Skills



Note: This page is a work in progress!

Similar to previous games, characters can equip skills, which provide various beneficial effects during battle.

There are three types of skills in Fire Emblem Engage:

  • Personal Skill: Similar to Fates and Three Houses, all characters have a skill related to their personality. This skill (probably) cannot be removed.
  • Class Skill: When a character reaches Level 5 in an Advanced class, they will gain that class’s unique skill. It seems you can freely equip class skills. Only one class skill can be equipped.
  • Inheritable Skills: After reaching Bond Level 5 with an Emblem, characters can spend SP (earned from fighting with Emblems) to inherit skills from that Emblem. Up to two inheritable skills can be equipped.

In addition, characters will gain the skills of their currently equipped Emblem. These are divided into three types:

  • Sync Skill: Usable by simply equipping the Emblem. Some(?) Sync Skills can be inherited.
  • Engage Skill: Usable only after Engaging with the Emblem.
  • Engage Attack: A powerful technique usable only after Engaging with the Emblem. Can be used once per Engage.

Please refer to the Emblems page for a full list.

Personal Skills

Icon Name Description Character
Divinely Inspiring Adjacent allies deal +3 damage and take 1 less damage. Alear
Alabaster Duty If unit is adjacent to the Divine Dragon, grants Crit+5 during combat to both of them. Vander
Verdant Faith If unit is adjacent to the Divine Dragon, grants Hit+10 during combat to both of them. Clanne
Crimson Cheer If unit is adjacent to the Divine Dragon, grants Avo+10 during combat to both of them. Framme
Self-Improver It unit uses Wait without attacking or using items, grants Str+2 for 1 turn. Alfred
Moved to Tears When an ally joins a chain attack in this unit’s combat, unit deals +2 damage. Boucheron
Energized When unit recovers HP using an item, grants Str+2 for 1 turn. Etie
Gentle Flower Recovery items used by allies within 2 spaces heal +50% HP. Céline
Fairy-Tale Folk If a male and a female ally are adjacent within 2 spaces, unit deals +2 damage during combat. Chloé
Admiration If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat. Louis
Expertise Grants unit enhanced stat growth when leveling up. Jean
Fair Fight If unit initiates combat, grants Hit+15 to unit and foe if foe is also able to counterattack. Diamant
Aspiring Hero If no other units are within 1 space of unit or foe, grants Hit+20 at a cost of Avo-10 during combat. Amber
Meditation   Jade
Get Behind Me! When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn. Alcryst
Generosity When this unit uses a healing item, adjacent allies also recover the same amount of HP. Citrinne
Share Spoils If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit. Lapis
Trained to Kill While unit occupies terrain that provides an Avo bonus, grants Crit+15. Yunaka
Singled-Minded During combat with a foe who was also unit’s most recent opponent, grants Hit+20. Ivy
Blinding Flash If unit initiates combat, inflicts Avo-10 on foe during combat. Kagetsu
Not “Quite” If foe initiates combat, inflicts Hit-10 on that foe during combat. Zelkov
Big Personality When unit uses a healing staff, grants range +1. Hortensia
Stunning Smile If foe is male, inflicts Avo-20 on that foe during combat. Rosado
Disarming Sigh If foe is male, inflicts Hit-20 on that foe during combat. Goldmary
Make a Killing May obtain 500G when unit defeats a foe. Trigger %=Lck. Anna
Racket of Solm   Timerra
Knightly Escort   Merrin
?   Panette
Charmer   Fogado
?   Pandreo
?   Bunet
?   Seadall

Class Skills

Icon Name Description Class
Divine Spirit Shortens the Engage meter by one step. Divine Dragon
Golden Lotus Dex% chance of halving physical damage received. Avenir
Ignis Dex% chance of adding half of Str to magic damage or half of Mag to physical damage. Vidame
Luna?   Tireur d’élite?
?   Lindwurm?
?   Sleipnir?
Desert Formation   Picket?
?   Cupido?
Run Through Use to attack an adjacent foe, the move to space opposite that foe. Swordmaster
Brave Assist If unit’s HP is max when making chain attack, unit attacks twice. Hero
Pincer Attack If unit initiates while ally is on opposite side of foe, always follow up (if weapon allows). Halberdier
Reforge If unit’s HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP to remove Break status from that ally. Royal Knight
Smash+ When triggering Smash, knocks opponent back 2 squares. Berserker
Merciless Unit deals +50% damage to broken foes. Warrior
No Distractions Grants Crit +10 during combat when foe can’t counter. Sniper
Careful Aim If unit initiates without moving, grants Hit +40 during combat. Bow Knight
Spell Harmony If unit initiates combat with a tome, grants Atk equal to number of adjacent allies with tome. Sage
Chaos Style If unit initiates with a physical attack against a foe armed with magic or vice versa, grants Spd +3 during combat. Mage Knight
Diffuse Healer When user is healed with staff, adjacent allies recover 50% of that amount. Martial Master
Self-Healing User can target itself with healing staves. High Priest
Swap User and adjacent ally swap positions. General
Allied Defense If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe. Great Knight
Pivot User moves to opposite side of adjacent ally. Paladin
Hobble When attacking with Dagger, reduces foe’s Movement by 2. Wolf Knight
Clear the Way Unit’s space and adjacent spaces have a movement cost of 1 for allies. Griffin Knight
Air Raid If unit initiates from a space foe cannot enter, grants Spd +5 during combat. Wyvern Knight
Pass Foes do not block user’s movement. Thief

Inheritable Skills

Icon Name Description Emblem
Perceptive When initiating combat, Avoid +15. Avoid increases with high Speed. Marth
Break Defenses If unit’s attack breaks foe, unit makes an extra attack at 50% damage. Marth
Unyielding At start of turn, when under 20% HP, restores 20% HP. Marth
Avoid +10 Increases Avo by 10. Marth
Avoid +15 Increases Avo by 15. Marth
Avoid +20 Increases Avo by 20. Marth
Avoid +30 Increases Avo by 30. Marth?
Sword Agility 1 Grants Avo+10 at a cost of Crit-10 when using a sword. Marth
Sword Agility 2 Grants Avo+15 at a cost of Crit-10 when using a sword. Marth
Sword Agility 3 Grants Avo+20 at a cost of Crit-10 when using a sword. Marth
Holy Stance When user takes damage from Corrupted foe, deals a proportion of that damage to foe. Celica
Holy Stance When user takes damage from Corrupted foe, deals a proportion of that damage to foe. Celica
Holy Stance When user takes damage from Corrupted foe, deals a proportion of that damage [50%] to foe. Celica
Resonance When equipped with a tome, if unit’s HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat. Celica
Resonance When equipped with a tome, if unit’s HP is 2 or more, unit loses 1 HP at start of combat and deals +X damage during combat. Celica
Favorite Food When unit eats a packed lunch, its engage meter is maxed out. Celica
Magic +2 Increases Mag by 2. Celica
Magic +3 Increases Mag by 3. Celica
Tome Precision 1 Grants Hit/Avo+3 when using a tome. Celica
Tome Precision 2 Grants Hit/Avo+5 when using a tome. Celica
Tome Precision 3 Grants Hit/Avo+7 when using a tome. Celica
Canter User can move 2 squares after performing an action. Sigurd
Canter+ User can move X squares after performing an action. Sigurd
Momentum Grants Atk+1 to first attack during combat for each space unit moved before attacking. (Max +10) Sigurd
Momentum+ Grants Atk+X to first attack during combat for each space unit moved before attacking. (Max +X) Sigurd
Headlong Rush Grants immunity to Freeze Sigurd
Hit +10 Increases Hit by 10 Sigurd
Hit +15 Increases Hit by 15 Sigurd
Lance Power 1 When equipped with Lance, Might +2, Avoid -10 Sigurd
Lance Power 2 When equipped with Lance, Might +4, Avoid -10 Sigurd
Lance Power 3 When equipped with Lance, Might +6, Avoid -10 Sigurd
Arms Shield If user has weapon triangle advantage, reduces damage when attacked by 3. Leif
Arms Shield+ If user has weapon triangle advantage, reduces damage when attacked by 5. Leif
Vantage If unit’s HP is X% or less and foe initiates combat, unit can counter before foe’s first attack. Leif
Vantage+ If unit’s HP is 50% or less and foe initiates combat, unit can counter before foe’s first attack. Leif
Hold Out? If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. Roy
Hold Out+? If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. Roy
Advance? Use to move 1 space toward a foe that is 2 spaces away and attack. Roy
Strength +1 Increases Str by 1. Roy
Strength +2 Increases Str by 2. Roy
Strength +3 Increases Str by 3. Roy
Sword Power 1 When equipped with Sword, Might +2, Avoid -10 Roy
Sword Power 2 When equipped with Sword, Might +4, Avoid -10 Roy
Sword Power 3 When equipped with Sword, Might +6, Avoid -10 Roy
Desperation? Perform a follow-up attack before the foe counterattacks, provided your Speed is much higher than theirs. Lyn
Speedtaker?   Lyn
Bow Prowess: Focus Lv. 1   Lyn
Bow Prowess: Focus Lv. 4?   Lyn?
Speed +4?   Lyn?
Lunar Brace? Deals more damage versus high Defence foes. Eirika
Solar Brace? Restores HP proportional to damage dealt to foe. Eirika
  Resolve? Boosts Defence and Resistance by 5 points each when the user’s HP is below 75%. Ike
Reposition?   Ike
Healing Light When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed. Micaiah
Silence Ward Grants immunity to silence. Micaiah
Resistance +2 Increases Res by 2. Micaiah
Resistance +3 Increases Res by 3. Micaiah
Staff Mastery 1 Grants Hit+10 when using a staff. Staves also heal an additional 3 HP. Micaiah
Staff Mastery 2 Grants Hit+15 when using a staff. Staves also heal an additional 5 HP. Micaiah
Dual Assist? When ally attacks an enemy within user’s movable attack range and user is in Backup class or has Dual Strike, 35% chance user participates in Chain Attack. Lucina
Dual Strike? User can participate in Chain Attacks regardless of their class type. Lucina
Bow Agility 1 Grants Avo+10 at a cost of Crit-10 when using a bow? Lucina
Bow Agility 2? Grants Avo+15 at a cost of Crit-10 when using a bow? Lucina?
Divine Pulse? Allows attacks that would have otherwise missed their target to hit, with a fixed chance of triggering. Byleth
Flame Gambit?   Edelgard and co
Lineage? Grants 120% experience points. Edelgard and co
Starsphere’s Protection? Increases growth rates. Tiki
?   ?
Dexterity +3 Increases Dex by 3. ?
Dexterity +5 Increases Dex by 5. ?
?   ?
?   ?
?   ?
?   ?
Luck +6?   ?
?   ?

Enemy-only Skills?

Icon Name Description Notes
Stalwart Weakens damage from effectiveness. Hard?
Unbreakable Prevents unit from being broken. Maddening
Veteran+ Prevents unit from being broken. Negates damage from effectiveness. Maddening