Weapon (Green)



Axe

Name Might Range Effective Effect
Iron Axe 6 1    
Steel Axe 8 1    
Silver Axe 11 1    
Silver Axe+ 15 1    
Brave Axe 5 1   Spd -5, Attack twice when initiating combat
Brave Axe+ 8 1   Spd -5, Attack twice when initiating combat
Killer Axe 7 1   Accelerates Special trigger (cooldown count -1)
Killer Axe+ 11 1   Accelerates Special trigger (cooldown count -1)
Hammer 8 1 Armor Effective against armored units
Hammer+ 12 1 Armor Effective against armored units
Emerald Axe 8 1   Gives Atk +20% if weapon triangle advantage, Atk -20% if disadvantage
Emerald Axe+ 12 1   Gives Atk +20% if weapon triangle advantage, Atk -20% if disadvantage
Noatun 16 1   Unit may move adjacent to any ally when HP <= 40%
Hauteclere 16 1   Accelerates Special trigger (cooldown count -1)
Armads 16 1   Unit makes a guaranteed follow-up attack when attacked at HP >= 80%

Tome

Name Might Range Effective Effect
Wind 4 2    
Elwind 6 2    
Rexcalibur 9 2    
Gronnblade 9 2   Slows Special trigger (cooldown count +1). Adds total bonuses on unit to damage dealt
Gronnblade+ 13 2   Slows Special trigger (cooldown count +1). Adds total bonuses on unit to damage dealt
Gronnraven 7 2   Grants weapon advantage vs. colorless foes
Gronnraven+ 11 2   Grants weapon advantage vs. colorless foes
Excalibur 14 2 Flying Effective against flying units

Breath

Note: The colour of the Breath depends on the Hero.

Name Might Range Effective Effect
Fire Breath 6 1    
Fire Breath+ 8 1    
Light Breath 9 1   Grants adjacent allies Def/Res +4 through their next actions after any combat this unit initiates
Light Breath+ 13 1   Grants adjacent allies Def/Res +4 through their next actions after any combat this unit initiates