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Summon #4: Alear Summon #5: Claude Guess there's no need for me to go for the spark. Opens up the option of spending those orbs to spark for Caeda, although I'll have to see the Double Special and Emblem banners before committing.
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- character purchase
- buyers remorse
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I really misunderstood the question, I read that you wanted all the ramged animations gone, i apologise for that!
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- battle animation
- handaxe
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Voting Gauntlet: A Hero Rises 2024!
DefyingFates replied to Diovani Bressan's topic in Fire Emblem Heroes
Well, my luck went as expected. I got a few Peony copies which I'm happy with but mostly Claudes (including one who stole my focus charges) and the only Alear I got was from the second spark. I think I'm going to try and get a Merric and/ or Caeda from the NH Banner and maybe come back to this if I can reach another spark before the banner expires. I hope your luck is better everyone! UPDATE: I got one of each, including the spark. 💀 -
Can't afford the spark yet, but can't resist getting started with AHR. Let's get halfway there. #2: +Res -Atk Dimitri #3: +Spd -Def Peony #11: +Atk -Def Dimitri #14: +HP -Spd Claude #17: +Def -Spd Claude #18: +Def -HP Claude All focus units, surprisingly. Not a bad start, if a bit Claude-heavy for my liking. Still, got my one missing unit in Dimitri, even if neither of the two copies have decent natures. Hopefully there'll be another one before I'm done.
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To Become an Elitist [Playlogs FE1-5] [currently playing: Genealogy]
Jotari replied to ping's topic in NES and SNES Era
Actually yeah, that could have worked really well. Would have given Orgahil more interesting gameplay and developed it slightly better as an actual place for the world building. Because as is it's basically just pirate island. Lewyn mentions going there in Thracia, which I think was meant to be a "soz guys I'm busy with [random name drop]" but it comes across more as a big fat "why? There is nothing of relevance there." Although, speculating now, perhaps that's exactly the reason. Maybe he raised Julia in Orgahil because there is nothing of worth there and he has to go there during Thracia so he could pick her up and bring her to Isaach. Still, pirate island doesn't seem like the best place to raise a young lady, especially if you're away inciting rebellions half the time. Well I only suggested the citizen to merge the ideas. The principle thing is to give the player something to do during that section. If we have the civilians on Orgahil then we can have her flee with her small retinue of knights. Who look just like Eve, Eva and Alva only with green hair! You're so lucky I'm on mobile right now and not at my computer. Otherwise I'd be swiftly editing that femme fatale picture above so Wendell is stepping on Manli's face. -
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Actually, it probably could've been done in Orgahill with just a bit of map redesigning. And it'd feel a lot less stupid than this. That's a nice idea too. Still makes Daccar out to be the biggest dumbass but it alleviates a far bigger problem. She's so fucking cool. And so is Wendell, of course. This is the kind of shit Archanea direly needed.
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A N00b's Playthrough Of Fire Emblem: Awakening
JourneymanN00b replied to JourneymanN00b's topic in Fire Emblem: Awakening
Well, it took some careful thinking at times, but Chapter 16 is finished with everyone unscathed. Here’s how it unfolded: During the preparations, I find an Anna Shop selling Spirit Dust, so I buy it, and use it on Lucina. The Barracks give extra relationship points between Cherche and Ricken, Robin and Panne, Donnel and Cherche, Donnel and Sully, Tharja and Henry, Lissa 23 EXP, and a Shockstick. I also get a B support between Lucina and Morgan. Turns 1-3: I pair Chrom to Robin, and have her kill the Bullion Thief, and then the southeastern most Fighter. I pair Morgan with Lucina, and have her kill a Pegasus Knight, while I have Morgan kill the two remaining Thieves. The enemy phase sees Robin and Morgan kill everything that comes their way, although the Warrior that comes after Morgan hits him with a Counter trigger before dying. Chrom reaches level 2 in the process, so I unequip him move Robin up the right side after that, while I pair Morgan with Lucina and have them pick apart the left side with Morgan on the front during the enemy phases. Morgan reaches Level 15 in the process and declines to learn the Axebreaker skill. Turn 4: I get everyone back toward the center of the map, with Lucina taking out a Warrior, Morgan killing a Warrior and with Robin luring the Warrior reinforcement into fighting at 2 range by putting her one tile north and two tiles east from the lower sparkly tile. Turns 5-16: I move the party to the middle right of the map. After clearing most of the enemies, I have Robin check out the lower sparkly tile, which gives her extra weapons proficiency, and the upper sparkly tile, which gives her a Glass Sword. I then have Robin, who end up being a little underlevelled to my liking, to kill the boss. Below is Chapter 17’s game plan: Sell the 2 Bullions, and buy 23 HP Tonics, 4 Second Seals, and a Bronze Bow. Forge the Bronze Bow to +5 Mt. Use one of the Second Seals to reclass Morgan to a Warrior. Give Morgan the forged Bronze Bow, make sure Robin has the Killer Axe, give Lucina Katarina’s Bolt, make sure Libra has Mend and Rescue staves, Cordelia a Mend staff, and Anna Rescue and Mend staves. Have Robin and Morgan each use Def and HP Tonics. Deploy Lucina, Robin, Morgan, Olivia, Anna, Frederick, Cordelia, and Libra. Place Morgan, Lucina, Frederick, Robin, and Olivia in the left group, and Cordelia, Anna, and Libra in the group with Chrom. Turn 1: Have Chrom go to Robin, with Olivia boosting him to get him paired up with her. Robin, Morgan, and Lucina kills or at least severely shrinks the left-side group, prioritizing any enemies that have Counter. Turns 2-7: Have Robin work her way up, killing what she can until about Turn 6. Then she should start heading back toward the lower left to avoid getting swarmed by reinforcements. Turns 8+: Get Robin out of range from most of the reinforcements that start turning up on Turn 9. Lucina pairs with Morgan, who picks off the enemies coming in from the lower-right area. This chapter should be within the winnable realm, provided I don’t get too careless when it comes to dealing with enemies with Counter. -
Future Trunks's Past Trauma losing Future Gohan/10
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Banned for not playing a single Capcom game.
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And doesn’t come back for hundreds of years.
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- the game
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New Fatal Fury game/10
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Banned for playing Ghost n’ Goblins.
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So close to finishing Chapter 9. I waned to finish it tonight... but I guess it wasn't meant to be.
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No. Bring back the Chameleon class. It's loads of fun.
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I've been thinking the same thing about Anna and Jake for ages! Just have the two of them show up on a random map saying they're traveling during their honeymoon would be really cute and silly, they could also just have it be a different version of the two every time since there are infinite Annas anyway. And speaking of Kaga I would also love if they brought back Xane consistently like Kaga wanted to do with Emblem Saga, as a divine dragon he has an in-universe reason as to why he doesn't age and since he's naturally a trickster you could make him any kind of class and just say he's messing around at the time.
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I'm glad the show is back too, but the reason for the break was so scummy it's left a sour taste in my mouth.
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Finally man.
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I'll just say that I think "returning character because it is a sequel set in the same world" a la FE9->FE10, FE6->FE7 (yes I know it's a prequel, but it's a sequel in real life), or FE1->FE2, is so different from "extradimensional visitor" as to be totally different cases. The first case is always going to be more natural, although you may require some fantasy hand-waving if the time gap is really long (a la Tiki in Awakening). The second one is... I mean, it's fine, but it does inherently bake in some idea of linked universes connected by gods & dimensional travel, and this may not be something you REALLY want to focus on too deeply as it raises question. In general, I'd say not to do it unless you're going to make multiple dimensions a first class part of the story. Engage sort of does this, but does it rather badly by backloading all of the revelations to extremely extremely late and not having it make tons of sense and seemingly making up a few rules only to break them literally minutes later (twice!). Fates is an awkward spot in that I think that the Awakening trio not being super-loud about it was fine for the base game, but very strange once you play the DLC. And the DLC is good, don't get me wrong, just imply very wacky things happened where Anankos was apparently unable to give even the barest of useful directions and all three of them gave up or something after it being too puzzling to figure out they're looking for Corrin? Oh well, it's Fates, it's somehow still better and more developed than some of Fates' other plot threads. FE Heroes gets a slight pass because we all know it's due to gacha finance reality rather than artistic intent necessarily, but just how long have all these characters been kidnapped and mind-controlled in setting? At some point they need to accept that either they're like Engage Emblems themselves and weird clones stuck in Valhalla, or that they've become mind-controlled Askrans who've abandoned their original realm. But yeah. In general, use with great caution for games that aren't just sequels, and only if you can somehow make dimensional visitors work without cheapening your own setting.
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I do find it a little funny that you mention Fates, but not Engage with all it's returning Emblems...also the "return" of Gaius, Cordelia, and Tharja was a bit of a cheat, as they aren't the same characters, just parallel universe doppelgangers. Although to answer the question, it is time to bring back Anna's counterpart Jake. I would also like IS to show the same kind of guts Kaga did by making the incredibly obscure Shannam into a recurring character for the two Jugdral games. Let's see some more super obscure ones which you might not even see on your first playthrough, like having Karla return, or Stefan, or Illios. On a similar note, Lucina's alter ego "Marth" as basically the hero of the Tempest Trials would make for a fitting returning character, especially if her cousin Owain continues world hopping too. Its nice to see more people talking positively about Engage like this 😛 On a more serious note, this is one of the best suggestions yet. Lets see more of people like Asaello the hitman of Connact, little Charlot, or Jeanne.
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Sen relaxed against the wall outside of Gean's room as the woman changed, a thoughtful look on her face. As much as she had teased, she wasn't sure if they would have time for the bar. There were quite a few items on her shopping list and while most of them would be easy to get at the local military outpost, some of them would be harder. It would have been one thing if she was making a weapon for a HEX. There were enough places around here that worked on that sort of thing to make it easy. What she was looking for here was different. The focus for the beam splitting especially was her concern. Really that was something that should be custom made. Hopefully they would find something passable. Her musings were interrupted by Gean emerging, looking much more casual than she had when she's gone in to change, the outfit earning a grin from Sen. "Hmm hmm, you dress down nicely, Gunner. An unexpected look, but I'm not complaining." Her grin widened as Gean willingly held out her hand, joking intent obvious but not important. It was a good sign as far as Sen was concerned. It meant that she hadn't pushed too far in her games yet. Taking the offered hand, she headed off towards where she knew cars were waiting. "You'll be driving, yes? I can drive, but it's much nicer to relax while someone else does the work for once~ I'll give directions, so don't worry about that part." She smiled, giving Gean's hand a gentle squeeze. This was going to be fun. Iskra listened as Bonner talked, not interrupting even when he mentioned that he had been a part of a band once. It was about what she had expected to hear. Her powers were unknown but important, that she shouldn't feel good about killing someone, that she should want to be back home, not fighting. His final comment, about how there were many ways to walk this life didn't make sense, not really. Sure, she could still have music in her life, but it wasn't the same. Couldn't be the same. All music could be now was a temporary escape from the increasing pressure of other's emotions. I don't want to be here, but that doesn't matter. My ability to choose was taken from me as soon as I started sensing people's emotions. Even now, she could feel his emotions start to push against hers, her scattered brain unable to put up much of a fight. She knew none of this was making her look good. The silence between them stretched on as she struggled, trying to find the words to say while also trying to keep a grip on everything. Finally she spoke up, voice quiet. "Thank you for your words, sir. I know... I know what my job is here. And given everything that's happened today, I know we need everyone in top form. I... I will do my best to not let any of this stop me from giving that." She still couldn't meet his gaze, eyes drawn to the floor. "As, as for everything else... for finding a way to mix my old lifestyle with this one... Maybe." She tried to smile for him, but knew that the result was far from convincing. "Maybe you're right. I... probably have more important things to focus on first, thought. Maybe some day though... Maybe..."
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- first time gm
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