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About ScarletFlame

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    The Wandering Soul
  • Birthday 05/14/2001

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. Fire Emblem Cipher - Rules and Q&A

    As long as neither of them have the same name as the other, you can support them. Gawain does have the clause of also being treated as Greil, so it's a no-go for that.
  2. Fire Emblem Cipher - Rules and Q&A

    Unfortunately, none of the current trial decks include Kent as one of the cards. You're gonna have to either pull him from Set 7, or purchase single copies of his cards.
  3. Set 12 Mage Sisters

    meh, their effects are all grossly overcosted, considering that you need all three of them to be out, and even then, flipping 1 to temporarily be a 60-attack unit isn't that terrific no way to reliably get them in hand or on field (tutoring, if you're familiar with the term), Fotla hits only Orbs, so you can't actually kill with them
  4. Fire Emblem Cipher - Rules and Q&A

    Technically, yes, you can untap her during any phase, to activate her effect, but doing so requires such dedicated cards to be added into your deck, that there's really no point in doing so, as you get a much greater net loss.
  5. Fire Emblem Cipher - Rules and Q&A

    You must declare a Critical Hit before the Attack of each unit is compared and/or before your opponent declares that they will Godspeed Evasion or not. As long as you control 1 face-up card in your Bond Area with the same insignia as the unit you're placing down, you can do it. As colorless cards have no insignia in the first place, you don't need to care about this. As far as I'm aware (@TheVinceKnight may want to correct me on this), yes, you do include Ike himself among the list of targetable units. Thankfully, I believe he cannot destroy 1 unit multiple times, or we'd be seeing people take 5 damage. As untapping requires you to be tapped in the first place, it is the former. For Ayra or Tiki, you'll sometimes see people moving from the Front Row to the Back Row when going first. This is to get the Attack boost during their next turn.
  6. Lackey CCG-English

    Hold ` or ~ (the key on the top left corner of your keyboard, below Esc) while mousing over a card. By the way, have you considered using the Q&A thread in this forum?
  7. Fire Emblem Cipher - Rules and Q&A

    1) Bonds are placed down from your hand into the Bond Area during the Bond Phase. Any card can be placed in your Bond Area (unless otherwise stated). They're used not only as a limiter for deployment, but also for paying the costs of your units. 2) You can move units during the Attack Phase by tapping them, and moving them to the other row. Theoretically, there is no limit to doing this, as long as you can untap the unit afterwards, and move it. 3) A few handful of decks love the long game, like Grima, Nino, Elise, and probably some others, I haven't been in the metagame in a while, but I remember those as being particular culprits of a strategy known as "mage stall".
  8. Cipher Series 13: 20 April - New Eliwood ST Art!

    A new ST? After such a long time... Okay, it's been roughly a few months, give or take, and like, maybe four sets.
  9. i don't think anything changed, other than people including overclass faye, playing fem corrin, or some variant of mage
  10. literally all shit as MCs, except for selkie, which is outdated as hell, last i checked, also you listed tana twice Mae, Tana, Faye, and Olivia all are decent-to-obscene splashes, with Faye being the best, and Mae coming in second. Selkie's thing is that her skill works both offensively and defensively, which means that she approaches big numbers, if either player deploys units, and you can get her out early. One guy makes her 70, comparable to most characters. Two guys makes her 80, which makes her harder to hit from there. Couple that with native cards like Mikoto, Takumi, and Setsuna, along with another faction like Purple, Green, or Red, and you either play aggressive, to blast opponents down, or you play the longer game, and smash your opponent's face in with big cards.
  11. Red Deck Help

    you can change the size of card images in tiled mode with the scroll wheel (and hide the taskbar for maximum screencap coverage) unless you don't have a big enough screen, in which case, ultra-rip
  12. Red Deck Help

    Okay, first off, stop using the translated names, or I'll get an aneurysm so strong, it'll destroy the Cipher Discord, if it isn't dead already. Second off, literally 0/10 strategy. You'll run out of hand advantage quickly, and when your opponent catches on that you've got a lot of Navarres and Samtos, who will be clogging your deck and hand up with 10 and 0-Supports (remember, a support by a card with the same name as the unit it supports will fail, and give no support effects or add its Support to the unit's Attack), they will set themselves on slapping you with minimal-effort hits, eventually forcing you to lose your hand. Merric does nothing, as you have few ways to trigger its skill, without wasting time or Bonds on slow units, like Linde. Similarly, Shiida uses too many units to be worthwhile, and May as well throw another beater into the mix, like Talysian Mercenary, Ogma, who gains 20 Attack while you have some low drops. Sprinkling a few other decent cards like Prince of the Alliance, Marth, could be good. Don't ask me too much about it, though, I haven't played Red in a long while. Hell, actually, you may as well end up playing Ogma or Navarre, who won't be that much more of a complete waste or frustrating to play as Samto.
  13. Fire Emblem Cipher - Rules and Q&A

    You don't. Everybody just talks about the game, but nowadays they usually don't actually play it. Joke comment aside, what's gotten you hung up on the rules? We might be able to clarify some things. Eirika, Eirika... Her SR's tempting, isn't it? That prevention of her own destruction, and also the ability to move backline units, a valuable power, what with some players moving their Main Character to the backline in order to keep them safe. I'm gonna advise you to not focus on that, it ends up too heavy, and doesn't really give you much in return. Consider a more aggressive deck, featuring B11-002R Princess of the Sacred Storm Blade, Eirika, adding some other alternate promotion paths for her, to complement against matchups that may be less favorable for aggro (aggressive decks). Add in stuff like B11-022HN Gamble-Loving Mercenary, Joshua, and maybe B11-078HN Prince of Aytolis, Rowan, you might be good. Overall, though, you should have fun. Don't try and worry too much about having a "winning" deck, that'd just be playing max Grima stall. Nobody likes that.
  14. Fire Emblem Cipher - Rules and Q&A

    Following up on this, you COULD, on some occasions, use Deirdre or Julia's skill to replace your Bonds with those of other factions, letting you deploy other things.
  15. Holy War (yellow) deck help

    I'm on you. Max out everything you can. The less particular cards you have in a deck, and the more of each card you have of them, the more likely you'll draw into a card you need, like Arvis. Sure, it's still a near-zero chance, but it feels better to know that you had a 16/30 chance to get it right, instead of a 1/30. On the same note, try to have as little cards as possible, bringing only low-costs that have good effects, like mages, or ones that enable CCS or LvS. It's like lowmanning in FE games, you'll be able to more efficiently get cards in and out. However, in opposition to this, try to keep as little cards of your Main Character that you can't use lategame as possible. You have it right with only one copy of your Field Cost 1. Sigurd as a Main Character, though, if I may, is a literal dumpster fire, and you should drop it, probably for someone like Seliph, who can do other things, like retrieve free crits, and unflip your shit. Healer units, for your case, are completely useless, as you waste Bonds, which is an important resource for Holy War Flag. Have you considered using a secondary faction? It'll increase the available cards at your disposal, letting you patch up your healer problem with cheaper healing options, though it may clash with certain cards in your deck. Another thing to note: Attack gains have diminishing returns. No matter how big your Attack is, except in certain circumstances, you still only break 1 Orb with an attack. Even if the 10-Support cards have really big Attack, it doesn't matter, if they end up either crippling you with their low Support, or just not getting enough power to pull their weight. You're more likely to Support a card than you are to draw it, remember that! Fresh Pegasus, Emma may be able to bail you out of a situation without having a unit around, but she can only do it once, so having another unit, like Wings in Search of Her Master, Erin, or Pegasus Knight-in-Training, Fee, to move your units around, is also nice, on TOP of their amazing 30 Support (another detail is that they also have decent Field Cost 3 cards). Hell, all of your Bond Skills are generally a one-time deal. B06-004SR Maiden of Destiny, Deirdre, can help you with that, by stopping most dragons (except for ones that are the Main Character, like Corrin (Female), she's popular, from what I hear), and also flipping your bonds face-UP. Instead of Emperor of Grannvale, Arvis (I assume this is the one you're talking about), consider using Head of House Veltomer, Arvis. As flipped bonds are borderline useless to you, he can easily drag an enemy unit to the Front Line, which exposes it to attack, whether it be a pesky unit that's doing too much for your opponent, or a cowardly Main Character. If not, though, I do suggest having him as either a 3- or 2-of, which will round out any complications with having 1 card of your Main Character's Field Cost 1.