] +10% damage. [Qi Adept] 20% chance of breaking target. |
— | Soren Bond Lv 1 |
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Cataclysm+ | Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. [Dragon] Sets terrain on fire. [Mystical] +10% damage. [Qi Adept] 20% chance of breaking target. |
— | Cataclysm when adjacent to Emblem Ike |
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Cataclysm (DP4) | Use to attack foes in an area with fire, thunder and wind magic at 30% damage. Wind is effective: Flying. | — | Enemy |
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Cataclysm (Dark) | Use to attack with fire, thunder and wind magic to foes in an area. Wind is effective: Flying. | — | Enemy |
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Dragon Vein | Use to add a special effect to certain spaces. [Dragon] Choose any Vein effect. [Backup] Creates stone pillars that increase Def/Res. [Cavalry] Creates water that decreases Avo. [Covert] Creates smoke that decreases Def/Avo. [Armored] Creates vines that grant immunity to break. [Flying] Creates healing glow that restores HP. [Mystical] Creates flames that inflict damage. [Qi Adept] Creates ice floor that increases movement. |
— | Camilla Bond Lv 1 |
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Groundswell | After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP. | 500 | Camilla Bond Lv 12 |
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Detoxify | Cures poison at start of turn. | 250 | Camilla Bond Lv 8 |
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Decisive Strike | If unit initiates combat and lands a critical, deals 5 damage to foe after combat. | 500 | Camilla Bond Lv 4 |
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Decisive Strike+ | If unit initiates combat and lands a critical, deals 10 damage to foe after combat. | 1000 | Camilla Bond Lv 18 |
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Soar | Grants Mov+2. Unit can cross terrain as if flying. [Dragon] If unit initiates combat, deals damage to foes within 2 spaces equal to 10% of their max HP after combat. [Cavalry] Grants an extra Mov+2. [Flying] Grants an extra Mov+1. |
— | Camilla Bond Lv 1 |
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Dark Inferno | Use to deal damage to foes on certain spaces near unit and set those spaces on fire. [Dragon] Increases area of effect. [Mystical] +20% damage. [Qi Adept] Adds Glow to adjacent spaces. |
— | Camilla Bond Lv 1 |
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Dark Inferno+ | Use to deal damage to foes on certain spaces near unit and set those spaces on fire. [Dragon] Increases area of effect. [Mystical] +20% damage. [Qi Adept] Adds Glow to adjacent spaces. |
— | Dark Inferno when adjacent to Emblem Corrin |
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Brute Force | While making a physical attack, critical hits deal increased damage. [Damage increased by one third.] | 1500 | Chrom Bond Lv 1 |
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Charm | If unit’s attack triggers a chain attack, increases chain attack accuracy to 90%. | 800 | Chrom Bond Lv 13 |
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Surprise Attack | If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack. | 3000 | Chrom Bond Lv 1 |
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Rally Spectrum | Use to grant adjacent allies +3 to all seven basic stats for 1 turn. | 1500 | Chrom Bond Lv 4 |
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Rally Spectrum+ | Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn. | 2000 | Chrom Bond Lv 18 |
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Other Half | If unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged. [Dragon] Robin chain attacks 2 times. [Backup] Guaranteed hit with chain attack. [Covert] Grants Mov+1 while engaged. |
— | Chrom Bond Lv 1 |
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Other Half (Solo) | Chain attacks triggered by this unit are guaranteed to hit. Grants Str+5 and Mag+10. | — | Arena |
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Giga Levin Sword | Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. [Dragon] Deals extra damage = half of Str. [Flying] Deals extra damage = Bld. [Mystical] Deals extra damage = half of Mag. |
— | Chrom Bond Lv 1 |
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Giga Levin Sword+ | Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. Adjacent allies chain attack. [Dragon] Deals extra damage = half of Str. [Flying] Deals extra damage = Bld. [Mystical] Deals extra damage = half of Mag. |
— | Giga Levin Sword when adjacent to Emblem Lucina |
DLC Inheritable Skills
Icon | Name | Description | SP | Obtain |
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Str/Dex +1 | Grants Str+1 and Dex+1. | 700 | Edelgard Bond Lv 3 |
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Str/Dex +2 | Grants Str+2 and Dex+2. | 1600 | Edelgard Bond Lv 7 |
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Str/Dex +3 | Grants Str+3 and Dex+3. | 4200 | Edelgard Bond Lv 12 |
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Str/Dex +4 | Grants Str+4 and Dex+4. | 6000 | Edelgard Bond Lv 16 |
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Str/Dex +5 | Grants Str+5 and Dex+5. | 8400 | Edelgard Bond Lv 18 |
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HP/Lck +2 | Grants HP+2 and Lck+2. | 200 | Tiki Bond Lv 2 |
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HP/Lck +4 | Grants HP+4 and Lck+4. | 600 | Tiki Bond Lv 7 |
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HP/Lck +6 | Grants HP+6 and Lck+6. | 1100 | Tiki Bond Lv 12 |
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HP/Lck +8 | Grants HP+8 and Lck+8. | 1900 | Tiki Bond Lv 15 |
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HP/Lck +10 | Grants HP+10 and Lck+10. | 3600 | Tiki Bond Lv 18 |
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Str/Def +1 | Grants Str+1 and Def+1. | 700 | Hector Bond Lv 2 |
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Str/Def +2 | Grants Str+2 and Def+2. | 1600 | Hector Bond Lv 7 |
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Str/Def +3 | Grants Str+3 and Def+3. | 4200 | Hector Bond Lv 12 |
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Str/Def +4 | Grants Str+4 and Def+4. | 6000 | Hector Bond Lv 14 |
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Str/Def +5 | Grants Str+5 and Def+5. | 8400 | Hector Bond Lv 18 |
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Mag/Dex +1 | Grants Mag+1 and Dex+1. | 700 | Veronica Bond Lv 2 |
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Mag/Dex +2 | Grants Mag+2 and Dex+2. | 1600 | Veronica Bond Lv 7 |
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Mag/Dex +3 | Grants Mag+3 and Dex+3. | 4200 | Veronica Bond Lv 12 |
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Mag/Dex +4 | Grants Mag+4 and Dex+4. | 6000 | Veronica Bond Lv 14 |
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Mag/Dex +5 | Grants Mag+5 and Dex+5. | 8400 | Veronica Bond Lv 18 |
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Mag/Res +1 | Grants Mag+1 and Res+1. | 700 | Soren Bond Lv 1 |
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Mag/Res +2 | Grants Mag+2 and Res+2. | 1600 | Soren Bond Lv 7 |
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Mag/Res +3 | Grants Mag+3 and Res+3. | 4200 | Soren Bond Lv 12 |
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Mag/Res +4 | Grants Mag+4 and Res+4. | 6000 | Soren Bond Lv 14 |
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Mag/Res +5 | Grants Mag+5 and Res+5. | 8400 | Soren Bond Lv 18 |
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Spd/Res +1 | Grants Spd+1 and Res+1. | 250 | Camilla Bond Lv 1 |
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Spd/Res +2 | Grants Spd+2 and Res+2. | 700 | Camilla Bond Lv 3 |
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Spd/Res +3 | Grants Spd+3 and Res+3. | 1200 | Camilla Bond Lv 9 |
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Spd/Res +4 | Grants Spd+4 and Res+4. | 2400 | Camilla Bond Lv 14 |
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Spd/Res +5 | Grants Spd+5 and Res+5. | 4800 | Camilla Bond Lv 18 |
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Spd/Dex +1 | Grants Spd+1 and Dex+1. | 250 | Chrom Bond Lv 2 |
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Spd/Dex +2 | Grants Spd+2 and Dex+2. | 700 | Chrom Bond Lv 7 |
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Spd/Dex +3 | Grants Spd+3 and Dex+3. | 1200 | Chrom Bond Lv 12 |
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Spd/Dex +4 | Grants Spd+4 and Dex+4. | 2400 | Chrom Bond Lv 14 |
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Spd/Dex +5 | Grants Spd+5 and Dex+5. | 4800 | Chrom Bond Lv 18 |
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Bow Guard 1 | If foe is equipped with a bow, unit takes 1 less damage during combat. | 200 | Edelgard Bond Lv 4 |
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Bow Guard 2 | If foe is equipped with a bow, unit takes 2 less damage during combat. | 400 | Edelgard Bond Lv 8 |
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Bow Guard 3 | If foe is equipped with a bow, unit takes 3 less damage during combat. | 600 | Edelgard Bond Lv 14 |
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Bow Guard 4 | If foe is equipped with a bow, unit takes 4 less damage during combat. | 800 | Edelgard Bond Lv 17 |
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Bow Guard 5 | If foe is equipped with a bow, unit takes 5 less damage during combat. | 1000 | Edelgard Bond Lv 19 |
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Special Guard 1 | If foe is equipped with a special attack, unit takes 1 less damage during combat. | 200 | Tiki Bond Lv 4 |
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Special Guard 2 | If foe is equipped with a special attack, unit takes 2 less damage during combat. | 400 | Tiki Bond Lv 9 |
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Special Guard 3 | If foe is equipped with a special attack, unit takes 3 less damage during combat. | 600 | Tiki Bond Lv 13 |
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Special Guard 4 | If foe is equipped with a special attack, unit takes 4 less damage during combat. | 800 | Tiki Bond Lv 17 |
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Special Guard 5 | If foe is equipped with a special attack, unit takes 5 less damage during combat. | 1000 | Tiki Bond Lv 19 |
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Axe Guard 1 | If foe is equipped with an axe, unit takes 1 less damage during combat. | 200 | Hector Bond Lv 4 |
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Axe Guard 2 | If foe is equipped with an axe, unit takes 2 less damage during combat. | 400 | Hector Bond Lv 9 |
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Axe Guard 3 | If foe is equipped with an axe, unit takes 3 less damage during combat. | 600 | Hector Bond Lv 13 |
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Axe Guard 4 | If foe is equipped with an axe, unit takes 4 less damage during combat. | 800 | Hector Bond Lv 17 |
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Axe Guard 5 | If foe is equipped with an axe, unit takes 5 less damage during combat. | 1000 | Hector Bond Lv 19 |
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Knife Guard 1 | If foe is equipped with a knife, unit takes 1 less damage during combat. | 200 | Veronica Bond Lv 4 |
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Knife Guard 2 | If foe is equipped with a knife, unit takes 2 less damage during combat. | 400 | Veronica Bond Lv 9 |
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Knife Guard 3 | If foe is equipped with a knife, unit takes 3 less damage during combat. | 600 | Veronica Bond Lv 13 |
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Knife Guard 4 | If foe is equipped with a knife, unit takes 4 less damage during combat. | 800 | Veronica Bond Lv 17 |
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Knife Guard 5 | If foe is equipped with a knife, unit takes 5 less damage during combat. | 1000 | Veronica Bond Lv 19 |
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Magic Guard 1 | If foe is equipped with a tome, unit takes 1 less damage during combat. | 200 | Soren Bond Lv 3 |
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Magic Guard 2 | If foe is equipped with a tome, unit takes 2 less damage during combat. | 400 | Soren Bond Lv 8 |
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Magic Guard 3 | If foe is equipped with a tome, unit takes 3 less damage during combat. | 600 | Soren Bond Lv 13 |
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Magic Guard 4 | If foe is equipped with a tome, unit takes 4 less damage during combat. | 800 | Soren Bond Lv 17 |
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Magic Guard 5 | If foe is equipped with a tome, unit takes 5 less damage during combat. | 1000 | Soren Bond Lv 19 |
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Lance Guard 1 | If foe is equipped with a lance, unit takes 1 less damage during combat. | 200 | Camilla Bond Lv 2 |
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Lance Guard 2 | If foe is equipped with a lance, unit takes 2 less damage during combat. | 400 | Camilla Bond Lv 7 |
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Lance Guard 3 | If foe is equipped with a lance, unit takes 3 less damage during combat. | 600 | Camilla Bond Lv 13 |
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Lance Guard 4 | If foe is equipped with a lance, unit takes 4 less damage during combat. | 800 | Camilla Bond Lv 16 |
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Lance Guard 5 | If foe is equipped with a lance, unit takes 5 less damage during combat. | 1000 | Camilla Bond Lv 19 |
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Sword Guard 1 | If foe is equipped with a sword, unit takes 1 less damage during combat. | 200 | Chrom Bond Lv 3 |
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Sword Guard 2 | If foe is equipped with a sword, unit takes 2 less damage during combat. | 400 | Chrom Bond Lv 9 |
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Sword Guard 3 | If foe is equipped with a sword, unit takes 3 less damage during combat. | 600 | Chrom Bond Lv 13 |
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Sword Guard 4 | If foe is equipped with a sword, unit takes 4 less damage during combat. | 800 | Chrom Bond Lv 17 |
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Sword Guard 5 | If foe is equipped with a sword, unit takes 5 less damage during combat. | 1000 | Chrom Bond Lv 19 |
DLC Personal Skills
Icon | Name | Description | Obtain |
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Protective | If foe initiates combat against Nil/Rafal, grants Crit+10 to unit for 1 turn. | Nel |
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Protective (Null) | If foe initiates combat against Nil, grants Crit+10 to unit for 1 turn. | Nel (FX5 and 6) |
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Rivalry | When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn. | Rafal |
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Wounded Pride | When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn. | Nil |
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Friendly Boost | When unit defeats a foe, grants Hit+20 to allies within 2 spaces for 1 turn. | Zelestia |
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Survival Plan | When there are more foes than allies within 3 spaces, grants Avo+20. | Gregory |
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Knightly Code | If foe initiates combat and unit is adjacent to an ally, unit takes 2 less damage. | Madeline |
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Self-Defense | If unit uses Wait without attacking or using items, grants Str+2 for 1 turn. | Alfred (foe) |
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Fierce Bloom | Recovery items used by allies within 2 spaces heal +50% HP. | Celine (foe) |
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This Ends Here | If unit initiates combat, grants Hit+15 to unit and foe if foe is able to counterattack. | Diamant (foe) |
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Show-Off | When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn. | Alcryst (foe) |
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Final Say | During combat with a foe who was also unit’s most recent opponent, grants Hit+20. | Ivy (foe) |
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Stealth Assist | When unit uses a healing staff, grants range +1. | Hortensia (foe) |
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Dignity of Solm | Inflicts Crit-5 on foes within 3 spaces. | Timerra (foe) |
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Wear Down | During combat with a foe who was also unit’s most recent opponent, inflicts Crit-10 on that foe. | Fogado (foe) |
DLC Class Skills
These skills can be obtained by reaching Level 5 in the specified class (Level 25 for Special classes).
Unfortunately, you cannot equip these skills in other classes.
Icon | Name | Description | Obtain |
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Let Fly | Use to perform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon. | Mage Cannoneer |
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Convoy | Use to deposit or retrieve weapons and items. | Enchanter |
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Miasma Domain | At start of turn, applies miasma to terrain within 2 spaces of unit. | Corrupted Wyvern |
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Frost Domain | At start of turn, applies frost to terrain within 2 spaces of unit. | Phantom Wyvern |
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Pack Hunter | Allies of the same class as unit within 3 spaces participate in chain attacks. | Corrupted Wolf, Phantom Wolf |
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Resist Emblems | When attacked with an engage attack, prevents 20% of damage. | Fell Child (Nel) |
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Spur Emblems | At start of player phase, fills adjacent allies’ engage meters by 1. | Fell Child (Nil, Rafal) |
Enchanter Effects
Icon | Name | Description | Obtain |
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Ignore Chain | Max HP+2/4/6/8, negate foe chain attacks for 1 turn. | Item Surge: HP Tonic |
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Wt -50% | Weapon weight -50%, Str+1/2/3/4 for 1 turn. | Item Surge: Str Tonic |
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Ignore Silence | Immunity to silence, Mag+1/2/3/4 for 1 turn. | Item Surge: Mag Tonic |
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Reflect Phys. | Reflect physical damage taken for 1 turn. | Item Surge: Def Tonic |
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Reflect Magic | Reflect magic damage taken for 1 turn. | Item Surge: Res Tonic |
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Ignore Break | Immunity to break, Dex+2/4/6/8 for 1 turn. | Item Surge: Dex Tonic |
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Ignore Freeze | Immunity to freeze, Spd+1/2/3/4 for 1 turn. | Item Surge: Spd Tonic |
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Ignore Damage | 30% chance to ignore damage for 1 turn. | Item Surge: Lck Tonic |
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Eff: Corrupted | Effective: Corrupted for 1 turn. | Item Surge: Pure Water |
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Survival | Guarantee survival if HP is 2 or more (once). | Item Surge: ___’s Meal |
DLC Enemy-only Skills
Icon | Name | Description | Obtain |
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Sigil Protection | Reduces damage taken and foe’s critical hit chance by 50. | — |
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Bond Breaker+ | Makes enemy chain attack accuracy always 10%. Reduces damage taken. | — |