Name |
SP |
Effect |
HP +3 |
30
|
Grants +3 to max HP |
HP +4 |
60
|
Grants +4 to max HP |
HP +5 |
120
|
Grants +5 to max HP |
Attack +1 |
30
|
Grants Atk +1 |
Attack +2 |
60
|
Grants Atk +2 |
Attack +3 |
120
|
Grants Atk +3 |
Speed +1 |
30
|
Grants Spd +1 |
Speed +2 |
60
|
Grants Spd +2 |
Speed +3 |
120
|
Grants Spd +3 |
Defense +1 |
30
|
Grants Def +1 |
Defense +2 |
60
|
Grants Def +2 |
Defense +3 |
120
|
Grants Def +3 |
Resistance +1 |
30
|
Grants Res +1 |
Resistance +2 |
60
|
Grants Res +2 |
Resistance +3 |
120
|
Grants Res +3 |
Fury 1 |
50
|
Grants Atk/Spd/Def/Res +1, Unit takes 2 damage after combat |
Fury 2 |
100
|
Grants Atk/Spd/Def/Res +2, Unit takes 4 damage after combat |
Fury 3 |
200
|
Grants Atk/Spd/Def/Res +3, Unit takes 6 damage after combat |
Life and Death 1 |
50
|
Grants Atk/Spd +3. Inflicts Def/Res -3 |
Life and Death 2 |
100
|
Grants Atk/Spd +4. Inflicts Def/Res -4 |
Life and Death 3 |
200
|
Grants Atk/Spd +5. Inflicts Def/Res -5 |
Death Blow 1 |
50
|
Grants Atk +2 if unit initiates combat |
Death Blow 2 |
100
|
Grants Atk +4 if unit initiates combat |
Death Blow 3 |
200
|
Grants Atk +6 if unit initiates combat |
Darting Blow 1 |
50
|
Grants Spd +2 during combat if unit initiates the attack |
Darting Blow 2 |
100
|
Grants Spd +4 during combat if unit initiates the attack |
Darting Blow 3 |
200
|
Grants Spd +6 during combat if unit initiates the attack |
Armored Blow 1 |
50
|
Grants Def +2 during combat if unit initiates the attack |
Armored Blow 2 |
100
|
Grants Def +4 during combat if unit initiates the attack |
Armored Blow 3 |
200
|
Grants Def +6 during combat if unit initiates the attack |
Warding Blow 1 |
50
|
Grants Res +2 during combat if unit initiates the attack |
Warding Blow 2 |
100
|
Grants Res +4 during combat if unit initiates the attack |
Warding Blow 3 |
200
|
Grants Res +6 during combat if unit initiates the attack |
Defiant Atk 1 |
40
|
Grants Atk +3 at start of turn if unit’s HP <= 50% |
Defiant Atk 2 |
80
|
Grants Atk +5 at start of turn if unit’s HP <= 50% |
Defiant Atk 3 |
160
|
Grants Atk +7 at start of turn if unit’s HP <= 50% |
Defiant Spd 1 |
40
|
Grants Spd +3 at start of turn if unit’s HP <= 50% |
Defiant Spd 2 |
80
|
Grants Spd +5 at start of turn if unit’s HP <= 50% |
Defiant Spd 3 |
160
|
Grants Spd +7 at start of turn if unit’s HP <= 50% |
Defiant Def 1 |
40
|
Grants Def +3 at start of turn if unit’s HP <= 50% |
Defiant Def 2 |
80
|
Grants Def +5 at start of turn if unit’s HP <= 50% |
Defiant Def 3 |
160
|
Grants Def +7 at start of turn if unit’s HP <= 50% |
Defiant Res 1 |
40
|
Grants Res +3 at start of turn if unit’s HP <= 50% |
Defiant Res 2 |
80
|
Grants Res +5 at start of turn if unit’s HP <= 50% |
Defiant Res 3 |
160
|
Grants Res +7 at start of turn if unit’s HP <= 50% |
Triangle Adept 1 |
50
|
Gives Atk +10% if weapon-triangle advantage, Atk -10% if disadvantage |
Triangle Adept 2 |
100
|
Gives Atk +15% if weapon-triangle advantage, Atk -15% if disadvantage |
Triangle Adept 3 |
200
|
Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage |
Close Counter |
???
|
Enables unit to counterattack regardless of distance to attacker [2 Range units only]
|
Distant Counter |
???
|
Enables unit to counterattack regardless of distance to attacker [1 Range units only]
|
Svalinn Shield |
???
|
Neutralizes “effective against” bonuses [Armored units only]
|
Grani’s Shield |
???
|
Neutralizes “effective against” bonuses [Cavalry units only]
|
Iote’s Shield |
???
|
Neutralizes “effective against” bonuses [Flier units only]
|