Name |
SP |
Effect |
Breath of Life 1 |
50 |
If unit initiates attack, adjacent allies recover 3 HP after combat |
Breath of Life 2 |
100 |
If unit initiates attack, adjacent allies recover 5 HP after combat |
Breath of Life 3 |
200 |
If unit initiates attack, adjacent allies recover 7 HP after combat |
Savage Blow 1 |
50 |
If unit initiates attack, foes within 2 spaces of target take 3 damage after combat |
Savage Blow 2 |
100 |
If unit initiates attack, foes within 2 spaces of target take 5 damage after combat |
Savage Blow 3 |
200 |
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat |
Spur Atk 1 |
50 |
Grants adjacent allies Atk +2 during combat |
Spur Atk 2 |
100 |
Grants adjacent allies Atk +3 during combat |
Spur Atk 3 |
200 |
Grants adjacent allies Atk +4 during combat |
Spur Spd 1 |
50 |
Grants adjacent allies Spd +2 during combat |
Spur Spd 2 |
100 |
Grants adjacent allies Spd +3 during combat |
Spur Spd 3 |
200 |
Grants adjacent allies Spd +4 during combat |
Spur Def 1 |
50 |
Grants adjacent allies Def +2 during combat |
Spur Def 2 |
100 |
Grants adjacent allies Def +3 during combat |
Spur Def 3 |
200 |
Grants adjacent allies Def +4 during combat |
Spur Res 1 |
50 |
Grants adjacent allies Res +2 during combat |
Spur Res 2 |
100 |
Grants adjacent allies Res +3 during combat |
Spur Res 3 |
200 |
Grants adjacent allies Res +4 during combat |
Goad Armor |
200 |
Grants armored allies within 2 spaces Spd/Atk +4 during combat [Armored units only] |
Ward Armor |
200 |
Grants armored allies within 2 spaces Def/Res +4 during combat [Armored units only] |
Goad Cavalry |
200 |
Grants cavalryallies within 2 spaces Spd/Atk +4 during combat [Cavalry units only] |
Ward Cavalry |
200 |
Grants cavalry allies within 2 spaces Def/Res +4 during combat [Cavalry units only] |
Goad Fliers |
200 |
Grants flying allies within 2 spaces Spd/Atk +4 during combat [Flier units only] |
Ward Fliers |
200 |
Grants flying allies within 2 spaces Def/Res +4 during combat [Flier units only] |
Hone Atk 1 |
50 |
Grants adjacent allies Atk +2 through their next actions at the start of each turn |
Hone Atk 2 |
100 |
Grants adjacent allies Atk +3 through their next actions at the start of each turn |
Hone Atk 3 |
200 |
Grants adjacent allies Atk +4 through their next actions at the start of each turn |
Hone Spd 1 |
50 |
Grants adjacent allies Spd +2 through their next actions at the start of each turn |
Hone Spd 2 |
100 |
Grants adjacent allies Spd +3 through their next actions at the start of each turn |
Hone Spd 3 |
200 |
Grants adjacent allies Spd +4 through their next actions at the start of each turn |
Fortify Def 1 |
50 |
Grants adjacent allies Def +2 through their next actions at the start of each turn |
Fortify Def 2 |
100 |
Grants adjacent allies Def +3 through their next actions at the start of each turn |
Fortify Def 3 |
200 |
Grants adjacent allies Def +4 through their next actions at the start of each turn |
Fortify Res 1 |
50 |
Grants adjacent allies Res +2 through their next actions at the start of each turn |
Fortify Res 2 |
100 |
Grants adjacent allies Res +3 through their next actions at the start of each turn |
Fortify Res 3 |
200 |
Grants adjacent allies Res +4 through their next actions at the start of each turn |
Hone Armor |
200 |
Grants adjacent armored allies Atk/Spd +6 through their next actions at the start of each turn [Armored units only] |
Fortify Armor |
200 |
Grants adjacent armored allies Def/Res +6 through their next actions at the start of each turn [Armored units only] |
Hone Cavalry |
200 |
Grants adjacent cavalry allies Atk/Spd +6 through their next actions at the start of each turn [Cavalry units only] |
Fortify Cavalry |
200 |
Grants adjacent cavalry allies Def/Res +6 through their next actions at the start of each turn [Cavalry units only] |
Hone Fliers |
200 |
Grants adjacent flying allies Atk/Spd +6 through their next actions at the start of each turn [Flier units only] |
Fortify Fliers |
200 |
Grants adjacent flying allies Def/Res +6 through their next actions at the start of each turn [Flier units only] |
Fortify Dragons |
200 |
Grants adjacent dragon allies Def/Res +6 through their next actions at the start of each turn [Dragon units only] |
Threaten Atk 1 |
50 |
Inflicts Atk -3 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Atk 2 |
100 |
Inflicts Atk -4 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Atk 3 |
200 |
Inflicts Atk -5 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Spd 1 |
50 |
Inflicts Spd -3 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Spd 2 |
100 |
Inflicts Spd -4 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Spd 3 |
200 |
Inflicts Spd -5 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Def 1 |
50 |
Inflicts Def -3 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Def 2 |
100 |
Inflicts Def -4 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Def 3 |
200 |
Inflicts Def -5 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Res 1 |
50 |
Inflicts Res -3 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Res 2 |
100 |
Inflicts Res -4 on foes within 2 spaces through their next actions at the start of each turn |
Threaten Res 3 |
200 |
Inflicts Res -5 on foes within 2 spaces through their next actions at the start of each turn |