Rods



Notes:

  • For all gameplay purposes, Rods count as Staves.
  • Experience from using a Rod is reduced according to Level and if a character is promoted. The values given are the base values (for Level 1 non-promoted characters).
Name Rank Hit Range Uses Worth Exp Description
Bloom Festal E 1~2 20 500 25 Restores (7 + Magic/3) HP to an ally
Sun Festal D 1~2 15 1000 30 Restores (14 + Magic/3) HP to an ally
Wane Festal C 1~10 5 3000 35 Restores (2 + Magic/3) HP to an ally
Moon Festal B 1~2 5 3000 40 Restores (25 + Magic/3) HP to an ally
Great Festal A 1~10 2 5000 70 Restores (2 + Magic/3) HP to all allies in range
Rescue D 1~10 2 3800 35 Moves an ally next to the user
Silence C 70 1~10 4 2400 40 Prevents an enemy from using Tomes or Staves until the next turn
Hexing Rod B 50 1~10 3 3000 50 Halves the enemy’s Maximum HP until the mission’s end
Lantern E 1~3 5 0 20 Restores 7 HP to an ally
Dumpling Rod D 1~2 3 0 25 Restores 10 HP to an ally; use to recover 10 HP
Bamboo Branch C 1~2 3 0 30 Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius for one turn
Sakura’s Rod E 1~2 10 0 20 Restores 7 HP to an ally
Purification Rod B 1~2 1 0 35 Restores 30 HP to an ally