icecube

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  • Favorite Fire Emblem Game
    Blazing Sword
  1. I've examined your ROM. If using the patch causing glitches, do not use the patch. Instead, try implementing #8, since no modification has been made in 0x58AD2.
  2. Can you post the version before you used my patch?
  3. I'm assuming that you have free space in B80000 Copy this to 0x58AD2 03 49 40 18 00 78 03 21 08 40 02 BC 08 47 00 00 B8 08 Open New FE8 W Animation Table.nmm, then change 0xB2E900 into 0xB80000. To reset the table, set B80000 - B800FF in the ROM into 00
  4. [SOLVED][FE7] Expanding Entries in Nightmare problem

    Possibly this is the main problem. If you're using the original Nightmare, remember that it does not expand the ROM.Try expanding the ROM first (in your case, until 0x10AC500 + 0x1C20).
  5. FE7/FE8 range patch fix

    Updated. I'm adding version 2 of FE8 range fix. Note. While Latona needs its range to be updated, I'm not including the change into the patch due to flexibility.
  6. Where can i find NightMare modules Program?

    That's the link of Hextator's Nightmare 2.0, which is a Java app. You can find it in FEShrine.
  7. Custom Magic Swords

    IMO, a text editor and a hex editor is enough (along with gbatek documentation). If you only want to do a simple modification such as STR/2 and 0 crt, it shouldn't be difficult.
  8. Custom Magic Swords

    Unfortunately, he never did research on what actually gives these items their Anima/Dark magic triangle effects and where it might be coded. Yet he wrote it. It's on 080288E6 (for FE7. For FE8, it's 0802A870). In the routine, both Light Brand and Wind Sword have their magic weapon bit cleared (Weapon ability 1, 0x40) for meele attack, or their weapon type changed for ranged attack. Runesword always has its weapon type changed. Since this routine is called after determining whether the weapon is magical, the weapon will always hit RES, since their magic weapon bit was set initially. The routine for modifying the STR/2 and 0 CRT is actually on 0802A4B8 (display only), and 0802ADCC (preview and battle). Edit: fixed typo. Thanks Blademaster!
  9. Custom Magic Swords

    Since what you want is only altering the weapon type, IMO this patch is enough. This patch will allow you to edit weapon type at range or meele (or both). This patch also allow you to set some weapons to use their ranged animation on meele attack. Weapon EXP is set for original weapon (Lightbrand will not get light wexp on range). Note that this patch does NOT modify battle formula such as STR/2, 0 crt, etc.
  10. Rom with hector hard mode?

    I'm assuming that you want to play it from your iPhone. 1. Do you have the ROM? 2. Do you have a suitable emulator? (e.g. GBA4iOS if you want to play from your iPhone) If you have them in your iPhone, then use the save file to play the game. If you have them in your dropbox then download them to your iPhone. If you don't have either of them, then ask Google.
  11. Windhex > Ctrl + N Free space is usually filled with 00 or FF.
  12. Fire Emblem Eventing/Chapter Unit Editor help

    Easy way: Create a new class for the custom brigand with a different base stat or growth (It's recommended to move the class table). This will allow you to make limited custom extra characters. Hard way: Debug it when the enemy stats are calculated. This will allow you to customize every enemy's stats.
  13. Palettles For The Three Class

    This