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Everything posted by quasimopho13
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Hi all, I'm streaming fe6 ironman Hard Mode on a regular basis if anyone is interested: actinghero13 - Twitch
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GBA Mage Knight Lord Idea Use magical tomes to change the properties of the sword: Dark Magic: Each attack recovers 3 HP per attack Anima Magic: Uses 3/4 of the Strength stat to do magical damage to Resistance stat Light Magic: Adds 5-10 crit to the sword (depending on game balance This only works with their unlimited use personal sword that has the stats of an iron sword. Through story, the sword eventually powers up to be the legendary weapon of the game. Anyone with coding skills feel free to use this idea if you like it
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I have the same issue with killing units. Not recruiting her makes me feel good because she’s not dead, but you still get Ilios. Maybe that will help you.
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The alchemist sounds amazing! Area if effect healing and damaging at the same time sounds broken!
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I haven’t checked that yet, sorry.
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Pair up is insanely powerful! You can switch at any time even when the unit is grayed out. Also, you can switch at the beginning of your turn to use whoever has the highest movement! Then you can switch back to who you want to defend on enemy phase. Only downside is that, if one unit is defeated, they’re both defeated. This is so much fun!
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Thanks!
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Anyone want a Corrin with replicate? Feel free to choose the class.
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Thanks!
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I’m North American, thanks!
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Hi everyone, Would you mind sending your castle addresses for a Corrinquest? 1. Levels 6-10. Please class change before posting. 2. DLC classes and skills are allowed 3. One personal skill is allowed 4. Please no hacking 5. Please make your castle easy to capture I could really use a monk. Thank you so much ^^ For anyone else doing a Corrinquest, my code is: 12823-06028-61200-74912 I am an Outlaw Boon: Strength Bane: Luck Region: North America
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Berwick Saga Translation (Finished, v2.3) - Updated 23 Jan 2021
quasimopho13 replied to Aethin's topic in Saga Series
Thanks! No on all of those. Is there a base requirement like everyone has to be level 15 or permanently recruited? -
Berwick Saga Translation (Finished, v2.3) - Updated 23 Jan 2021
quasimopho13 replied to Aethin's topic in Saga Series
I have Dean's axe at 30 per the requirement, but he won't class change. Do you need to be level 10 or talk to someone to class change? -
How to grind celica units after chapter 4?
quasimopho13 replied to Harvey's topic in Fire Emblem Echoes: Shadows of Valentia
You can grind Celica's units in Chapter 5 once you have the option to talk to her to trigger the final battle. -
Was that Erica Lindbeck as Celica?
quasimopho13 replied to quasimopho13's topic in Fire Emblem Echoes: Shadows of Valentia
Woot! -
Hi all, My fe6 cart froze while Ellen healed Roy and deleted all my data. The save is working now. Was this a freak accident, a sign that the internal battery is dying or something else? As far as I can tell, it's an official cart with a serial number.
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How should I build up a team in Fire emblem in general?
quasimopho13 replied to Spellsion's topic in General Fire Emblem
Most team combinations are viable on Normal mode. A Normal run, can teach you the mechanics of that specific game as well as the strengths and weaknesses of certain characters. This will give you a feel for what is viable on harder modes. Also, fe tends to work in extremes. What is good in Normal mode tends to be amazing in Hard mode and vice versa. For example, swords have high accuracy in fe6. Rutger (sword user) wrecks fe6 normal mode, so chances are he's a great unit for hard mode. Kaga (series creator) made the game winnable using tons of different methods. I believe he wanted the player to be able to pick the units and strategy that they preferred. -
How should I build up a team in Fire emblem in general?
quasimopho13 replied to Spellsion's topic in General Fire Emblem
Most team combinations are viable on Normal mode. A Normal run, can teach you the mechanics of that specific game as well as the strengths and weaknesses of certain characters. This will give you a feel for what is viable on harder modes. Also, fe tends to work in extremes. What is good in Normal mode tends to be amazing in Hard mode and vice versa. For example, swords have high accuracy in fe6. Rutger (sword user) wrecks fe6 normal mode, so chances are he's a great unit for hard mode. Kaga (series creator) made the game winnable using tons of different methods. I believe he wanted the player to be able to pick the units and strategy that they preferred.