Since I have Lunar New Year off and I have nothing else to do during the weekend, I decided to redo my draft and see where I can save turns. I have limited flexibility due to having mostly sword locked units, bad early game and having only one mount that I get during the midgame. However, I could probably save turns by using Marcus, even with the 4 turn penalty, in the early chapters and I also could improve the late game chapters a bit, most notably the Rout and Defend chapters.
Chapter 11 6/6 turns
Standard, nothing changed.
Chapter 12 5/11
Nothing changed from the previous drafts. My undrafted units trade weapons so they can't do anything in 13x. In the first draft, I did this in C13.
Chapter 13 7+4/22
I decided to use Marcus here and take the 4 turn penalty. Hector breaks 1st snag on turn 2. Marcus breaks 2nd snag on turn 3. Turn 4 Serra visits Merlinus and Marcus kills the Brigand following us, wasting turns the 1st draft. I don't bother killing the Archer behind us because with Marcus I can move my undrafted units fast enough without harm, also saving turns compared to the 1st draft. By turn 6, Hector can Hand Axe the boss. On turn 7, Marcus kills the boss, Matthew recruits Guy, Serra heals him and gives him an Iron Sword, Guy crits someone for EXP, and Hector seizes. I save 3 turns here.
Chapter 13x 7/29
In my first draft, I think I had Hector defend the middle and Guy defend the bottom right. This time I let Guy defend the middle and Hector gets the bottom right. Guy gained around two extra levels this way and Hector lost a couple of levels. Of course, putting exp into Guy is more important since his unpromoted life ends soon.
Chapter 14 4+4/37
I use Marcus again. On turn 1 Marcus takes Hector to the far left killing everything in his path. Guy kills the 2 soldiers on the right. On turn 2, Marcus drops Hector. By turn 3, Hector kills Erik and Marcus kills a Nomad and puts himself in position to be attacked by the Cavalier in the bottom left. On turn 4, Hector goes North to kill Brigands and Marcus puts himself in range of the bottom Pirate and Cavalier. I win on turn 4 enemy phase. I don't shop this time around. I save another 3 turns here.
Chapter 15 7/44
Nothing has changed. Hector stays in the throne room. Guy goes south and kills enemies.
Chapter 16 8/52
Nothing has changed. There are mountains so no point in bringing Marcus. Hector goes towards the boss. Guy goes to the house on the left. Lyn goes to the house near the bottom. I think I put more exp into Guy this time around compared to my 1st draft.
Chapter 17 7+4/63
I use Marcus here. Turn 1, Guy kills the closest sword guy so Hector can use his 5 move and kill the knight. For the rest of the chapter, Guy goes to the left and clears the enemies so Matthew can get him a Hero Crest. Lyn kills a Nomad blocking Marcus but besides that Lyn gets left behind pretty quickly. She crits Raven during the chapter. On turn 4, Marcus rescues Hector and by turn 6 Marcus drops Hector 2 spaces away from the throne. Marcus kills the boss and Hector seizes on turn 7. Guy still promoted at level 15 since the lost exp from C13 and C14 got regained in C13x and C16. I save a turn here. Most importantly, Merlinus doesn't die this time. Last of the Marcus chapters. Thanks for saving 6 turns.
Chapter 17x 3/66
Same as the 1st draft. Guy goes straight to Fargus. Lyn and Hector kill the Mage and Archer in the way.
Chapter 18 3/69
Same as 1st draft. Guy goes straight to the boss.
Chapter 19 6/75
Same as 1st draft. Guy goes straight to Uhai.
Chapter 19x 6/81
Same as 1st draft. Guy clears the way for Hector.
Chapter 20 6/87
I tried 5 turning this but the enemies block the narrow door path and Legault isn't in a position to be recruited by turn 5. Same as 1st draft. Lyn kills the boss by turn 5 and recruits Legault on turn 6. Legault steals Member Card and Hector seizes.
Chapter 21 2/89
I save a turn here due to critting Oleg with Hector's Hand Axe. On turn 1 I dance Hector and rescue drop Ninian ahead with Guy and Legault. I dance Hector on the 2nd turn as well. I skip the EWhip village by doing this. (7)
Chapter 22 5/94
I don't think I can 4 turn this due to Hector's and Lyn's bad starting positions. Same as 1st draft.
Chapter 23 5/99
This being a 5 turn all depends on Pent's combat.
Chapter 24 2/101
Same as 1st draft. Ninian dances Guy turn 1 and Guy kills Lloyd on turn 2.
Chapter 25 9/110
The EWhip village gets destroyed by pirates before Farina appears and I skipped the one in C21. Therefore I would have to wait until C28 to promote Farina but that should not cost any turns. Guy and Lyn go to the bottom left and Legault goes to the top left and seize the gates there. Hector waits for Farina to appear and Farina seizes the top right gate on turn 9. Since I have been grinding Serra so much more compared to my 1st draft, Serra promoted during this chapter gained 3 more levels.
Chapter 26 11/121
Same as 1st draft besides the fact I actually remembered to promote Lyn here.
Chapter 27 10/131
Same as 1st draft. I get Karel.
Chapter 28 9/140
Everyone but Legault goes to the right. Farina promotes. Ninian gets boots. I kill all enemies by turn 9, the last ones to die includes a Thief with the Boots and 4 magic users surrounding Jaffar. I save a turn here. (8)
Chapter 28x Free/140
Farming chapter. Farina reaches C swords and Jaffar kills Sonia. Legault promotes. I seize by turn 18 since there's nothing else to kill or get by then.
Chapter 29 7/147
I improved my turn count by activating all of the reinforcement zones in the first turn. Farina, with the help of Ninian, triggers the farthest zone and then goes to the Hammerne village. Hector stays behind and kills some wyverns. Guy goes to the bottom left and kills some myrmidons. Legault kills the Nomads and Cavaliers on the top right. Everyone else goes through the middle. Of course, Jaffar kills Linus. I kill every enemy by turn 7. I save 3 turns here. (11)
Chapter 30 4/151
Same as 1st draft. Brave Axe Hector easily kills Kaim over turn 3 PP and EP.
Chapter 31 3/154
Same as 1st draft.
Chapter 31x 5/159
Just shopping. Legault and Hector get some turns in the Arena.
Chapter 32 5/164
I don't think I can 4 turn due to Hector's bad starting position. Even then, only Farina can reach Limstella in time and would need 4 Brave Lance crits to kill her and I wouldn't get Renault. I just 5 turn just like my 1st draft. I Hammerne'd my Warp on the last turn because I had nothing else to do. Jaffar kills Limstella.
Chapter 32x 1/165
Since I Hammerne'd last chapter I can have Nils Thor's Ire Guy for more crit and Serra warps Guy for the turn 1 clear.
Final Part I 3/168
I used a strategy similar to the 1st draft. However, this one was more reliable since the 1st draft strategy required both Serra and Renault to crit the Generals on the middle right. This time I gave Farina the Heavy Spear to use against them. With better positioning of Nils, Jaffar did not need to rescue drop him and he kills Uhai turn 2. Farina kills Darin and Renault kills the General next to him. Otherwise, everything stayed the same.
Final Part II 1/169
Lyn and Hector attack the Fire Dragon. Athos uses Luna twice thanks to Nils and deals the final blow.
Final Turn Count: 169, 182.36 with handicap. I saved 11 more turns. I don't think I can improve this turn count any further. This is the best I could do with an army of walking sword users.