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About ScarletFlame

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    The Wandering Soul
  • Birthday 05/14/01

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. Red Deck Help

    you can change the size of card images in tiled mode with the scroll wheel (and hide the taskbar for maximum screencap coverage) unless you don't have a big enough screen, in which case, ultra-rip
  2. Red Deck Help

    Okay, first off, stop using the translated names, or I'll get an aneurysm so strong, it'll destroy the Cipher Discord, if it isn't dead already. Second off, literally 0/10 strategy. You'll run out of hand advantage quickly, and when your opponent catches on that you've got a lot of Navarres and Samtos, who will be clogging your deck and hand up with 10 and 0-Supports (remember, a support by a card with the same name as the unit it supports will fail, and give no support effects or add its Support to the unit's Attack), they will set themselves on slapping you with minimal-effort hits, eventually forcing you to lose your hand. Merric does nothing, as you have few ways to trigger its skill, without wasting time or Bonds on slow units, like Linde. Similarly, Shiida uses too many units to be worthwhile, and May as well throw another beater into the mix, like Talysian Mercenary, Ogma, who gains 20 Attack while you have some low drops. Sprinkling a few other decent cards like Prince of the Alliance, Marth, could be good. Don't ask me too much about it, though, I haven't played Red in a long while. Hell, actually, you may as well end up playing Ogma or Navarre, who won't be that much more of a complete waste or frustrating to play as Samto.
  3. Fire Emblem Cipher - Rules and Q&A

    You don't. Everybody just talks about the game, but nowadays they usually don't actually play it. Joke comment aside, what's gotten you hung up on the rules? We might be able to clarify some things. Eirika, Eirika... Her SR's tempting, isn't it? That prevention of her own destruction, and also the ability to move backline units, a valuable power, what with some players moving their Main Character to the backline in order to keep them safe. I'm gonna advise you to not focus on that, it ends up too heavy, and doesn't really give you much in return. Consider a more aggressive deck, featuring B11-002R Princess of the Sacred Storm Blade, Eirika, adding some other alternate promotion paths for her, to complement against matchups that may be less favorable for aggro (aggressive decks). Add in stuff like B11-022HN Gamble-Loving Mercenary, Joshua, and maybe B11-078HN Prince of Aytolis, Rowan, you might be good. Overall, though, you should have fun. Don't try and worry too much about having a "winning" deck, that'd just be playing max Grima stall. Nobody likes that.
  4. Fire Emblem Cipher - Rules and Q&A

    Following up on this, you COULD, on some occasions, use Deirdre or Julia's skill to replace your Bonds with those of other factions, letting you deploy other things.
  5. Holy War (yellow) deck help

    I'm on you. Max out everything you can. The less particular cards you have in a deck, and the more of each card you have of them, the more likely you'll draw into a card you need, like Arvis. Sure, it's still a near-zero chance, but it feels better to know that you had a 16/30 chance to get it right, instead of a 1/30. On the same note, try to have as little cards as possible, bringing only low-costs that have good effects, like mages, or ones that enable CCS or LvS. It's like lowmanning in FE games, you'll be able to more efficiently get cards in and out. However, in opposition to this, try to keep as little cards of your Main Character that you can't use lategame as possible. You have it right with only one copy of your Field Cost 1. Sigurd as a Main Character, though, if I may, is a literal dumpster fire, and you should drop it, probably for someone like Seliph, who can do other things, like retrieve free crits, and unflip your shit. Healer units, for your case, are completely useless, as you waste Bonds, which is an important resource for Holy War Flag. Have you considered using a secondary faction? It'll increase the available cards at your disposal, letting you patch up your healer problem with cheaper healing options, though it may clash with certain cards in your deck. Another thing to note: Attack gains have diminishing returns. No matter how big your Attack is, except in certain circumstances, you still only break 1 Orb with an attack. Even if the 10-Support cards have really big Attack, it doesn't matter, if they end up either crippling you with their low Support, or just not getting enough power to pull their weight. You're more likely to Support a card than you are to draw it, remember that! Fresh Pegasus, Emma may be able to bail you out of a situation without having a unit around, but she can only do it once, so having another unit, like Wings in Search of Her Master, Erin, or Pegasus Knight-in-Training, Fee, to move your units around, is also nice, on TOP of their amazing 30 Support (another detail is that they also have decent Field Cost 3 cards). Hell, all of your Bond Skills are generally a one-time deal. B06-004SR Maiden of Destiny, Deirdre, can help you with that, by stopping most dragons (except for ones that are the Main Character, like Corrin (Female), she's popular, from what I hear), and also flipping your bonds face-UP. Instead of Emperor of Grannvale, Arvis (I assume this is the one you're talking about), consider using Head of House Veltomer, Arvis. As flipped bonds are borderline useless to you, he can easily drag an enemy unit to the Front Line, which exposes it to attack, whether it be a pesky unit that's doing too much for your opponent, or a cowardly Main Character. If not, though, I do suggest having him as either a 3- or 2-of, which will round out any complications with having 1 card of your Main Character's Field Cost 1.
  6. Cipher Card Re/Unbalancing

    Target: Make Nino not fucking stupid as hell, and probably Grima, too. (DISCLAIMER: I am not a very good game designer.) If you didn't already know, I hate Pious Mage, Nino. I hate a lot of other things, including this game, but I especially hate her. She's a Field Cost 4(3) unit, meaning at best, you get her out at Turn 3, assuming your opponent lacks the resources to kill a 30-Attack unit, which they probably will, if you have enough copies of her. Her strength lies in "I'll protect my family!", a skill that lets you, for the low cost of stacking a card from your hand, gets you a card with the same name as your Main Character, resulting in a +0... USUALLY. On top of THAT, if any of your units are successfully supported by Nino, your turn or not, you can flip a Bond, once per turn, to activate "Daughter of Magic", and draw a card. This stacks with Mage Emblem, which can especially result in some fun filtration of cards, as you whittle through your deck, and inevitably have all your copies of the Main Character in hand. I reiterate, Nino has THE two abilities that are highly sought-for: Giving you copies of the Main Character, and drawing cards, both things that unfortunately also get stall decks really fucking wet. Let's change that. Nino's "I'll protect my family!" becomes, "(ACT) [Once per turn] [Tap this card, discard 1 card, and flip 1 Bond] Add a [Tome] unit from your Retreat to the top of the deck.", and we'll change "Daughter of Magic" to, "(AUTO) [Once per turn] [Flip 1 Bond] During your turn, when an allied unit is successfully supported by "Nino", you may pay the cost, and if you do: Draw a card." Now for the star of the show: Baleful Dragon, Grima. I haven't been around for a while, but from what I gather, you guys are actually just going nuts over the new Fem Corrin, so I have no idea if this change is even necessary. But who cares, I'm me. You know why this card is straight-up stupid? Because it generates an infinite wall that also makes herself strong as hell, on top of her being 1~2 Range. First off, "Grimleal". It now becomes "(ACT) [Once per turn] [Flip up to 3 Bonds (minimum 1)] Send the top 3 cards of your deck to the Retreat. Then, for every Bond flipped by this effect, add a "Risen" from your Retreat to your hand that was not sent to the Retreat by this effect. While we're at it, we'll add a "(CONT) If this card has a 'Robin (Female)' underneath it, its name is also 'Robin (Female)."
  7. Fire Emblem Cipher - Rules and Q&A

    Unfortunately, no, you MUST use the Promotion Cost. As the rules go, you use the Promotion Cost instead, which means you get to play this card... a turn LATER than usual. Sorry, you can't have your Orb removal that easily.
  8. Is there any armor support?

    Mamori Minamoto only. Now, get out.
  9. Fire Emblem Cipher - Rules and Q&A

    The difference between deployment and Leveling Up/Class Changing is important! Here's a bit of a refresher: Leveling Up and Class Changing are NOT deploying a unit. (Because, you know, you're not deploying a new unit, you're powering up an already existing one.) Class Changing is also treated as Leveling Up, as by definition, Leveling Up is just placing a card on top of another card on the field. Leveling Up is not the same as Class Changing, as Class Changing involves placing a card with a PROMOTION Cost on top of another card on the field. (This distinction allows for you to draw a card when you Class Change a unit, but not when Leveling Up a unit.) Similarly, Growthing and Leveling Up are two different things. Remember that Growthing is placing a card UNDER another card on the field, while Leveling Up places a card ON TOP OF another card on the field.
  10. Fire Emblem Cipher - Rules and Q&A

    As they possess the insigniae of Hoshido AND Nohr, you do need both insigniae in your Bond Area. Conversely, they also act as both. Isn't that nice?
  11. Ding ding ding, you got the answer. She can return face-down cards in your Bond Area. 'Course, I don't like it, myself, most Bond count-dependent cards are manaketes or some shit like that, and honestly, Nana comes out too late to give you the push necessary to put down big cards.
  12. >that reveal fuck that's actually pretty nice >actually playing it lol
  13. Fire Emblem Cipher - Rules and Q&A

    Brave Crimean General, Ike's Liberation Sortie does not, in fact, activate when you Growth a unit. Remember that Growthing a unit, as you have mentioned with Lone Heiress, Elincia's Warm Encouragement involves placing a card UNDER it, while Leveling Up, which is the trigger for Ike's Liberation Sortie, involves placing a card ON TOP OF the unit. As this is how a Level Up is defined, Class Changing is also treated as Leveling Up (however, Leveling Up is not treated as Class Changing).
  14. Hilariously enough, on Corrin Female's arts as a Hoshido Princess/Noble in Booster Set 3: Twin Swords of Hope, she's surprisingly modest, but she DOES have that little cleavage attempt.