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Gima

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About Gima

  • Birthday October 17

Retained

  • Member Title
    Florina is the original waifu

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  • Interests
    Generally interested in obscure Japanese games and anime of all kinds.

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  • Favorite Fire Emblem Game
    Blazing Sword

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    Anna

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  • I fight for...
    Hoshido

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  1. Yeah, the FIre Emblem: Warriors review he did is biased towards Zelda, but besides that it's a decent review that makes some proper points about the quality behind the game.
  2. The weird thing is, then we effectively have ONE lance user, because all 3 fight exactly the same -specials and Awakening mode. So it may be a better call to keep Frederick as a Lance user (that's what I would have done.)
  3. For the record, the main reason as to why this mattered in the first place is because I can't imagine a lot of people would want to use two units that fight exactly the same... If they don't then it doesn't really matter much. I don't know why I assumed that all horsemen and fliers fought the same. Do horsemen and fliers that both use a specific weapon type fight the same, though? Like do Caeda, Cordelia, and Hinoka all fight the same, or do Leo and Elise both fight the same.
  4. ...Hmm. OK, never mind. That was the first game, so I could kind of excuse that before, but if the Pegasus Knights in the GBA games are male too, then it's not an odd but easily explainable exception. Male Pegasus Knights, here we go.
  5. OK, this is mostly based off of GamExplain's review. If this information turns out to be wildly wrong, feel free to swing your axe at me. The thing is, according to their review, excluding Sword users, all characters of a certain "type" play identically. So, presumably all fliers fight the same way, and that includes both Caeda/Cordelia/Hinoka and Camilla. Here's the thing: Caeda, Cordelia, and Hinoka are the only lance users in the game. So, if they fight identically to Camilla, if you want a team that covers as many roles as it can with as little overlap as possible, there is no reason to use Camilla when you're forced to use one of the three Pegasus Knights in the game. Frederick, for some reason, is an Axe user. Every other character in the game who uses a weapon type besides that implied by their stats within the original game is a healer, so it's basically to give them an actual weapon so that they can properly mow down enemies. Why is Frederick an Axe user, then? If they made him a Lance user the problem I would have mentioned before would be solved: you could use Frederick and Camilla together without any overlap. DLC will likely fix this problem, but it's still irritating for my OCD self to see, since there's no reason besides their stats in Heroes for Frederick to be an Axe user in the first place. Caeda is a Lance user. Why not Frederick?
  6. All of this is true, but this is meant to be a relatively conservative class list. If I actually had the opportunity to test this, of course I would try options like the ones you suggested for knights and archers out, but I don't. Fire Emblem is also the kind of series where the only consistency is in world elements: pegasi are one of those world elements along with dragons and classes. ...Which, now that I think about it, moreso justifies keeping pegasi than removing them. Hmm.
  7. In response to your comments... Pegasus Knights are really the only case in the games where gender restriction is really justified, because it's canon that pegasi only let women ride them. I've seen people open up the class to males before, for a variety of reasons, but it just doesn't feel quite right? I know that Sky Knights in Fates ride pegasi... sort of. The Japanese script says that they're actually tenma, not pegasi, and the only other reason to call them Sky Knights and not Pegasus Knights is that they're a Hoshidan class. Have you ever heard Japanese myths about pegasi? As for knights and bows, it's the simplest solution, which I found rather elegant. I considered maybe just giving Knights damage reduction, not as a skill but as an inherent ability (similarly to how only Dancers can dance), but... I'm not really sure how to balance that. It's really rather easy to say "Archers and Knights have no real advantages over other units and have several disadvantages, so why is it that they have those disadvantages in the first place? Take them away." Basically, I can see both your points, but personally speaking I disagree with them. That's just my opinion.
  8. I bet the few of you who remembered this never expected it to be complete. Alas, I was struck by Sudden Onset Fan Syndrome, and so I decided to complete this. I've drastically cut down on pretty much everything, so it basically is another Sacred Stones rehash now, but at least it's a good class list? There are some concepts here behind the class list which I will now explain. The Avatar is now a trainee. Storywise, the Avatar does not begin with any experience in combat or strategy, hence why they are a trainee and need to go through a tutorial. This is the same position that the Avatar filled in the previous games, but now that is reflected in gameplay. It is also worth noting that the player is not required to use their Avatar: if the player does not want to go through the effort of training themselves and instead choose to stay on the sidelines and give orders, go ahead. Soldiers are once again a playable class. Daggers in this game combine attributes of Shuriken and Knives in previous games. They can have a range of 1 square or 1 to 2 squares, and inflict status effects upon hit. In addition, they are Blue, as Daggers were in Fates. The Anima/Light/Dark split returns. However, neither Magic Triangle returns, nor do Fire, Thunder, and Wind. The only Wind spell in the game is still effective against flying units, but that is the only trace of the former Anima split to remain. Crossbows return. They’re more powerful but less accurate than regular bows. Bows and Tomes continue to exist as part of the Red/Green/Blue triangle introduced in Fates. However, only the Sorcerer gets access to more than one type of Tome, and only the Sniper gets access to both Bows and Crossbows. The Faire and Breaker skills remain the same. Effectively, there are now weapon subtypes. Gender restrictions are now completely null. Priests and War Monks are now Clerics and War Clerics, and the only reason Dancer isn’t open to any gender is because there is only one Dancer in the first place. As a result, “Pegasus Knights” no longer exist. They’ve been replaced by “Sky Knights” who ride birds, but have basically the same stats and role. Thus skirting the whole issue about why men men can ride pegasi now. There’s another reason for this. Unit types have been added to the Weapon Triangle, now known as the Color Triangle. Beast-types are Red, Dragon-types are Green, and Bird-types are Blue. Cavaliers are Beast-types, while Sky Knights are Bird-types and Wyvern Riders and Manakete are Dragon-types. Two new classes will also be added who fill the role of Beast-type and Bird-type Stone users, Wilder and Aves. Monsters return, as does summoning. The Summoner class, a promotion of the Dark Mage class, is the only class that can summon monsters. Dismounting returns, and functions as it does in Thracia 776, save that dismounted units are not forced to use swords. Bows can now fire one step ahead, like any other weapon type. Knights can now move at the same pace as any other unit of infantry. All characters that can promote into physical/magic hybrids have high growths in the stat they do not use, as in Strength (if they’re magic units) or Magic (if they’re physical units). If any of you care about this, feedback would be GREATLY appreciated.
  9. I think it's worth noting that Ike was directly inspired by Hector... It feels incredibly odd to place him among the good and boring protagonists. Although I haven't played the game, what little I do know of his character makes him seem similar to Chrom. Meanwhile I HAVE played Awakening, and Chrom doesn't really fit that mold as much as Marth, Lyn, Eliwood, or Eirika. Robin, Lucina, Corrin, and Azura sadly DO fill that mold, but at least Chrom (who is supposedly the protagonist of Awakening and not the deuteragonist or tritagonist) was an exception.
  10. Anna, while not the series mascot, is incredibly prominent in most of the recent games, so it would not surprise me if say, she were used to represent the whole series in Smash. A staple in a series like Fire Emblem is still a pretty huge role, even moreso than in Final Fantasy, a series with a similar sense of continuity which seems to add a staple every other game.
  11. Waifus: Cordelia, Lucina Husbandos: Chrom The best. Edit: As for my opinion on the child characters... They're all around the same age as you, and really not even your children (rather they're your children from an alternate timeline that will never pass: your actual children have yet to be born), so I don't find marrying them disgusting at all. Fates on the other hand, has them be your children which you auctioned off to strangers, which is significantly more problematic. Lucina, at the very least, is a teenager: the future from which she comes from is 15 years later. At least, it should be. The American version erroneously gave the date as 10, which is a major plot hole.
  12. No. I remember listening to a porn parody on the radio (yes, really) that mocked this sort of thing. Guy was about to fuck his sister since they weren't blood related, sister shot him down. Family is family. Then again, at least in my opinion, your options as to female wives are... unfortunate. Some are family, some are children, some look like children, some are your children, some have major issues, some are incredibly devoted to someone else, some are older than you, and some just want to be left alone. The only female characters I feel remotely comfortable marrying are Selena, Felicia, and Flora, the latter two only because they quit being maids after you marry them. Professionalism is key.
  13. It's a combination of personality, gender, and their role in the plot. If Caeda were a Lord, then she'd be the "good lord": a Lord that is kind, forgiving, and always tries to do the right thing. These are my favorite kind of Lord, at least if they aren't poorly handled, and thus I'd love to see a female Lord with her personality. But you know what I'd like to see even more? A Lord with her cunning and guile. Think about it. In most games the grand majority of your units are recruited by said unit's friends, or the main lord without much explanation. Caeda recruits a good deal of the units in their game, usually by manipulating them. In recent games the Lord has recruited absolutely everyone for no adequately explained reason. Here's an adequately explained reason: a way with words and some cleverness.
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