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About MrNight48

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    The Kanto Champion

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  • Favorite Fire Emblem Game
    Path of Radiance

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    On the water stuff I am planning to allow certain units be able to walk on rivers during rain. Also there is a story reason why he is alone but the party comes back in the 3rd chapter. (wanted to meet the deadline but marc coming out with the video, I guess I can work on this one more week before I have to focus on real life stuff. Have to get really serious about my job before the full time position opens up.) Notes on your chapter 2 run: - Not as worse as I was expecting, was afraid it would be too easy or the chapter was so bad it should be scraped altogether. It also seems you got the speed clear too and I can shorten the time on the maze changes If I get more feedback that says the same. As for the challenge been thinking about adding 2 more op enemies to add in the chase especially with the light rune idea. (I have been trying for a very long time to design a chapter that uses light runes. my mafc failed submission was entirely created to use light runes lol) -Very happy that's the worst thing that happened with the glitches, You didn't get the gba scream of death which means I just need to shave off a few more traps instead of a lot when I first put them in. The FE7 engine makes me depressed sometimes. - Screen capping the map is fine. You probably didn't see the gimmick of this chapter because once again I thought it would take y'all at least 21+ turns and wanted to give a lot of wiggle room in the testing phase. Once I get more data, will decide if I should add more changes to the map. Again thank you very much for the feedback. Means a lot to me.

    First I would like to say thank you once again to everyone for testing my hack and providing feedback. Chapter 1 will be updated soon and hopefully posted up tomorrow. Next I need chapter 2 tested while I am fixing up chapter 1. This link will have chapter 2 included and I am also linking my sav file so one can skip straight to chapter 2 to test it. Some things to know - To beat the chapter you need to stand on the stairs tile in the red carpet room with enragement ring in hand or it's a gameover. - Time limit is 45 turns for now. If you get walled in the starting area consider it a gameover. - No text put in yet, so know you can loot the corpse for vital items. It is required to win. Things I want to know: - How many turns you beat it and how - How many times you died - How many times Midas caught and killed you - Did anything glitch - If you were able to kill Midas - Overall difficulty of the hack, trying something new that I haven't really seen in ragefest so let's find out if it's a good idea to begin with. Chapter 2 demo Sav file Good luck! (maybe)

    UPDATE: shit did not go as planned for chapter 2, the concept was a maze with 1 and only 1 overpowered enemy and nothing but traps in tharcia fog. However I found out there is a limit to fire traps in general (Add fire 184 traps and the game does some very weird shit. Also found out there is purple light arrows that randomly kill units who are not even there. I would use this if the game wouldn't crash after walking through a certain part in the maze.) and it seems 80-90 is the safe number but pushing it. This also means this lowers the difficulty of the chapter as a whole. So I am going to get creative, some traps will not work on purpose. The theme is madness so the op enemy won't always chase you. Going to also add more poison traps to pick up the slack. May be more annoying but hopefully gives more incentive to visit the shop in chapter 1 and demands healing item management. Hopefully I can get this done enough for y'all to test before the afternoon where I can't work on this while being elsewhere. Haven't even got to the adjustments for chapter 1 and that will most likely be monday. Obviously there will be no 3rd chapter like I planned. Decided to cut that for now to polish chapters 1 and 2. (Sadly it's kind of looking like I have to cut chapter 2) So expect 1 of the major changes in chapter 1 to be gameover if any character dies.

    I see, will think about adding a little bit of movement through water. For the mage no, the flood is my way of giving the player a gameover and to punish them if they are too slow but in a slow creeping way. However it's not a complete shutdown if you kept the units who can forge through water alive and the lake tile did not appear. Visiting the chaos house clears the rain (but it can be overwritten and the last rain change is around the 40 turns I think). Visiting the Rescue lady stops the lake change to keep the water around the cave possible to walk on for the units who can forge through water and carry the mage. (plan to add the general to the list of river walkers.). As for the other units who get completely stuck, that is the point. Gotta go fast, which all of you did >.>

    Thank you, it seems you too beat it before the flooding. (23-30 turns) and it is very nice to know you still beat it while doing everything. In short I need to design this in 20 turns instead of 30-40. As for the robe and torch staff, very damn important for chapter 2 or suppose to be anyway. Was suppose to have it out earlier today but its looking like another 2 am job. Hopefully it will be done enough for you guys to test it while I adjust chapter 1.

    Noted, I know he has tricks up his sleeve when it comes to the gba engines. I'm just not sure if it's fair to balance around rng abuse or just allow it. Also for those who already beaten it, if y'all don't mind, can y'all see if you can beat while visiting the village. (note the village closes automatically by accident but thats like in the 20 turn+) Want to see if the hack gets radically different opinions or if it's about the same.

    Thank you very much and the way you beat it is insanely impressive because the horse units AI just switched to aggressive and dogpile you a few turns later and you dodged it. Notes: - So far working intended because once the rain turns off they will hunt you down as a massive group while the (bern) units move to block you. Think I am going to make the bern units more bulky to help slow down the player. - Noted, the boss wasn't suppose to be that weak so will tweak her more. Might need to change the Merc enemies AI into what the beserker has. - yeah I may need to do the flooding a little bit sooner or make certain groups more min/maxed. they are not slowing the player like I was hoping they would. Thank you very much, this is exactly what I needed and definitely liked you showed how fast you tore it apart.

    yep (can't believe I forgot to mention that, man it's been awhile since I uploaded a patch.)

    Edit: Mechanics are flooding and a bit more complex AI. forgot to say that.

    Need some players to do a beta test on my chapter 1 for ragefest echoes. Need as much data as possible as soon as possible. I am sad to say I have been playing Fire Emblem Heroes for too long and I can't trust my judgement in the testing phase at the moment. Have some images to make you curious What I am looking for: - This hack is suppose to be brutal, if you can't beat it please tell me why. - If you can beat it tell me how you did it and in how many turns. - Opinions and criticism on the overall difficulty and suggestions. - Names have not been edited so bear with it Patch is attached, please get back to me as soon as possible. Preferably before monday. Going to spend the rest of the day coding chapter 2. RFV Chapter 1
  11. Ragefest V: The Enragement Ring OFFICIAL THREAD

    Thanks to this submission, I found another weakness of yours. More data I suppose. Also gonna need that 1 week extension for echos. The time budget is axing a lot of the cool stuff I wanted to put in but I really want to show off the concepts I came up with this time gameplay wise. Honestly is it better to just say fuck it and submit it for gaiden or try to finish in time for echoes but no custom music/freshly made animations + chapter 3 plot?
  12. Ragefest V: The Enragement Ring OFFICIAL THREAD

    Ok now that you beat it and before I see the video, what made me cringe is when you kept moving erika away from innes. Like all the way back, didn't even try to inch her closer. Also not using greens to block the chests or use them to block them and push them towards you because they will rather look for any way out instead of fight. That was about it.
  13. Ragefest V: The Enragement Ring OFFICIAL THREAD

    Like I said, don't want to give you ideas to influence how you will play this chapter so I won't go in detail. Just know it's not a serious criticism but more of like watching a pro fumbling a pass while the crowd is groaning in discomfort. Still entertaining though.
  14. Ragefest V: The Enragement Ring OFFICIAL THREAD

    Pretty sure you can make spawns unblockable in FE 7 too. Just a matter of making them spawn then move to a location to get the same effect in fe8. Also your gameplay made me cringe, not going to give you ideas because I really like this concept and tried some version of it in a failed hack. To be fair, the first 2 chapters in dondon project have some wiggle room if you are not too busy raging to see. It's chapter 3 and 4 that are more punishing to plan ahead.
  15. Ragefest V: The Enragement Ring OFFICIAL THREAD

    Technically he has already blew past 6 chapters worth of submissions. He is going pretty damn fast.