Nintales

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Everything posted by Nintales

  1. Fates Challenge Thread

    Hello, people who already own Fates, whether it's the Japanese or the North American Version. Bored to do the game like that? Then add a plethora of challenges to make sure you can do the game over and over and over again. These challenges are meant to be done in Hard Mode or Lunatic Mode. Normal Mode is for scrubs. Every unit in the early 5 chapters are allowed else it would probably be impossible. Kamui's Harem : Complete the game by only using characters of opposite gender. We have your back : Complete the game by only using retainers. If you're doing Birthright, that means that you can only use Kamui, Jakob/Felicia, Gunther, Kaze, Hana, Tsubaki, Oboro, Hinata, Saizo, Kagero, Setsuna, Azama, Orochi and Reina (thanks Quintessence and Elie). If you're doing Conquest, that means you can only use Kamui, Jakob/Felicia, Gunther, Kaze, Effie, Arthur, Zero, Odin, Selena, Beruka, Pieri, Lazward and Flora. If you're doing Revelations, that's obviously all of them. Only the leaders can fight : Complete the game by only using the royal family + tribe leaders. If you're doing Birthright, that means you can only use Kamui, Felicia, Rinkah, Sakura, Azura, Hinoka, Hayato, Takumi, Kaden, Shura and Ryoma. If you're doing Conquest, that means you can only use Kamui, Felicia, Azura, Elise, Camilla, Leo, Keaton, Xander, and Flora. This challenge is probably one of the hardest and also probably not possible on Conquest Lunatic. No horses allowed : Complete the game by only using units who are foot units on their base class. That means you cannot reclass the units you want to use but are mounted to use them. That also means that on Conquest you're pretty screwed since all the Royals have a mount. Only-Horses club : Complete the game by only using units who are mounted on their base class. Kamui has to be reclassed to a mounted class whenever it is possible. Same rules than the other. Meaning that now it's on Birthright you'll be annoyed since most units do not begin mounted. I can't master anything : Complete the game while not using any weapon who are over E rank. Don't worry though, because the broken legendary weapons are still at E rank. I can't use this weapon, it's too complex : Complete the game without using any weapon at E rank. That means that characters like Rinka and Sakura are pretty screwed since they start at E rank. And yes, that means you can't use Kamui until you get the dragonstone. Fun, isn't it? (you're allowed to use the Bronze Sword against Xander at Chapter 1, but can't use any other sword until you get your hands on an Arms Scroll) It's only me and my army : Complete the game while only using Kamui and Generics. As I can't get my hands into the game yet, I don't know how the capture mechanic works, but if it's how I think, then you can go for Skirmishes to get Generics. You can't do the challenge on Conquest unless you want to have almost no units for the whole early game. You're allowed to use regular units until you get your full party of generics. There can be only one : Each time you get a group of units in a chapter, attribute a number to each unit and roll a dice (x = number of units you get). You can only use the unit from this group that is selected by the dice. There is no problem in rolling the dice at chapter 4 in Conquest, at chapter 5 on Hoshido or Conquest and at chapter 6 in all routes. That means that some massive recruitements like Birthright's chapter 7 and chapter 8 can roll pretty bad. Though you're almost guaranteed to get Kaze and Azura in Conquest, and at chapter 5 on Birthright you get either Sakura or Azura so it's pretty fair. I think that's all! Add more challenges if you want, and have fun trying! (btw I'm prolly gonna try them all on Lunatic once I can get my hands on the game)
  2. FE11 Reverse Recruitment!

    This patch has officially been renamed to Shadow Catria. Seriously though, Catria coming in Chapter 2 is just broken here, especially since her growths didn't change a lot in new mystery. Who cares about Est? Catria is just ruling the game for me atm (am at chapter 13 H5). I also couldn't resist farming some arena levels for Wolf, which made him totally broken aside the fact he has almost 0 weapon ranks, which lowers his strength a little bit. I think it'd be better if Wolf started promoted no matter what, tbh. Having him unpromoted is just bonkers due to his growths.
  3. FE11 Reverse Recruitment!

    Guess what I'll do then? Totally not playing it on H5
  4. FE8 Hack: The Sun God's Wrath (V3.4 release 12/12/2018)

    Could beta test too if you don't mind me. ^^
  5. Now you got the death count rolling, watch as the deaths are gonna pile up and up again.
  6. That's... interesting, to say the least. One the super good news though, Magical Swords for Mist! Hurray! (and for other wacky high magic growths characters with swords)
  7. Ike's FE Megathread {15.5}

    Iirc releasing Shiva still triggers his event. Not sure. But how would you hint it? You can't make people in Leaf's squad get a line, because none of them know Shiva. You can't make Shiva get a line neither. The only way that would have been possible would have been to give Saphy or Lifis a line about him. But that would have been horribly clunky imo because it'd have been something like "you're a good man, Shiva. *shiva leaves* If only the gods could protect him..." from Saphy.
  8. Ike's FE Megathread {15.5}

    I think that you might be underrating Leaf too. Out of all the characters in the series, Leaf is the only one to make massive mistakes and pretty much being punished hard for it. Leaf basically screws up at Manster. He screws up his escape because Hannibal could have killed him or given him to the Thracia army. In addition, he's powerless to save Eyvel, his mentor from Veld. He is the reason why Tahra is attacked too iirc. He screws up the Alster offensive, causing massive amounts of deaths on his side, and if Celice's army didn't come, he was literally toast at the end of chapter 20. And even then, all you do is to take out one big bad out of all the big bads. Leaf's quest is mostly a gaiden, but Leaf on his own is pretty much interesting for being a character that grows from his mistakes, unlike the mister perfects we recently had (Corrin, Robin and Kris come to mind). Leaf is additionally one of the only lords with Roy to be weak at combat, which amplifies further his role. What's interesting with Leaf is also the characters that surround him. Two tacticians who have different visions on battling, with one dying at chapter 19. They both counsel him throughout the whole game, and he matures through it. And yes, Thracia is "meaningless". It's basically the little things that happen in the big big war that Genealogy is. Which is why there are massive differences in map design.
  9. This is hilarious. That's not galeforce leaf. That's galeforce squad on steroids. Man. 19 movement Leaf? I'd just like you to know that the probability of Leaf proccing movement 13 times is a wonderful total of 1.59*10^-20. Don't even talk about all the movement star proccing, especially at chapter 19. For this TAS to be reproduced without the tools, you'd need to sacrifice more than 10^25 children to Loputousu at least.
  10. Lunatic Birthright PMU

    Enjoy Merchant!Orochi. You're welcome.
  11. Alright! Thanks for the answers! What about Wind on Bishop (instead of Saint) Laura though? You didn't give an answer for that.
  12. Hard nerf on Jill's strength growth, whoah. Using some theory here : - Micaiah looks great. Access to Dark and Light magic, especially with the changes announced, will probably make her pretty good, and the fact she gets staves on promo makes her even better. Her offensive growths are obviously great, and she has some nice survivability potential with her okay-ish growths on def. - Edward is a weird one. While he'll probably be good due to his strength + def, I think his speed might give him trouble against cats in 6-3. He'll be sturdy for sure, but I don't think we'll expect him to double later on in the game unless Calabdog is changed to grant speed. - As I've said in my first review, with the changes of the game, I'm sure Leonardo will stay great. On a very hard game where 1-2 range isn't great, having the option of attacking the enemy at a 100% chance without being countered is just awesome. That's why units like Takumi or Niles simply shine, or even to a lesser extent Archers in FE12. He'll be awesome for part 3 simply because of that. - Nolan is fairly good. While I don't think he'll end up great, he's probably a good unit for the DB. Though in Hard Mode, there's no weapon triangle, making him slightly weaker than his normal mode counterpart. (because I guess he's fairly balanced due to being the only DB unit along Jill that has access to axes for a while) He's that kind of unit that's too much of a mixed bag to make him work in the end... Though the Hand Axe can fix some of his issues, and he has some nice skill to make it hit. He still has the Earth Affinity, and a nice weapon rank. - Laura will remain great, and be even better than her FE10 counterpart. First of all, despite the fact that almost anything will blow her up, in such a game where the enemies hit hard, you need healing staves to fix you up. This already pushes her as a good unit. Secondly, her access to magic will make her great against Laguzes with that speed. While to be honest I'd have rather liked if the magic order was reversed, and she started with Wind instead of Light. This way, she's different from Micaiah, and has her own niche in 3-6 and 3-12 as a "sniper". In 3-13, since she'll be used a lot, she'll probably be close to promotion or promoted to use her boosts. I think it'd be nice if she got Wind Magic from Bishop and Light Magic from Saint. - Sothe looks very good. No problem with him. - Ilyana looks like a wonky unit. While I'm a fan of the design choice, I'm not sure if the cap isn't too low for her. Her speed on the long run will be a detriment. But literally, who cares when she has free access to Bolting, a Bolting you get early on nonetheless. Ilyana is made great in part 1 just due to that design choice. Not sure if she'll stay great in part 3. - I feel like Aran's niche is kinda weird. I mean, his defense cap is imo way too low to be worth, unless the enemies' attack cap very low in Part 1. That's a nice incitation to early promos though. I just think it could be buffed to 16 early on. But this pretty much is from pure stats here and not in-game experience. - While Meg has wonky growths, I'm 100% sure it's possible to make something out of her. She has a huge HP, speed and strength growth, along balanced defensive stats, which make her already good. She also starts with the highest defense stat in the team. Her skill is very low, but it's easily fixable thanks to her Heaven affinity. It's just the kind of unit I want to make work. - Volug is another weirdo, though iirc he gains normal exp until lv20, am I right? I think he's workable, but that depends on how his growths work with you. His gauge is pretty good too. - Tauroneo looks like that balanced clutch unit. I feel like you'll make him super trainable during 3-12 by having him face a lot of enemies, but I kinda fear he'll come underlevelled at the time. His stats will obviously end up good, though the issue will be how 3-12 will allow us to train him. - Jill looks like another weird design choice, but I like it, especially since she's the only female Dragon Master, which allows you to play with her caps without annoying Haar. She's very different from Haar now, and she'll still be very useful with Anti-Laguz + Brave Axe, especially with her mixed defenses. Sure she's 100% workable. - Zihark looks like the opposite of Edward. He's more magic and speed based, in opposition to Edward's strength and def. Not sure if there are reasons to use both at the same time, but I think it'll be harder to make Zihark work due to his low strength, unless you added magical swords for him to use because Imbue might not be the solution here, especially when you don't have 20 imbues to spread to all the magic-based units. - Fiona is the epitome of a balanced unit. She recieved a lot of buffs to get to that state, but I'm almost certain you can make her work, especially with that movement stat. The lack of Saviour might make her harder to protect on Chapter 6-2 due to her lower speed though, so I'm kinda scared about that. However, Staff access + great tankiness with Imbue makes her a great unit on the DB Part 3 chapters. I'm sure she's usable. - And now we get to the trio of "how will you make them flipping work". Tormod is probably the easiest of the three to get to be usable. You simply need to reduce the res of 4-3 units for him to deal damage, and he'll be able to snatch kills. His growths make of him obviously an Est unit, while his bases make him slightly good for the DB, which is nice. I think he can be usable. - Muarim, just like Tormod, has great growths, though will be harder to be usable, especially since... he's a laguz. I feel like it'd be better if he started with a higher strike rank. Else, he looks good. - Now, the unit I'm the most sceptical on is obviously Vika. While her growths are obviously great, I'm not even sure it is possible to make her work. The only way for that is to begin with to feed her units on Micaiah's part while everybody else needs the exp, and again to feed her units on Tormod's chapter... if she can damage them. I feel like the first step would be to have her strike rank go super fast, if that's not already the case. This way, even without a great training, she hits hard. Her gauge is probably the best in the whole game, I suppose, which make her having a huge advantage. - Nailah doesn't have Formshift anymore, which makes her a lot weaker. This will be a huge detriment to her in Part 4, unless she joins back with it. I guess her growths are really good to make up for that fact, especially since she is a laguz queen. I feel like she's workable around, though she'll be hard to use. - Rafiel recieved a huge, huge buff by coming at lv32 especially with the way his galdr functions. But he also recieved a huge nerf by having his gauge only charge when he's hit, meaning he's stuck to 5-7 (with celerity) move for almost the whole game. You're basically gonna have to buy cards if you want to shift him, though that'd mean you'd spend a few turns without having him galdr. - What do I need to say about Elincia? No matter how hard she could be nerfed, she'd still be usable because Canto + Staves = win-win. On top of that, Elincia is a great combat unit. While her bases start weak, she gets huge amounts of exp thanks to how the staff mechanic works ; and once part 4 comes by, she'll also gain exp from wrecking enemies with Amiti. Elincia is just great. - Marcia comes off as another imbue unit that is probably the "balanced falco". Stats and growths are good, so usable. - Nealuchi is made better by the Raven's awesome gauge that means he'll stay transformed for 5 turns in the first mission. He also gets Paragon and starts at lv10, which means he'll hit 20 pretty easily if he is used. His growths are good, and he's hilariously lucky. Feeling like he can be used. - Wow. Leanne has the most extreme gauge of the game. It's not like she could be made to fight anything else than mages with that durability though. But yeah, that's hilariously extreme. She has huge move when shifted, and stay shifted for 5 turns if there's no long range enemy. Leanne can probably be great. - Haar, despite the nerfs, is probably still pretty good. I'm sure he can be used, unless the number of Thunder Mages hugely improved. - I'm not sure if you changed any of Nephie's base. Though you made a slight mistake on her T3 averages. Sure she's usable. - Brom is really, really weird. Low speed growth. Huge strength growth. Average def. Huge health. Scrub level res. I'm not sure it's possible to make him work, to be honest. - What the hell is with Heather? Damn, I wish she could use Wind Magic now instead of being stuck to cards to deal damage. She'll be an incredible mage killer, and have some incredible sustain if you give her imbue. Those stats are stlil weird though. But I feel she is usable and with her own great niche. - Lucia is the balanced swordmaster, who is a mix of Edward and Zihark. Her stats are good in every area, which make her like Tauroneo a clutch unit if you got screwed. The issue of giving her experience remains, Once you get over that, she'll be perfectly usable. - For Lethe, I just don't know what to say. I'm not sure it's possible to make her work with her stats. She's got literally no upsides to me. However, the fact that she needs "only" three battles not to lose any gauge point might make her okay. I feel that her low level might help her to get some stats, but that's only if her growths work. - Mordecai is as weird as Lethe. Again, low level might be of help here. - Geoffrey is obviously the balanced Lance Knight. Don't have a lot to say about him, though the low base speed is pretty harsh here imo. I guess that's to salvage Oscar and make of him the speedy cavalier? - Kieran is the general-like Axe Knight (probably in opposition to Titania). That's pretty good considering there aren't any mages on Elincia's Royal Guard Chapters iirc. He's workable around. - Same goes for Makalov, who in additions gets nice stats to get over his pretty poor availability. - Astrid will be great. Seriously, I just feel like with her setup, there's no need to worry about her. She's got Paragon with instant Physic access + Bows with the changes, which means there are no problems for her. Any unit with that setup is able to be used. In addition, she's got great growths to start off. While her defense stat might be meh, she won't be often in the frontlines, so that's okay. - Danved, just like everyone else pointed out, is one of these wonky units you never know if they'll work or not. He doesn't look bad, but doesn't look good either. I don't know. - Callil looks pretty good, with her stats + growths combo. I think it's easy to work with her. Got over all the characters. Now I'm just waiting to play it once more. :D
  13. Fates Post Honeymoon Discussion

    A few points here. First of all, I agree to death with the vilains discussion. I hate Iago, Garon and Hanz simply because they have a lot of potential... to be this. Sure, pure evil can be good, when done right. Hanz is just a mosquito that can't be crushed due to plot armor until you get the chance to demolish him. I could get why we don't kill Iago yet, but remind me why we didn't kill Hanz in Cheve? On the two paths, there were no reason not to kill him. Hoshido!Rin doesn't give a crap about killing people, and Nohr!Rin by killing him and pretending he got killed by hoshidians, saves more people than he ever could. And obviously the biggest offender is that their reason to be vilain is "bouahahaahha I'm evil". Seriously. But, I disagree with the tropey feeling. It's not like for example Kellam (who is the biggest offender in terms of Awakening's supports) who had only one thing people turned around. Even Effie isn't that bad. Just to remind you that despite her VA, Effie is on Elise's age if I get her supports right. She's just a child, a very strong child indeed, but just a child with huge power and that uses it to help others. (while not being very smart for sure... Nyx support says so) I don't think anybody in the cast of Fates can really be dismissed as "tropey", after reading the supports. Camilla is obsessive with Corrin, but if you look at her Beruka or Selena support, it's the same thing that happens with them. She's excessive with anyone she loves. I feel that Fates' main cast (or at least supports) is pretty much well written. The issue relies more upon the Plot + Worldbuilding and Villains more than anything else. Garon just kills all the credibility of the story on his own.
  14. Hardest fire emblem game

    In terms of fair difficulty, which is what I rate, 14!LunaNohr wins it. Some of the hardest fire emblem battles ever. 10, 12, 20 and 25 are probably imo the hardest FE chapters ever due to their ingenious map design and painful groups of mobs. In terms of unfair difficulty, FE13!Luna+ wins. This is a game that's almost unwinnable without hyper low-manning and/or grinding. In terms of very unfriendly difficulty, Thracia wins. Doing Thracia blind is a chore. But unlike FE14 or FE13, if you do it again and remember the tricks... It's way less harder. I just feel like Thracia is punishing hard the first playthrough, but if you play multiple times the same game, Nohr!Luna is probably the hardest out of all Fire Emblems, simply because it uses all the creativity the developers had.
  15. Is Fire Emblem really screwed up?

    By saying Ninty, you also include me in there. Why do you hate me? :( To be honest, I'm pretty positive with the series right now. While the scenario sucked, the gameplay is great and all of the characters feel able to train. Even Nyx and Odin are surprisingly trainable on Revelations Lunatic, without a single amount of grinding ; though that's mostly thanks to the existence of Draconic Hex and the Dual Attack mechanic. Fates has imo so far the best gameplay out of all the series. While I'd love it if there weren't broken characters for each path (known as Def+Jakob'd Corrin, Ryoma, Xander, Camilla, and the children), the game does a great job at staying balanced, still providing a fair amount of difficulty even with those characters. (excepted Ryoma, who trivializes BR) Fates is imo the best FE opus simply due to the wonderful gameplay. I haven't had such a nice experience since FE10. Lunatic!Conquest!20 is imo one of the best chapters in the entire series, if not the best due to its amazing design.
  16. *Birthright spoilers* what was your reaction to...

    https://www.reddit.com/r/fireemblem/comments/4o39ql/character_analysis_flora/ I've written this for Flora. Imo she's an underrated beautifully written character. :P I didn't cry at her suicide, but looking back at it, it's probably the best written death in the games due to everything that's implied behind it. And screw Lilith's deaths when she had 3 secs of screen time. Flora's powers imply more than freezing stuff. I think she can also draw heat from something, which means she can light herself up too. (as a reminder, Corrin-Felicia B says Felicia stayed nearby and drew the heat from Corrin's cold iirc)
  17. Conquest Lunatic Pairing

    I feel like if you go for Omnyoji though, you might want to have Shrine Maiden as your secondary class so you can get Renewal to buy time against Ryoma.
  18. Well, this is actually doable without cheating. The first thing you need to do is to hand over to Othin/Marty all the keys you got in the "prologue", so they can actually do shit on their own. Then, if you trained well enough Leaf (as you said, lv20 is probably more than enough), you need 5 door keys, the Light Brand and the Wind Sword to get in. I'm not sure if it's 5 or 6 door keys though, just hope my memory is right on five. (else you're going with just the Light Brand) To get the door keys, you need to buy them. However, if you've stolen a few fire tomes here and there, you have some money, which is probably enough to buy 5 door keys at Chapter 8's Shop. You also need to have trained Othin and Marty so they can do shit, and especially have a Leaf or an Othin strong enough to get rid of Havan. Btw, you must mean "even Marty can't lift him" and not "can lift him", right? I remember too it was impossible to capture him for whatever reason. But yeah, this chapter is a massive kick over that specific area. It's impossible without cheating if you didn't plan for it in advance, and the "door" thing on Marty's side is probably the biggest bullshit I've ever seen in all Super Thracia. I just remember I had to reset due to that because I relied on them having the last door key I needed. I think the door opens when you open the throne room or something like that. Still bullshit though. This chapter is a joke, and it can rest in hell. It's probably one of the hardest of super thracia because you can't cheese your way through.
  19. All Fates Birthdays

    Sharing my birthday with Siegbert!
  20. I'm needing a +2 strength dish atm to make my clear of Conquest's final chapter reliable, but the issue is that my cook is Leo and my bosskiller Charlotte, which means I can't give her the boost needed. Is there therefore any ways to change the cook, instead of waiting around for time to pass so the cook changes on its own?
  21. Oh. I assumed they'd do, but you might be correct.
  22. Birthright Lunatic PMU - no DLC

    I'm just curious on one thing : is it possible to train both Hayato and Mozu in Birthright? To have you proving this, have Negociant!Mozu.
  23. Which one? This game has so many nightmare fueling chapters I've lost the count of them. My guess would probably be Chapter 14 (or what would happen to Conquest!10 if mobs could move during their starting turn), but chapter 11 can also fit the bill. (Porticulis over 9000!) Chapter 11x is also a nice one in terms of bullshit. Every chapter from 19 to the end can be "saved" by the flier glitch. It is a lot of bullshit though, and I don't want to imagine how could you do without the glitch.
  24. The Lunatic Club [Fates]

    Yup, you can see it on the Mess Hall page. In Lunatic, the Mess Hall is just outright amazing. If you can get someone like Flora/Peri/Jakob in it, you're golden because they give huge statboosters. I'm finally close to the end of my Lunatic Girls Only Conquest run, right after the males only. I've done enough planning to make the Final Chapter a cakewalk, and the last true obstacle is Chapter 26. Hopefully it won't be as hard as 25 now that I know the tricks and did my planning. By the way, I'm impatient to see your units for your semi-no-royals run. Would be really interesting to look at it.
  25. Don't forget you can use the Light Brand as a vulnerary too. You should just have Leaf equipped with the Wind Sword, the Light Brand, and 5 Door Keys -that you either got earlier on, or bought at the chapter 8 shop-, while Othin should have the chest keys from earlier on. (I hope you gave them to Othin/Marty?) Use the Wind Sword to kill stuff, and keep the light brand as a mass vulnerary. But yeah, fuck that chapter.