Weapon (Green)
Axe
Name |
Might |
Range |
SP |
Effect |
Iron Axe |
6 |
1 |
– |
|
Steel Axe |
8 |
1 |
100 |
|
Silver Axe |
11 |
1 |
200 |
|
Silver Axe+ |
15 |
1 |
300 |
|
Brave Axe |
5 |
1 |
200 |
Spd -5, Attack twice when initiating combat |
Brave Axe+ |
8 |
1 |
300 |
Spd -5, Attack twice when initiating combat |
Killer Axe |
7 |
1 |
200 |
Accelerates Special trigger (cooldown count -1) |
Killer Axe+ |
11 |
1 |
300 |
Accelerates Special trigger (cooldown count -1) |
Hammer |
8 |
1 |
200 |
Effective against armored units |
Hammer+ |
12 |
1 |
300 |
Effective against armored units |
Emerald Axe |
8 |
1 |
200 |
Gives Atk +20% if weapon triangle advantage, Atk -20% if disadvantage |
Emerald Axe+ |
12 |
1 |
300 |
Gives Atk +20% if weapon triangle advantage, Atk -20% if disadvantage |
Hauteclere |
16 |
1 |
400 |
Accelerates Special trigger (cooldown count -1) [Minerva and Michalis only] |
Armads |
16 |
1 |
– |
Unit makes a guaranteed follow-up attack when attacked at HP >= 80% [Hector only] |
Nóatún |
16 |
1 |
400 |
Unit may move adjacent to any ally when HP <= 40% [Anna only] |
Tome
Name |
Might |
Range |
SP |
Effect |
Wind |
4 |
2 |
– |
|
Elwind |
6 |
2 |
100 |
|
Rexcalibur |
9 |
2 |
200 |
|
Rexcalibur+ |
13 |
2 |
300 |
|
Gronnblade |
9 |
2 |
200 |
Slows Special trigger (cooldown count +1). Adds total bonuses on unit to damage dealt |
Gronnblade+ |
13 |
2 |
300 |
Slows Special trigger (cooldown count +1). Adds total bonuses on unit to damage dealt |
Gronnwolf |
6 |
2 |
200 |
Effective against cavalry units |
Gronnwolf+ |
10 |
2 |
300 |
Effective against cavalry units |
Gronnraven |
7 |
2 |
200 |
Grants weapon advantage vs. colorless foes |
Gronnraven+ |
11 |
2 |
300 |
Grants weapon advantage vs. colorless foes |
Excalibur |
14 |
2 |
400 |
Effective against flying units [Merric only] |
Naga |
14 |
2 |
– |
Effective against dragons. Grants Def/Res+2 when this unit is attacked [Julia only] |
Breath
Note: The colour of the Breath depends on the Hero.
Name |
Might |
Range |
SP |
Effect |
Fire Breath |
6 |
1 |
– |
|
Fire Breath+ |
8 |
1 |
100 |
|
Light Breath |
9 |
1 |
200 |
Grants adjacent allies Def/Res +4 through their next actions after any combat this unit initiates |
Light Breath+ |
13 |
1 |
300 |
Grants adjacent allies Def/Res +4 through their next actions after any combat this unit initiates |