| Name | SP | Effect |
|---|---|---|
| HP +3 | 30 | Grants +3 to max HP |
| HP +4 | 60 | Grants +4 to max HP |
| HP +5 | 120 | Grants +5 to max HP |
| Attack +1 | 30 | Grants Atk +1 |
| Attack +2 | 60 | Grants Atk +2 |
| Attack +3 | 120 | Grants Atk +3 |
| Speed +1 | 30 | Grants Spd +1 |
| Speed +2 | 60 | Grants Spd +2 |
| Speed +3 | 120 | Grants Spd +3 |
| Defense +1 | 30 | Grants Def +1 |
| Defense +2 | 60 | Grants Def +2 |
| Defense +3 | 120 | Grants Def +3 |
| Resistance +1 | 30 | Grants Res +1 |
| Resistance +2 | 60 | Grants Res +2 |
| Resistance +3 | 120 | Grants Res +3 |
| Fury 1 | 50 | Grants Atk/Spd/Def/Res +1, Unit takes 2 damage after combat |
| Fury 2 | 100 | Grants Atk/Spd/Def/Res +2, Unit takes 4 damage after combat |
| Fury 3 | 200 | Grants Atk/Spd/Def/Res +3, Unit takes 6 damage after combat |
| Life and Death 1 | 50 | Grants Atk/Spd +3. Inflicts Def/Res -3 |
| Life and Death 2 | 100 | Grants Atk/Spd +4. Inflicts Def/Res -4 |
| Life and Death 3 | 200 | Grants Atk/Spd +5. Inflicts Def/Res -5 |
| Death Blow 1 | 50 | Grants Atk +2 if unit initiates combat |
| Death Blow 2 | 100 | Grants Atk +4 if unit initiates combat |
| Death Blow 3 | 200 | Grants Atk +6 if unit initiates combat |
| Darting Blow 1 | 50 | Grants Spd +2 during combat if unit initiates the attack |
| Darting Blow 2 | 100 | Grants Spd +4 during combat if unit initiates the attack |
| Darting Blow 3 | 200 | Grants Spd +6 during combat if unit initiates the attack |
| Armored Blow 1 | 50 | Grants Def +2 during combat if unit initiates the attack |
| Armored Blow 2 | 100 | Grants Def +4 during combat if unit initiates the attack |
| Armored Blow 3 | 200 | Grants Def +6 during combat if unit initiates the attack |
| Warding Blow 1 | 50 | Grants Res +2 during combat if unit initiates the attack |
| Warding Blow 2 | 100 | Grants Res +4 during combat if unit initiates the attack |
| Warding Blow 3 | 200 | Grants Res +6 during combat if unit initiates the attack |
| Defiant Atk 1 | 40 | Grants Atk +3 at start of turn if unit’s HP <= 50% |
| Defiant Atk 2 | 80 | Grants Atk +5 at start of turn if unit’s HP <= 50% |
| Defiant Atk 3 | 160 | Grants Atk +7 at start of turn if unit’s HP <= 50% |
| Defiant Spd 1 | 40 | Grants Spd +3 at start of turn if unit’s HP <= 50% |
| Defiant Spd 2 | 80 | Grants Spd +5 at start of turn if unit’s HP <= 50% |
| Defiant Spd 3 | 160 | Grants Spd +7 at start of turn if unit’s HP <= 50% |
| Defiant Def 1 | 40 | Grants Def +3 at start of turn if unit’s HP <= 50% |
| Defiant Def 2 | 80 | Grants Def +5 at start of turn if unit’s HP <= 50% |
| Defiant Def 3 | 160 | Grants Def +7 at start of turn if unit’s HP <= 50% |
| Defiant Res 1 | 40 | Grants Res +3 at start of turn if unit’s HP <= 50% |
| Defiant Res 2 | 80 | Grants Res +5 at start of turn if unit’s HP <= 50% |
| Defiant Res 3 | 160 | Grants Res +7 at start of turn if unit’s HP <= 50% |
| Triangle Adept 1 | 50 | Gives Atk +10% if weapon-triangle advantage, Atk -10% if disadvantage |
| Triangle Adept 2 | 100 | Gives Atk +15% if weapon-triangle advantage, Atk -15% if disadvantage |
| Triangle Adept 3 | 200 | Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage |
| Close Counter | ??? | Enables unit to counterattack regardless of distance to attacker [2 Range units only] |
| Distant Counter | ??? | Enables unit to counterattack regardless of distance to attacker [1 Range units only] |
| Svalinn Shield | ??? | Neutralizes “effective against” bonuses [Armored units only] |
| Grani’s Shield | ??? | Neutralizes “effective against” bonuses [Cavalry units only] |
| Iote’s Shield | ??? | Neutralizes “effective against” bonuses [Flier units only] |