Weapon (Grey)



Bow

Name Might Range Effective Effect
Iron Bow 4 2 Flying Effective against flying units
Steel Bow 6 2 Flying Effective against flying units
Silver Bow 9 2 Flying Effective against flying units
Silver Bow+ 13 2 Flying Effective against flying units
Brave Bow 4 2 Flying Spd -5. Effective against flying units. Attacks twice if unit initiates combat
Brave Bow+ 7 2 Flying Spd -5. Effective against flying units. Attacks twice if unit initiates combat
Killer Bow 5 2 Flying Effective against flying units. Accelerates Special trigger (cooldown count -1)
Killer Bow+ 9 2 Flying Effective against flying units. Accelerates Special trigger (cooldown count -1)
Assassin’s Bow 7 2 Flying Effective against fliers. If target has a dagger, it can’t make a follow-up attack and this unit will
Assassin’s Bow+ 11 2 Flying Effective against fliers. If target has a dagger, it can’t make a follow-up attack and this unit will
Parthia 14 2 Flying Effective against flying units. Grants Res +4 during combat if initiating attack
Fujin Yumi 14 2 Flying Effective against flying units. Unit can pass through foes if own HP >= 50%

Dagger

Name Might Range Effective Effect
Iron Dagger 3 2   After combat, inflicts Def/Res -3 on foe through its next action
Steel Dagger 5 2   After combat, inflicts Def/Res -3 on foe through its next action
Silver Dagger 7 2   After combat, inflicts Def/Res -5 on foe through its next action
Silver Dagger+ 10 2   After combat, inflicts Def/Res -7 on foe through its next action
Rogue Dagger 4 2   After combat, inflicts Def/Res -3 on foe through its next action, Grants unit Def/Res +3 for 1 turn
Rogue Dagger+ 7 2   After combat, inflicts Def/Res -5 on foe through its next action, Grants unit Def/Res +5 for 1 turn
Smoke Dagger 6 2   After combat, inflicts Def/Res -4 on foes within 2 spaces of target through their next actions
Smoke Dagger+ 9 2   After combat, inflicts Def/Res -6 on foes within 2 spaces of target through their next actions
Poison Dagger 2 2 Infantry Effective against infantry units. Infantry foes suffer Def/Res -4 after combat through their next actions
Poison Dagger+ 5 2 Infantry Effective against infantry units. Infantry foes suffer Def/Res -6 after combat through their next actions

Staff

Name Might Range Effective Effect
Assault 10 2    
Pain 3 2   Inflicts 10 damage on targeted foe after combat
Absorb 4 2   Recovers HP=50% of damage dealt
Fear 5 2   After combat, inflicts Atk -6 on targeted foe through its next action
Slow 5 2   After any combat, inflicts Spd -6 on foe through its next action
Gravity 6 2   After any combat, prevents foe from moving more than 1 space through their next action
Panic 7 2   After combat, bonuses on targeted foe become penalties through its next actions