Base Conversations



Your own allies may appear in village entrances (and in front of a Mila Idol in dungeons); talking to them will trigger base conversations.

Notes:

  • This page only lists the requirements to view each base conversation; the dialogue can be found here.
  • Up to two random allies will appear at a given time. You cannot review past conversations in-game.
Character Conversation Act Condition
Lukas 1 1
2 1 Cleared Southern Zofia 1
3 3
Kliff 1 1 In Alm’s party
2 3 In Alm’s party
3 4 In Alm’s party
Faye 1 1 In Alm’s party
2 3 In Alm’s party
3 4 In Alm’s party
Clair 1 1 Cleared Southern Zofia 1
2 3
3 4
Gray 1 1
2 1 Cleared Southern Zofia 1
3 3
4 4
Tobin 1 1
2 1 Cleared Southern Zofia 1
3 3
4 4
Silque 1 1
2 3
3 4
Python 1 1
2 3
3 4
Luthier 1 3
2 4
3 4 Cleared Rigel Plains
Mathilda 1 3
2 4
3 4 Cleared Rigel Plains
Delthea 1 3
2 4
3 4 Cleared Rigel Plains
Tatiana 1 4
2 4 Cleared Rigel Falls
3 4 Cleared Rigel Castle
Zeke 1 4
2 4 Cleared Rigel Falls
3 4 Cleared Rigel Castle
Atlas 1 3
2 3 Cleared Grieth’s Citadel
3 4
Conrad 1 4
2 4 Viewed Conversation 2
3 4 Cleared Duma Gate
Mae 1 2
2 3
3 4 Cleared Dolth Keep
Boey 1 2 Cleared the Pirate Throne
2 3
3 4 Cleared Dolth Keep
Genny 1 2
2 3
3 4
Forsyth 1 1
2 3
3 4
Palla 1 3
2 3 Cleared Grieth’s Citadel
3 4
Catria 1 3
2 3 Cleared Grieth’s Citadel
3 4
Est 1 3
2 4
3 4 Cleared Dolth Keep
Kamui 1 2
2 3
3 4 Cleared Dolth Keep
Leon 1 2
2 3 Cleared Zofian Coast
3 4
Sonya 1 3
2 4
3 4 Cleared Dolth Keep
Nomah 1 4
2 4 Cleared Mire Boneyard
3 4 Cleared Duma Gate
Clive 1 1
2 3
3 4 Cleared the Dragon’s Maw
Jesse 1 3
2 3 Cleared Grieth’s Citadel
3 4
Valbar 1 2
2 3
3 4 Cleared Dolth Keep
Saber 1 2 Cleared the Pirate Throne
2 3
3 4
Deen 1 3
2 4
3 4 Cleared Dolth Keep