Swords



Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Slim Sword Slim Sword 3 100 0 2 1 D 500 Ddg+30, A light, unusually accurate sword.
Iron Sword Iron Sword 5 90 0 5 1 D 1000 A standard sword made of iron─simple, but effective.
Steel Sword Steel Sword 9 85 5 8 1 C 2000 A sword made of steel.
Silver Sword Silver Sword 12 90 0 11 1 B 4000 An exceptional sword of rare metals.
Armorslayer Armorslayer 9 75 0 13 1 C 2500 A sword made to penetrate heavy armor. Effective: Armored.
Killing Edge Killing Edge 9 75 30 10 1 C 2500 A sword especially well-suited to inflicting deadly wounds.
Levin Sword Levin Sword 13 85 0 11 1~2 C 3000 A magical sword that can strike close or at range.
Wo Dao Wo Dao 6 90 20 7 1 B 2500 A sword honed to a razor edge.
Wyrmslayer Wyrmslayer 8 80 0 12 1 B 2500 A sword crafted specifically to fight dragons. Effective: Dragon.
Brave Sword Brave Sword 4 80 0 13 1 A 8000 A sword built for expert wielders. If user initiates combat, attacks twice.
Libération Libération 6 90 0 4 1 D 1000 Divine Dragon only. Fills engage meter by 1 when user attacks and defeats a foe in a single turn.
Libération (Prologue) Libération (Prologue) 10 90 0 4 1 D 100 The Divine Dragon’s personal sword.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Wille Glanz Wille Glanz 12 70 0 10 1~2 D 8000 Divine Dragon only. A powerful sword that can strike close or at range.
Caladbolg Caladbolg 15 95 0 12 1 S 10000 A legendary sword, famous for its great power.
Iron Blade Iron Blade 10 80 0 7 1 C 1500 A massive sword that smashes foes. Cannot follow up, or strike first if initiating combat.
Steel Blade Steel Blade 18 75 5 10 1 B 3000 A massive sword of steel that smashes foes. Cannot follow up, or strike first if initiating combat.
Silver Blade Silver Blade 24 80 0 13 1 A 6000 A massive sword of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat.
Georgios Georgios 32 90 0 18 1 S 10000 A legendary blade that smashes foes. Cannot follow up, or strike first if initiating combat.
Fólkvangr Fólkvangr 10 90 0 6 1 D 4000 Sword of Alfonse, prince of Askr. Grants Atk+3 for 1 turn if user has 50% HP or less at start of turn.
Biting Blade Biting Blade 7 90 0 6 1 D 500 Ddg+10, A sword with a sweet scent. Disappears when consumed as an item, but recovers user’s HP.
Libération Libération (FX) 14 90 0 2 1 D 1000 Divine Dragon only. Grants Atk+15 against Fell Nil.
Libération Libération (FX Normal) 18 90 0 2 1 D 1000 Divine Dragon only. Grants Atk+30 against Fell Nil.

Engage Weapons

Notes:

  • The Normal weapons are used by Emblems during trials (paralogues) or the Arena.
  • Weaker versions of these weapons are used by Emblems during Divine Paralogues.
  • + and ++ weapons are used by Emblems summoned by Veronica.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Rapier Rapier 7 95 0 3 1 D 100 Avo+20, Sword wielded by Emblem Marth. Effective: Cavalry, Armored.
Rapier (Normal) Rapier (Normal) 12 95 0 3 1 D 100 Avo+20, Sword wielded by Emblem Marth. Effective: Cavalry, Armored.
Mercurius Mercurius 12 80 0 7 1 D 100 Sword wielded by Emblem Marth. Doubles user’s earned experience.
Mercurius (Normal) Mercurius (Normal) 18 80 0 7 1 D 100 Sword wielded by Emblem Marth. Doubles user’s earned experience.
Falchion Falchion 12 100 0 10 1 D 100 Sacred sword wielded by Emblem Marth. Effective: Dragon.
Falchion (Normal) Falchion (Normal) 12 100 0 10 1 D 100 Sacred sword wielded by Emblem Marth. Effective: Dragon.
Falchion (Prologue) Falchion (Prologue) 12 100 0 10 1 D 100 An exalted legendary weapon. Effective: Dragon.
Tyrfing Tyrfing 15 80 0 7 1 D 100 Sword wielded by Emblem Sigurd. Grants Res+5.
Tyrfing (Normal) Tyrfing (Normal) 12 80 0 7 1 D 100 Sword wielded by Emblem Sigurd.
Lancereaver Lancereaver 9 80 5 9 1 D 100 Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes.
Lancereaver (Normal) Lancereaver (Normal) 9 80 5 9 1 D 100 Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes.
Wyrmslayer Wyrmslayer 10 70 0 5 1 D 100 Sword wielded by Emblem Roy. Effective: Dragon.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Wyrmslayer (Normal) Wyrmslayer (Normal) 10 70 0 5 1 D 100 Sword wielded by Emblem Roy. Effective: Dragon.
Binding Blade Binding Blade 14 95 10 8 1~2 D 100 Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range.
Binding Blade (Normal) Binding Blade (Normal) 14 95 10 8 1~2 D 100 Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range.
Light Brand Light Brand 15 75 20 6 1~2 D 100 Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range.
Light Brand (Normal) Light Brand (Normal) 15 75 20 6 1~2 D 100 Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range.
Noble Rapier Noble Rapier 8 85 10 8 1 D 100 Sword wielded by Emblem Lucina. Effective: Cavalry, Armored.
Noble Rapier (Normal) Noble Rapier (Normal) 8 85 10 8 1 D 100 Sword wielded by Emblem Lucina. Effective: Cavalry, Armored.
Noble Rapier (Chapter 7) Noble Rapier (Ch 7) 8 85 10 8 1 D 100 An Emblem’s sword. Effective: Cavalry, Armored.
Parallel Falchion Parallel Falchion 10 80 5 10 1 D 100 Sacred sword wielded by Emblem Lucina. Effective: Dragon.
Parallel Falchion (Normal) Parallel Falchion (Normal) 10 80 5 10 1 D 100 Sacred sword wielded by Emblem Lucina. Effective: Dragon.
Mani Katti Mani Katti 6 80 20 5 1 D 100 Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored.
Mani Katti (Normal) Mani Katti (Normal) 6 80 0 5 1 D 100 Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored.
Mani Katti (Chapter 10) Mani Katti (Ch 10) 6 80 5 5 1 D 100 Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Mani Katti (Doubles) Mani Katti (Doubles) 6 80 20 5 1 D 100 Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored.
Ragnell Ragnell 16 80 5 15 1~2 D 100 Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range.
Ragnell (Normal) Ragnell (Normal) 16 80 5 15 1~2 D 100 Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range.
Blutgang Blutgang 8 80 0 7 1 D 100 Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry.
Blutgang (Normal) Blutgang (Normal) 8 80 0 7 1 D 100 Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry.
Sword of the Creator Sword of the Creator 11 90 10 7 1~2 D 100 Sword of Emblem Byleth. Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon [+1 damage for every 3 Mag.]
Sword of the Creator (Normal) Sword of the Creator (Normal) 11 90 10 7 1~2 D 100 Sword of Emblem Byleth. Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon [+1 damage for every 3 Mag.]
Sword of the Creator (Chapter 14) Sword of the Creator (Ch 14) 11 90 10 7 1~2 D 100 An Emblem’s sword. Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon [+1 damage for every 3 Mag.]
Dual Katana Dual Katana 8 75 5 7 1 D 100 Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes.
Dual Katana (Normal) Dual Katana (Normal) 8 75 5 7 1 D 100 Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes.
Wakizashi Wakizashi 10 75 0 10 2 D 100 Avo-10, Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up.
Wakizashi (Normal) Wakizashi (Normal) 10 75 0 10 2 D 100 Avo-10, Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up.
Yato Yato 16 85 10 9 1 D 100 Avo+10, Ddg+10, Sacred sword wielded by Emblem Corrin.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Yato (Normal) Yato (Normal) 16 85 10 9 1 D 100 Avo+10, Ddg+10, Sacred sword wielded by Emblem Corrin.
Rapier Rapier 7 95 10 5 1 D 100 Sword wielded by Emblem Eirika. Effective: Cavalry, Armored.
Rapier (Normal) Rapier (Normal) 7 95 10 5 1 D 100 Sword wielded by Emblem Eirika. Effective: Cavalry, Armored.
Wind Sword Wind Sword 10 70 0 9 1~2 D 100 Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying.
Wind Sword (Normal) Wind Sword (Normal) 10 70 0 9 1~2 D 100 Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying.
Sieglinde Sieglinde 12 90 0 9 1 D 100 Paired sword wielded by Emblem Eirika. Effective: Corrupted.
Sieglinde (Normal) Sieglinde (Normal) 12 90 0 9 1 D 100 Paired sword wielded by Emblem Eirika. Effective: Corrupted.
Oligoludia (Alear) Oligoludia 8 90 0 7 1 D 100 Sword wielded by Emblem Alear. Effective: Corrupted.
Oligoludia (Alear) Oligoludia (Normal) 8 90 0 7 1 D 100 Sword wielded by Emblem Alear. Effective: Corrupted.
Lyrátion (Alear) Lyrátion 15 90 10 10 1 D 100 Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies’ engage meters by 1.
Lyrátion (Alear) Lyrátion (Normal) 15 90 10 10 1 D 100 Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies’ engage meters by 1.
Runesword Runesword 12 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Runesword (Normal) Runesword (Normal) 12 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Normal DP2 Weakest) Runesword (DP2 Weakest) 7 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Normal DP2 Weak) Runesword (DP2 Weak) 10 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Normal DP2 Strong) Runesword (DP2 Strong) 15 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Normal DP2 Strongest) Runesword (DP2 Strongest) 18 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Runesword (Dark) Runesword (Dark) 16 65 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Levin Sword Levin Sword 10 80 0 8 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Levin Sword (Normal) Levin Sword (Normal) 10 80 0 8 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Levin Sword (Normal DP5 Weak) Levin Sword (DP5 Weak) 10 80 0 11 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Levin Sword (Normal DP5 Weakest) Levin Sword (DP5 Weakest) 2 80 0 13 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
Falchion Falchion 13 80 10 12 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Falchion (Normal) Falchion (Normal) 13 80 10 12 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Icon Name Mt Hit Crit Wt Rng Lvl Price Notes/Description
Falchion (Normal DP6 Weakish) Falchion (DP6 Weakish) 10 80 10 10 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Falchion (Normal DP6 Weak) Falchion (DP6 Weak) 7 80 10 8 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Falchion (Normal DP6 Weakest) Falchion (DP6 Weakest) 4 80 10 12 1 D 100 A legendary sword wielded by Emblem Chrom. Effective: Dragon.
Light Brand (+ Normal) Light Brand (+) 17 80 20 6 1~2 D 100 Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range.
Light Brand (++ Normal) Light Brand (++) 19 85 20 6 1~2 D 100 Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range.
Parallel Falchion (+ Normal) Parallel Falchion (+) 12 85 10 10 1 D 100 Sacred sword wielded by Emblem Lucina. Effective: Dragon.
Mani Katti (+ Normal) Mani Katti (+) 8 85 0 5 1 D 100 Avo+5, Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored.
Mani Katti (++ Normal) Mani Katti (++) 10 90 5 5 1 D 100 Avo+10, Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored.
Blutgang (+ Normal) Blutgang (+) 10 85 0 7 1 D 100 Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry.
Runesword (+ Normal) Runesword (+) 14 70 0 11 1~2 D 100 Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
Levin Sword (+ Normal) Levin Sword (+) 12 80 0 8 1~2 D 100 Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.