Notes:
- For all gameplay purposes, Rods count as Staves.
- Experience from using a Rod is reduced according to Level and if a character is promoted. The values given are the base values (for Level 1 non-promoted characters).
Name | Rank | Hit | Range | Uses | Worth | Exp | Description |
---|---|---|---|---|---|---|---|
Bloom Festal | E | – | 1~2 | 20 | 500 | 25 | Restores (7 + Magic/3) HP to an ally |
Sun Festal | D | – | 1~2 | 15 | 1000 | 30 | Restores (14 + Magic/3) HP to an ally |
Wane Festal | C | – | 1~10 | 5 | 3000 | 35 | Restores (2 + Magic/3) HP to an ally |
Moon Festal | B | – | 1~2 | 5 | 3000 | 40 | Restores (25 + Magic/3) HP to an ally |
Great Festal | A | – | 1~10 | 2 | 5000 | 70 | Restores (2 + Magic/3) HP to all allies in range |
Rescue | D | – | 1~10 | 2 | 3800 | 35 | Moves an ally next to the user |
Silence | C | 70 | 1~10 | 4 | 2400 | 40 | Prevents an enemy from using Tomes or Staves until the next turn |
Hexing Rod | B | 50 | 1~10 | 3 | 3000 | 50 | Halves the enemy’s Maximum HP until the mission’s end |
Lantern | E | – | 1~3 | 5 | 0 | 20 | Restores 7 HP to an ally |
Dumpling Rod | D | – | 1~2 | 3 | 0 | 25 | Restores 10 HP to an ally; use to recover 10 HP |
Bamboo Branch | C | – | 1~2 | 3 | 0 | 30 | Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius for one turn |
Sakura’s Rod | E | – | 1~2 | 10 | 0 | 20 | Restores 7 HP to an ally |
Purification Rod | B | – | 1~2 | 1 | 0 | 35 | Restores 30 HP to an ally |