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Moliblazer

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Everything posted by Moliblazer

  1. As far as I can tell, I have the most recent version of Event Assembler. Edit: So apparently '_LOAD1' works, weird.
  2. Am i just being stupid or does Event Assembler not come with a command for loading units in FE8? The only tutorial I could find for FE8 eventing claims that it should be LOAD1, but that returns an error because that code apparently doesn't exist, and I've tried poking around in the EA standart library but found nothing(even the place where LOU1 is defined for FE 6 and 7 has no equivalent for FE8) I've been entertaining the idea of learning how to hack FE8, but eventing is pretty hard if you can't even load units on the map, and as far as I can find, nobody else seems to have had this problem, so, what gives?
  3. I thought of this too, but when I tried it at first it didn't work, but your response made me try again and, as it turns out, it does work if the ORG command is the first thing in the file. Thanks! I just don't know why none of the guides and tutorials and exemples I read mentioned it...
  4. I've been trying to insert a song to FE7 with event assembler, but I can't figure out how to make it work: Event Assembler doesn't even show an error when I run it at the end of the proccess, but when I try to open the rom the screen is just white. For the record what I did was place a midi over mid2agb, then take the resulting .s file and placing it over s2ea, then I opened Music Installer.event and added this: SongTable(8,Lussaria_Destiny,MapMusicGroup) #include "Lussaria_Destiny.event" and then I ran Event Assembler, which gave no errors. As far as I can tell, I followed all the instructions, but the resulting room doesn't start and is just a white screen.
  5. Project: Fire Emblem - The Blade's Legacy Format: FE7 Showing: Patch I'll send you the patch through a PM.
  6. So, is asking for the one week deadline extension still possible? My submission is like 90% done and it isn't impossible that I could finish it in a week, but I can't guarantee anything...
  7. I've been trying to get the 'QuintessenceEffect' command to work: all it seems to do is make a death sound and nothing more when I try to use it. Does anyone know how it works?
  8. So I've been trying for a while now, but I still can't for the life of me figure out how to insert custom music into the game. Every tutorial I seem to find is either full of broken images, videos and tags making them really hard to follow or they're just very confusing in general. So, can someone point me to the easiest method of inserting music into the game?
  9. Any idea where that pointer is? EDIT: Nevermind, just instantly realised there's a nightmare module for that. And it worked, thanks!
  10. The title says it all. Is there an easy way to change which song in the soundtrack plays when the requirements for "Victory Road" to play are met?
  11. I'm thinking of entering the contest, just for fun. People say my hack is difficult, if nothing else, so maybe it'll work out, but I don't really have high hopes about my chances.
  12. So I noticed that, while I've gotten a lot of feedback on chapter 3A, nobody I've seen has commented to chapter 3B, which got me curious to know whether no one actually went to 3B or if it's just not noteworthy or there are no complaints about it, so I've set up a poll to know how many people went to each route and what did they think about it. Feel free to share your thoughts on the routes too. It would be a lot of help.
  13. Thanks, the problems are still there and I'm still looking for a solution, but at I'm very happy that it seems most people aren't being affected and it's not keeping them from playing my game.
  14. Huh, that's weird... Maybe your VisualBoyAdvance is a different version or something...?
  15. If I'm not mistaken, .sa1 files are saved games while .sg1 files are savestates. In order to load a savestate, select File>Load after opening up the game and then choose the desired savestate.
  16. Here, a save from right before Chapter 1. I really need to do something about that glitchy prologue... I just need to find out how. It seems that even without the bugs It seems to be a divisive chapter even without them with some agreeing with you and some not being able to get through it, so the glitches are unacceptable. Thanks in advance btw. I look foward to your feedback.
  17. Well man I'm glad to hear you liked it. As for the balance... It's the one area where not having any playtesters aside from myself really bites me... Its really tough to judge what characters are good and what characters aren't when I only have my playstyle as a reference... I tried to have each character have its own strengths and weaknesses(the key word here being "tried") and they all certainly have different stat spreads, but I don't think I was able to make them all be useful like I wanted to, so I actually would really like to hear the specifics on every character if it isn't too much trouble. I wanted to go for a "everyone is really good" approach at balance, so as long as they don't completely break the game, I don't mind some units being kinda OP, and the only one I know I'll nerf so far is Derrick because he's just ridiculous. Also, I really like characters in Fire Emblem who have stat spreads that don't match their class, so that explains the super defensive Desiree, plus she needed to have high Def for the purposes of chapter 3x, so that works out.
  18. Sorry to hear you had to go through that. I've no idea what is causing the game to crash like that sometimes... Glad to hear its been resolved, though! Hope you enjoy your time playing! I'm glad you enjoyed my game! As for your question...
  19. Well, I'm glad to hear you're liking it so far! And thank you for all your feedback! I'll take your criticism on Chapter 2 into account when I release the next patch. As for your question... First of, thanks for the feedback! Not sure how I would indicate where the poison comes from with the limited tileset of that chapter. I tried placing enemies in the way of the poison gas at the start of the chapter so the player could take note of where the poison was before they reached it, but maybe it wasn't enough. That said, I kind of agree that the trek through that narrow path is probably the weakest part of the chapter, so I may widen the path whenever I release a balance patch (which I plan to do soon-ish) and that should also lessen the problem with Agitha(the female shaman)'s spawn point. By the way, she and Tansy are supposed to be growth units that get really strong if you put in the effort to train them, though in Tansy's case she's a flyer so she's not supposed to have super high stats because balance. Believe it or not, I had just found this bug myself before reading this comment, I have absolutely no idea what caused it, but reinserting the druid animation seemed to fix it, so I'm releasing an updated version of the patch that fixes it HERE. I'm really sorry to hear that, but I've never seen that happen nor do I have any idea as to what caused it. Do you remember doing something that may be the cause? I hope it doesn't desencourage you from playing on. Jut let me know if I can do anything to help.
  20. Yes, if everything goes to plan, there should be at least one or two more patches before the game is complete, so stay tuned!:) Thanks, I hope you enjoy yourself! Well, Skill is useless, anyway, so it makes no difference. I'm pretty sure the absurdly high Skill is a result of me trying to make the enemies have decent hit rates on your characters, but maybe I went I tiny bit overboard:) I'll probably readjust it in the next patch whenever that is.
  21. Glad to hear you're excited! I hope my game lives up to your expectations!
  22. After over a year, I finally got around to revisiting this project, so... Patch 0.2 is out!!! This patch adds 5 new chapters and goes up to Chapter 8. It also tries to fix a few bugs, but I make no promises. Here are some screenshots of the new stuff: Also, because I've always hated the name "Spreading Flames" this hack is now officially named: Fire Emblem: The Blade's Legacy! Let's see for how long this name sticks.
  23. I understand where you're coming from, I greatly appreciate you trying to help, but I currently just really don't have the time to redo the entire chapter without any guarantee that it'll actually work. Right now, I have about 1/20th of the free time I had when I was working on this hack. To give you an idea, I used to be able to make an entire chapter in a few days, but now it took me an entire month to do 1/10th of a chapter. That being said, I decided I'll move up the time limit of the chapter to 25 turns(without changing anything else), which greatly decreases the chances of the player encountering the soft reset (I played through the chapter 3 times while testing with 3 different strategies without encountering it) and I'll release the patch as it is. I'm sure SOMEONE will run into the bug and have their experience ruined, and that breaks my heart, but its not like I'd rather release the game now before I just give up on it, as its not like I'll be able to work on it for a while. Now, that's a incomplete solution that kinda neuters the end of the chapter and doesn't always work, so I'm still looking for any better solutions, so if anyone has any idea about this issue, I welcome the help.
  24. First off, thanks for taking the time to try and help me with my problem, I really do appreciate it! Now, as for the idea of changing the prologue, I probably want to try some other solutions before doing that, because this chapter in particular was the one that took me the most work to do, and was also the only one I got at sort of feedback on, which, aside from the bug reports, was mostly positive. Plus it's one of the ones I myself enjoy playing the most. As for where the events are in the rom, it's the first chapter so they are on D80000, which is a common starting point for events. As for the backups, I'm admittedly pretty bad at making and documenting them, however, one thing I can say about this bug is that over the couse of fixing a diferent bug, I had to start fresh from a new rom and reinsert all the things I had made for the hack, and the soft reset resurfaced as soon as I had inserted both the map and events of this chapter and almost nothing else. Because of this I've decided to attach the Events for the chapter in this post. Be forewarned, though, its a pretty long file. (It IS a 30 turn defense map with freakishly convoluted ending events) The Battle of Zofia Pass v2.txt
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