kingddd

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About kingddd

  • Rank
    Colonel Cat Lover
  • Birthday 02/17/1991

Profile Information

  • Gender
    Male
  • Interests
    Software Development, Video Games
  • Location
    BC, Canada

Previous Fields

  • Favorite Fire Emblem Game
    Awakening

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  • Members
    Corrin (F)

Allegiance

  • I fight for...
    Nohr

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  1. It's like people forgot about this game. By the same developers.
  2. It is a real time game because if your enemies are across the battlefield, actions are still happening. The difference is this game allows you be involved in the battlefield and do third person action at the same time. It's a hybrid but it all in all is still a RTS game.
  3. I said more balanced overall. It doesn't mean there aren't any of the usual IS bullshit stuff.
  4. it's a much more balance game overall and I definitley recommend it over dual strike. Dual Strike just got ridiculous with the amount of features, overpowered CO systems and too many new units caused the game to be nothing but spam insane units to win the game. They did make an advance wars RTS game. It was called Battalion Wars. Used to be called Advance Wars Under the Fire. It was called famicom wars in Japapn just like the original brand name. It unfortunately didn't do well sales wise but it's my favourite Nintendo game to be released.
  5. Famous Sites that fell from grace

    newgrounds The days when flash animation was very prominent. And everyone went there to see awesome original content from various groups. Not much to say after around 2005ish. It's definitely gotten lower traffic and publicity these days. This site is still up despite hardly or never updating. I remember it was the go to kirby fansite. http://www.kirbysrainbowresort.net/
  6. The thing is, unless you're playing a game like RE4 cutscene with QTE most people wouldn't touch their controller. I am aware of flicking it around but it's a major pet peeve when the cutscenes goes on for too long for my taste.
  7. How Into Avatars/Silent Protags Do You Get?

    I personally prefer the silent protagonist because I much rather be invested in a world where I'm at least a part of the world that I am in. Yeah it sucks Xenoblade X's avatar doesn't talk in cutscenes but otherwise you would have the same issues that people are constantly complaining about in Fire Emblem where the avatar talks too much and has too much impact in the main story itself and they become the center of attention instead of the other characters in the game. I personally liked how Xenoblade X does it because you're just an ordinary soldier in this big vast world and the sidequests you get into the game, they actually acknowledge you for what you did and you actually make big impacts in their sidequests. This is something I feel a lot of people overlook in Xenoblade X because they give you a ton of options over the options in XC1 and XC2. You can build and customize your characters that fits to your playstyle and gameplay wise mechanically it does an amazing job to offer you to play how you feel like it. Not to mention the sidequests in XCX encompasses 80% of the game so majority of the time at least your avatar is part of the game and NPCs actually acknowledge your avatar frequently. When you do complete sidequests later on you can find them in other parts of the city and they'd thank you for what you did or blame you for failing to do so. I think it does a much stronger job than Fire Emblem's avatar system any day of the week. Because in the end you are witnessing the story and struggle of the characters in this world and not because you become a god destroyer like ever JRPG story always gets into which becomes very cliche and overdone. Sometimes people forget the definition of a RP in a RPG is that it's about "role playing" in a vast world that the creator has given you to explore. If I am watching cutscenes and story of a cast, but I can't make any decisions during quests or any small little options that's not really a "role playing" game. It's more like I'm playing an adventure game where I have no interactivity or opportunity to make any decisions or changes. Which is a reason why I don't like most linear JRPGs. Did I think XCX did it perfectly? No I still think it has a lot of room for improvement but if anything I much prefer having an avatar system over watching the same shounen teenage boy who gets a harem of women story any day of the weak.
  8. XCX's online system is still up to this day. I just did some ticket runs and global nemesis battles with some mutuals and friends so no XCX's online isn't dead yet. The only thing that got shut down was the annoying chat system or miiverse messages that goes around and constantly ask where's shulk in this game dailies. In terms of gaming pet peeves...jrpg cutscenes that are constantly being barraged at you. The pacing gets really bad for Xenoblade late game and Xenoblade 2 early game where it's nothing but cutscenes and I can't play game. I've even checked the clock sometimes where it's like 30 mins of cutscenes and not once did I have the opportunity to touch the controller and the switch even went into sleep mode once in XC2. At times like this...I really feel like I'm not playing a game anymore. I might as well have been playing a VN or watching a movie. I don't mind games where it has cutscenes...but when I have to constantly watch a cutscene than after it's done...I walk 5 seconds later and another cutscene starts right immediately....I get a bit....annoyed. The thing is games like Mass effect which has tons of cutscenes I don't mind because I can actually interact and select dialogue choices of my own and make decisions that actually will impact the story and the branching paths. I don't have that opportunity in most JRPGs and many of their choices either don't matter or maybe one of the many options that are available actually impact one thing. At that point there's no point of making these dialogue choices other to make dumb witty comments from the characters that don't impact anything.
  9. Yeah the Canadian division isn't closing yet and they apparently run automonously but because the US Toys R US are closing, the Toys R Us Canada is looking for a new owner and buyer. MGA the company that owns the bratz series is looking to buy Canada's Toys R Us. Although I personally doubt this would last long given the current market. http://www.cbc.ca/news/business/toys-r-us-canada-1.4577484 https://www.newswire.ca/news-releases/toys-r-us-continues-normal-business-operations-across-canada-676957683.html
  10. Not worried. Considering we got Fire Emblem Echoes Fire Emblem Heroes Fire Emblem Warriors all just last year The year before also Fire Emblem fates NA and EU all released. If anything the Fire Emblem franchise has gotten it very lucky for just the last 2 years.
  11. Touma Akagi's Fire Emblem represent is Cain. Though he's more lance his attack animations are pretty much a rider style.
  12. I think what they should do is if they do a port to the switch and then make a banner for them during that time, that would give them a better opportunity to put them in the game. Just from a marketing stand point. I would love to have them in the game.
  13. PS now was originally onLive before they got bought by Sony. It works just like onLive did, but it still suffers from issues with latency, video artifacts and of course once you have an unstable connection, you're gonna get dropped immediately. Still not the best option if you have a really bad internet connection and not everyone will have a consistent one. You're better off buying/owning the actual games than relying on a service where you can't play because your router short circuited or they outright removed it from the server for you to access like Netflix. What if you're playing a game and you get 30 hours in and finally about to battle the final boss and all of a sudden they pull the game off the service? You can no longer access or play that game anymore. Game licenses can be finnicky in these services. So you're gonna be dealing with random pulls and have to suffer from it.
  14. The term for this is cloud gaming. And it has been around for quite a long time since near the beginning of the PS3, Wii and Xbox 360 era but they were never successfully in implementing it well enough. Until they solve the Internet latency issue no I don't see it becoming mainstream anytime soon not to mention the amount of hardware and services required to run these especially if they have online gaming inside those games that adds an additional layer of problems. The most famous one was onLive which has already been abandoned. http://onlive.com/
  15. not really at the end of the day, most of the heroes in anime and cartoons beat up a bunch of random crowds of people and grunts anyway. So why not in a video game?