| Name | Mt | Rng | SP | Effect | Prerequisite |
|---|---|---|---|---|---|
| Iron Axe | 6 | 1 | 50 | ||
| Steel Axe | 8 | 1 | 100 | Iron Axe | |
| Silver Axe | 11 | 1 | 200 | Steel Axe | |
| Silver Axe+ | 15 | 1 | 300 | Silver Axe | |
| Brave Axe | 5 | 1 | 200 | Spd −5. If unit initiates combat, unit’s attacks each hit twice consecutively. | Steel Axe |
| Brave Axe+ | 8 | 1 | 300 | Spd −5. If unit initiates combat, unit’s attacks each hit twice consecutively. | Brave Axe |
| Killer Axe | 7 | 1 | 200 | Unit’s maximum special skill cooldown −1. | Steel Axe |
| Killer Axe+ | 11 | 1 | 300 | Unit’s maximum special skill cooldown −1. | Killer Axe |
| Slaying Axe | 10 | 1 | 200 | Unit’s maximum special skill cooldown −1. | Steel Axe |
| Slaying Axe+ | 14 | 1 | 300 | Unit’s maximum special skill cooldown −1. | Slaying Axe |
| Hammer | 8 | 1 | 200 | Effective against armored units. | Steel Axe |
| Hammer+ | 12 | 1 | 300 | Effective against armored units. | Hammer |
| Slaying Hammer | 10 | 1 | 200 | Effective against armored units. | Steel Axe |
| Slaying Hammer+ | 14 | 1 | 300 | Effective against armored units. | Slaying Hammer |
| Emerald Axe | 8 | 1 | 200 | Weapon triangle modifier +20% during combat. If unit or opponent is using a similar skill, only the highest value is applied. | Steel Axe |
| Emerald Axe+ | 12 | 1 | 300 | Weapon triangle modifier +20% during combat. If unit or opponent is using a similar skill, only the highest value is applied. | Emerald Axe |
| Legion’s Axe | 10 | 1 | 200 | If unit attacks during combat, inflicts Panic on opponent after combat through its next action. | Steel Axe |
| Legion’s Axe+ | 14 | 1 | 300 | If unit attacks during combat, inflicts Panic on opponent after combat through its next action. | Legion’s Axe |
| Carrot Axe | 9 | 1 | 200 | If unit initiates combat, unit recovers 4 HP after combat. | Steel Axe |
| Carrot Axe+ | 13 | 1 | 300 | If unit initiates combat, unit recovers 4 HP after combat. | Carrot Axe |
| Melon Crusher | 10 | 1 | 200 | If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. | Steel Axe |
| Melon Crusher+ | 14 | 1 | 300 | If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat. | Melon Crusher |
| Lilith Floatie | 10 | 1 | 200 | Grants allies within 2 spaces Atk and Spd +1 during combat. | Steel Axe |
| Lilith Floatie+ | 14 | 1 | 300 | Grants allies within 2 spaces Atk and Spd +1 during combat. | Lilith Floatie |
| Nóatún | 16 | 1 | 400 | If unit’s HP ≤ 40%, unit may move adjacent to any ally. [Anna: Commander only.] |
Cannot be inherited |
| Hauteclere | 16 | 1 | 400 | Unit’s maximum special skill cooldown −1. [Michalis: Ambitious King, Minerva: Red Dragoon only.] |
Cannot be inherited |
| Armads | 16 | 1 | 400 | If opponent initiates combat and unit’s HP ≥ 80%, unit always performs a follow-up attack. [Hector: General of Ostia only.] |
Cannot be inherited |
| Stout Tomahawk | 16 | 1 | 400 | If opponent initiates combat, unit can counterattack regardless of distance. [Dorcas: Serene Warrior only.] |
Cannot be inherited |
| Urvan | 16 | 1 | 400 | Unit’s maximum special skill cooldown −1. Damage from opponent’s second attack onward −80%. Resets when unit attacks. [Ike: Brave Mercenary only.] |
Cannot be inherited |
| Urðr | 16 | 1 | 400 | If Sing or Dance is used, grants Atk, Spd, Def, and Res +3 to target. [Azura: Lady of Ballads only.] |
Cannot be inherited |
| Sinmara | 16 | 1 | 400 | Def +3. At the start of each turn, inflicts 20 damage to foes within 2 spaces. [Surtr: Ruler of Flame only. Cannot be obtained.] |
Cannot be inherited |