Zoran

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About Zoran

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    Time Warrior

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  • Favorite Fire Emblem Game
    Awakening

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  1. Conquest Laslow Solo

    I can’t really speak for it on Normal and Hard, but Endgame might be a real roadblock for a solo (well, duo) run. I would say probably marry Dragon talent Corrin (who eventually gets to Wyvern Lord) and do this: Go to Ninja early and promote to Master Ninja at level 20, building Shuriken rank as much as possible Change to Hero at promoted level 4 and grab Sol at level 5 Change back to Master Ninja Go into Malig Knight at level 11 and earn Trample at level 15 Swing through Hero for Axebreaker and Bow Knight for Shurikenbreaker Return to Master Ninja and acquire Shurikenfaire The general build is Sol together with as many damage stacking skills as possible on your 1-2 range Shuriken. Axebreaker and Shurikenbreaker have specific utility in late-game chapters.
  2. Conquest tiering discussion

    Ideally, he’ll get two levels in samurai and then go back in the middle of the game. If you don’t want to burn two heart seals before you can buy them in unlimited amounts after chapter 20, you could wait until chapter 19 or so and then switch to Master of Arms to collect the first three skills from that line, then go back to Sorcerer after chapter 20. An alternative is to go samurai early, grab Vantage, and then recruit Ophelia with Vantage inherited to do this job. This usually works better because you want the loot from Ophelia's paralogue as soon as possible. Use late paralogues to boost levels. After chapter 20, depending on how overleveled Odin is, it'll probably take between 1 and 3 paralogues to get him to level 15. The non-boss enemies in the Nohrian child paralogues are level 6 at this point, but in the paralogues for shared children (Sophie, Dwyer, Midori, Shigure, Kana) the “captains” of enemy squads are level 14. Kana's paralogue is particularly lucrative, especially if you wait for the reinforcement waves, because it has something like a dozen captains and two bosses. For every chapter you delay, the levels go up by 2, but I’d want to have my late-game builds ready to go before chapter 22 at the latest. Ideally, Odin or Ophelia marry someone who gives them Tomefaire or Trample. The reclass route goes like this: Acquire early Vantage by whatever means Promote to Sorcerer Consider picking up a few levels in Master of Arms around level 9 to clear a few of those skills early if you haven’t already, especially in Ophelia's case. Odin might dip into the mercenary line if he gets it from Laslow. Partner Seal into Onmyoji or Malig Knight at level 11 and get Tomefaire/Trample Switch to Master of Arms and grab Life and Death, ideally at level 16 Return to Sorcerer so you can start pushing toward S rank in tomes At this point you have Vantage, Heartseeker, and +17 damage stack. Nosferatu is no longer good once Life and Death comes online, but instead of trying to heal yourself, you should now try to just reach one-hit kill thresholds on everything you fight. You’ve got a lot of tools to help get there: modest tome forges and the calamity gate with its doubled reverse WTA, strong +Mag pair-up, meals, and tonics usually, and potentially Rally Magic and +damage auras. Bowbreaker also has significant value in 25 and may prove better than Malefic Aura in 22, 23, and 24 if you’re two points beyond the kill thresholds. Ophelia can often get there but Odin usually needs all the damage boosts he can get.
  3. Conquest tiering discussion

    His speed base is kinda low, but it's not abysmal, and his speed growth is fine. It won’t ever be enough to make him fast, but it’s extremely unlikely that he misses so many speed growths that he gets doubled by generic enemies. Even the chapter 17 Master Ninjas don’t double 20/1 Odin on average. (That’s one of the few cases before Life and Death comes online where he might be cutting it pretty close on his averages, but he can attack stance them to death with the Calamity Gate anyway.)
  4. Conquest tiering discussion

    You should not expect Odin to double anyone without serious support. It’s just not what he does. He uses Nosferatu early and stacks damage for one-shot kills late. Speed support will not help him at either of these jobs.
  5. Conquest tiering discussion

    Oh, I love this game! You can make Jakob 1 do what Silas does in chapters 7-9 if you pick female Corrin, dedicate your entire early game strategy to supporting him and feeding him kills, and spend the game's very first Heart Seal on him. But he's top tier because of the way you can spend three of the eleven total early seals on him to do everything that Silas and then Camilla do for free. — Obviously I'm being disingenuous to make a point. The nature of the game is that any early unit is going to take a certain amount of investment to get going. Odin is not a significant burden in this respect. He's good enough at base to still pull down 2-3 levels quickly across two chapters without especially good matchups for him. The early game is even kind enough to give three free EXP bonanzas in a row with paralogue 1, invasion 1, and chapter 10; that’s a big reason why early units are much better than the ones that join in chapter 12 and 13. Odin doesn't take a forged weapon. If you're complaining that he gets Nosferatu, what else are you going to buy with that money? You get 13,000 G before chapter 10 (plus up to 2,000 from Goddess Icon sales) and the only things worth buying are 1-2 seals, tonics, a Javelin, maybe a second Javelin or Hand Axe, and 4-7 bronze weapons for early forges. Under the rules of the tier list this thread was made to discuss, all castle resources are completely free.
  6. The Lunatic Club [Fates]

    Shephen's original pairing guide was done very much with an Awakening mindset. In that game, pairing up was always correct, and it was pretty difficult to build supports outside of those pair-ups, especially for whichever unit was in back. (There also wasn’t much reason to build support with anyone but a unit's spouse, because S rank pair-up bonuses were so much better than even A rank ones.) This has several effects on his reasoning that I think are wrong. He says, for instance, that it’s very hard to get Azura married off (since pairing her up with someone would be a waste of her abilities). This isn’t actually all that true because she gets +4 support points every time she sings and gets another +4 any time someone fights adjacent to her (+6-8 if they use her attack stance), and the highest level of support gain on a map is reached at just 30 points. So it’s quite possible to max out support with Azura in 3-4 turns without ever putting her in guard stance with anyone. Because he was thinking about being in guard stance all the time, he overemphasizes the idea of aligning the guard stance stat boosts between support partners: +speed support for big bulky units, +str/+def for speedsters, and so on. Those are good, yes, but a lot of the value in achieving support ranks comes from new class access, a thing that didn’t happen in Awakening at all. He treats pairing two bulky but slow units who give +DEF bonuses as redundant, when in fact these sorts of units tend to do extremely well in attack stance together. He assumes that your choice of partner is more or less fixed for the whole game. Thus pairing Silas with Camilla means not pairing him with Kaze. This is not how you should play. Many times you’ll want to have a specific kind of support partner earlier in the game, perhaps because a unit needs extra defense early on or really wants a friendship class as soon as possible, but then that same unit will be looking for something very different later on—a sweet level 15 skill or a great finishing class, perhaps. Also, using guard stance and attack stance in tandem allows you to build support ranks with multiple partners at the same time. I respect what he was trying to do with this series, but I think it shaped the community's understanding of how to play Fates for the worse.
  7. Conquest tiering discussion

    Did you watch any of the videos I posted? Odin is great in the early game. “Babying” him consists of doing a few attack stance setups in his join chapter in 4-6 turns and then buying the Nosferatu tome when you have 10,000 G and not much else to spend it on. That alone is good enough to get him off the ground. He’s got tons of opportunities to get more levels in the early chapters, performs as well as Jakob 1 on Chapter 10, and then past that point is the second-strongest enemy phase unit you’re likely to have after Camilla. This is before he can do any of his reclass shenanigans to break the middle and late game.
  8. The Lunatic Club [Fates]

    It’s a really fun challenge run. It’s possible even to give every first gen unit an S support and a relevant A+ support and level them all to 20 and then promote them all by the end of chapter 20, but that takes some really intense planning and a good sense of how to work with under-leveled units all the time. (Abuse attack stance, mainly.) Still, that’s not at all what you should do if you’re just trying to learn how to do a solid Lunatic Conquest clear. A focused team will work a lot better. Charlotte!Siegbert is a really nice physical unit, in my experience, but his paralogue is very frustrating unless you have a top-tier blender unit or two. Think Sorcerers with Vantage or really strong Sol Master Ninjas, each with a lot of +damage skills.
  9. Conquest tiering discussion

    What’s funny is that Fates makes almost all its prepromotes great, but also makes trainee units way less of a burden. Bronze forges are genuinely great throughout the game (E rank hell basically isn’t a thing with +2 forges), and Attack Stance lets weaklings steal kills and catch up without much special attention.
  10. Conquest tiering discussion

    Can you pull this off? I have Hero Silas at: 33 STR (cap) + 4, at most, from statues (+STR Corrin, Beruka, Effie, Sophie, not counting level 3 Siegbert) + 3 Vow of Friendship + 5 Trample (marry Beruka or Camilla) + 3 Elbow Room + 2 Strength +2 + 1 Defender + 7 Berserker Corrin (+STR, -HP/SPD/DEF) A Rank Guard Stance + 2 Supportive + 4 Rally STR + 1 Fancy Footwork + 2 Tonic + 3 Sword A Rank + 1 A Rank WTA + 6 Brave Sword might ------------ = 77 total attack This hits the mark exactly without spending Corrin's marriage on him, but you still have to have a specific boon/bane and marriage setup. Marrying Samurai Corrin makes the margin much wider with Swordfaire & Life and Death over Trample & Strength +2.
  11. Conquest tiering discussion

    Reddit dropped Odin down to D tier. I tried.
  12. Conquest tiering discussion

    Let's suppose Jakob changes from Butler to Paladin at level 5, then gets to level 8 in Chapter 7 so that he has both Elbow Room and Defender, and they're both active. If using Silas instead, let's say he gains two levels in chapter 7, also reaching level 8. On average, these are their effective stats with skills factored in: Unit HP STR MAG SKL SPD LCK DEF RES Jakob 26 19 7 15 12 15 12 11 Silas 23 15 3 10 9 8 11 6 Silas (VoF) 23 18 6 10 9 8 14 9 So Silas with VoF up basically trades a few points in everything else for 2 defense. This is not as bad as you might think for a few reasons. One, Silas still has just enough speed at base to reasonably reach doubling thresholds on enemies in chapters 8, 9, 10, and 11, and that's when more +SPD pair-up options start arriving. Two, he has overall better growths; Silas will erase the 1-point deficit in STR pretty soon and will expand his DEF lead. The superior Defense makes Silas better than Jakob for attack stance purposes; Jakob will tend to do better with dedicated guard stance support. Lastly (and this doesn't apply to you so much), Jakob 1 has the hidden downside of not being able to benefit from Felicia. On a male Corrin run, you can position your units so that Silas gets incredibly tanky by himself, making him a much better abuser of attack stance. Jakob doesn't require you to pay attention to Corrin's HP to perform at his best. That's a nice convenience, but there are turn 1 or turn 2 setups to drop Corrin below half health through at least chapter 14. Corrin's usually over-leveled enough from the prologue that she can still fight well at low health and doesn't need to pick up a lot of kills to remain useful throughout the early game. There's also a chapter that is devoted more or less exclusively to feeding Corrin enough EXP to promote.
  13. Conquest tiering discussion

    Being sick has left me with a little bit of time on my hands. Here's an interesting way to play chapter 7, focusing on building Silas's lance rank and Elise's axe rank. And here's a quick, low-effort demonstration that Odin dominates chapter 13.
  14. Conquest tiering discussion

    Since I posted this on Reddit, I figure I'd also share here. This first video is a demonstration that Odin can gain a level even at LTC pace in his join chapter. This one is a variation that goes slower to give Odin another level and generally build the army better. And the most recent one I've done is a showcase of Odin on chapter 10.
  15. Conquest tiering discussion

    Uh, Selena has quite good personal strength, speed, and defense bases, and her growths for the latter two are above average. She has perfectly adequate skill, too. She performs pretty well for a few chapters before sword lock and the mercenary line's middling stat and growth spread get to her. And early Selena x Beruka is simple to build. In Chapter 10, Selena occupies the northeastern ballista on her join turn with Camilla's support. Camilla and Beruka can then fight off the whole first wave from the east side the next turn, passing Selena around as needed. After that, Selena one-rounds the rest of the archers with Beruka's support, using only some vulneraries. They appreciate Azura's help along the way, but Camilla can go fly somewhere else. Both Beruka and Selena can get a level from this. Selena helps Beruka wipe the Oni Savage room in Ch.11 on turn 2. She can then poach kills in the diviner room or the samurai room. Chapter 12 is a place where they can do work in Attack Stance. Selena and Beruka can pick up kills along the left side at the beginning, and then they become part of your giant player phase swarm on the turn you trigger the dragon vein. In chapter 13, Selena should have the armorslayer, so it's no trouble to get her 4-5 kills in the northeast corner while the rest of your party crosses the river in the west or middle parts of the map. She should reach level 14-15. Immediate friendship seal to Wyvern Rider trades 2 skill, 2 speed, and 2 res for 2 def, 1 str, flight, axes over swords, and a quick Strength +2. The extra def and higher def growth leverage Selena's stat spread a lot better than her natural classes. She becomes essentially a Beruka who doubles nearly everything.