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Carmine Sword

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  1. Chapter 8x: 7/62 Turns 6 turns looked so close to being possible but Roy is one tile short because of throne move penalties, feels bad man. Henning wasn't as bad as I was expecting but the hit rates were still total garbage. Took 3 Silver Lances from Shanna (oh yeah Shanna promoted) plus a Light Brand from Marcus all at around 53 hit. Yeesh. Sue and Ward self-improved a bit. Pegasus Knight EXP: 1198 Nomad EXP: 745 Chapter 9: 4/65 Turns Shanna carried Roy to the throne and 4HKOed the boss with the Silver Lance at awful hit rates. Sue reached C Bows and Marcus got a bunch of axe wexp. Pegasus Knight EXP: 1112 + 208 Nomad EXP: 858 Chapter 10: 5/70 Turns Shanna carries Roy down after the initial enemies are dealt with. Chad got a ton of exp by chipping things because of his awful defense but decent avoid with WTA. Did a weird bosskill strat to avoid using the Silver Lance cause it only has 4 uses left. Dropped Roy in range of the boss on Turn 4 and chipped him twice with the Light Brand (it's actually more accurate than Shanna trying to hit him with a javelin) so that Shanna could finish him off with an Iron Sword the next turn. Marcus got the Swordreaver. Sue and Ward self-improved some more. Pegasus Knight EXP: 1112 + 322 Nomad EXP: 1035 Chapter 11: 8/78 Turns Took it slow to get all of the villages. Shanna carried Marcus over to help kill the dudes on the right side, while everyone else went down. Chad got the bottom villages while Merlinus got the three houses in the row above Chad's with Lalum's help. Sue carried Roy over to Shanna and got the money village along the way. Shanna got the top villages. Marcus bought some door keys, hand axes, and Killer Axes. Shanna 6HKOed the boss with an Iron Sword to build sword rank. Recruited Klein but couldn't recruit Tate. Pegasus Knight EXP: 1112 + 467 Nomad EXP: 1235
  2. Chapter 8: 15/55 Turns Ugh this takes forever, especially with Marcus as the only 8 move unit. So the mounted unit squad carried Roy and Chad ahead while Merlinus and Ward followed behind on foot to kill stragglers. Had to take 2 extra turns to get the Elysian Whip which sucks but it's basically required so *shrug*. Marcus being the only one who can deal with the boss effectively as well as the only one who can drop Chad in range of the treasure room on the last turn meant that ROY got to finish off Leygance after Marcus chipped him with the Armorslayer. Got the Light Brand, Killer Bow, Knight Crest, Guiding Ring, Elysian Whip, and Chad stole a Chest Key and another one of Cath's Lockpicks. Roy reached C Swords, Marcus reached C Swords and C Axes, and Shanna reached B Lances. Pegasus Knight EXP: 1112 Nomad EXP: 655
  3. Chapter 1: 5/5 Turns Need one of the cavaliers to get 4 turns so 5 turns it is. Marcus just murders everything with an Iron Sword while Roy chips a bunch of dudes for 50 exp. Chapter 2: 6/11 Turns Ward helped clear out the choke point while Shanna killed a few stragglers and gave Marcus the Armorslayer on the last turn so he could kill the boss. Roy got 2 levels. Merlinus bought javelins. Chapter 3: 7/18 Turns Marcus and Shanna take Roy to the throne. Ward gets the Mend village. Merlinus tanks soldiers so he and Chad can slowly make their way to Lugh's village. Chapter 4: 5/23 Turns Marcus can reach the boss by turn 4, but a 4 turn with this team is really unreliable since Shanna would need to dodge bows and Roy would also probably need to dodge some cavaliers as well on Turn 3 enemy phase. 5 turn is pretty simple and also lets Chad get some hand axes and the Angelic Robe. Chapter 5: 3/26 Turns Marcus opens the gate and murders half the map with hand axes. Ward picks up Roy and Shanna moves left and uses the Angelic Robe. Turn 2, Marcus moves in range of the boss and kills a Nomad. Ward gives Roy to Shanna, who drops Roy on the tile where the Nomad was. Marcus chips the boss on enemy phase. Turn 3, Chad and Ward team up to kill a random brigand, Shanna kills a Mage, and Marcus finishes off the boss. Chapter 6: 6/32 Turns Marcus and Roy go rescue Sue while Shanna and Ward clear out the middle. I couldn't get any treasure with Chad unfortunately because he would bait soldiers to move towards him if he went towards the treasure rooms, and they would kill him when combined with the Mercenary. Boss kill sucked because this asshole has way too much avoid. 2 Iron Axes from Marcus plus an Iron Bow from Sue did exactly enough damage to kill him. Chapter 7: 8/40 Turns Yeah I know, took too long. Map sucks, especially with Marcus as your only decent combat unit. Managed to recruit everyone and get all but one village at least. Ward even got to go to the arena. Marcus left the boss on 1 HP with the Armorslayer so he got finished off by the amazing Steel Lance Shanna at awful hit rates. But every boss in this game has too much avoid so I didn't feel too bad about cheesing him with a 40 hit attack. Was honestly surprised the hit was that "good". Pegasus Knight EXP: 944 Nomad EXP: 386
  4. Niime. Thought I screwed myself over picking Percival but got a staff user anyway NEVER PUNISHED. @jbi If you can use DMs you can send your picks to one of us so that you don't have to wait 24 hours.
  5. Jbi DM'd me his picks so he takes Rutger and Noah. I pick Sue.
  6. Chapter 21: 3/123 Turns Marth goes on a tree and tanks everything on Turn 2, although I cleared out as much as I could on Turn 2 player phase to make it more reliable. Marth had used the Dracoshield so javelin dudes only did 2 damage, and a Barrier boost from Lena meant that only the Silver Lance guys were any significant threat. Killed the boss with Levin Sword!Caeda + Silver Sword!Minerva again. Didn't even need crits to kill the boss this time! Chapter 22: 7/130 Turns It's kind of a mess on Turn 3, but the mounted dudes + Gordon managed to kill most of the threatening enemy fliers. The chad Sedgar managed to break the laws of the universe and baited a Silver Lance!Dracoknight away from Marth and lived with 1 HP. Caeda and Minerva killed Michalis and Generic Enemy Castle Guardian with Levins and Wyrmslayers. Managed to tradechain Starlight over to Linde on the last turn so I don't have to deal with trading it during the next map. Chapter 23: 7/137 Turns Even with Linde in basically the closest deployment slot to Gharnef it still takes an extra turn for her to reach him. And even then it still requires a crit to ORKO him. Besides that, had Hardin get the Fortify Staff so that both Lena and Gotoh can spam Fortify in Endgame. Julian got the treasure which probably won't matter. Chapter 24: 4/141 Turns Marth walks over the mountain with Navarre and Gordon while Minerva slowly kills the boss with the Wyrmslayer and caps level. Everyone else gets traded door keys. Chapter 25: 5/146 Turns Movement for 4 turns is possible, but ORKOing the fatass in front of Medeus is impossible without like, double Gradivus crits or some bullshit like that. Anyway, Jeigan opens the door and Marth and Minerva rush to the throne room. Minerva kills one of the throne room Snipers while Gordon kills the other one. Jeigan and Caeda go over to save Sedgar and Linde from getting murdered. Navarre and Hardin protect Lena and Julian in the top left. Top right has all of my scrub units, but thanks to the power of LORENZ, they all got to live because Lorenz has enough HP to survive being doubled by the Swarm Bishop and the Levin Sword Dracoknight has a huge brain and prefers to attack Wrys instead of killing Lorenz. Double Fortify from Lena and Gotoh plus a Mend from Wrys ensure everyone stays alive. Marth eventually gets to kill Medeus on Turn 5. Yay.
  7. Chapter 5: 4/29 Turns Marth and the mounted units rushed to the throne while Gordon and Navarre self-improved by murdering Wendell's group. Gordon's speed procs let him double and ORKO Steel Bow Archers with his own Steel Bow. Caeda could ORKO cavaliers with the Silver Lance and pretend that the Wing Spear is a thing. Hardin and Caeda teamed up to kill the boss after Hardin got traded the Silver Sword. Navarre killed Wendell with a Killing Edge crit for the exp and Barrier, although Lena can't actually use it yet so uh... Chapter 6: 6/35 Turns Marth, Jeigan, and Hardin went to the throne room. Darros, Caeda, and Navarre took turns choking the point in the middle of the map while Gordon killed an archer in the throne room from across the wall so that Jeigan could tank the Mage and Archer when he got there. Caeda killed a bunch of thieves (Sedgar helped too I guess?) and Julian got the chests and traded stuff to people. Jeigan killed the cleric and Hardin 4HKOed the boss with the Armorslayer. Chapter 7: 6/41 Turns Marth/Hardin/Navarre go down to the boss while everyone else kills stuff for exp. Fed the Dracoknight to GORDON cause he could ORKO it with the Steel Bow somehow. Boss was 4HKOed with Hardin and Navarre. Navarre was given the boss kill so he could get the Silver Sword drop. Lena tanked an archer to get her weapon level proc. Actually routed the map except for Minerva. Chapter 8: 5/46 Turns Marth/Hardin/Navarre go to the boss again while the amazing Darros and Jeigan form a wall to keep Marth from getting killed by cavaliers. Julian and Lena tanked a Horseman to keep him out of the way until Marth and the armorslayer brigade were out of range. Level-ups on this map were stupidly good. Like, it was kind of insane how good the level-ups were. Praise Kaga. Chapter 9: 5/51 Turns Darros and Caeda baited the hand axe guys over the water so Gordon could get some exp from killing them. Jeigan had an intense duel with the Devil Axe dude. Hardin and Navarre again killed the boss, but with Silver Swords this time! Such variety! Chapter 10: 14/65 Turns Well Marth full-moved every turn except the turn he talked to Maria so I don't see this going any faster without warp. Made it pretty relaxed at least. Managed to get all of the squishy people inside the castle before the Dracoknights got in range of my units. Navarre chipped them and fed most of the fliers to Gordon. Silver Bow Sniper would have been scary if he would have attacked anyone besides Marth. The Hero was actually pathetic, doing a whole 4 x 2 damage to base defense Jeigan, who could actually 2HKO him back with the Silver Lance. I fed the Hero to Caeda though. After the Dracoknights were dead Navarre went on a massive trek to the closest Convoy to get the Hero Crest and promote. Boss kill was kind of just me messing around since I had so many turns to attack him while waiting for Marth to show up. Had Jeigan poke him with a Silver Lance a few times for exp, then chipped him with DARROS so that Hardin could kill him while only using 1 Armorslayer use to conserve it a bit. Had Minerva get the Speed Ring out of the convoy but she didn't have any time to use it this map. Chapter 11: 13/78 Turns Minerva used the Speed Ring and killed stuff up north. Caeda went right and chipped all of the mercenaries with an Iron Sword so that Marth could kill them all when he got there for some exp. Had Linde and Gordon use the arena for some exp. Did trading shenanigans to give Marth the Power Ring. Chapter 12: 9/87 Turns Took 3 extra turns to get the Knight Crest and Boots. Had to do some very convoluted trading shenanigans to get the Orion's Bolt to Gordon so he could promote before the end of the chapter. Managed to get the Knight Crest out of the convoy with Hardin on the last turn, but since it was the last turn he'll have to wait until the next map to promote. Macellan and Midia got to lived while all the other scrubs died. Chapter 13: 4/91 Turns Couldn't get the 3 turn because A) The Boots were in the convoy on Turn 1, and B) Marth's inventory was full from getting Parthia last map so he needed to spend his player phase action on Turn 1 trading it to Gordon. Anyway, all of the mounted dudes (including the freshly promoted Hardin) went ahead and murdered everything with Levin Swords. Sedgar and Darros teamed up to kill a thief. Navarre killed the stuff up top for exp since his deployment slot put him too far away to contribute to the middle section. Chapter 14: 6/97 Turns 5 Turns looks possible by counting tiles, but you need a 10 move mounted unit who can ORKO the boss in a convenient deployment slot to reach the boss on Turn 5 with anyone besides Marth. All my mounted units spawned in the very back of the formation so I just took an extra turn and had Marth kill the boss. This also let me get the Silver Card. Linde got fed a bunch of thwomps and Gordon killed all of the archers to gain weapon level so he can use Parthia. Bought a bunch of door keys. Chapter 15: 4/101 Turns Boots Marth go brrr. Had a sick Macellan contribution of chipping a mage on Turn 1 to feed to Linde. Truly inspiring. Chapter 16: 3/104 Turns This can totally be done in 2 turns, but I decided to take an extra turn to get Marth a bunch of exp by murdering everything on the center island. This also made killing the boss to get the Dracoshield more reliable. Marth can finally use Silver Swords now so WORTH IT. EDIT: SRC has informed me that Marth is 1 tile short of seizing on Turn 2 because river tiles cost 5 move to cross. Sad. Chapter 17: 2/106 Turns Boots are still hilarious. Skipped the Member Card because the extra stat boosters are massive overkill and nobody spawned close enough to kill the priests on Turn 1 before they moved out of range anyway. Boss kill sucked cause the stupid trading system meant nobody had the Wyrmslayer, so I was just barely able to kill the boss with Silver Sword!Hardin, Silver Lance!Minerva, and PARTHIA GORDIN. Chapter 18: 5/111 Turns Marth goes down and murders everything. Minerva and Caeda fly over the rivers to kill the boss. Everyone else self-improves. Jeigan used the second speed ring since he and Sedgar are the only ones who really need it and Jeigan is obviously way more useful than Sedgar. Chapter 19: 5/116 Turns Had to take an extra turn to get the Starsphere. Julian was too busy getting Linde's and Caeda's promotion items so Marth had to get the Starsphere himself, which honestly is fine since he needs it in his inventory anyway. Marth can exactly reach the throne by full moving twice after getting the Starsphere chest. Minerva killed the Lightsphere guy. Hardin and Jeigan killed Tiki. Linde promoted on Turn 3 after reaching level 10 on Turn 1. Chapter 20: 4/120 Turns Marth walked over the river and capped level by murdering everything. Caeda and Minerva followed Marth to kill Camus. Everyone else killed Paladins for exp. Boss kill kind of sucked. Needed 1 crit from Caeda or Minerva in 4 attacks (Caeda is more likely to crit cause she has capped skill). This would have been super reliable if I had given Minerva the power ring instead of Marth, which would have gotten an exact kill on Camus with 2 Silver Swords from Minerva and 2 Levin Swords from Caeda, but oh well. Marth needs the strength for Medeus anyway.
  8. Chapter 2: 5/12 Turns Yeah. Dudes went forward. Recruited Darros, who became sail and killed a half-dead cavalier that Jeigan chipped. Boss was fed to Caeda. Chapter 3: 6/18 Turns Tried to do it in 5 turns but my units don't have enough move to get over to the left and clear out all of the dudes in Marth's way, Especially since Caeda has to be over on the right side to recruit Navarre. Jeigan killed the boss. Chapter 4: 7/25 Turns Had to take an extra turn because Marth was the only one who could kill the boss reliably. Caeda did a whopping 3 x 2 damage and Jeigan was at such low HP he would die on the counter-attack. Marth got like 3 levels here by murdering all of the cavaliers. All of the non-healers are at level 5 except for Caeda who is at 4.90.
  9. Oh boy time for the memes to begin. Chapter 1: 7/7 Turns Not that bad honestly. Caeda killed the thief and Jeigan chipped pirates for everyone else to kill. Caeda and GORDON held off the pirates coming from over the sea while Marth and Jeigan went to get Wrys. Jeigan 4HKOed the boss with an Iron Sword and got SPEED. Caeda got everything except skill which was crazy. Gordon got only weapon level from his level up lol.
  10. Sorry, I'm on vacation so I haven't had access to the computer all day. I take GORDIN. I give zero fucks.
  11. +Magic/-Luck Male Corrin with Samurai talent since I need LaD and Swordfaire for Anankos. Prologue: 2/2 Turns Chapter 1: 5/7 Turns Chapter 2: 4/11 Turns Chapter 3: 5/16 Turns Chapter 4: 8/24 Turns Chapter 5: 7/31 Turns Yep. Chapter 6: 3/34 Turns The wyvern rider boss gets replaced by a cavalier on Lunatic which costs an extra turn. Chapter 7: 11/45 Turns Reclassed Felicia to Witch Couldn't figure out a way to get 10 turns even with warp. If Corrin could ORKO the boss I could have Felicia warp over with pocket Azura to dance him to seize but he can't so RIP. Chapter 8: 5/50 Turns Reclassed Gunter to Wyvern Lord. Witch ended up being super clutch here not because of Warp but because the huge magic pair-up bonus lets Corrin OHKO everything with the Dragonstone. Basically everyone walked up. Felicia baited Orochi and Saizo down on Turn 4 enemy phase, and then Corrin OHKOed Saizo and got danced to attack Yukimura. Yukimura died on enemy phase. Mozu's Paralogue: 7/57 Turns Corrin, Gunter, and Azura went left, everyone else went down. Corrin left all of the Faceless on 2 HP with the dragonstone and Felicia left them on 1 HP so Hana and Subaki could actually get kills even though they only deal 2 damage. Chapter 9: 2/59 Turns Subaki mattered! Forged a +1 Thunder, gave Felicia a Dragon Herb, and got +1 magic on Felicia from cooking. Subaki moves up and chips the Spear Fighter for a whopping 1 damage in order to level, then Gunter moves up and switches to Azura, who gives Gunter to Subaki and dances him. Subaki moves into the right wind stream and drops Gunter a tile in front of him. Felicia carries Corrin to the Dragon Vein. Turn 2, Subaki ORKOs Hayato, and then Felicia warps over next to him and ORKOs Fuga exactly with the Thunder forge. The hit is only at 62% sadly because Fates thrones are the worst. Chapter 10: 6/65 Turns Yeah. Got the Arms Scroll. Killed Zola with 2 Thunders from Felicia (with a Dual Guard from Hana to prevent him from healing with Nosferatu) followed by Corrin finishing him off with the Yato + Felicia dual strike. Gunter learned Lunge. Invasion 1: Free/65 Turns Reclassed Takumi to Dread Fighter and gave him the Paragon Scroll. Fed exp mostly to Subaki and Hana cause everyone else is so overleveled they get basically nothing from killing these enemies. Got Takumi and Hana to C support. Chapter 11: 10/75 Turns Yeah this is awful because none of my units can deal with the Master Ninjas effectively. So I just have to basically wait until Takumi finishes killing everything on the left side and then have Felicia Warp him over to the other side of the map to deal with the Master Ninjas on that side. Got Subaki to level 10. Chapter 12: 1/76 Turns Slightly more complicated than the usual ORKO Flora with Reina strats. Nobody could ORKO Flora, but Takumi with Subaki pair-up could double her and apply a debuff with the Iron Shuriken, allowing Felicia to Warp Corrin over to finish Flora off. Chapter 13: 2/78 Turns Promoted Subaki to Falcon Knight and gave Gunter a Dracoshield. Forged the Thunder tome to +2 and had Felicia get +1 magic from cooking. Turn 1, Kaden takes a Heart Seal from Felicia and reclasses to Diviner. Corrin take the brick blocking the path and then Subaki + Keaton moves up. Felicia warps next to Subaki and kills the thwomp to reach C Tomes for the extra 1 damage. Azura gives Gunter to Subaki and takes Keaton so she doesn't get killed by a Spear Fighter dual strike. Subaki moves up and drops Gunter to his right. Takumi + Hana just move up. On enemy phase Gunter barely manages to survive the General + Cavalier dual strike thanks to tonics and the Dracoshield. Turn 2, Gunter pairs-up with Subaki who full moves up and drops Gunter a tile above him. Takumi 3HKOs a Merc with Azura's help to build support with Hana. Kaden pairs-up with Corrin who gives him to Felicia. Felicia then warps next to Gunter and exactly 2HKOs the boss with the +2 Thunder forge.
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