Hi guys. I'm new here, so I may sound like a noob when I write about this. Now that I got that out of the way...
I'm using Nightmare to turn Sigurd into Alvis (Arvis if you wanna be official) and vice-versa. I already got Sigurd turned into Arvis for the most part, with a less-than-obvious method (for me at least).
At first, I tried just changing the "Char no." (1st gen editor module) from Sigurd to Alvis along with the "Char name." However, when I loaded the game to test this, it was all fine except for the fact that the map sprite was that of a Duke Knight. I tried doing this method on different characters, each ending in the same result. Once I changed the characters back to their normalities, the map sprites were normal
After that missed attempt, I changed Sigurd's name to Alvis with the "Char name" box, I changed his Portrait to Alvis', and I turned the Knight Lord into a copy of the Sage class. I would just change it to the Sage class, but I need to be able to seize castles. This worked without any side effects (as far as I can tell).
My first question is this: has anyone encountered the Duke Knight map sprite problem previously?
I have one more question. Don't worry, I won't write another essay explaining it.
I figured out how to make Valflame (Falaflame if you prefer) obtainable by using the "Player Weapon Editor" module. However, is it possible to change Alvis' Valflame into a Tyrfing in the Prologue? I can't find anything of the sort as of now, so if anyone can give me an answer, then thanks in advance.