Passive (A)



Name Effect
HP +3 Grants +3 to max HP
HP +4 Grants +4 to max HP
HP +5 Grants +5 to max HP
Attack +1 Grants Atk +1
Attack +2 Grants Atk +2
Attack +3 Grants Atk +3
Speed +1 Grants Spd +1
Speed +2 Grants Spd +2
Speed +3 Grants Spd +3
Defense +1 Grants Def +1
Defense +2 Grants Def +2
Defense +3 Grants Def +3
Resistance +1 Grants Res +1
Resistance +2 Grants Res +2
Resistance +3 Grants Res +3
Death Blow 1 Grants Atk +2 if unit initiates combat
Death Blow 2 Grants Atk +4 if unit initiates combat
Death Blow 3 Grants Atk +6 if unit initiates combat
Darting Blow 1 Grants Spd +2 during combat if unit initiates the attack
Darting Blow 2 Grants Spd +4 during combat if unit initiates the attack
Darting Blow 3 Grants Spd +6 during combat if unit initiates the attack
Armored Blow 1 Grants Def +2 during combat if unit initiates the attack
Armored Blow 2 Grants Def +4 during combat if unit initiates the attack
Armored Blow 3 Grants Def +6 during combat if unit initiates the attack
Warding Blow 1 Grants Res +2 during combat if unit initiates the attack
Warding Blow 2 Grants Res +4 during combat if unit initiates the attack
Warding Blow 3 Grants Res +6 during combat if unit initiates the attack
Defiant Atk 1 Grants Atk +3 at start of turn if unit’s HP <= 50%
Defiant Atk 2 Grants Atk +5 at start of turn if unit’s HP <= 50%
Defiant Atk 3 Grants Atk +7 at start of turn if unit’s HP <= 50%
Defiant Spd 1 Grants Spd +3 at start of turn if unit’s HP <= 50%
Defiant Spd 2 Grants Spd +5 at start of turn if unit’s HP <= 50%
Defiant Spd 3 Grants Spd +7 at start of turn if unit’s HP <= 50%
Defiant Def 1 Grants Def +3 at start of turn if unit’s HP <= 50%
Defiant Def 2 Grants Def +5 at start of turn if unit’s HP <= 50%
Defiant Def 3 Grants Def +7 at start of turn if unit’s HP <= 50%
Defiant Res 1 Grants Res +3 at start of turn if unit’s HP <= 50%
Defiant Res 2 Grants Res +5 at start of turn if unit’s HP <= 50%
Defiant Res 3 Grants Res +7 at start of turn if unit’s HP <= 50%
Triangle Adept 1 Gives Atk +10% if weapon-triangle advantage, Atk -10% if disadvantage
Triangle Adept 2 Gives Atk +15% if weapon-triangle advantage, Atk -15% if disadvantage
Triangle Adept 3 Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage
Life and Death 1 Grants Atk/Spd +3. Inflicts Def/Res -3
Life and Death 2 Grants Atk/Spd +4. Inflicts Def/Res -4
Life and Death 3 Grants Atk/Spd +5. Inflicts Def/Res -5
Fury 1 Grants Atk/Spd/Def/Res +1, Unit takes 2 damage after combat
Fury 2 Grants Atk/Spd/Def/Res +2, Unit takes 4 damage after combat
Fury 3 Grants Atk/Spd/Def/Res +3, Unit takes 6 damage after combat
Close Counter Enables unit to counterattack regardless of distance to attacker
Distant Counter Enables unit to counterattack regardless of distance to attacker
Svalinn Shield Neutralizes “effective against” bonuses