There are two new substantial changes to weapons in this game.
Firstly, weapons* no longer have durability; meaning they can be used forever, without breaking. Although durability is gone, weapons now have an increased variety of effects.
* Staves still have durability.
So instead of worrying about when to wield weapons, the game emphasises picking the best weapon for the given situation.
Secondly, the weapon triangle, which has been present since Genealogy of the Holy War, has been significantly revamped.
To accommodate this change and vice versa, there is a new weapon type, Hidden Weapon, which encompasses weapons that are easily concealed, such as knives and shurikens.
These new weapons are physically weak, but have the ability to temporarily decrease the enemy’s stats. They can also be used close up or at range. So far, Maids, Butlers and Ninjas are known to use them.
Additionally, Hoshido and Nohr have their own set of weaponry. Nohr’s weapons include series staples, while Hoshido has eastern-inspired variants, such as naginatas for lances, katanas for swords and maces for axes.
Below are some examples of weapons.
Double attack threshold: The higher the penalty, the harder it is for the user to double attack the enemy and the easier it is for the enemy to double attack the user.
Sword
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Worth | Description |
---|---|---|---|---|---|---|---|---|
Bronze Sword | E | 4 | 100 | 0 | 0 | 1 | 500 | Critical Evade +10, cannot inflict critical hits |
Iron Sword | D | 6 | 90 | 0 | 0 | 1 | 1000 | Standard issue sword |
Steel Sword | C | 9 | 85 | 0 | -5 | 1 | 2000 | Double attack threshold -3 |
Silver Sword | B | 12 | 90 | 0 | 0 | 1 | 4000 | Critical Evade -5; after battle, Strength and Skill -2 until next turn |
Brave Sword | A | 6 | 75 | 0 | 0 | 1 | ??? | 2 consecutive attacks when user initiates battle; Defence and Resistance -4 |
Armourslayer | D | 9 | 95 | 0 | 0 | 1 | 2500 | Effective against armoured units, ineffective otherwise |
Wyrmslayer | D | 9 | 95 | 0 | 0 | 1 | 2500 | Effective against dragon units, ineffective otherwise |
Killing Edge | C | 6 | 85 | 25 | -10 | 1 | 3000 | Critical hits deal more damage |
Levin Sword | C | 11 | 80 | 0 | -20 | 1~2 | 3300 | Magic weapon, cannot inflict critical hits |
Note: It’s likely all Katanas grant Speed +1, Defence and Resistance -1 (unless noted).
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Worth | Description |
---|---|---|---|---|---|---|---|---|
Bronze Katana | E | 4 | 100 | 0 | 0 | 1 | 500 | Critical Evade +10, cannot inflict critical hits |
Iron Katana | D | 6 | 90 | 0 | 0 | 1 | 1000 | Speed +1, Defence and Resistance -1 |
Steel Katana | C | 9 | 85 | 0 | -5 | 1 | 2000 | Double attack threshold -3 |
Silver Katana | B | 12 | 90 | 0 | 0 | 1 | 4000 | Critical Evade -5; after battle, Strength and Skill -2 until next turn |
Warrior Katana | A | 9 | 90 | 0 | -20 | 1 | 8000 | Might is doubled when counter-attacking |
Kodachi | D | 5 | 85 | 0 | 0 | 1~2 | 1800 | Cannot double attack, double attack threshold -5, cannot inflict critical hits |
Flying Dagger | B | 10 | 75 | 0 | -10 | 2 | 4500 | Cannot double attack, double attack threshold -5 |
Axeslayer Katana | D | 7 | 75 | 0 | -10 | 1 | 3400 | Effective against axes, ineffective otherwise |
Reverse Katana | C | 8 | 75 | 5 | 0 | 1 | 4000 | Reverses the weapon triangle and doubles weapon triangle effects |
Quick-draw Katana | C | 6 | 80 | 0 | 0 | 1 | 2700 | Speed +5, Defence and Resistance -1 |
Spirit Katana | C | 5 | 80 | 0 | 0 | 1 | 2200 | Effective against monsters, recover HP each turn, Defence and Resistance -4 |
Lance
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Worth | Description |
---|---|---|---|---|---|---|---|---|
Bronze Lance | E | 5 | 90 | 0 | 0 | 1 | 500 | Critical Evade +10, cannot inflict critical hits |
Iron Lance | D | 7 | 80 | 0 | 0 | 1 | 1000 | Standard issue lance |
Steel Lance | C | 10 | 75 | 0 | -5 | 1 | 2000 | Double attack threshold -3 |
Silver Lance | B | 14 | 80 | 0 | 0 | 1 | 4000 | Critical Evade -5; after battle, Strength and Skill -2 until next turn |
Javelin | D | 6 | 75 | 0 | 0 | 1~2 | 1800 | Cannot double attack, double attack threshold -5, cannot inflict critical hits |
Spear | B | 12 | 65 | 0 | -10 | 2 | 4500 | Cannot double attack, double attack threshold -5 |
Beast Killer | D | 10 | 85 | 0 | 0 | 1 | 2500 | Effective against horse/beast units, ineffective otherwise |
Killer Lance | C | 7 | 75 | 25 | -10 | 1 | 3000 | Critical hits deal more damage |
Blessed Lance | C | 6 | 70 | 0 | 0 | 1 | 2200 | Effective against monsters, recover HP each turn, Defence and Resistance -3 |
Note: It’s likely all Naginatas grant Defence and Resistance +1 (unless noted).
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Worth | Description |
---|---|---|---|---|---|---|---|---|
Bronze Naginata | E | 4 | 90 | 0 | 0 | 1 | 500 | Critical Evade +10, cannot inflict critical hits |
Iron Naginata | D | 6 | 80 | 0 | 0 | 1 | 1000 | Defence and Resistance +1 |
Steel Naginata | C | 9 | 75 | 0 | -5 | 1 | 2000 | Double attack threshold -3 |
Silver Naginata | B | 13 | 80 | 0 | 0 | 1 | 4000 | Critical Evade -5; after battle, Strength and Skill -2 until next turn |
Warrior Naginata | A | 9 | 90 | 0 | -20 | 1 | 8000 | Might is doubled when counter-attacking |
Swordslayer Naginata | D | 7 | 65 | 0 | -10 | 1 | 3400 | Effective against swords, ineffective otherwise |
Reverse Naginata | C | 8 | 65 | 5 | 0 | 1 | 4000 | Reverses the weapon triangle and doubles weapon triangle effects |
Guard Naginata | C | 5 | 75 | 0 | -10 | 1 | 2700 | Defence and Resistance +5 |
Shinrai Naginata | C | 11 | 70 | 0 | -20 | 1~2 | 3300 | Magic weapon, cannot inflict critical hits |
Axe
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Worth | Description |
---|---|---|---|---|---|---|---|---|
Bronze Axe | E | 6 | 80 | 0 | 0 | 1 | 500 | Critical Evade +10, cannot inflict critical hits |
Iron Axe | D | 8 | 70 | 0 | 0 | 1 | 1000 | Standard issue axe |
Steel Axe | C | 12 | 65 | 0 | -5 | 1 | 2000 | Double attack threshold -3 |
Silver Axe | B | 16 | 70 | 0 | 0 | 1 | 4000 | Critical Evade -5; after battle, Strength and Skill -2 until next turn |
Hand Axe | D | 7 | 65 | 0 | 0 | 1~2 | 1800 | Cannot double attack, double attack threshold -5, cannot inflict critical hits |
Note: It’s likely all Maces grant a currently unknown stat boost (unless noted).
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Worth | Description |
---|---|---|---|---|---|---|---|---|
Bronze Mace | E | 5 | 85 | 0 | 0 | 1 | 500 | Critical Evade +10, cannot inflict critical hits |
Hidden Weapon
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Description |
---|---|---|---|---|---|---|---|
Iron Hidden-weapon | D | 4 | 90 | 0 | 0 | 1~2 | Reduces enemy’s ??? until next turn |
Note: It’s likely all Shurikens grant Speed +2 (unless noted).
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Description |
---|---|---|---|---|---|---|---|
Iron Shuriken | D | 4 | 85 | 0 | 0 | 1~2 | Speed +2, reduces enemy’s Magic by 2, Defence and Resistance by 3 until next turn |
Staff
Name | Rank | Hit | Rng | Uses | Description |
---|---|---|---|---|---|
Heal | E | – | 1 | 20 | Restores a small amount of HP to an ally |
Freeze | D | 80 | 1~7 | 1 | Reduces enemy’s Movement to 0 and Evade by 20 (until next turn) |
Note: It’s likely all Batons have increased Range (unless noted).
Name | Rank | Hit | Rng | Uses | Description |
---|---|---|---|---|---|
Spring Festival | E | – | 1~2 | 20 | Restores a small amount of HP to an ally |