Toa

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About Toa

  • Rank
    Sprites
  • Birthday February 22

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  • Gender
    Male
  • Interests
    Fire Emblem, sprites, drawing, strategy games, RPGs.
  • Location
    USA

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  • Favorite Fire Emblem Game
    Blazing Sword

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    [Binding Blade/Blazing Blade]
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  1. bbss

    Didn't really finish this but i am out of time A holy class that summons weapons with divine power to smite people
  2. That's pretty! It's easier to view sprites of this size if you post them in standard resolution instead of zoomed in. The portrait looks good, have you been doing pixel art long? If you're trying to match FE style, it's a little small, and the shoulders are pretty tiny. I feel that the colors could be a little more contrasty too. The hair shading with the highlights that way isn't really FE style either, but its a cool personal style if you aren't trying to be too close to FE. I really like the armor and collar. Excited to see more from you!
  3. Her face still looks kinda derpy, the eye positioning is kind of weird. Armor is pretty good, though her neck might be a little long and the far shoulder doesn't seem like the same style of armor. The hair colors are better but the hair shading still needs a lot of work. Sorry I don't really have time to make a good hair example, you just gotta study the vanilla mugs.
  4. holy moly

    For Bride Lyn, her neck shape doesn't feel right to me, might be too wide or maybe too long. Where her hair meets her face is pretty unshaded and her jawline is kinda weird on the near side, it looks like you were going to put an ear but then the ear isn't there. And lol I don't even draw clavicles that deep. The hair and the hair thing are both quite nice. Personal is pretty sick, yay you actually finished stuff!
  5. I can see you're trying here with the customs, but there are a lot of problems. On the middle one, his eyes very slanted and he doesn't really have eyebrows(I'm a little confused as to what is up to date). The trim on all of them you spent too much effort trying to anti alias and not enough trying to make it into a smooth shape and line. You shouldn't ever have trim connected just by the corner, each line should end in a sort of transition rectangle where the it shadowed. <- example. The blocks can be made smaller depending on how you shade them. The inside of the collar being skin tone is kind of weird. The scales look more like a tattoo, if you want them to look like scales I would suggest using the second or third skin shades to make them a little more blended into the skin. For the hair on the far right, the colors could use a little more context and I think you should ref like Forde's hair pretty closely to make it look better. A lot of your pixel fundamentals could use work but it's a start.
  6. Her head is still really tall and her neck how now grown to be rather tall as well. The hair colors and shading haven't improved much either. The armor is a better as it doesn't have as many sharp and obvious jagged lines, but the near shoulder is still shaded from the wrong side and parts of it are a little pillowy. Again, I suggest you study hair and armor shading to get a better idea of how they work. Here's some edits, I didn't really finish anything except for the face. I made her skin tones fe8 colors to match the fe8 outline and then changed her hair color. I edited the armor colors a little bit as well and reshaded her near shoulder armor to be shaded from the correct side. I would've worked off the new armor but I had already started working on the old version.
  7. It's better to post sprites without zooming in. It's still pretty simple, but it's good that you're bringing in more parts! The pieces are put together pretty well, though the integration between the hair and head is a kinda week. The positioning is good, but the hairline needs some shading with the skintones to get it blend in properly with the head. The shoulder pad looks a little slapped on since it goes over the cape without any real shading.
  8. Cool concepts! I like Hartmut the most though I think his hair would benefit from having 4 shades. The shading on Elimine is pretty weak, she just looks unfinished. They all have sort of messy bits, commonly in the hair, but they're pretty good!
  9. Cool! Sasuke definitely got some improvement (yay he has shoulders now!) but his neck seems a little short and his far shoulder might go out a little far. The shading on his coat seems pretty extreme, you might want to get a medium shade in between the bright and the very dark shadows. You put Naruto at a pretty ambitious angle and he doesn't look bad but he does feel a little squished, and his mouth might not match the angle of his face. The cloth shading could use improvement, it looks more like a bunch of lines drawn on than real clothing folds. You need to shade the areas around the fold to make it look like it's really folding (don't just shade willy nilly, try and get references). The details are nice, the headband looks really good. For both of them, the hair is pretty simple with a lot of flat boring space. That might be the style of Naruto, but it looks kinda weird in FE portrait style. You could draw strands a little longer or check out art of them with more complex hair for ideas on what to do there.
  10. Her head is fairly tall resulting in a rather long looking face. To make sure you have the right proportions on a portrait, I recommend comparing your work to vanilla portraits. The colors in her hair are all very close together so its a little blobby and its hard to tell what is going on. Upon closer inspection of the hair, I can see that its shaded pretty strangely, with a heavy emphasis on the 2nd shade. The armor is very heavily lined and the light source is pretty inconsistent, on the near shoulder it comes from the left opv but on the rest it comes from the right opv. White and silver is usually shaded with 4 shades, and while you do have 4, you two shades that are very similar that should be the 3rd shade, and don't have a color between the brightest color and that. The new color would help smooth things out a little bit. For the color problems, I recommend sampling colors from existing portraits. Here's all the portraits for reference. It's less lumpy than a lot of early custom attempts I've seen and the lines are pretty smooth. I think you have potential but you gotta work on your colors and study portrait shading a little more. I can make some edits for if you'd like.
  11. Your animals are always fantastic! I also like that Harken, I don't think I've seen it before. Sad about your old gallery, sad to have image hosting break.
  12. Assorted stuff. I'll save all my SoA stuff for after fee3 so no spoil
  13. bbss

    Harken in whatever a hero overclass would be