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Carmine Sword

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  1. Chapter 13: 3/92 Turns Promoted Ogma and Cord. Ogma needs the extra move to reach the boss and Cord needs the defense boost from promotion so that the ballistae will attack Fighter!Mac instead of him. Also gave Ogma the Arms Scroll as a Berserker so he can use the Hammer as a Berserker in Chapter 14 and Hand Axes as a Hero. Cain went Paladin, but Jeigan stayed as a Dracoknight since he needed the extra point of strength to help Wolf kill the Hoistflame ballista. Cord, Mac, and Rickard up top; Jeigan, Wolf, and Matthis on the bottom; everyone else in the middle. Wolf and Jeigan kill the Hoistflame ballista and Cord kills the ballistae up top for some wexp. Unequipped Cain tanks Astram so I can recruit him for his stuff. Levin Sword Ogma and Steel Lance Cain team up to exactly kill the boss (could have used a Silver Lance if Cain had less strength). Jeigan flies over to chip the Ridersbane thief so Jake can kill him on the last turn. STATS: Marth Lv. 3.73 Scrub 20HP/6Str/0Mgc/4Skl/9Spd/9Lck/7Def/0Res D Swords (1 Boots) Jeigan Lv. --/5.17 Dracoknight 21HP/10Str/1Mgc/12Skl/9Spd/3Lck/12Def/3Res A Lances E Axes Cain Lv. 13/4.53 Paladin 43HP/19Str/1Mgc/19Skl/21Spd/12Lck/12Def/6Res D Swords B Lances (1 Angelic Robe, 1 Speedwing, 1 Goddess Icon) Ogma Lv. 13/1.13 Hero 35HP/14Str/1Mgc/16Skl/21Spd/5Lck/10Def/3Res B Swords D Axes (1 Arms Scroll) Cord Lv. 14/1.26 Sorcerer 26HP/5Str/11Mgc/12Skl/15Spd/11Lck/7Def/7Res C Tomes E Staves (1 Spirit Dust) Lena Lv. 13.39 Cleric 20HP/0Str/9Mgc/10Skl/11Spd/14Lck/3Def/14Res B Staves Matthis Lv. 9.31 Cleric 23HP/1Str/1Mgc/4Skl/7Spd/4Lck/4Def/8Res D Staves Wolf Lv. --/7.63 Hero 32HP/10Str/0Mgc/13Skl/16Spd/8Lck/11Def/1Res D Swords D Axes Rickard Lv. 1.11 Thief Base Jake Lv. 4.10 Ballista 20HP/7Str/0Mgc/3Skl/4Spd/3Lck/16Def/0Res BIG MAC Lv. 3.00 Fighter Base Chapter 14: 6/98 Turns Ogma and Wolf went Berserker. Forged a +3 might, +10 hit Hammer so Ogma could OHKO the thwomps at the start. Wolf can't OHKO because of his lower strength, but I have Jake chip the thwomp Wolf fights for a little bit of damage so Wolf can kill the thwomp without taking damage. Ogma and Wolf kill the right thwomps, Cain kills the javelin thwomp on the left with the forged Iron Axe crit, and Cord kills the ballista. Cain kills the left side cavaliers on enemy phase, the last thwomp gets killed by Cord, and Jeigan baits the right side cavaliers into moving. Cain and Ogma kill the right side cavaliers next turn, while Cord moves in range of the archers to make them stay up in their room instead of leaving to kill Marth. Cord gets 2HKOed, so I give him the Fire Tome so he won't ORKO the archers and have Cleric Matthis in range to bait the Longbow dude. Cord ends up killing all of the archers eventually, which leaves him 1 wexp away from B Tomes. Ogma and Jeigan kill the Sniper with two forged Hand Axe hits + a Silver Lance from Jeigan while Wolf kills the Silver Sword thief for a level. Rickard and Jeigan get the chests, and then Cain exactly kills the boss with a forged Iron Axe hit + crit. Chapter 15: 6/104 Turns Marth can reach the throne in 5 turns, but I can't full move him every turn because of the Dracoknights, so I have to take an extra turn. Ogma and Wolf go Warrior to use Bows against the Dracoknights. Cain, Ogma, and Wolf protect Marth from getting murdered by the Dracoknights. Cord destroys them with Excalibur after reaching B Tomes on Turn 1. Cain eventually kills the Bishop boss and goes shopping for some Hand Axes, Pure Waters, and Mend Staves using the Silver Card. The amazing BIG MAC went Pirate and baited one of the left-side mages down towards the bottom of the map so Marth wouldn't die. What a chad. Ogma hit D Bows and Matthis hit C Staves. Chapter 16: 6/110 Turns Man this took massive effort. Ogma went Berserker, everyone else was in their normal class. Gave Cain the Energy Drop so he could ORKO the Heroes with a javelin and ORKO the generic General with a Silver Lance. Cain opens the door on Turn 1 equipped with a javelin. Jake chips the Fortify Cleric. On enemy phase Cain and Cord kill two of the Dracoknights and Wolf chips the last one to reach C Axes as a Hero. Next turn, Jake finishes off the last Dracoknight, and then Cord heals Cain, who moves around the side of the jail cell and uses a vulnerary. Marth recruits Xane, who copies Wolf. Ogma moves above the tile where the Dracoknight that attacked Cain was, since Cain wasn't supposed to kill him, but Cain got a crit, so I just wanted to show that the crit wasn't necessary since Ogma could have finished off the Dracoknight. Jeigan has been flying over the the area with all of the shops in order to bait the Horsemen to the left away from the jail cell, since I can't really deal with them and all of the cavaliers. On Turn 3, Jake kills the Fortify Cleric, and Ogma equipped with the Hand Axe forge stands in range of the Paladin and Horseman still on the central island so that they won't go down towards where Marth needs to stand. Xane opens the bottom door so Marth can use his full move, and then Cain moves two tiles below Marth so the javelin cavalier can't attack him. Cain kills 3 cavaliers and Ogma chips the Horseman and Paladin, also baiting the Armorslayer cavalier over. On Turn 4, Jeigan, uses the top save point so that Xane and Wolf can kill the two remaining cavaliers at the bottom of the map with crits from the forged Iron Axe. Cord then heals Cain so he can survive a hit from the General and ORKO it with a Silver Lance. Jake kills the Horseman on the island and Ogma moves down one tile and gets healed by Lena. The Armorslayer cavalier attacks Ogma but doesn't get ORKOed, which prevents Ogma from getting attacked by the Paladin. On Turn 5, Cain, Wolf, and Xane kill the Horsemen that were trying to kill Jeigan earlier, since when he flew over to the save point they could no longer reach him and so they started moving back towards Marth. Jake kills the Paladin and Ogma kills the cavalier on the island. Jeigan goes and buys some more door keys since I was all out of them. Xane uses the second save point on the last turn for the boss kill. Ogma ORKOs the boss, but he only has 68 hit because the Hammer has terrible base hit and the boss also has a Killer Lance which would OHKO Ogma if he did crit. Chapter 17: 3/113 Turns Cain went Paladin, Ogma went Horseman. Cain went in and killed the javelin thwomps, Wolf killed the mage, Ogma killed the Bishops and put the VIP Card into the convoy. Xane copied Jake and they killed the Thieves. Cain ORKOed the boss with the Dragonpike, and then Jeigan bought two Poleaxes, a Killer Axe, a Killer Lance, and a Longbow. Chapter 17x: 7/110 Turns Ogma went Horseman for the move. So the difficult thing about this chapter is that Marth, Cain, and Ogma need to full-move basically every turn except the last turn in order to both unlock the throne room as well as kill the enemies before Marth gets there. Jake and Xane were also very important for this since even with Ogma and Cain full-moving every turn, the ballistae still need to kill some enemies in the way so that they can be able to do that. Most interesting was a cavalier that needed to die on Turn 5 for Cain to unlock the throne room and for Ogma to move far enough ahead to kill a Mercenary on Turn 6 to keep Marth safe, but Jake + Xane don't 2HKO the cavalier. Marth however, can exactly reach this cavalier with his full movement, so he gets his first kill since Chapter 9 because of this. The boss kill is very easy, since Ogma and Cain easily 4HKO the boss between the two of them. Besides that, Matthis squeezed in one last level before he promotes next chapter. Chapter 18: 6/116 Turns Promoted Matthis and reclassed him to Dracoknight. Forged a +7 might, +10 hit Ridersbane named the Riderspain so that Jeigan and Matthis could OHKO every enemy on the map. Technically I only needed a +6 might Ridersbane for this, but I need +7 might for Chapter 20, and +7 might would let Jeigan and Matthis OHKO every enemy on the map (except the boss) even if they only had Dracoknight base strength. Xane copies Cain on this map since I need another Ridersbane user and Cain has the best stats out of all of them. Ogma and Wolf keep Marth from getting attacked on the bridge, while the flier squad and Jake kill all of the dudes on the middle strip of land on Turn 2. Cain baits and kills a Horseman on Turn 3 enemy phase, which causes the rest of that group of enemies to move into range of the rest of my units, who then finish them off on Turn 4. Cain finally reaches A Lances by killing the boss, and both he and Jeigan reached D Axes as well. Chapter 19: 5/121 Turns Promoted Lena. Gave Ogma a Speedwing to double the Heroes. Cain and Ogma went up and kept Marth safe while killing dudes in the way while everyone else either got chests or killed thieves. Wolf went and opened the room with the Master Seal Sniper since Jeigan, Matthis, Rickard, and Xane had already gotten the chests, so it let me get some more money from the extra Master Seal. Other than that Jake helped chip the thieves and Cord got some heals in. Chapter 20: 5/126 Turns Ogma went Berserker. Forged +10 hit on a Poleaxe for reliability. This was made slightly harder by Wolf, Ogma, and Cord all being 1 speed short of doubling the Paladins, but Jake and Lena were able to help out to kill them so it was fine. Ogma and Wolf killed the Generals and the ballista was killed by Stonehoist Jake and a hit + crit with the Killer Lance from Matthis. Cain then kills everything else on the top of the map while everyone else manages to kill all of the bottom Paladins somehow. Shoutout to Matthis for tanking 1 of the Paladins thanks to having exactly enough speed to not get doubled (or quaded in this case). Finally a use for his only good stat, HP. Cain OHKOed Camus with the Riderspain and Caeda recruited Lorenz. Chapter 20x: 6/132 Turns Had Ogma go right to kill the Manakete and Ymir for some exp and to let Rickard get the chests so I could sell their contents for money. Lorenz and Cord went left and slowly killed everything over there. Everyone else went up. Xane copied Cain so he would have enough move to reach the save point of all things. Chapter 21: 3/135 Turns Oh man this was effort. Gave Cain the 2nd Angelic Robe and Matthis my last speedwing. Cord is on the left, Lorenz and Jeigan on the right, everyone else in the middle. So in order to keep Marth from getting attacked by a Dracoknight on Turn 2, I need Wolf to move in range of two of the Generals on Turn 1. So to keep them from attacking Wolf, I have Ogma with an Armorslayer and Iron Axe Matthis each in range of one of them, and they get baited to attack them instead because of their worse defense. Jeigan also uses the Geosphere on Turn 1, since I need the slight bit of chip damage in order for Ogma to kill the General with the Armorslayer, Lorenz to kill the Dracoknights on the right side with the forged Iron Bow, and for Jake + Cain to kill a General without Cain taking a counter attack so he has full HP for enemy phase. Enemy phase is a bit annoying, since Cain faces 8 brave weapon hits at 66 hit each and a Killer Bow and Killer Lance at 80+ hit and 20ish crit. Cain either needs to dodge some combination of 3 Brave weapon hits, or one of the Killer weapons and 1 Brave weapon hit to survive. On Turn 2, Lena uses Recover on Matthis, and then he, Cain (who uses the Gradivus to full heal), and Wolf move to protect Marth from a javelin Dracoknight. Matthis also uses a Pure Water, since even though he has the highest res of anyone in range, the mage still attacks him because Matthis has the lowest luck. So Matthis needs the Pure Water and the Speedwing so he won't get doubled by the Dracoknight and survive a hit from both the Dracoknight and the mage. On Turn 3, Jeigan buys 3 Energy Drops, 3 Spirit Dusts, and 3 Secret Books. Didn't get any Speedwings since I don't need them, and it's better to just spend the money on extra hit for forges than to buy the Goddess Icons.
  2. Linde. Chapter 3: 6/20 Turns Just had everyone walk forward. I couldn't deal with all 3 fighters and the 2 hunters at once, so I didn't bait the hunters to move until after the fighters were slightly chipped. Used the first save point to rig a Wing Spear crit to finish off a fighter on Turn 4. Cord + Cain killed the other one while Jeigan + Ogma killed one hunter and Jeigan, Marth, and Wrys trapped the other hunter so he couldn't attack anyone. Used the second save point to kill the boss, who was exactly killed by a Killing Edge crit from Ogma followed by an Iron Sword from Jeigan and Cain. Jeigan needed to also dodge one 53 hit Hand Axe from the boss. Jeigan and Cain could have used Steel Swords instead if Cain and/or Ogma hadn't proced any strength by this point. Unfortunately I don't have enough units to both kill the boss and get the vulnerary from the Steel Axe fighter. Caeda is too busy recruiting Navarre and gets OHKOed, and Cord can't deal enough damage by himself to finish off the fighter, and also gets killed on the counter-attack anyway since Wrys has to heal Jeigan instead on the last turn so he has enough HP to survived one attack from the boss. I also skipped the Devil Axe village since I don't have anyone who can use it. Chapter 4: 7/27 Turns Reclassed Jeigan to Dracoknight and Cord to Dark Mage. Forged 5 might onto the Wing Spear. Ogma and Cain chip the thief at the start to take damage on purpose so Lena could heal them for exp. Cord finished off the thief. Bought a Steel Lance since the Silver Lance is nearly broken. On Turn 2 1 cavalier gets killed by Caeda and two more get brought to half health by Silver Lance Jeigan. On Turn 3, Caeda OHKOs the only cavalier that didn't take any damage last turn, Cord + Cain kill one, and Ogma finishes off the last one with a Killing Edge crit. Jeigan can't help chip the last cavalier since he needs to move below the knight so that the archers don't kill all of my units. Marth then recruits Merric and Lena recruits Matthis. Everyone moves into position for the next turn when I start killing the archers and the knight and bait the Horsemen. Caeda OHKOs the thwomp, Marth + Jeigan + Cain kill the left archer, and Ogma + Matthis + Cord kill the right archer. One of the Horsemen kills Merric, while the other one attacks Cord who survives with 1 HP. Next turn Caeda kills one Horseman and Jeigan + Ogma + Cain kill the other one. Matthis chokes the bridge and gets attacked by the thief, who prevents any of the fighters from attacking anyone. Cord moved up and chipped the cleric for 1 damage just for the wexp. On the last turn, Cain kills the Cleric for a level, Ogma finishes off the thief Matthis chipped, and Caeda brings the boss down to 1 HP with the Wing Spear for Cord to finish off. Chapter 5: 4/31 Turns Forged a +5 might Fire Tome named DOGA FIRE for Cord so he could 3HKO thwomps for the next few maps as well as kill a thief on this map with help from the amazing Matthis. Caeda moves up in range of the closest cavalier, and Jeigan moves in range of all 3 of them equipped with the Ridersbane. The closest one attacks Caeda and dies while the other two get left on 3 HP after Jeigan chips them. Cord and Matthis finish off the cavaliers since everyone else needs to move ahead while Lena heals Caeda so that she can survive the javelin cavalier. Wolf just chips stuff with the Iron Bow for a little bit of exp. Marth tanks an archer on Turn 3, and then everyone kills the archers in the way so that Marth can seize after Caeda crits the boss. Chapter 6: 7/38 Turns Reclassed Jeigan to Paladin, Ogma to Hunter, Wolf to General, and Matthis to Cleric. Forged a +7 might Iron Bow so Ogma could 2HKO an archer in the throne room from across the wall. Ogma moves left to bait the archer and mage in the throne room with Lena behind him to heal him with Mend. Everyone else moves forward. Cain chips a thwomp on enemy phase to reach D Lances. On Turn 2, Ogma kills the archer and gets healed to kill the mage on enemy phase, Cord finishes off the thwomp that Cain chipped, Caeda OHKOs the other thwomp in the corridor, Marth + Wolf kill the cleric while having Wolf also choke the point, and Cain + Jeigan kill the mage. Matthis uses the save point since Jeigan needs to dodge the archer on enemy phase. The next few turns have Cain and Jeigan chipping thieves with javelins so that Cord can finish them off to get the items they stole, Matthis healing Wolf so he can keep choking the point, and Caeda killing thwomps. On the last turn, Rickard uses the save point so Caeda can crit the boss (nobody else can do any damage and nobody has enough HP left to survive a hit anyway), and then Cord chips the Master Key cavalier with Fire so Jeigan can kill him with the Ridersbane. Ogma kills one of the archers that had been attacking Wolf the whole map and Matthis and Lena get some heals in before Marth seizes. STATS: Marth Lv. 3.00 Scrub 20HP/6Str/0Mgc/4Skl/9Spd/9Lck/7Def/0Res D Swords Jeigan Lv. --/3.12 Paladin 23HP/8Str/1Mgc/10Skl/8Spd/2Lck/10Def/6Res D Swords B Lances Caeda Lv. 8.13 Pegasus Knight 20HP/8Str/1Mgc/9Skl/19Spd/15Lck/7Def/6Res C Lances Cain Lv. 8.30 Cavalier 25HP/11Str/0Mgc/10Skl/12Spd/6Lck/9Def/0Res D Swords D Lances Ogma Lv. 7.36 Hunter 26HP/9Str/0Mgc/8Skl/10Spd/4Lck/6Def/0Res E Bows Cord Lv. 7.42 Dank Mage 17HP/2Str/4Mgc/8Skl/8Spd/7Lck/6Def/4Res D Tomes Lena Lv. 5.53 Cleric 16HP/0Str/3Mgc/8Skl/10Spd/9Lck/3Def/9Res C Staves Matthis Lv. 3.82 Cleric 19HP/0Str/1Mgc/1Skl/4Spd/1Lck/3Def/6Res E Staves Wolf Lv. --/3.63 General Base Rickard Lv. 1.00 Thief Base Chapter 6x: 7/45 Turns Reclassed Jeigan back to Dracoknight and Wolf to Hero. Forged a +4 Iron Sword named Iaito so Ogma could 3HKO the pirates so he could kill them on player phase without taking a second hit. Just walked forward pretty much. Got Wolf a level and some axe wexp. Since Ogma proced speed part-way through the chapter he could double the boss with the Killing Edge, which let me kill the boss with just him and Cain, but if he didn't proc speed than Jeigan could have used the Silver Lance on the boss to make up for the lost damage. Chapter 7: 7/52 Turns Reclassed Ogma and Cord to Hunter since it lets them get way more exp. The Pegasus Knights have too much res for Dank Mage Cord to deal any significant damage. Nothing happens on Turn 1. On Turn 2, Jeigan, Caeda, Wolf, and Cain arrange themselves in a square (Wolf and Cain killed the thief too). This causes the Pegasus Knights to attack Caeda, who doubles them and leaves them with 10 HP each. The Dracoknight can't attack Caeda since she's now blocked off on all sides, so he attacks Jeigan, who barely survives thanks to weapon triangle advantage from equipping an axe making the Dracoknight lose 2 attack. Cord, Ogma, and Caeda finish off the fliers next turn. Wolf and Jeigan move onto forts and Cain "kills" Est for some exp. On the next turn, Jeigan moves to the lowest fort and Wolf moves in front of the fort on the left to trap the cavalier that will spawn. Marth moves onto the top fort and unequips his weapon. This causes the javelin thwomps to attack Caeda instead, and Matthis uses a save point so she dodges one of them. After Marth moves off the fort, Cain takes his place to prevent more reinforcements from spawning. Caeda kills one of the thwomps and gets healed by Lena with Physic. Marth equips a sword so that the Knight will attack him instead. Cord and Ogma just spend their time taking pot shots at the Pegasus sisters for exp. Rickard uses the second save point on the last turn so Caeda can crit the boss. Wolf also finally manages to kill the cav he's been tanking for like 3 turns. Good job. Also Matthis got to D Staves. Yay? Chapter 8: 5/57 Turns Ogma went back to Mercenary and Cord went back to Dank Mage. Forged +4 might and +5 hit on the Ridersbane so that Jeigan and Cain can OHKO cavaliers with it for the next few chapters. Marth and Cord went for the boss while everyone else cleared the path. Baited the Horsemen down on the second-last turn so that Cain, Ogma, and Jeigan could each kill one for a bunch of exp. Recruited Roger. Had Rickard buy a bunch of vulneraries and the second Wing Spear since the first one only has 2 uses left. Cord exactly killed the boss with a DOGA FIRE crit (I had forged crit on it back in Chapter 5). Chapter 9: 5/62 Turns Reclassed Wolf to Berserker and forged a +3 might + 15 hit Hand Axe for him so that he can sort of hit pirates on sea tiles... maybe. Had Wolf and Jeigan bait some pirates away from the main group. Ogma could ORKO hunters with the Iaito which was nice. Killed the boss with a DOGA FIRE crit + a Steel Lance from Cain. Cain reached C Lances finally and Wolf reached D Axes as a Hero. Chapter 10: 8/70 Turns Cord and Ogma went Hunter again because of the fliers. Wolf went back to Hero to tank a Dracoknight without getting doubled. Matthis went Cavalier so he could chuck javelins at stuff 3 times so that he'll have C Lances when he promotes for Ridersbane useage. Caeda baited the javelin cavalier on Turn 1, chipping him with her own javelin, and then she, Jeigan, and Cain killed the other 3 cavaliers with their effective weaponry while everyone else helped finish off the one Caeda chipped last turn. Wolf and Cain form a wall so that they can only get attacked by 1 Dracoknight each. On the next turn, Cord and Ogma finish off the Dracoknights with the Iron Bow forge, and then Caeda + Wolf kill the Silver Lance!Pegasus Knight and Jeigan + Cain kill the Javelin!Pegasus Knight. Nothing really happens for the next few turns other than Cord and Ogma killing the thief and attacking the archers through the wall for some exp. Cain and Wolf kill the Hero over two turns and then Caeda kills the boss. Chapter 11: 9/79 Turns Tons of preparations for this chapter. Cain promoted, reclassed to Dracoknight, used the Speedwing so he could double the Sniper and the Angelic Robe so he could tank the three cavaliers on the left side and survive with 5 HP. Also forged a +2 might, +10 hit, +7 crit Iron Axe so that Cain could ORKO the cavaliers (can't use the Ridersbane because he needs WTA to not die) and OHKO the Manakete boss with a crit. Caeda went Myrmidon so that she wouldn't get OHKOed by Jake while trying to recruit him and so she could bait the Sniper. Ogma went Mercenary so he could double the Mercenaries, Cord went Dank Mage, Wolf went General to tank the Mercenaries, and Matthis went Archer to kill the javelin Pegasus Knight since he gets doubled and ORKOed and has the lowest defense so they prioritize attacking him over dudes like Jeigan, Cord, or Wolf even though they are also in range. The Iron Bow forge from back in Chapter 6 lets him exactly OHKO the Pegasus Knights even though he is still at base strength due to all his levels being in Cleric. So Wolf, Ogma, and Cord go to the market to talk to Anna and buy some stuff, Marth, Caeda, and Jeigan go around to the throne, Matthis tanks the Stonehoist guy and kills the Pegasus Knights, and Cain goes around clearing out the boss area of enemies before Marth gets there. Cain fed the generic cavalier on the gate to Jake by chipping him with the Iron Axe forge instead of just OHKOing him with the Ridersbane forge. STATS: Marth Lv. 3.30 Scrub 20HP/6Str/0Mgc/4Skl/9Spd/9Lck/7Def/0Res D Swords Jeigan Lv. --/4.77 Dracoknight 21HP/9Str/1Mgc/11Skl/9Spd/2Lck/12Def/3Res A Lances E Axes Caeda Lv. 12.61 Myrmidon 21HP/8Str/0Mgc/16Skl/20Spd/18Lck/6Def/0Res E Swords (B Lances) Cain Lv. 13/2.88 Dracoknight 39HP/18Str/1Mgc/18Skl/19Spd/11Lck/13Def/4Res B Lances E Axes (D Swords) (1 Angelic Robe, 1 Speedwing, 1 Goddess Icon) Ogma Lv. 12.24 Mercenary 28HP/11Str/0Mgc/13Skl/19Spd/5Lck/8Def/0Res C Swords Cord Lv. 12.43 Dank Mage 19HP/3Str/6Mgc/10Skl/12Spd/10Lck/7Def/4Res D Tomes Lena Lv. 11.74 Cleric 19HP/0Str/7Mgc/10Skl/11Spd/12Lck/3Def/13Res B Staves Matthis Lv. 7.48 Archer 22HP/6Str/0Mgc/5Skl/5Spd/3Lck/6Def/0Res E Bows (D Lances D Staves) Wolf Lv. --/6.47 General 36HP/11Str/0Mgc/5Skl/7Spd/8Lck/18Def/1Res D Lances E Bows (D Axes) Rickard Lv. 1.11 Thief Base Jake Lv. 1.54 Ballista Base Chapter 12: 6/85 Turns Forged a +1 might, +15 hit, +10 crit Arrowspate to kill the boss. Cain went Paladin instead of Dracoknight so he could bait the Sniper without getting OHKOed. Everyone went through the treasure room except Cord and Jake, who killed the thieves. Jake killed the boss on Turn 2 to prevent the reinforcements from spawning and killing Jake. Killing the boss before the reinforcements spawn also makes the Paladin mini boss not move, so I had Jeigan go along with Cain to the boots room since Cain needs to kill him in order for Jeigan to be able to reach the boots chest. Only Midia and BIG MAC survived in the jail cell. Chapter 12x: 4/89 Turns Gave Marth the boots. This is really easy since Horace's group doesn't attack you or even move. Just got in one last level for Cord and Ogma before they promote. Marth got A KILL.
  3. Chapter 2: 5/14 Man early game H5 is not draft friendly. So everyone went forward, with Darros recruiting himself on Turn 1 so he could choke-point the island and die. I have Cord choke the top bridge on the left side on Turn 2 since the pirate moves first, which prevents a cavalier from attacking Cord so he instead suicides on Caeda while the second cavalier can't attack anyone. This also causes Castor to move two spaces to the left of the second cavalier so that Caeda can recruit him and kill the second cavalier at the same time next turn. Turn 3 Jeigan and Cain bait the pirates near the boss to move. On Turn 4, Jeigan, Cain, and Ogma all just move towards the boss (Jeigan and Cain using a vulnerary) instead of attacking any of the remaining pirates while Marth gets the money from the village. All of the pirates kill the undrafted meatshields except for Wrys and Abel. Jeigan chips the boss with the Silver Lance, and then Wrys uses the save point so that Cain (or Ogma but I used Cain since he's more important long-term) can finish off the boss with a Steel Sword crit.
  4. Chapter 1: 9/9 Turns Man this was a pain. Picked Gordin as my free unit for the chapter since his chip is way more accurate than Javelins. Did the usual Jeigan on a fort thing for a few turns. Draug and Abel not being able to attack made things way harder since H5 is kind of designed around using everyone you have in these first few maps teaming up to just barely kill things, but thanks to some sick formations that prevented anyone from being attacked twice on enemy phase due to the way the AI prioritizes who to attack if multiple units are in range. In this case, when all three of Jeigan, Iron Lance!Cain, and Caeda are in range of a pirate, the AI will attack Ceada first, then Cain, then Jeigan. There really isn't any way to do this chapter reliably unfortunately. Without being able to use every unit to attack, every attack has to hit otherwise it's a reset, which is awful since there is no save point and Silver Lance!Jeigan at weapon triangle disadvantage is the only way to do any meaningful amount of damage. In addition to that, Cain also needs to proc speed on his first level so that he doesn't get ORKOed by the boss, further adding to the huge list of things that can go wrong. I also made the map even more unreliable by having Cain use a lance to finish off pirates instead of a sword if possible since he desperately needs the weapon exp. Stats: Marth Lv. 2.10 Lord 19HP/6Str/0Mgc/4Skl/8Spd/8Lck/7Def/0Res D Swords Jeigan Lv. --/1.77 Paladin Base Ceada Lv. 2.00 Pegasus Knight 16HP/4Str/1Mgc/7Skl/13Spd/9Lck/7Def/6Res D Lances Cain Lv. 2.71 Cavalier 21HP/7Str/0Mgc/6Skl/7Spd/4Lck/8Def/0Res D Swords E Lances
  5. @Sturm Was it Horace's turn to pick or JimmyBeans turn? I'm confused.
  6. There is a glitch in the PAL version of the game that makes it so Marth doesn't take any movement penalty when moving onto a throne. This means that people playing the PAL version can finish Chapter 19 in 4 turns by full-moving Marth every turn, but people with the NTSC version wouldn't be able to do this, so the rule is to prevent people playing ont he PAL version from having an unfair advantage over anyone else.
  7. Chapter 4: 12/28 Turns Free units were Karin and Machua. Originally I was going to use Lifis, but Machua made it easier to keep Lara out of danger. RIP the second lockpick I guess. So for this I need both the Rapier and Light Brand to be in the top right. Everyone just moves in a clockwise motion around the map to open all of the cells to let the civilians out and then let Karin and Machua get the items from the chests. The Light Brand got trade-chained over to Leif and then Lra opened the door to the top room on Turn 10. Leif went in and put himself in range of all of the enemies. Dalshin and a bow thwomp attacked Lara so she needed to dodge Dalshin to survive. Thankfull the AI was dumb and Dalshin tried to capture Lara even though she had weapons so he had single-digit hit on her. Next turn Leif recruits Dalshin and he kills the Bow thwomp. Everyone moves up to escape next turn. The last civilian escaped on Turn 11 so I couldn't really do this any faster even if I didn't recruit Dalshin. RIP Lifis, see you in Chapter 21x. Chapter 4x: Free/28 Turns Leif killed all of the thwomps on Turn 1 while everyone else distracted the soldiers so Leif wouldn't die. Killed the mages on Turn 2. Had Ced kill all of the dudes in the top room because I can't waste any Light Brand uses to feed them to Leif since he needs every use for Chapter 5. Got the Life Ring and Brave Sword. Captured a vulnerary. Dalshin got SPEED. Chapter 5: 16/44 Turns Yeah. Leif killed mages from across the wall and then everyone just went around. Dalshin actually helped a bunch since he could double and ORKO soldiers after they captured Lara haha. Nanna got MOVE. Dalshin got left behind so he could steal the Physic Staff for Safy. Thanks dude, see you in 21x. Chapter 6: 7/51 Turns Karin flew around getting villages while everyone else went to the right side. Brighton got the Brave Axe and Fire Sword out of the convoy for Hicks and Leif to use, but this caused him to lag behind everyone else. I had to leave him behind since he's too fat to carry without halving everyone's movement. Chapter 7: 9/60 Turns Fuck you Shiva. So because I didn't have Finn drafted he wasn't allowed to carry Safy, which mean that the two of them would block Shiva's path around the mountain if they moved ahead, so they have to just stay put for most of the chapter unitl Shiva gets in range of Safy since otherwise Shiva will suicide on my units. This cost at least 2 turns. Trewd > Shiva confirmed. Chapter 8: 6/66 Turns Lost a turn since Leif needed to help chip the boss so Hicks could capture him. Bought 7 door keys and got Marty. Chapter 8x: Free/66 Turns Shiva and Hicks went right, everyone else went left. Got the Wrath Manual, which Nanna used to fight Gomez, the Neir Scroll, and the Leg Ring, which Leif used. Got Nanna and Hicks to level 18 and promoted them. Safy face-tanked a hand axe from across the wall for several turns to get a few levels. Fed Gomez to Shiva since he's the most underleveled unit I have. Chapter 9: 4/70 Turns Lol didn't even fight anything. Chapter 10: 5/75 Turns I can't make Olwen and Fred spawn too early or else they will block the bridge. So I have everyone stay out of the target range on turn 2, and then Hicks, Nanna, and Leif kill all the thwomps by the second bridge on Turn 3.This lets Nanna stand on the last fort on Turn 4 so that Fred and Olwen don't block they way. Dagdar captured the Fire Sword thwomp and took his stuff. Lara got the Rescue Staff and stole a Stamina Drink. Ronan and Shiva went up to the arena to get some exp/gold. Nanna ORKOed the boss with the Earth Sword on Turn 5. Could have used the Fire Sword but the Earth Sword had better hit. I'm going to Hammerne the Earth Sword in 11x probably so the extra two uses won't matter. STATS: Leif Lv. 20.00 Lord 39HP/16Str/6Mgc/12Skl/20Spd/16Lck/10Def/7Con B Swords (1 Speed Ring, 1 Leg Ring) Ronan Lv. 17.76 25HP/11Str/12Mgc/8Skl/20Spd/7Lck/4Def/7Con C Bows Safy Lv. 15/1.00 High Priestess 26HP/5Str/20Mgc/14Skl/14Spd/9Lck/1Def/3Con E Light A Staves (1 Life Ring) Nanna Lv. 18/4.58 Paladin 36HP/12Str/14Mgc/17Skl/20Spd/20Lck/6Def/9Con B Swords D Staves (1 Life Ring, Wrath Manual) Hicks Lv. 18/3.08 Great Knight 41HP/18Str/2Mgc/17Skl/18Spd/15Lck/16Def/20Con B Axes E Swords (Paragon Manual) Shiva Lv. 12.16 Myrmidon 32HP/11Str/0Mgc/15Skl/17Spd/9Lck/9Def/8Con B Swords Lara Lv. 9.52 Thief 18HP/1Str/0Mgc/5Skl/16Spd/9Lck/3Def/3Con E Swords Dagdar Lv. --/10.84 Warrior 44HP/16Str/1Mgc/11Skl/10Spd/3Lck/11Def/15Con A Axes E Bows Chapter 11: 5/80 Turns Dagdar rescues Shiva, Nanna and Hicks rescue-drop Lara ahead, Leif and Ronan just move up. On Turn 2 Dagdar gives Shiva to Hicks who drops him in the corridor. Lara, Nanna, and Leif also move into the corridor with Leif at the front to kill the thwomps with a Fire Sword. Ronan kills a soldier. On Turn 3 everyone moves into the main room and Leif springs the trap. Turn 4 Safy warps Dagdar into Kempf's room to attack him and make him leave. Everyone else moves up and opens doors. Ronan kills a soldier in the top-left room. On the last turn, Dagdar and Ronan clear the way to the throne for Leif, Hicks captures the bishop so Lara can take his Physic Staff since Safy broke the first one, and everyone else kills stuff for exp. Chapter 11x: Free/80 Turns Yep. Ronan reached level 20 and promoted. Nanna healed a bunch. Stole the Wind Tomes and all of the boss' stuff. Broke all of my Iron Bows. Chapter 12: 6/86 Turns Safy warped Dagdar over on Turn 1 to capture Salem so I don't have to deal with Sleep Staff nonsense. The horses, Leif, and RONAN went forward to clear the way. Shiva took all of the scrolls and the Paragon Sword and soloed all of the guys by the Heim Scroll village. Dagdar used a bridge key from Chapter 10 to open the bridge from the other side since Lara was fatigued so she wasn't around to open it. Couldn't steal the Vantage Manual either because of that but oh well. Baited the Vantage Manual guy on Turn 3 with Leif and then Ronan finished him off with the Killer Bow. Hicks and Nanna went up and used the arena and bought some more door keys. Chapter 12x: Free/86 Turns Took a Pahn penalty to steal Tina's staff so she wouldn't steal my shit and to help get the chests. Only took 9 turns though so it's fine. Safy also repaired the Warp Staff and the Earth Sword. Promoted Shiva. Got all of the chests. Captured Trewd so I can leave him behind in Chapter 19. Chapter 13: 4/90 Turns Generic horses for MVP. Only deployed Hicks, Nanna, and Lara. Basically everyone went up while getting danced by Lara who got parked on forest tiles to survive the ballistae each turn. Glade rushed over to kill a thwomp blocking the bridge since the other horses were too busy rescue-dropping Lara to kill it. One generic parked on the escape point and the others formed a wall to tank all of the enemies. For this to work I need 1 of the 3 forming the wall to survived until the last turn. On Turn 4, Nanna kills an archer blocking the way and then gets danced. The surviving generic then picks up Lara and moves next to the generic that parked on the escape point, and he takes Lara and escapes. Everyone else then escapes afterwards. The movement procs on my horses and Leif definitely mattered here since everyone (except Nanna cause she got danced) had exactly enough move to reach the escape point on Turn 4. STATS: Leif Lv. 20.00 Lord 39HP/16Str/6Mgc/12Skl/20Spd/16Lck/10Def/7Con B Swords (1 Speed Ring, 1 Leg Ring) Lara Lv. 16/11.04 Dancer 24HP/1Str/2Mgc/15Skl/20Spd/20Lck/4Def/3Con E Swords Nanna Lv. 18/9.58 Paladin 39HP/16Str/16Mgc/19Skl/20Spd/20Lck/6Def/9Con B Swords D Staves (1 Life Ring, Wrath Manual) Hicks Lv. 18/10.48 Great Knight 47HP/20Str/3Mgc/20Skl/20Spd/19Lck/19Def/20Con B Axes E Swords (Paragon Manual) Ronan Lv. 20/4.58 Sniper 29HP/15Str/19Mgc/14Skl/20Spd/11Lck/7Def/8Con B Bows Safy Lv. 15/8.36 High Priestess 30HP/7Str/20Mgc/20Skl/18Spd/9Lck/1Def/3Con E Light A Staves (1 Life Ring) Shiva Lv. 17/1.00 Swordmaster 37HP/16Str/3Mgc/20Skl/20Spd/13Lck/13Def/9Con A Swords Dagdar Lv. --/12.68 Warrior 45HP/16Str/1Mgc/11Skl/11Spd/4Lck/12Def/15Con A Axes E Bows Glade Lv. --/2.56 Duke Knight Base Chapter 14: 10/100 Turns Woo, what a map. So Glade, Hicks, and Ronan choke the points for the entire map. Shiva went to the arena on the first few turns to get some money so I could buy 3 Stamina Drinks and a Heal Staff. I had this amazing formation of Hicks, Eda, Nanna, Kingsword!Leif in the middle of the map so that Eda would get double charm boosts and could get healed if she got hit by the ballistae. She just tanked the ballistae for the entire map while equipped with the scrolls and got like 10 levels out of it. Nanna healed Eda and Glade each turn with Lara's help to build staff rank. Dagdar chipped stuff with an Iron Bow to reach D Bows. Once the wyverns showed up, I switched the formation up a bit to try and get everyone a wyvern kill if possible. Was able to give one each to Ronan, Dagdar, Shiva, and Eda. Nanna then took all of the scrolls and took Hicks place at the bottom choke-point and murdered everything on the last enemy phase for some levels. Chapter 14x: Free/100 Turns Yep. Captured a shit ton of dank mages so I could sell their stuff for cash. Got Eda to level 20 and promoted her. Nanna capped level by spamming Torch. Chapter 15: 2/102 Turns Yep. Got Ralph and the Skill Ring. Chapter 16: 4/106 Turns Actually kind of proud of this one. So on Turn 1, Leif uses the skill ring and gets given to Eda by Ronan and Glade. Safy moves right and gets danced, then Rescues Eda ahead so that she can drop Leif in range of Sleuf's house on Turn 2. Everyone else moves up. On Turn 2, Eda drops Leif, Lara dances Karin in range to recruit Illios next turn, and everyone else moves ahead, except Ronan, who moves near Safy so that she can use him as trade fodder on the last turn to Hammerne the warp staff. Turn 3 Leif recruits Sleuf, who heals him. Eda then picks up Leif and moves ahead. Safy then warps Lara over to dance Eda, who then drops Leif by the boss to chip him on enemy phase. On Turn 4 Eda finishes off the boss and Safy fixes the warp staff. I had Glade get the Bridge Key because I could, although I don't need it so I guess it's just extra cash. I did have to skip the Knight Proof which kind of sucks, but Sleuf can use the one from Chapter 19. I guess Dalshin just won't promote unless I can get someone down to the shop in Chapter 22 by Turn 2. Chapter 17: 3/109 Turns Also pretty involved. On Turn 1, Eda rescues Leif and gets danced. Sleuf Warps Shiva up to kill the ballista under the forest tile so it won't attack Eda. Safy puts the dank mage mini boss to sleep so he doesn't warp dudes in inconvenient locations. On Turn 2, Eda moves forward, Shiva moves in front of the gate to open it, and Nanna picks up Dagdar, gets danced, and then Safy warps her over to the houses with the Warp and Rescue Staves. She drops Dagdar on one and then moves onto the other one. Dagdar and Nanna kill all of the Pegasus Knights on enemy phase. On the last turn, Hicks captures a Greatsword thwomp just for the hell of it, Nanna and Dagdar get the staves, Safy heals Shiva, and Sleuf Warps Lara over to dance Leif after Eda drops him in range of the throne. The boss kill kind of sucks since Shiva only has 55 hit with the Armorslayer despite having capped skill and 3 leadership stars backing him up. Shiva doesn't 2HKO the boss either, so he needs to either crit on his second attack (80% chance of a crit with 4 FUCC) or proc Adept and hit three 55s. The crit is the one that happened unsurprisingly. Couldn't get Sara, but because I did get Ralph I still have enough dudes to leave behind for Chapter 19 so it's fine. Chapter 18: 3/112 Turns Turn 1, Safy Rescues Lara over to the left side, and Sleuf Warps Nanna into the main room to kill all of the thwomps. Leif moves up twice with Lara's help. On Turn 2, Sleuf Warps Eda up to open the door to the throne room for Leif. Leif goes in and uses the Sol Manual. Nanna moves up towards the boss. Safy Rewarps on top of the Body Ring chest. On Turn 3, Safy gets the Body Ring, and Sleuf Warps Lara into the throne room. Leif moves up and chips the boss with the Light Brand, need either and Adept proc or a crit to deal enough damage for Nanna to finish him off with the Earth Sword. Leif then gets danced to seize. Chapter 19: 1/113 Turns :balance: Chapter 20: 14/127 Turns Took the opportunity to steal literally everything since why not. Had Leif take all of the scrolls and murder most of the enemies for a ton of levels. Also another move proc ayyy. In total, I stole/captured 1 Master Lance, 1 Great Lance, 1 Killing Edge, 2 Fortify Staves, 7 Thunder Tomes, the Tordo Scroll, 1 Vulnerary, and 7 Door Keys. Of those only the door keys actually matter. Also had Sleuf Rewarp around to get the Master Seal and Silence Staff village. Nanna also reached C Staves so she can use Sleep. STATS: Leif Lv. 20/12.24 Prince 51HP/20Str/11Mgc/20Skl/20Spd/20Lck/18Def/10Con A Swords (1 Skill Ring, 1 Speed Ring, Sol Manual) Hicks Lv. 18/17.04 Great Knight 52HP/20Str/3Mgc/20Skl/20Spd/20Lck/20Def/20Con A Axes E Swords (Paragon Manual, Charge Manual) Safy Lv. 15/20.00 High Priestess 41HP/11Str/20Mgc/20Skl/20Spd/10Lck/2Def/3Con E Light A Staves (1 Life Ring) Dagdar Lv. --/15.96 Warrior 45HP/16Str/1Mgc/13Skl/11Spd/5Lck/13Def/16 Con A Axes D Bows Eda Lv. 20/7.04 Dracoknight 42HP/20Str/9Mgc/20Skl/20Spd/17Lck/20Def/8Con A Lances D Swords Lara Lv. 16/20.00 Dancer 31HP/2Str/3Mgc/20Skl/20Spd/20Lck/11Def/10Con E Swords (1 Body Ring) Nanna Lv. 18/20.00 Paladin 50HP/20Str/20Mgc/20Skl/20Spd/20Lck/6Def/13Con A Swords C Staves (1 Life Ring, Wrath Manual) Ronan Lv. 20/10.04 Sniper 33HP/15Str/20Mgc/18Skl/20Spd/13Lck/7Def/8Con A Bows Shiva Lv. 17/10.06 Swordmaster 44HP/20Str/3Mgc/20Skl/20Spd/16Lck/16Def/10Con A Swords Glade Lv. --/8.46 Duke Knight 37HP/15Str/2Mgc/15Skl/15Spd/6Lck/11Def/13Con A Lances E Swords Sleuf Lv. 13.54 Priest 21HP/0Str/18Mgc/17Skl/11Spd/15Lck/1Def/4Con A Staves Chapter 21: 2/129 Turns Warped Nanna next to the boss, then Eda picked up Safy, got danced, and dropped her a little ways from the boss area. Eda has to dodge 2 ballistae on enemy phase which is kind of annoying but there's nothing I can do about it. On Turn 2 Eda gets the Silver Sword village, and Safy Rescues Leif, who kills one of the wyverns who proced Miracle when they fought Nanna. Sleuf Warps lara down to dance him. Nanna captures the priest in front of the throne so Leif can take his Sleep Staff. Chapter 21x: Free/129 Turns Warped Dagdar in to capture the priests and steal their Warp Staves. Rescued DALSHIN. Promoted Sleuf at level 19. Ronan proced move again lmao. Chapter 22: 2/131 Turns Nanna put the ballista by the boss to sleep so it wouldn't kill Eda, then she got danced and warped over to kill the boss. She needs a crit to ORKO him. Technically a crit isn't needed since she could just finish him off on Turn 2, but killing him on Turn 1 gets rid of his leadership stars which makes the enemy phase much more reliable, since Nanna can't heal herself with the Earth Sword if she doesn't hit first. Seluf warped Glade down to get the Rescue Staff. On Turn 2, Eda drops Leif on the other side of the river, and Safy Warps Lara over to dance him. Seluf Warps DALSHIN down to buy his promotion item and Hicks captures a soldier for the hell of it while Dagdar takes his stuff before Leif seizes. Chapter 23: 2/133 Turns Leif used a Pure Water, and then Dagdar and Glade transferred him to Eda. Sleuf moved down and Silenced one of the Dank Mages, then Cyas moved down to make Ced appear and Silenced the other one. Sleuf got danced and Rescued Eda who dropped Leif by the throne. Safy Rescued Cyas so he wouldn't die. Leif murders everything on enemy phase and caps level. On Turn 2 Leif recruits Ced, and he and Eda capture the Dank Mages and take their Sleep Staves. Sleuf warps Lara over to dancer Leif while everyone else takes Cyas' stuff. Chapter 24: 2/135 Turns Glade gives Ced a Rescue Staff and Silence Staff and then opens the door. Ced moves up and Silences the Restore Dank Mage, gets danced, and then Rescues Leif up. Sleuf Warps Nanna next to Raydrik and she puts Galzus to sleep because he's way too powerful for Leif or Ced to deal with. Safy puts the Sleep Dank Mage to Sleep. Leif moves up and kills Galzus. Shiva and Hicks kill some dank mages for some last few levels before the last chapter (not that Hicks gets anything out of leveling up at this point). Raydrik dies on enemy phase to the Blaggi Sword. On Turn 2 Shiva and Hicks get in one more kill each, and then Ced and Nanna clear the path to the throne for Leif to seize. Endgame: 4/139 Turns Strat later, I have non-video game stuff to do.
  8. Amalda. Too lazy to find a picture and she won't even get recruited anyway. Chapter 3: 7/16 Oh boy this took a while. Basically Leif, Eyvel, and Dagdar go up. Eyvel opens the cell on Turn 4. Ronan poorly deals with the enemies near the start so my undrafted dudes don't get attacked. Safy uses the Life Ring and dodges an archer that Leif failed to kill with the Light Brand the whole chapter. Since I need to get both Yubel and Corple, Eyvel can't kill the boss so Leif has to go do it himself. He actually 2HKOed with the Light Brand so it wasn't even that bad. Ronan's move procs came in hand to move through the forest tile near Yubel's house to get him home. Safy got given Corple on the last turn and returned him home. Taking the Light Brand and Lockpick to Manster. Dagdar has an Iron Axe, Iron Bow, Vulnerary, and a torch for Chapter 8x. Didn't give him the Brave Axe so that HICKS can use it in Chapter 7 instead to kill the myrms. Safy has her staves and the Hezul Scroll. STATS: Leif Lv. 12.32 Lord 32HP/13Str/4Mgc/5Skl/15Spd/12Lck/8Def/6Con C Swords (1 Speed Ring) Eyvel Lv. --/15.16 Swordmaster 29HP/10Str/4Mgc/20Skl/20Spd/11Lck/7Def/9Con A Swords Dagdar Lv. --/7.68 Warrior 43HP/15Str/1Mgc/11Skl/9Spd/2Lck/10Def/15Con A Axes E Bows Ronan Lv. 11.70 Archer 22HP/8Str/8Mgc/6Skl/16Spd/5Lck/4Def/7Con D Bows Safy Lv. 5.50 Priestess 22HP/2Str/7Mgc/7Skl/8Spd/9Lck/0Def/3Con C Staves (1 Life Ring)
  9. Progress because everyone early has been drafted already and my last pick won't even be obtainable. Chapter 1: 5/5 Turns LEIF PROCED MOVE. THIS IS THE GOD RUN BABY. Chapter 2: 4/9 Turns Dagdar rescues Leif on Turn 1, then moves up on Turn 2 so Eyvel can take Leif and drop him so he can reach the throne on Turn 4. Leif equips the light Brand to bait the archers into attacking Eyvel instead so they don't block the way. Dagdar recruits Ronan who gets the Speed Ring village. Chapter 2x: Bullshit/9 This was cancer. I had to burn RNs every turn to get Leif to hit 88s against the brigands. Seriously game. Levels were good though. Actually, they were too good. Ronan got 2 move and Leif would have gotten another move proc, except I arbitrarily decided that getting 2 move procs on Leif this early was bullshit and un-rigged the move proc. Ronan kept his though cause he's special. STATS: Leif Lv. 8.70 Lord 28HP/9Str/1Mgc/5Skl/13Spd/9Lck/6Def/6Con C Swords Eyvel Lv. --/14.98 Swordmaster 28HP/9Str/4Mgc/19Skl/20Spd/11Lck/7Def/8Con A Swords Dagdar Lv. --/7.44 Warrior 43HP/15Str/1Mgc/11Skl/9Spd/2Lck/10Def/15Con A Axes E Bows Ronan Lv. 7.60 Archer 22HP/7Str/4Mgc/6Skl/12Spd/5Def/3Lck/7Con E Bows
  10. Units Remaining: Alva, Kain, Ralph, Illios, Miranda, Shanam, Xavier, Amalda, Conomore @Gradivus.
  11. Baldrick: Karin, Orsin, Brighton, Linoan, Carrion, Olwen, Mareeta, Tanya, Selphina Gradivus: Asvel, Lifis, Deen, Sara, Machua, Fred, Halvan, Galzus, Delmud Carmine Sword: Dagdar, Safy, Nanna, Eda, Sleuf, Hicks, Ronan, Glade, Shiva Final Insanity: Finn, Fergus, Pahn, Salem, Misha, Homer, Marty, Tina I forgot to put this in the OP before it became un-editable but we each get 11 units. Also here's a list of every unit left for convenience: Dalshin, Robert, Alva, Kain, Trewd, Ralph, Illios, Miranda, Shanam, Xavier, Amalda, Conomore @Finalinsanity
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