Carmine Sword

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Everything posted by Carmine Sword

  1. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    Chapter 21: 4/135 Darros murdered everything and Midia got the stat boosters. Chapter 22: 10/145 Yeah this took a while with having to take a detour for Starlight and not having Boots on Marth. Gave Darros 1 Speedwing to cap speed as a Hero and 3 Goddess Icons, Merric 3 Spirit Dusts and 3 Skill Books, and Astram 2 Speedwings to double all the enemies in this chapter. Pretty similar to last chapter pretty much with Darros killing most of the map and everyone else clearing out stragglers. Got Darros to C Swords so I guess I'll give the last Arms Scroll in the Chapter 24 Secret Shop to Lorenz for Parthia or something, I don't know. Chapter 23: 9/154 I actually forgot how many turns I took lol. Merric killed Gharnef and Darros killed the stuff in Marth's way. Chapter 24: 6/160 Man it takes forever for Marth to get over the mountain without the boots. Anyway gave Astram two Energy Drops and Marth the last one to deal more damage to the Manaketes. Marth got like 2 kills this chapter and got an entire level from both of them. Even fed Jeigan a Manakete for the hell of it. The End: 4/164 Merric top tier baby. Gave Darros all the stat boosters from last chapter. Sold off everything I owned to forge the absolutely absurd +10 might, +50 hit, +30 crit Hand Axe called the "Hellswag". So Hero Darros can exactly get 2 spaces away from Medeus on Turn 4, but even with the absurd 18 might Hand Axe and capped strength, he can't OHKO Medeus with a crit. Thankfully, Gotoh brings a Swarm tome, which Merric can then use to finish off Medeus from across the map. Final Turncount: 164 STATS: Marth Lv. 17.10 Lord 45HP/19Str/0Mgc/12Skl/19Spd/22Lck/12Def/0Res B Swords (2 Angelic Robes, 1 Energy Drop) Jeigan Lv. --/9.39 Sniper 27HP/11Str/1Mgc/16Skl/13Spd/2Lck/10Def/3Res C Bows Darros Lv. 15/20.00 Hero 60HP/25Str/1Mgc/24Skl/26Spd/23Lck/24Def/9Res A Swords A Axes (1 Angelic Robe, 4 Speedwings, 4 Goddess Icons, 3 Dracoshields, 3 Talismans, 2 Arms Scrolls) Merric Lv. 14/14.35 Sage 50HP/3Str/23Mgc/24Skl/23Spd/14Lck/7Def/14Res A Tomes C Staves (1 Angelic Robe, 4 Spirit Dusts, 3 Skill Books) Astram Lv. --/14.24 Hero 44HP/25Str/1Mgc/20Skl/20Spd/12Lck/12Def/3Res B Swords A Axes (1 Angelic Robe, 3 Energy Drops, 2 Speedwings, 1 Dracoshield, 1 Arms Scroll) Lorenz Lv. --/7.13 General 35HP/12Str/1Mgc/5Skl/6Spd/3Lck/18Def/3Res A Lances A Bows (1 Arms Scroll) Gotoh Lv. --/19.00 Sage 37HP/3Str/11Mgc/20Skl/20Spd/17Lck/13Def/12Res A Tomes A Staves
  2. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    Chapter 19: 6/124 Gave Darros the second Speedwing to double the Heroes. Marth went up and killed Tiki since using his full move put him right in front of her on Turn 5. Darros killed the Heroes in the way while Astram killed the Starsphere and Lightsphere thieves, killing the Lightsphere one after he stole the Speedwing so I could get that as well. Merric got the XL Bullion and Jeigan got the Geosphere and Angelic Robe. Chapter 20: 7/131 Reclassed Darros to Berserker and Merric to Swordmaster. Gave Darros the third Speedwing to double the Paladins for better consistency in case he misses. Gave Astram the Angelic Robe so he wouldn't die to Ballistae. Forged a +3 might, +20 hit Poleaxe named "Ouch!" so Darros and Astram could OHKO the Paladins. Everyone went over the river so I wouldn't have to deal with the Paladins down south until later. Astram and Darros killed most of the enemies while Merric killed a Ballista and some of the southern Paladins once they came over the mountain. Jeigan tanked Ballista so other dudes wouldn't die. Darros killed Camus with a Hand Axe + unforged Poleaxe on the next player phase. Recruited Lorenz because he was the unit I assumed I'd be stuck with when it got around to my turn again due to lack of better options, so I'm just doing the rest of the chapters assuming I drafted Lorenz.
  3. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    Chapter 16: 8/108 Had Merric go Bishop so he could Physic people after hitting C Staves. Jeigan is still a Sniper. Darros went down and baited the horsemen on Turn 1, ORKOing two of them because they both rolled down on speed. Merric killed two Dracoknights and Astram tanked the third one. After that Merric crit the Heroes with Excalibur so Darros and Marth could get through. Had to kill Xane because he was blocking the way. Darros and Marth eventually got around and Darros killed the boss to let Marth seize. The boss even crit Darros but he has so much HP he doesn't care lol. Chapter 17: 3/111 Gave Astram the Dracoshield so he wouldn't die on Turn 1, and forged a +4 might Wyrmslayer because I totally miscalculated how much might I needed to kill this boss. Darros kills the VIP card guy, Jeigan opens the door, Astram goes in and uses a Pure Water. Turn 2 people clear out enemies, and Astam kills the boss on Turn 3 and Midia buys some Poleaxes and a Longbow. Chapter 18: 7/118 The Heroes go down and clear out most of the enemies. Jeigan actually helps out here by distracting a Horseman on Turn 4 so it doesn't attack Marth, which keeps Marth from dying. Jeigan also killed Est for Mercurius which I'll probably need for killing Medeus due to the lack of a Parthia user. STATS: Marth Lv. 14.09 Lord 29HP/16Str/0Mgc/10Skl/16Spd/19Lck/12Def/0Res B Swords Jeigan Lv. --/7.29 Sniper 26HP/10Str/1Mgc/15Skl/12Spd/2Lck/9Def/3Res C Bows Darros Lv. 15/11.88 Hero 47HP/25Str/1Mgc/19Skl/19Spd/12Lck/16Def/3Res D Swords A Axes (1 Speedwing, 1 Goddess Icon) Merric Lv. 14/6.49 Bishop 44HP/1Str/15Mgc/14Skl/16Spd/10Lck/6Def/14Res B Tomes C Staves (1 Angelic Robe, 1 Spirit Dust) Astram Lv. --/8.32 Hero 32HP/16Str/1Mgc/17Skl/16Spd/8Lck/11Def/3Res B Swords B Axes (1 Energy Drop, 1 Dracoshield, 1 Arms Scroll)
  4. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    Chapter 14: 7/93 Gave Astram the Energy Drop so he could ORKO cavs with the Band Hax. Reclassed Jeigan to Sniper. Had Jeigan lower the bridge, then Merric killed the Ballista, and Darros + Astram killed the thwomps. Marth chipped a thwomp from across the river on enemy phase with the Levin Sword. After that Astram and Merric went right to go to the treasure room, and every one else went left. Darros killed the boss and Merric killed the Sniper after Astram chipped him. Astram got the Silver Card on the last turn. Merric reached D Staves as a Sage and needs 7 more staff uses to use Physic as a Bishop. Astram has C Axes as a Warrior/Berserker now. Chapter 15: 7/100 Gave Astram the Arms Scroll as a Berserker so he could use the Hammer as a Hero because I couldn't find any better use for it. Marth slowly slogs through the desert while Merric murders all the Dracoknights. Merric only needs to use staves 2 more times to reach Physic.
  5. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    Chapter 1: 7/7 Chapter 2: 6/13 Chapter 3 8/21 Yeah, Jeigan + Darros is not a great combo for clearing out enemies fast. Jeigan needs help to kill all of these bosses and Darros starts really far away in both Chapter 2 and 3, which costs turns. Had Marth get the gold village in Chapter 1 because I'll probably need the forge money to make up for my lack of units. Marth also needed to help kill the Chapter 3 boss so that also cost a turn. Chapter 4: 8/29 Lost a turn because Merric didn't crit the boss with Excalibur, and there is no one around to use a save point so I can't even rig one that way. Damn it. Chapter 5: 4/33 Merric killed the boss and Marth choked the bridge and murdered the cavaliers coming from the right near Wendell. Darros killed a thief. Chapter 6: 10/43 This sucked. I ran out of vulneraries part way through the map, which meant I needed to use the save point to rig a dodge for Merric instead of letting him crit the boss, which meant Darros had to kill him instead after Merric chipped him. Darros would be promoting before Merric anyway so maybe this isn't the worst thing though. Chapter 7: 6/49 Gave Merric the Angelic Robe. Merric had to dodge a bunch of cavs on a forest tile and it sucked. Chapter 8: 5/54 In contrast, this was very simple. Recruited Roger for his lance to sell. Chapter 9: 5/59 Forged a + 4 Might, +15 hit Hand Axe named the "Band Hax" mostly just for the better hit rates against pirates on water tiles. Forged some might on it so that Darros can ORKO Snipers or something when he promotes if that's ever relevant. Chapter 10: 8/67 That Angelic Robe came in handy here as it let Merric tank both Dracoknights and OHKO them back, greatly simplifying the map. Jeigan and Darros killed the Hero for the Master Seal. Chapter 11: 9/76 Promoted Darros and gave him the Speedwing. Reclassed Jeigan to Sniper and Merric to Curate. Darros is OP as fuck now and just ORKOs everything. He and Marth went to the throne while Jeigan killed the Pegasus Knights and then tanked Ballistae the rest of the map so Merric could heal him for staff wexp. I'd like Merric to reach C Staves as a Bishop at some point for Physic. Chapter 12: 6/82 Jeigan back to Swordmaster and Merric to Mage. Just went through the treasure room like normal. Merric killed the Sniper after Darros chipped it for his last level before promotion. Darros killed the boss and the Paladin with the Master Seal. Got the Master Seal, Money, and Arms Scroll chests. Thwomp bros died, if I end up getting one of them I have a save for this chapter left just in case. Chapter 13: 4/86 Promoted Merric. Just went forward pretty much. Recruited Astram for some much needed extra combat. He smacked the Thieves with the Devil Axe for some axe wexp while Merric healed people. Merric needs 12 more staff uses to reach Physic as a Bishop. STATS: Marth Lv. 11.13 Lord 27HP/13Str/0Mgc/8Skl/14Spd/16Lck/12Def/0Res C Swords Jeigan Lv. --/5.61 Swordmaster 24HP/7Str/1Mgc/17Skl/15Spd/2Lck/8Def/3Res B Swords Darros Lv 15/4.93 Hero 40HP/20Str/1Mgc/15Skl/17Spd/7Lck/11Def/3Res D Swords B Axes (1 Speedwing) Merric Lv. 14/1.24 Sage 43HP/3Str/12Mgc/10Skl/15Spd/9Lck/6Def/9Res B Tomes E Staves (1 Angelic Robe, 1 Spirit Dust) Astram Lv. --/1.60 Hero Base
  6. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    Gradvius and Final Insanity DOUBLE SNIPED me, I'm salty as fuck. Uh... ASTRAM. He honestly won't even be that much worse than Caesar would have been. He can like ORKO mages with a Hand Axe for a few chapters even on H4 and 14 speed doubles most things in mid-game on H2. @coonrat1
  7. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    NO CURSE YOU GRADIVUS. Ok, time to scrape the bottom of the barrel and take the incredible DARROS. @coonrat1
  8. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    After much deliberation, I choose Merric. @umerol
  9. Uh, I don't know, got Kliff in Heroes so felt like celebrating with a DRAFT. Come join me in the instantaneous regret of life choices. Drafting 1. This draft is for 3 players. 2. Alm, Celica, Silque, and Mycen are free for all. 3. The game will be played on Hard Mode. Rules 1. Undrafted units can only move and trade items, 4 turn penalty. 2. Every overworld map must be completed; you may do fights/collect treasure one time per dungeon room (no staff/grind abuse) 3. You may fight skirmishes/extra dungeon fights (not farm silver) with just undrafted units deployed and Alm/Celica not fighting. 4. Any unit that levels up in a skirmish has an additional 4 turn penalty just for deployment. 5. Random drops and drops from extracurricular fights banned. 6. No doing extra fights for quests, even if it's the first time that fight becomes available. 7. Forging and sub-quests are allowed; all DLC is banned. 8. Game ends when Duma dies. 9. You can only get one of Sonya or Deen Units: Players: Carmine: Kliff, Saber, Python, Atlas, Est, Lukas, Genny, Delthea, VALBAR, Conrad: 167 Turns Joe Cool: Mae, Faye, Sonya, Catria, Mathilda, Boey, Forsythe, Jesse, Tatiana, Nomah Horace: Tobin, Gray, Leon, Palla, Kamui, Clive, Clair, Luthier, Zeke, Deen: 165 Turns
  10. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    I enjoy tormenting myself so SURE.
  11. [FE15] : The One with No Clever Title

    Fear Shrine: Looped Kliff to Bow Knight. Got Delthea to promotion. Gave Lukas the speed wells to double Bow Knights with the Ridersbane. Camus: 1/157 Kliff murdered literally everyone. Waterfall: 3/160 Kliff, Delthea, and Silque up top, everyone else on the bottom. Gave Silque the Soma to give her enough warp range to let Kliff get attacked by the boss on Turn 1. Maxed out the Rapier forge so Alm could ORKO the Gold Knights. Kliff got warped over Turn 1 and murdered most of the enemies up top. Delthea got warped next turn to help finish off the thwomps. Alm and Lukas killed the guys coming from the area on top of the stairs, and Python killled everything on the bottom. Secret Shrine: Gave all the defense wells and the ambrosia from last map to Python so he could fight all the Bow Knights next map without dying. Delthea learned Shove. Bow Knight Fort: 4/164 Kliff went up the middle, Python took the right, Delthea killed stuff on the left. Alm and Lukas got warped up to help clear out the Barons. Rudolph: 1/165 Yeet. STATS: Alm Lv. 12/9.39 Hero 41HP/21Str/18Skl/18Spd/14Lck/15Def/4Res Lukas Lv. 7/10/4.65 Bigger Thwomp 42HP/22Str/11Skl/12Spd/5Lck/19Def/2Res Kliff Lv. 3/7/10/10/3/7/10/9.73 Bow Knight 50HP/30Str/37Skl/41Spd/21Lck/26Def/10Res Silque Lv. 12/9.14 Saint 32HP/23Mgc/11Skl/10Spd/19Lck/8Def/12Res Python Lv. 7/10/10.58 Bow Knight 44HP/22Str/15Skl/18Spd/11Lck/19Def/4Res Delthea Lv. 14/4.48 Priestess 32HP/21Mgc/14Skl/21Spd/22Lck/6Def/15Res Duma Temple: Got Mycen to learn Shove and Silque to proc 1 more point of magic for the last map. Gave the exp wells to Kliff since he's like one of three people whose stats actually matter at this point. Duma: 2/167 Everyone who knew Shove on the left, everyone else on the right. Shoved Alm 5 spaces ahead, and he had the Speed Ring equipped for an extra tile of move. Warped Kliff up to kill one of the witches and bait Duma. Turn 2 Genny healed Kliff so he could attack Duma again without dying, then Conrad and Mycen shoved Alm into Silque's range and she warped him up to finish off Duma. Alm learned Scendscale on the hit that killed Duma lol. Final Turncount: 167 STATS: Alm Lv. 12/14.91 Hero 45HP/24Str/21Skl/20Spd/14Lck/16Def/4Res Celica Lv. 15/8.99 Princess 34HP/21Mgc/19Skl/21Spd/17Lck/14Def/8Res Lukas Lv. 7/10/6.31 Bigger Thwomp 44HP/23Str/12Skl/12Spd/5Lck/20Def/2Res Kliff Lv. 3/7/10/10/3/7/10/13.26 Bow Knight 52HP/32Str/39Skl/41Spd/21Lck/27Def/10Res Silque Lv. 12/10.97 Saint 32HP/24Mgc/11Skl/10Spd/19Lck/8Def/12Res Python Lv. 7/10/11.22 Bow Knight 45HP/22Str/15Skl/19Spd/11Lck/19Def/4Res Delthea Lv. 14/7.25 Priestess 33HP/23Mgc/15Skl/22Spd/22Lck/7Def/15Res Mycen Lv. 8.05 Gold Knight 45HP/22Str/14Skl/11Spd/3Lck/19Def/8Res Genny Lv. 12/8.13 Saint 31HP/17Mgc/12Skl/13Spd/16Lck/5Def/15Res Saber Lv. 7/10/12.72 Dread Fighter 42HP/21Str/20Skl/23Spd/15Lck/16Def/6Res VALBAR Lv. 10/2.93 Bigger Thwomp 41HP/23Str/11Skl/9Spd/5Lck/20Def/0Res Atlas Lv. 10/7/10/10.25 Bow Knight 45HP/26Str/17Skl/14Spd/13Lck/15Def/6Res Est Lv. 12/9.41 Falcon Knight 40HP/22Str/18Skl/21Spd/19Lck/21Def/14Res Conrad Lv. 10/4.83 Gold Knight 42HP/20Str/22Skl/18Spd/12Lck/14Def/12Res
  12. [FE15] : The One with No Clever Title

    I like how Deen is just better than Kamui. Act I... again: 32/32 Got the same turncount on every map except Zofia Castle, where I saved 2 TURNS due to Kliff being super thicc this time, letting him kill nearly dead cavs to prevent them from running away instead of Kliff having to spend turns healing himself like last time. Also got Silque promoted before Zofia Castle this time with gratuitous heal spam and feeding her most of the Deliverance Hideout. Python still reached promotion but just barely this time due to prioritizing Silque instead. Level ups on every were generally better than before, mostly concerning Kliff's now existent defense stat. STATS: Alm Lv. 8.89 Fighter 32HP/14Str.13Skl/12Spd/9Lck/9Def/4Res Lukas Lv. 7/6.11 Thwomp 36HP/18Str/9Skl/6Spd/3Lck/14Def/2Res Kliff Lv. 3/7/5.94 Myrmidon 30HP/12Str/13Skl/17Spd/13Lck/12Def/8Res Silque Lv. 12/1.12 Saint 30HP/18Mgc/7Skl/9Spd/11Lck/5Def/12Res Python Lv. 7/2.45 Sniper 30HP/13Str/7Skl/7Spd/5Lck/7Def/4Res Also @General Horace the zombie fight outside Atlas' village only counts once, so you can take 2 turns off your total turncount. Also your turncount is off by 1 because in Act 1 you counted map 4 as 2 turns instead of 3. Novis Graveyard: 5/37 Boat I: 4/41 Boat II: 6/47 YO HO HO: 5/52 Cantor: 5/57 Dragons: 3/60 Boat III: 3/63 Celica could double and ORKO the mercs this time which saved a turn. Tried to feed the boss to Valbar but he was 2 HP short of killing him due to lances not existing on Celica route. Boat IV: 4/67 Valbar didn't get the bosskill this time sadly, but he did get 3 generic Arcanist kills so he actually ended up with more exp than before. Conrad: 3/70 :pepohype: STATS: Celica Lv. 10.38 Priestess 23HP/16Mgc/13Skl/16Spd/13Lck/7Def/8Res Genny Lv. 7.33 Cleric 21HP/12Mgc/7Skl/6Spd/10Lck/3Def/14Res Saber Lv. 7/4.22 Myrmidon 32HP/12Str/15Skl/16Spd/10Lck/9Def/6Res VALBAR Lv. 3.60 Thwomp 31HP/16Str/6Skl/2Spd/2Lck/13Def/0Res Palla & Catria: 4/74 Zombones: 3/77 Cancer Archer Fort: 7/84 Sonya: 4/88 Fear the amazing ARCHER ATLAS. Grieth: 8/97 Valbar killed the Myrm at the bottom of the map and got SPEED, Celica went left, everyone else went right. Atlas murdered almost everything by himself with the Killer Bow. After the map, gave Atlas the 2nd Pegasus Cheese, promoted him, and also got Deen to Dread Fighter to kill skirmishes for me. Got the amazing Est :weary:. Polnareff: 3/100 Dragon Shrine: Got Est to level 10, Valbar to level 9, and got Genny and Saber promoted. Went back to the Sea Shrine and gave the exp wells to Est to promote her, then gave Valbar the Golden Apple to promote him. Mila's Temple: 5/105 I could have done it in 4 turns if Atlas dodged more Arcanists, but I didn't feel like wasting too much time trying to get that to happen. STATS: Celica Lv. 15/1.00 Princess 32HP/17Mgc/17Skl/20Spd/14Lck/10Def/8Res Genny Lv. 12/2.08 Saint 30HP/16Mgc/10Skl/9Spd/14Lck/5Def/15Res Saber Lv. 7/10/3.18 Dread Fighter 37HP/17Str/18Skl/18Spd/13Lck/13Def/6Res VALBAR Lv. 10/1.02 Bigger Thwomp 40HP/22Str/10Skl/8Spd/5Lck/19Def/0Res Atlas Lv. 10/7/10/4.81 Bow Knight 41Hp/23Str/14Skl/13Spd/10Lck/14Def/6Res Est Lv. 12/1.22 Falcon Knight 36HP/13Str/12Skl/15Spd/10Lck/10Def/13Res Fernand: 4/109 Arcanist Hell: 5/114 Berkut: 1/115 Desaix: 4/119 Sylvan Shrine: Gave Python 3 exp wells. Promoted everyone. Lukas learned shove. Cav Spam: 2/121 Bow Spam: 2/123 PYTHON TIME Delthea: 3/126 2 turn is theoretically possible but fuck having Python dodge all those Deaths to make that happen. This way there's no chance of death for anyone, Python just needs to crit with Hunter's Volley at like 50 crit so it's not too bad. STATS: Alm Lv. 12.51 Fighter 34HP/15Str/14Skl/12Spd/10Lck/12Def/4Res Lukas Lv. 7/10/1.44 Bigger Thwomp 40HP/22Str/10Skl/6Spd/5Lck/18Def/2Res Kliff Lv. 3/7/10/3.89 Dread Fighter 37HP/17Str/18Skl/24Spd/14Lck/15Def/10Res Silque Lv. 12/5.08 Saint 31HP/19Mgc/9Skl/10Spd/15Lck/6Def/12Res Python Lv. 7/10/4.92 Bow Knight 41HP/18Str/12Skl/14Spd/7Lck/12Def/4Res Delthea Lv. 3.00 Mage Base Swampy Swamps of Swampiness: 4/130 Dragon Graveyard: 1/131 Purple Dragon Mountain: 5/136 Gave the exp wells in Mila's Temple to Conrad. Lost Woods: Got Conrad to promotion since it lets him ORKO Witches in the next map with a javelin. Fed the rest of the map to Saber so he could learn ROUNDHOUSE. Duma's Gate: 5/141 Conrad, Celica, and VALBAR killed Witches outside, Saber, Est, and Atlas dealt with stuff inside. Genny healed Atlas a bunch. ROUNDHOUSE: 2/143 Featuring my biggest brain strat yet: Letting Conrad fucking die. Yes, this has to happen because Genny can't heal him on Turn 2 since she needs to kill a demon thwomp using the Mage Ring. So Conrad and Atlas attack Jedah on Turn 1, Genny and Est each kill a thwomp (Genny got shoved by Valbar into range), Celica moved up. Turn 2, Atlas has to kill an eyeball in front of Jedah so Saber can reach him, so Conrad has to get sacked to get the third hit in on Jedah. Saber ROUNDHOUSES Jedah in the face, and then Celica and Genny finish off the last two demon thwomps. Don't worry though, I went back to the Dragon Shrine and revived Conrad for the tower. Legion of Duma: Sent Alm the Killer Bow, Mage Ring, and Dracoshield. Got Conrad and Celica to learn Shove. STATS: Celica Lv. 15/8.75 Priestess 34HP/21Mgc/19Skl/21Spd/17Lck/14Def/8Res Genny Lv. 12/8.05 Saint 30HP/17Mgc/12Skl/13Spd/16Lck/5Def/15Res Saber Lv. 7/10/12.62 Dread Fighter 42HP/21Str/20Skl/23Spd/15Lck/16Def/6Res VALBAR Lv. 10/2.91 Bigger Thwomp 41HP/23Str/11Skl/9Spd/5Lck/20Def/0Res Atlas Lv. 10/7/10/10.18 Bow Knight 45HP/26Str/17Skl/14Spd/13Lck/15Def/6Res Est Lv. 12/9.31 Falcon Knight 40HP/22Str/18Skl/21Spd/19Lck/21Def/14Res Conrad Lv. 10/4.81 Gold Knight 42HP/20Str/22Skl/18Spd/12Lck/14Def/12Res Berkut Again: 4/147 Promoted Alm. Warped Python up to kill Berkut since Kliff gets too held up by all the javelin guys getting in his way. Warped Alm over to the left turn 2 to help Lukas and Delthea kill the thwomps. Kliff killed the right thwomps and Silque killed the Arcanists. Saizo: 3/150 Had to max out a Brave Sword so Kliff could kill the Dread Fighters sort of reliably. Wasn't too hard besides that. Mountain of Thwomps: 3/153 Uh, yeah, Python OP. Python murdered everything on the right while Kliff and Alm got warped up to kill those guys. Nuibaba: 3/156 Featuring AI shenanigans.exe. Warped Python in range of the Bow Knight turn one to get him out of the way, then warped Kliff up Turn 2 to kill the Arcanist above Nuibaba. Since Kliff is the only unit in her range, she attacks him at 1 range and get's blown up by a Brave Sword crit. All the Dread Fighters get blown up by Brave Sword crits too. Silqu then warps Python up and he crits the Cantor. Kliff kills an Arcanist, and the other two Arcanists suicide on Python on enemy phase, him needing to dodge one.
  13. [FE15] : The One with No Clever Title

    Palla & Catria: 4/80 VALBAR actually did stuff here, 2HKOing the brigands with the Steel Lance. Genny's invoked soldiers killed a bunch of hald-dead brigands that were trying to run away. Genny fought the guy coming from the bottom right corner. She had to deliberately miss Nosferatu once against him so he wouldn't run away so the invoked soldiers could finish him off. EDIT: Hey you know that part where I let Leon died and I thought I could get away with it because I didn't draft him? Well he has the only bow on Celica's side until after beating the Cancer Archer Fort, and I kind of need a Bow to beat that map without losing a million turns, so I have to restart the entire run now. GG.
  14. [FE15] : The One with No Clever Title

    Hey y'all it's time for some PROGRESS. Village Brigands: 2/2 Kliff got A KILL. Forest Brigands: 4/6 Kliff needed to proc speed here to double the brigands to kill everything on time but it wasn't that bad. Thief Shrine: Fed most of the Brigand boss fight to Lukas so he could reach level 7 and promote to THWOMP. Kliff promoted to Merc. Fed the dungeon fights to Silque who also got 2 Speed wells. Alm chipped his way to a level. Merc on a Mountain: 5/11 Knight!Lukas is amazing here because he ORKOs most of the Brigands, and thanks to a speed proc he can double the boss and bring him down into range for Kliff to easilly finish him off. Silque needs to hit the evil Merc man like every time at 59 hit which was awful, good thing we have DA TURNWHEEL. In a Fort: 7/18 Yeah this takes forever if you don't have two ranged units. Silque got fed almost the entire map. She's 1 exp away from warp lol. Lightning Sword I: 3/21 Yep. Lightning Sword II: Electric Boogaloo: 5/26 Warped Kliff up then warped Lukas later. Gave the bosskill to Alm cause Kliff hit level 7 mid chapter. Deliverance Hideout: Promoted Kliff. Got Python to level 7 and promote him too. Fed the rest of the fights to Silque for more warp range. Gave Silque all of the attack wells. Lukas learned Swap. Doombot Desaix: 8/34 Probably could have done it a turn faster but fuck these hitrates man. Kliff got 2 strength too so screw redoing this lol. Warped up Kliff and then Alm. Lukas and Python made their way up by foot. STATS: Alm Lv. 8.53 Fighter 34HP/14Str/12Skl/10Spd/10Lck/8Def/4Res Lukas Lv. 7/6.27 Thwomp 39HP/17Str/8Skl/6Spd/3Lck/16Def/3Res Kliff Lv. 3/7/5.44 Myrmidon 32HP/13Str/14Skl/17Spd/12Lck/7Def/8Res Silque Lv. 10.74 Cleric 21HP/18Mgc/8Skl/8Spd/9Lck/2Def/11Res Python Lv. 7/2.33 Sniper 30HP/12Str/6Skl/8Spd/4Lck/6Def/4Res Novis Graveyard: 5/39 Gave Celica 2 strength wells and 1 speed well. Genny uh, killed two guys! I'm on a Boat I: 4/43 Pretty good.wav. I'm on a Boat II: 6/49 Not having Mae really sucked here. YO HO HO: 6/55 Celica didn't know Thunder yet so it took forever to reach the boss. Genny got Invoke. Fuck This Boss: 5/60 Somehow didn't actually take forever to do. Saber and Celica managed to kill him. Valbar fed mooks to Genny. DRAGURNS: 4/64 Celica has proced like no speed so she couldn't double the dragons and I was to lazy too rig a crit on the second one to save a turn. Sea Shrine: Skipped all the enemies since I need to feed them to Atlas. Just promoted Saber and got the Blessed Sword. I'm on a Boat III: 4/68 Celica could ORKO the brigands with a Steel Sword and Saber could double the mercs so this wasn't too bad. VALBAR killed an archer since he could actually double it lol. I'm on a Boat IV: 5/73 Valbar killed the boss with a jank crit, which I decided to keep because it's Valbar and it's hilarious. He got like an entire level out of it too. Conrad: 3/76 We did it guys. STATS: Celica Lv. 10.20 Priestess 21HP/15Mgc/13Skl/11Spd/14Lck/7Def/7Res Genny Lv. 7.98 Cleric 19HP/11Mgc/5Skl/9Spd/9Lck/1Def/14Res Saber Lv. 7/3.74 Myrmidon 31HP/13Str/12Skl/15Spd/6Lck/9Def/6Res VALBAR Lv. 3.17 Thwomp 32HP/16Str/6Skl/2Spd/2Lck/13Def/0Res
  15. [FE15] : The One with No Clever Title

    Delthea and VALBAR. :balance: @Thokk Patrol
  16. [FE15] : The One with No Clever Title

    Lukas and Genny. @Thokk Patrol
  17. [FE15] : The One with No Clever Title

    NO I'M SO SALTY. Fine then, time for cosmo brain strats. ATLAS and EST. @Thokk Patrol
  18. [FE15] : The One with No Clever Title

    Saber and PYTHON. @Thokk Patrol
  19. [FE15] : The One with No Clever Title

    Wow such variation. Kliff even though Gray is probably better. @Joe Cool
  20. [FE6] Put Yourself In My Boots

    Chapter 20x: I'm Insane/149 Weapon exp grinding, the chapter pretty much. Went to absurd lengths to let Niime heal twice a turn, every turn, for all 20 turns, which means she's really close to S Staves, which should help in Chapters 23 and 24. Tate and Sue are very close to D Swords, Lance got A Lances and is almost to C Axes, and Marcus is almost to S Axes. STATS: Roy Lv. 20.00 Lord 36HP/19Str/12Skl/18Spd/19Lck/11Def/7Res A Swords Lalum Lv. 10.39 Dancer 20HP/3Str/2Skl/20Spd/18Lck/3Def/7Res Lance Lv. 14/13.31 Paladin 46HP/25Str/26Skl/25Spd/13Lck/18Def/7Res S Swords A Lances D Axes Marcus Lv. --/8.71 Paladin 35HP/13Str/17Skl/16Spd/10Lck/11Def/9Res D Swords S Lances A Axes Tate Lv. 14/13.43 Falcon Knight 49HP/23Str/24Skl/28Spd/12Lck/14Def/11Res E Swords S Lances (1 Angelic Robe, 1 Speedwing, 1 Boots) Yuno Lv. --/9.15 Falcon Knight Base Sue Lv. 12/8.54 Nomadic Trooper 35HP/18Str/18Skl/21Spd/13Lck/10Def/5Res E Swords S Bows Lugh Lv. 18/9.39 Sage 38HP/24Mgc/20Skl/25Spd/15Lck/10Def/14Res S Anima E Staves Niime Lv. --/20.00 Druid 25HP/23Mgc/21Skl/18Spd/15Lck/5Def/19Res A Dark A Staves (1 Speedwing) Cath Lv. 5.78 Thief Base Fae Lv. 7.01 Manakete 23HP/20Str/20Skl/8Spd/19Lck/20Def/29Res Chapter 21: 8/157 Tate carried Lance over the mountain Turn 1 to help clear out enemies, the Yuno gave Roy to Tate, who gave Roy to Lance, who carried him to the throne. Tate bought 32 BOOTS and a Bolting leaving me with a whole 772 gold to my name. Since Lance can't ORKO Murdock, I had to take an extra turn even though Roy is in range to seize on Turn 7. Everyone was able to use all their boots except Lance and Roy so that's nice I guess. Chapter 21x: 5/162 Had Tate carry Roy to the throne. Had Yuno and Lugh drop Lalum over the water on Turn 1 so she could follow Roy and Tate to dance them. Lance used boots and everyone else got exp pretty much. Marcus got an amazing level and got S Axes at the time, what a hero. STATS: Roy Lv. 20/1.00 Master Lord 40HP/21Str/15Skl/20Spd/19Lck/13Def/12Res S Swords (4 Boots) Lalum Lv. 11.20 Dancer 21HP/3Str/2Skl/20Spd/19Lck/3Def/7Res (5 Boots) Lance Lv. 14/15.56 Paladin 48HP/25Str/27Skl/25Spd/15Lck/18Def/7Res S Swords A Lances C Axes (4 Boots) Marcus Lv. --/9.47 Paladin 36HP/14Str/18Skl/17Spd/10Lck/12Def/9Res D Swords S Lances S Axes (4 Boots) Tate Lv. 14/15.78 Falcon Knight 51HP/23Str/25Skl/28Spd/14Lck/15Def/11Res D Swords S Lances (1 Angelic Robe, 1 Speedwing, 4 Boots) Yuno Lv. --/9.29 Falcon Knight Base Sue Lv. 12/10.07 Nomadic Trooper 36HP/19Str/20Skl/23Spd/14Lck/10Def/6Res D Swords S Bows (4 Boots) Lugh Lv. 18/11.39 Sage 40HP/26Mgc/22Skl/25Spd/16Lck/10Def/15Res S Anima E Staves (1 Body Ring, 2 Boots) Niime Lv. --/20.00 Druid 25HP/23Mgc/21Skl/18Spd/15Lck/5Def/19Res S Dark S Staves (1 Speedwing, 5 Boots) Chapter 22: 4/166 Oh man, this was a logistical nightmare. 1st, Tate and Lance rescue drop Sue ahead on Turn one so that Lance and Sue can rescue drop Roy another tile ahead on Turn 2. This lets Roy exactly reach the door to the throne room on Turn 3. Marcus carries Lugh up to the right Hero to kill him, and on the left, Niime Silences the Berserk!Druid, then gets danced to put a Sniper to sleep so it won't kill Lalum. Niime then rescues Lalum and Yuno carrying Fae on Turn 2. Lugh kills the right Hero and Niime + Fae kill the left Hero so that Marcus and Yuno can step on the switches. On Turn 4, Tate kills a Druid blocking Roy's path to the throne, and then Lance brings Zephiel down to 4 HP with a double Killer Lance crit so Sue can kill him with the Brave Bow. Cath and Yuno get some treasure and Niime repairs the Rescue Staff before Roy seizes. Chapter 23: 3/169 RIP 2 turn. It would only be possible if Roy and Lance dodged the status staves on turn 1, which is literally impossible, so yeah. Oh well. Chapter 24: 8/177 I tried several times to get a 7 turn clear, but Roy would always end up just short on the last turn. Feels bad man. The End: 1/178 Lol. Roy's our boy. Final Turncount: 178 STATS Roy Lv. 20/4.24 Master Lord 40HP/22Str/17Skl/21Spd/21Lck/14Def/12Res S Swords (5 Boots) Lalum Lv. 12.69 Dancer 22HP/3Str/2Skl/20Spd/20Lck/3Def/7Res (5 Boots) Lance Lv. 14/19.01 Paladin 52HP/25Str/28Skl/25Spd/16Lck/18Def/7Res S Swords A Lances C Axes (4 Boots) Marcus Lv. --/11.04 Paladin 37HP/16Str/19Skl/17Spd/10Lck/12Def/9Res D Swords S Lances S Axes (4 Boots) Tate Lv. 14/18.04 Falcon Knight 52HP/23Str/25Skl/28Spd/16Lck/17Def/11Res D Swords S Lances (1 Angelic Robe, 1 Speedwing, 1 Dracoshield, 4 Boots) Sue Lv. 12/12.41 Nomadic Trooper 38HP/20Str/20Skl/24Spd/15Lck/11Def/7Res D Swords S Bows (4 Boots) Lugh Lv. 18/14.22 Sage 41HP/28Mgc/23Skl/25Spd/17Lck/10Def/16Res S Anima E Staves (1 Body Ring, 2 Boots) Niime Lv. --/20.00 Druid 25HP/23Mgc/21Skl/18Spd/15Lck/5Def/19Res S Dark S Staves (1 Speedwing, 5 Boots) Fae Lv. 9.01 Manakete 25HP/22Str/21Skl/9Spd/22Lck/22Def/31Res Yuno Lv. --/9.30 Falcon Knight Base Cath Lv. 5.78 Thief Base Ward Lv. 10.53 Fighter FUCKING DEAD Merlinus Lv. 1.05 Horsecart lol BOSSKILL LIST Roy: 4 Marcus: 1 Lance: 16 Tate: 7 Sue: 1 Lugh: 2
  21. [FE6] Put Yourself In My Boots

    Chapter 20: 4/149 Fun times. Niime helped out a ton this chapter. She silenced the two status staff druids near the start on Turn 1 with Lalum's help,then Lugh and Tate murdered everything in the main room. Everyone cleared out the remaining enemies next turn while Cath stole the Red Gem from the silenced druid. Roy gets dropped close enough to open the door to the throne room on Turn 3, then Marcus Hammer's the thwomp, and Tate chips the boss with the Silver Lance. She kills the boss on enemy phase and then Roy gets danced to seize after Sue and Lugh get the Sleep Staff and Wyrmslayer. Cath unlocks Yuno's cell so Zealot can recruit her. Merlinus baited all the dudes in the right room away from the main group so they wouldn't bother me, what a hero.
  22. [FE6] Put Yourself In My Boots

    Chapter 16: 10/124 Fairly complicated as always. Lance, Tate, and Cath were on the left, while everyone else was on the right. Tate handed Roy to Marcus turn 1 so he could recruit Hugh later. General idea was that Lance and Tate went to get the chests on the left side while carrying Cath far enough ahead to steal Red Gems, Sue went to destroy the wall blocking the way to Zeiss, Lugh killed the Manakete blocking the right chests so Ward could get them, then eventually killed Narcian on the last turn after his Delphi Shield was stolen, Marcus helped carry Roy around and tanked Douglas a bit. Managed to steal everything that could be stolen and got every chest except the Mend Staff chest. Sue got a bit more exp than I would have liked but it couldn't really be helped without compromising reliability. Merlinus baited that Purge so Cath wouldn't die, what a hero. STATS: Roy Lv. 19.81 Lord 35HP/19Str/11Skl/17Spd/19Lck/11Def/7Res A Swords Lalum Lv. 5.73 Dancer 16HP/2Str/2Skl/15Spd/13Lck/3Def/6Res Lance Lv. 14/9.33 Paladin 42HP/24Str/22Skl/25Spd/11Lck/17Def/6Res A Swords B Lances D Axes Marcus Lv. --/6.25 Paladin 34HP/12Str/17Skl/14Spd/10Lck/10Def/9Res D Swords A Lances B Axes Tate Lv. 14/4.90 Falcon Knight 41HP/18Str/18SKl/23Spd/9Lck/12Def/8Res E Swords B Lances (1 Angelic Robe, 1 Speedwing, 1 Boots) Sue Lv. 12/3.47 Nomadic Trooper 31HP/15Str/15Skl/18Spd/11Lck/8Def/4Res E Swords A Bows Lugh Lv. 18/4.08 Sage 35HP/21Mgc/18Skl/21Spd/12Lck/9Def/13Res S Anima E Staves Cath Lv. 5.54 Thief Base Ward Lv. 10.53 Fighter 35HP/12Str/9Skl/5Spd/6Lck/7Def/0Res C Axes Nomad EXP: 1119(Unpromoted) + 247(Promoted) = 1366 Pegasus Knight EXP: 628(Unpromoted) + 490(Promoted) = 1138 Chapter 16x: 8/132 Holy shit, this was quite the shitstorm of a chapter. First off, Sue can't kill the Bolting Sage, since that causes her to get too much exp, so reliability is fucked cause Lalum/Cath have to dodge a million Boltings now. Second, this could have been done in 7 turns, but then Tate wouldn't have gotten enough exp to go to Illia, so I needed to take an extra turn to have her kill the other Sniper to get enough exp. Additionally, she needed to chip the boss for some exp on Turn 7 but not kill him, then kill him on enemy phase to get enough exp. Finally, Ward is fucking dead, as he got berserked along with Cath so that Tate wouldn't get targeted by the Berserk Staff, so a combination of Bolting, Heavenly Arrows, and Cath eventually did Ward in. RIP in Forsetti, never forgetti. To Illia we go I guess. STATS: Roy Lv. 19.85 Lord 35HP/19Str/11Skl/17Spd/10Lck/11Def/7Res A Swords Lalum Lv. 6.62 Dancer 17HP/2Str/2Skl/16Spd/13Lck/3Def/6Res Lance Lv. 14/9.48 Paladin 42HP/24Str/22Skl/25Spd/11Lck/17Ded/6Res A Swords B Lances D Axes Marcus Lv. --/6.96 Paladin 34HP/12Str/17Skl/14Spd/10Lck/10Def/9Res D Swords A Lances B Axes Tate Lv. 14/8.56 Falcon Knight 44HP/20Str/21Skl/26Spd/9Lck/12Def/8Res E Swords A Lances Sue Lv. 12/3.58 Nomadic Trooper 31HP/15Str/15Skl/18Spd/11Lck/8Def/4Res E Swords A Bows Lugh Lv. 18/5.15 Sage 36HP/22Mgc/18Skl/22Spd/12Lck/9Def/14Res S Anima E Staves Ward Lv. 10.53 Fighter FUCKING DEAD Cath Lv. 5.57 Thief Base Chapter 17: 4/136 Tate carried Roy to the throne and everyone else went to the arena to get boots money. Literally everyone reached S rank in some weapon type this chapter, Marcus and Tate got S Lances, Lance got S Swords, and Sue got S Bows. Roy also capped level, so pretty eventful chapter. Fae also got a level, yay? Chapter 18: 4/140 Just Tate carrying Roy to the throne again. Lugh contributes by using BOLTING to kill a merc blocking Tate's way on Turn 3. Marcus reached A Axes so hype. STATS Roy Lv. 20.00 Lord 36HP/19Str/12Skl/18Spd/19Lck/11Def/7Res A Swords Lalum Lv. 7.45 Dance 18HP/2Str/2Skl/17Spd/15Lck/3Def/6Res Lance Lv. 14/10.21 Paladin 43HP/25Str/23Skl/25Spd/12Lck/17Def/6Res S Swords B Lances D Axes Marcus Lv. --/7.43 Paladin 35HP/13Str/17Skl/15Spd/10Lck/11Def/9Res D Swords S Lances A Axes Tate Lv. 14/10.91 Falcon Knight 46HP/22Str/23Skl/26Spd/11Lck/12Def/8Res E Swords S Lances Sue Lv. 12/5.03 Nomadic Trooper 33HP/16Str/16Skl/19Spd/12Lck/9Def/4Res E Swords S Bows Lugh Lv. 18/5.89 Sage 36HP/22Mgc/18Skl/22Spd/12Lck/9Def/14Res S Anima E Staves Fae Lv. 2.85 Manakete 18HP/15Str/15Skl/4Spd/9Lck/18Def/26Res Chapter 19: 5/145 Roy is 1 tile short of seizing on Turn 4, feels bad man. Also needed Roy to kill the boss so that Tate could go visit the Energy Ring village. He exactly OHKOs her with a Killing Edge crit at 60 hit so uh, more reliable than most fights againt the Chapter 16x boss kappa.
  23. [FE6] Put Yourself In My Boots

    Chapter 9: 6/68 Just carried Roy to the throne pretty much. Lance killed the boss with a Light Brand hit on enemy phase 5 plus 2 Killing Edge non-crits on Turn 6. Sue got to C Bows which means she can finally use the Killer Bow. Nomad EXP: 765 Chapter 10:6/74 I tried getting there in 5 turns, but without being able to fly over the river, Lance always ended up a tile short of dropping Roy in range to seize on Turn 5. Oh well. Lugh killed most of the first enemy group, and Lance kill the 2nd group. Sue and Roy picked up a few kills for some exp. Lugh is looking pretty great. Ward might hit the bench soon honestly. STATS: Roy Lv. 11.19 Lord 27HP/13Str/8Skl/15Spd/13Lck/8Def/3Res C Swords Marcus Lv. --/4.54 Paladin 33HP/11Str/16Skl/13Spd/10Lck/10Def/8Res D Swords A Lances C Axes Lance Lv. 14/4.46 Paladin 37HP/20Str/19Skl/21Spd/8Lck/15Def/6Res B Swords C Lances E Axes Ward Lv. 9.62 Fighter 34HP/11Str/8Skl/5Spd/6Lck/6Def/0Res C Axes Lugh Lv. 13.70 Mage 27HP/12Mgc/12Skl/16Spd/10Lck/5Def/8Res B Anima Sue Lv. 9.94 Nomad 23HP/10Str/12Skl/13Spd/8Lck/6Def/0Res C Bows Merlinus Lv. 1.04 Horsecart lol Nomad EXP: 894 Chapter 11: 10/84 Took it a bit slow to get Tate and feed her some kills. Also got all the villages which gets me a bunch of boots money. Nomad EXP: 1119 Pegasus Knight EXP: 117 Chapter 12: 9/93 Had to wait a few turns for Cath to show up. Had Ward sort of try to help feed kills to Tate, although he can't even double thwomps so he didn't really help too much. Also had Tate use an Angelic Robe. Promoted Sue so she could help carry Roy and Chad ahead. Had Chad recruit Raigh for his Nosferatu tome so Niime can use it later. Had Merlinus get the treasure on the right side. Lance reached A Swords by breaking a wall. Nomad EXP: 1119(Unpromoted) + 23(Promoted) Pegasus Knight EXP: 353 Chapter 12x: 5/98 Had Lugh help feed Tate kills while everyone else went towards the throne. Sue and Marcus went to get the Gems while Lance killed the boss. STATS: Roy Lv. 14.81 Lord 30HP/14Str/9Skl/16Spd/15Lck/10Def/5Res B Swords Marcus Lv. --/5.08 Paladin 34HP/12Str/17Skl/13Spd/10Lck/10Def/8Res D Swords A Lances B Axes Lance Lv. 14/7.57 Paladin 40HP/22Str/21Skl/24Spd/10Lck/16Def/6Res A Swords B Lances E Axes Ward Lv. 10.31 Fighter 35HP/12Str/9Skl/5Spd/6Lck/7Def/0Res C Axes Lugh Lv. 17.18 Mage 29HP/14Mgc/14Skl/18Spd/11Lck/7Def/8Res A Anima Sue Lv. 12/1.64 Nomadic Trooper 31HP/13Str/14Skl/17Spd/10Lck/8Def/4Res E Swords B Bows Tate Lv. 13.19 Pegasus Knight 32HP/11Str/13Skl/15Spd/6Lck/8Def/6Res D Lances Cath Lv. 5.11 Thief Base Lalum Lv. 3.08 Dancer 14HP/1Str/2Skl/13Spd/11Lck/3Def/5Res Merlinus Lv. 1.04 Horsecart lol Nomad EXP: 1119(Unpromoted) + 64(Promoted) Pegasus Knight EXP: 519 Chapter 13: 7/105 Sent Lugh up to get the Body Ring, everyone else went right. Had to let Roy kill the boss so that Lance could go visit the shop to get some killer weapons. Promoted Tate and Lugh on the last turn. Also had Tate use a speedwing. Nomad EXP: 1119(Unpromoted) + 136(Promoted) Pegasus Knight EXP: 628 Chapter 14: 4/109 Tate got the boots and used them and then flew over to kill some mercs. Sue picked up Roy and Lugh went ahead a bit. Undrafted mage dudes picked up items near the start. On Turn 2, Sue gave Roy to Lugh, who gave Roy to Tate and healed her, who then dropped Roy. Roy can't quite reach the throne on Turn 3, but that fine because Tate can't actually attack the boss unless he stands near it anyway. She killed him with a crit on enemy phase followed up by a normal hit on player phase. The horse units didn't rally get to do anything because, you know, desert, but Lance got to kill a few mages that came near the starting party for some sword wexp at least. Cath acted as sleep staff bait, so good. STATS: Roy Lv. 16.64 Lord 32HP/16Str/10Skl/17Spd/17Lck/10Def/6Res B Swords Lalum Lv. 4.23 Dancer 15HP/1Str/2Skl/14Spd/12Lck/3Def/5Res Lance Lv. 14/8.59 Paladin 41HP/23Str/21Skl/25Spd/11Lck/17Def/6Res A Swords B Lances D Axes Marcus Lv. --/5.46 Paladin 34HP/12Str/17Skl/13Spd/10Lck/10Def/9Res D Swords A Lances B Axes Tate Lv. 14/2.89 Falcon Knight 39HP/15Str/16Skl/21Spd/7Lck/10Def/8Res E Swords B Lances (1 Angelic Robe, 1 Speedwing, 1 Boots) Sue Lv. 12/2.36 Nomadic Trooper 31HP/14Str/15Skl/17Spd/10Lck/8Def/4Res E Swords A Bows Lugh Lv. 18/1.97 Sage 33HP/18Mgc/17Skl/19Spd/11Lck/9Def/11Res S Anima E Staves Nomad EXP: 1119(Unpromoted) + 136(Promoted) Pegasus Knight EXP: 628(Unpromoted) + 189(Promoted) Chapter 14x: 3/112 I had a description here, but Serenes Forest somehow deleted it and I don't feel like writing it again. Chapter 15: 3/114 Redid this because 1) I actually need the Hammerne Staff, Carmine you idiot, and 2) I didn't have enough door keys for next chapter. Tate is the only one who can reach the Hammerne village in time which means she can't kill the boss which sucks, but at least this means we get to see another ROY BOSSKILL. Nomad EXP: 1119(Unpromoted) + 172(Promoted) Pegasus Knight EXP: 628(Unpromoted) + 403(Promoted)
  24. [FE6] Put Yourself In My Boots

    Chapter 4: 5/23 I'm not sure how I managed to get a 4 turn last draft, since Roy keeps getting his path blocked by archers on Turn 4 regardless of where I drop him. I get a bit more exp this way which is nice, also this lets Marcus get the Angelic Robe. Thanny bought some hand axes since Ward's is almost broken and I need some for the next few chapters. STATS: Roy Lv. 3.44 Lord 20HP/7Str/5Skl/9Spd/9Lck/5Def/0Res D Swords Marcus Lv. --/2.00 Paladin 33HP/9Str/15Skl/12Spd/10Lck/9Def/8Res D Swords A Lances E Axes Lance Lv. 9.74 Cavalier 27HP/12Str/10Skl/13Spd/6Lck/10Def/2Res D Swords D Lances Ward Lv. 5.94 Fighter 31HP/10Str/5Skl/5Spd/4Lck/5Def/0Res D Axes Lugh Lv. 2.20 Mage 17HP/5Mgc/6Skl/6Spd/6Lck/3Def/6Res D Anima Merlinus Lv. 1.03 Horsecart lol Chapter 5: 4/27 Damn it why does Ward have to start so far away from the gate? If Marcus had gotten strength last chapter he could have ORKOed the brigands with a hand axe, which probably would have saved a turn here since then the way to the gate wouldn't be so clogged up on Turn 2. Roy does get more exp this way at least, which is nice since has got hardly any in the first 3 chapters. Chapter 6: 7/34 Yeah, can't do this any faster because of Cath. Was fairly simple because of the turn floor. Lance carried Roy to Sue's room while Marcus and Ward beat up soldiers to gain axe rank and helped feed Lugh some exp. Sue got a level and a half from beating up half-dead mages. STATS: Roy Lv. 4.71 Lord 21HP/8Str/6Skl/10Spd/10Lck/6Def/0Res D Swords Marcus Lv. --/2.70 Paladin 33HP/9Str/15Skl/12Spd/10Lck/9Def/8Res D Swords A Lances D Axes Lance Lv. 11.83 Cavalier 29HP/14Str/12Skl/14Spd/7Lck/10Def/2Res D Swords D Lances Ward Lv. 7.70 Fighter 33HP/11Str/7Skl/5Spd/6Lck/6Def/0Res C Axes Lugh Lv. 6.18 Mage 20HP/7Mgc/8Skl/10Spd/7Lck/3Def/7Res D Anima Sue Lv. 2.54 Nomad 19HP/5Str/8Skl/9Spd/4Lck/6Def/0Res D Bows Merlinus Lv. 1.03 Horsecart lol Pegasus Knight EXP: 0 Nomad EXP: 154 Chapter 7: 6/40 Turns out this is way easier when you have 6 combat units instead of 3, who would have guessed? So Lance and Lugh take the left, everyone else goes right, Merlinus gets the Torch Staff. Lugh could exactly ORKO thwomps with Fire which really helped out. Lance went to the shop to get some door keys and chest keys for next chapter. Managed to get every village except the Hero Crest village. Recruited Zealot to go to Illia and also managed to recruit Noah for his stuff, but not Treck though. Nomad EXP: 280 Chapter 8: 14/54 Went pretty well honestly. Marcus got way ahead of everyone else so he could get to the Guiding Ring chest. Lance and Sue followed behind while carrying Roy and Lugh. Roy got a decent amount of exp here since he could ORKO the thwomps with the Rapier. Lance got the Knight Crest, but he didn't use it since I need to keep Roy near the stairs to talk to Cath, so the extra move from promoting doesn't end up saving any turns due to that. He could ORKO Leygance without promotion bonuses anyway. I also got the Elysian Whip here just to sell since there's one in Chapter 12 that Tate can use to promote. Got all the other treasure in the middle room as well. Roy and Lance both reached C Swords, which is nice. Nomad EXP: 494 Chapter 8x: 8/62 Promoted Lance and then he and Marcus carried Roy to the throne while Lugh and Sue killed stragglers for exp. Roy got dropped and then picked up again each turn so he could fight on enemy phase, so he also got a bunch of exp. Ward is uh, well he's sure there. Marcus reached C Axes. STATS: Roy Lv. 10.03 Lord 26HP/13Str/8Skl/14Spd/13Lck/8Def/2Res C Swords Marcus Lv. --/4.08 Paladin 33HP/11Str/16Str/13Spd/10Lck/10Def/8Res D Swords A Lances C Axes Lance Lv. 14/1.87 Paladin 34HP/18Str/16Skl/19Spd/7Lck/15Def/5Res B Swords C Lances E Axes Ward Lv. 9.91 Fighter 34HP/11Str/8Skl/5Spd/6Lck/6Def/0Res C Axes Lugh Lv. 11.10 Mage 25HP/10Mgc/12Skl/15Spd/9Lck/5Def/8Res C Anima Sue Lv. 7.52 Nomad 22HP/8Str/11Skl/12Spd/7Lck/6Def/0Res D Bows Merlinus Lv. 1.04 Horsecart lol Nomad EXP: 652