Weapons



There are two new substantial changes to weapons in this game.

Firstly, weapons* no longer have durability; meaning they can be used forever, without breaking. Although durability is gone, weapons now have an increased variety of effects.

* Staves still have durability.

So instead of worrying about when to wield weapons, the game emphasises picking the best weapon for the given situation.

Secondly, the weapon triangle, which has been present since Genealogy of the Holy War, has been significantly revamped.

 old-triangle new-triangle

To accommodate this change and vice versa, there is a new weapon type, Hidden Weapon, which encompasses weapons that are easily concealed, such as knives and shurikens.

These new weapons are physically weak, but have the ability to temporarily decrease the enemy’s stats. They can also be used close up or at range. So far, Maids, Butlers and Ninjas are known to use them.

Additionally, Hoshido and Nohr have their own set of weaponry. Nohr’s weapons include series staples, while Hoshido has eastern-inspired variants, such as naginatas for lances, katanas for swords and maces for axes.

Below are some examples of weapons.

Double attack threshold: The higher the penalty, the harder it is for the user to double attack the enemy and the easier it is for the enemy to double attack the user.

Sword

Name Rank Mt Hit Crit Avoid Rng Worth Description
Bronze Sword E 4 100 0 0 1 500 Critical Evade +10, cannot inflict critical hits
Iron Sword D 6 90 0 0 1 1000 Standard issue sword
Steel Sword C 9 85 0 -5 1 2000 Double attack threshold -3
Silver Sword B 12 90 0 0 1 4000 Critical Evade -5; after battle, Strength and Skill -2 until next turn
Brave Sword A 6 75 0 0 1 ??? 2 consecutive attacks when user initiates battle; Defence and Resistance -4
Armourslayer D 9 95 0 0 1 2500 Effective against armoured units, ineffective otherwise
Wyrmslayer D 9 95 0 0 1 2500 Effective against dragon units, ineffective otherwise
Killing Edge C 6 85 25 -10 1 3000 Critical hits deal more damage
Levin Sword C 11 80 0 -20 1~2 3300 Magic weapon, cannot inflict critical hits

Note: It’s likely all Katanas grant Speed +1, Defence and Resistance -1 (unless noted).

Name Rank Mt Hit Crit Avoid Rng Worth Description
Bronze Katana E 4 100 0 0 1 500 Critical Evade +10, cannot inflict critical hits
Iron Katana D 6 90 0 0 1 1000 Speed +1, Defence and Resistance -1
Steel Katana C 9 85 0 -5 1 2000 Double attack threshold -3
Silver Katana B 12 90 0 0 1 4000 Critical Evade -5; after battle, Strength and Skill -2 until next turn
Warrior Katana A 9 90 0 -20 1 8000 Might is doubled when counter-attacking
Kodachi D 5 85 0 0 1~2 1800 Cannot double attack, double attack threshold -5, cannot inflict critical hits
Flying Dagger B 10 75 0 -10 2 4500 Cannot double attack, double attack threshold -5
Axeslayer Katana D 7 75 0 -10 1 3400 Effective against axes, ineffective otherwise
Reverse Katana C 8 75 5 0 1 4000 Reverses the weapon triangle and doubles weapon triangle effects
Quick-draw Katana C 6 80 0 0 1 2700 Speed +5, Defence and Resistance -1
Spirit Katana C 5 80 0 0 1 2200 Effective against monsters, recover HP each turn, Defence and Resistance -4

Lance

Name Rank Mt Hit Crit Avoid Rng Worth Description
Bronze Lance E 5 90 0 0 1 500 Critical Evade +10, cannot inflict critical hits
Iron Lance D 7 80 0 0 1 1000 Standard issue lance
Steel Lance C 10 75 0 -5 1 2000 Double attack threshold -3
Silver Lance B 14 80 0 0 1 4000 Critical Evade -5; after battle, Strength and Skill -2 until next turn
Javelin D 6 75 0 0 1~2 1800 Cannot double attack, double attack threshold -5, cannot inflict critical hits
Spear B 12 65 0 -10 2 4500 Cannot double attack, double attack threshold -5
Beast Killer D 10 85 0 0 1 2500 Effective against horse/beast units, ineffective otherwise
Killer Lance C 7 75 25 -10 1 3000 Critical hits deal more damage
Blessed Lance C 6 70 0 0 1 2200 Effective against monsters, recover HP each turn, Defence and Resistance -3

Note: It’s likely all Naginatas grant Defence and Resistance +1 (unless noted).

Name Rank Mt Hit Crit Avoid Rng Worth Description
Bronze Naginata E 4 90 0 0 1 500 Critical Evade +10, cannot inflict critical hits
Iron Naginata D 6 80 0 0 1 1000 Defence and Resistance +1
Steel Naginata C 9 75 0 -5 1 2000 Double attack threshold -3
Silver Naginata B 13 80 0 0 1 4000 Critical Evade -5; after battle, Strength and Skill -2 until next turn
Warrior Naginata A 9 90 0 -20 1 8000 Might is doubled when counter-attacking
Swordslayer Naginata D 7 65 0 -10 1 3400 Effective against swords, ineffective otherwise
Reverse Naginata C 8 65 5 0 1 4000 Reverses the weapon triangle and doubles weapon triangle effects
Guard Naginata C 5 75 0 -10 1 2700 Defence and Resistance +5
Shinrai Naginata C 11 70 0 -20 1~2 3300 Magic weapon, cannot inflict critical hits

Axe

Name Rank Mt Hit Crit Avoid Rng Worth Description
Bronze Axe E 6 80 0 0 1 500 Critical Evade +10, cannot inflict critical hits
Iron Axe D 8 70 0 0 1 1000 Standard issue axe
Steel Axe C 12 65 0 -5 1 2000 Double attack threshold -3
Silver Axe B 16 70 0 0 1 4000 Critical Evade -5; after battle, Strength and Skill -2 until next turn
Hand Axe D 7 65 0 0 1~2 1800 Cannot double attack, double attack threshold -5, cannot inflict critical hits

Note: It’s likely all Maces grant a currently unknown stat boost (unless noted).

Name Rank Mt Hit Crit Avoid Rng Worth Description
Bronze Mace E 5 85 0 0 1 500 Critical Evade +10, cannot inflict critical hits

Hidden Weapon

Name Rank Mt Hit Crit Avoid Rng Description
Iron Hidden-weapon D 4 90 0 0 1~2 Reduces enemy’s ??? until next turn

Note: It’s likely all Shurikens grant Speed +2 (unless noted).

Name Rank Mt Hit Crit Avoid Rng Description
Iron Shuriken D 4 85 0 0 1~2 Speed +2, reduces enemy’s Magic by 2, Defence and Resistance by 3 until next turn

Staff

Name Rank Hit Rng Uses Description
Heal E 1 20 Restores a small amount of HP to an ally
Freeze  D 80 1~7 1 Reduces enemy’s Movement to 0 and Evade by 20 (until next turn)

Note: It’s likely all Batons have increased Range (unless noted).

Name Rank Hit Rng Uses Description
Spring Festival E 1~2 20 Restores a small amount of HP to an ally