Skills were introduced in the series in Genealogy of the Holy War and they were last seen in Awakening. These have various effects in battle and, if used well, can turn a disadvantageous situation on its head.
Like in Awakening, characters gain skills as they Level Up in different classes–the skills they acquire depending on the class. Outside of battles, players can customise their characters’ skills from the skills that character has learned.
This time, characters come with a fixed personal skill from the onset. Now even if two characters share similar class branches, they will always have at least one unique skill to differentiate between them.
To account for this additional skill, characters can have at most 6 skills (1 personal and 5 from classes). Unlike class skills, personal skills can not be removed.
|Mysterious Charm||Avatar||When acting as the support (back unit), if the front unit has a C or higher support, the front unit’s Hit Rate is boosted by 10, damage by 2 and damage received reduced by 2.|
|Desperate Struggle||Hinata||When at half HP or lower, half the damage received by swords, lances and axes is also dealt to the enemy.|
|Super Strength||Elfie||When the user’s Strength is 5 or more points higher than the enemy’s, damage increases by 3.|
|Nohr-hater||Oboro||When engaging a Nohr-related enemy, damage increases by 3|
|Unlucky Soul||Harold||Enemies within a 2 tile radius have their Critical Evade reduced by 15, while the user’s Critical Evade is reduced by 5|
|Arrogance||Tsukuyomi||When unit’s Level is lower than the enemy’s (promoted units count as Level +20), damage increases by 4|
|Ambush Duty||Belka||When the user attacks an enemy who cannot counter-attack, damage increases by 4.|
|Competitive||Luna||When user is the support unit, if the front unit triggers a critical hit, the user is guaranteed a critical hit (if their attack connects).|
|Curse Reflection||Nyx||When the user sustains damage from an enemy’s magic spell, the enemy also receives half of the same damage.|
|Gratitude||Nishiki||When an unit uses a healing staff on the user, that unit has their HP restored by half the same amount.|
|Tomboy||Kazahana||When user’s attack KOs the enemy, all adjacent enemies have their HP reduced by 20% of their max HP.|
|Perfectionist||Tsubaki||When HP is full, Hit rate and Avoid +15.|
|Killer Instinct||Pieri||If user KOs an enemy with their attack, Strength, Magic, Skill and Speed +4 for one turn.|
|Azure Dance||Lazward||When used as a command, Strength and Speed +1 to all allies within a 2 tile radius for one turn.|
|Blood-tingling||Odin||When equipped with a forged weapon whose name is written with 8 kanji, critical rate +10.|
|Hoshidan Capture||Orochi||If there’s a prison in My Castle, after defeating a generic enemy with the “Capture” command, that enemy will be sent to the prison.|
|Nohrian Restraint||Zero||If there’s a prison in My Castle, after defeating a generic enemy with the “Capture” command, that enemy will be sent to the prison.|
|Woman’s True Nature||Charlotte||When facing a female enemy, Damage +4 and Critical rate +20.|
|Intimidate||Benoit||Enemies within a 2 tile radius receive Avoid -10.|
|Divine Punishment||Asama||When user doesn’t have a weapon equipped and they sustain damage from an adjacent enemy, the enemy receives half the same damage.|
|Absent-minded||Setsuna||When user is healed by a staff, they restore 1.5 times the normal HP.|
|???||Sakura||All allies with a 2 tile radius of the user receive 2 less damage from enemies (unknown if passive or command)|
|Line of Death||???||Damage +10; damage received +10.|
|Defence Seal||Lancer||After battling an enemy, the enemy’s Defence is reduced by 6|
|Substitute||Lancer||When the command is selected on the map, the user and target switch places on the map.|