Passive (A)



Name SP Effect
HP +3 30 Grants +3 to max HP
HP +4 60 Grants +4 to max HP
HP +5 120 Grants +5 to max HP
Attack +1 30 Grants Atk +1
Attack +2 60 Grants Atk +2
Attack +3 120 Grants Atk +3
Speed +1 30 Grants Spd +1
Speed +2 60 Grants Spd +2
Speed +3 120 Grants Spd +3
Defense +1 30 Grants Def +1
Defense +2 60 Grants Def +2
Defense +3 120 Grants Def +3
Resistance +1 30 Grants Res +1
Resistance +2 60 Grants Res +2
Resistance +3 120 Grants Res +3
Fury 1 50 Grants Atk/Spd/Def/Res +1, Unit takes 2 damage after combat
Fury 2 100 Grants Atk/Spd/Def/Res +2, Unit takes 4 damage after combat
Fury 3 200 Grants Atk/Spd/Def/Res +3, Unit takes 6 damage after combat
Life and Death 1 50 Grants Atk/Spd +3. Inflicts Def/Res -3
Life and Death 2 100 Grants Atk/Spd +4. Inflicts Def/Res -4
Life and Death 3 200 Grants Atk/Spd +5. Inflicts Def/Res -5
Death Blow 1 50 Grants Atk +2 if unit initiates combat
Death Blow 2 100 Grants Atk +4 if unit initiates combat
Death Blow 3 200 Grants Atk +6 if unit initiates combat
Darting Blow 1 50 Grants Spd +2 during combat if unit initiates the attack
Darting Blow 2 100 Grants Spd +4 during combat if unit initiates the attack
Darting Blow 3 200 Grants Spd +6 during combat if unit initiates the attack
Armored Blow 1 50 Grants Def +2 during combat if unit initiates the attack
Armored Blow 2 100 Grants Def +4 during combat if unit initiates the attack
Armored Blow 3 200 Grants Def +6 during combat if unit initiates the attack
Warding Blow 1 50 Grants Res +2 during combat if unit initiates the attack
Warding Blow 2 100 Grants Res +4 during combat if unit initiates the attack
Warding Blow 3 200 Grants Res +6 during combat if unit initiates the attack
Defiant Atk 1 40 Grants Atk +3 at start of turn if unit’s HP <= 50%
Defiant Atk 2 80 Grants Atk +5 at start of turn if unit’s HP <= 50%
Defiant Atk 3 160 Grants Atk +7 at start of turn if unit’s HP <= 50%
Defiant Spd 1 40 Grants Spd +3 at start of turn if unit’s HP <= 50%
Defiant Spd 2 80 Grants Spd +5 at start of turn if unit’s HP <= 50%
Defiant Spd 3 160 Grants Spd +7 at start of turn if unit’s HP <= 50%
Defiant Def 1 40 Grants Def +3 at start of turn if unit’s HP <= 50%
Defiant Def 2 80 Grants Def +5 at start of turn if unit’s HP <= 50%
Defiant Def 3 160 Grants Def +7 at start of turn if unit’s HP <= 50%
Defiant Res 1 40 Grants Res +3 at start of turn if unit’s HP <= 50%
Defiant Res 2 80 Grants Res +5 at start of turn if unit’s HP <= 50%
Defiant Res 3 160 Grants Res +7 at start of turn if unit’s HP <= 50%
Triangle Adept 1 50 Gives Atk +10% if weapon-triangle advantage, Atk -10% if disadvantage
Triangle Adept 2 100 Gives Atk +15% if weapon-triangle advantage, Atk -15% if disadvantage
Triangle Adept 3 200 Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage
Close Counter ??? Enables unit to counterattack regardless of distance to attacker [2 Range units only]
Distant Counter ??? Enables unit to counterattack regardless of distance to attacker [1 Range units only]
Svalinn Shield ??? Neutralizes “effective against” bonuses [Armored units only]
Grani’s Shield ??? Neutralizes “effective against” bonuses [Cavalry units only]
Iote’s Shield ??? Neutralizes “effective against” bonuses [Flier units only]