Gradivus.

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About Gradivus.

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    Professional sniper and greatest of all spears.

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    Male
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    Germany, creating memes, especially old ones.

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  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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    Nohr

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  1. [FE12 RR] Loonatic Revörs

    C13x 2/72 turns Preparations end at 1:41. No sellings or expenditures. Cash remaining: 712G. Pretty typical strat. Exactly broke the Pugi?, time to forge a new one?
  2. FE6 auction draft

    C16 10/147 turns Sue, Saul, Roy, Elphin, Jerrot and Igrene went up the middle and so did Marcus, who ferried Milady. Turn 1, Sue dropped Saul way ahead, with him killing the Killer Axe!Fighter and her killing the Paladin and the Mage through the wall. Turn 4, Jerrot opened the door in the centre and Sue killed the Purge!Bishop. Roy got rescue chained ahead so Hugh moves towards the centre and not the right entrance. Turn 5, Sue killed the snipers through the wall and I started facing Douglas. Jerrot then entered the treasure room and Saul followed up, they collected all the treasure by the end of the chapter. Sue ferried Igrene towards the wall and Roy just walked to the throne, recruiting Hugh on his way for the VIP card. Sue killed Narshen over the course of 3 turns with Killer Bow. Rutger, Wolt and Klain took on the right entrance and got all the items easily. C16x 6/153 turns Had to double use the silence on the Bolting!Sage because he recovers on turn 5 and kills Roy, lol. Turn 1, Saul silenced the Bolting!Sage, Jerrot got danced and Sue rescued Elphin so Jerrot can drop him ahead. Elphin faced the Steel Lance!Knight and the Elfire!Mage to the right on turn 1, having to dodge one, which is easy. Turn 2, Igrene killed the knight and Jerrot the mage. Saul berserked the right Sniper so he moves off the chokepoint and kills the Bolting!Mages in the boss area. Sue rescued Rutger and dropped him far ahead so he can kill the Paladin and the melee!Cavs on EP. Turn 3, Saul silenced the Bolting!Sage again. Rutger killed the Jav!Cav in the way and Jerrot got danced to rescue Saul and give him to Sue. She then fullmoved ahead and OHKOed the Mage with a silver bow. Sue was brought pretty low by the Purge!Bishop now, but on turn 4 he only has 30 hit against her since she drops Saul ahead. Turn 5, Saul rescued Rutger pocket Roy into the boss area and Rutger dropped Roy far enough ahead that only the Longbow!Sniper and the Aircalibur!Sage can attack him, but not the knight. He survived them with 1 HP. Rutger killed the boss with a silver sword crit on turn 6. I'll add weapon ranks to this statbox. C17S 4/157 turns This map featured the first truly disgusting EP of this run, hopefully the only one. Turn 1, Sue dropped Saul far ahead towards the south. Jerrot rescued Elphin and Wolt and Roy activated their C support. Turn 2, Saul crossed the bridge and Sue killed the remaining Nomad Trooper (she saw him because Saul used the last torch staff use on turn 1). Jerrot dropped Elphin on a mountain so he can be rescued far down on turn 3. Turn 3, Roy was rescue-chained to Jerrot, who then gave him to Saul, who then rescue staffed Elphin. Sue then took Roy from Saul and got danced, entering the boss' range while dropping Roy off. She then hit Arcard back on EP with 2 silver bow hits and double crit him with killer bow on turn 4. Elphin had to dodge 4/5 enemies, of which there were 4 wyverns and the ballista, oof. C18S 2/159 turns This was pretty easy. Saul hammerned Rescue, then Sue dropped him way ahead and killed the boss on turn 2. Saul then rescued Roy to the gate. Bought a few killers. Saul hit S light. C19S 6/165 turns Oof. Went through the right and didn't visit any of the houses. Turn 1, Saul barrier'd Jerrot. Jerrot and Brave Bow!Klain then killed the Nomads to the right. Sue rescued Saul and got danced to drop him way ahead. Wolt rescued Roy and Rutger just moved right. Igrene moved up to fight the nomad trooper and his clique. Turn 2, Sue and Saul killed the 2 remaining fliers. Rutger got danced and Jerrot rescued Elphin so Rutger can drop him ahead. Klain also gave his brave bow to Jerrot. Igrene now moved on the forest tile and used vulneraries and sometimes elixir if necessary to survive the onslaught of nomads and wyverns. Turn 3, Wolt gave Roy to Rutger. Elphin danced Jerrot ahead and he rescued Elphin, moving next to the breakable wall. Saul then took and dropped Elphin. Sue took the brave bow from Jerrot and attacked the wall. EP, the Sleep!Sage attacked Jerrot and missed thanks to the barrier boost, which was still at +5, putting the hitrate at 39%. Turn 4, Sue killed the Myrmidon with Silver Bow, standing next to the wall to counterkill a lot of bow users after Jerrot Brave Lance'd the wall to death. Saul silenced the Sleep!Sage and got danced to Sleep the Silence!Sage aswell, but he missed. Fortunately the sage decided to move to a tile where he's not dangerous to Roy next turn. EP, Sue counterkilled like 6 bow users. Elphin got attacked by the mage. Turn 5, Sue attacked the wall with brave bow. Jerrot killed it with brave lance after killing the Mage with help from Elphin. Saul then rescued Rutger pocket Roy up and they jumped into this mess of a boss area. Roy sort of barely survived it: Saul then took hammerne from Jerrot and gave him rescue to hammerne it. Then he got danced and killed the archer. Jerrot killed another archer and Sue ORKOed the nomad trooper in front of Kel with silver bow. Rutger then durandal crit Kel and Roy seized.
  3. [FE12 RR] Loonatic Revörs

    C13 3/70 turns Preparations end at 2:17. No sellings or expenditures. Used Speedwings on Elice and Arms Scroll on Ymir (B bows @ Warrior). Cash remaining: 712G. 1 Hammerne. There's an interesting anomaly I could exploit here: Sniper only takes 4 mov to cross a River tile, while Lord and Swordmaster take 5 mov. This allows Elice to cross two Rivers and one plain on turn 2 to make this strat possible. Marth and Swordmaster!Elice need a Rescue use to reach the gate in 3 turns. I also made use of the Warrior class to make Ymir survive two Wyverns, but also attract them so they don't kill Elice. Samson and Ymir got some pretty ridiculous levels, Samson got his third Speed level in a row with 30% as a Draco and 25% as a Hero. I also got Frey. He's not very promising, if I promote him he's basically a copy of Roger, who's already in filler mode. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Elice Sage 12/6.26 33 3 21 14 17 16 7 7 D Mgc B Stf 4 Dusts, 1 Wing Xavier Dracoknight 19/13.44 53 24 1 26 23 21 26 5 A Lnc C Axe 1 Shield Ymir Horseman 18/5.42 44 22 1 16 25 7 13 3 E Swd B Bow 2 Wings, 2 Scrolls Samson Dracoknight 14/6.17 39 21 1 15 20 18 20 3 D Lnc A Axe - Midia Dracoknight xx/11.57 29 20 1 17 21 7 16 4 A Lnc E Axe 2 Drops, 1 Wing Radd Swordmaster xx/6.31 41 18 1 19 24 9 10 4 A Swd 1 Drop Lena Sage 18/4.14 30 3 12 10 13 14 8 17 D Mgc B Stf - Roger Dracoknight xx/6.80 34 17 1 13 17 10 17 3 B Lnc E Axe - Frey Cavalier 15.47 32 14 0 13 15 10 13 0 D Swd C Lnc - Elrean Mage 13.37 31 1 11 8 11 3 8 3 C Mgc - Horace Curate 7.14 22 6 1 7 9 7 8 7 E Stf - Feena Dancer 13.82 24 9 0 12 24 17 7 1 D Swd - Xane Chameleon 6.87 22 lol Xane Dolph DEAD Roshea DEAD
  4. [FE12 RR] Loonatic Revörs

    C12 5/67 turns Preparations end at 2:02. No sellings or expenditures. Used Dracoshield on Xavier. Cash remaining: 712G. Took advantage of the fact that the rules only ban statboosters from the base shop on Kris, but not those obtained naturally. Kind of a loophole I guess, but it's there. A pretty hard chapter, but fortunately Xavier is extremely tanky, so he did tons of frontline work. Elice totally jebaited a Dragon (he can roll down to 6 Res, in which case no crit is needed) and Wendell, the poor sucker got OHKOed. I could've hammerned the Rescue on turn 5, but I didn't think I'd have time since I expected Xavier to need a Physic before attacking the boss.
  5. [FE12 RR] Loonatic Revörs

    C10x redo 1/58 turns Preparations end at 2:35 (lol, it's 2/3 preparation). Bought 3 Spirit Dusts (-7500G) Sold Bullion (L), 30 Divinestone, 29 Icestone and 20 Killing Edge (+14450G) Forged +3 mt, +13 hit Hand Axe named Pugi? (-3186G) Used 3 Spirit Dusts on Elice. Used an Arms Scroll on Ymir (C bows @ Hunter) and promoted him. Cash remaining: 6508G. Redid the map to forge the Pugi?, same accuracy as the mini Pugi but stronger. Elice also got the bosskill and got the most important stat, Speed, but nothing else (Luck doesn't count). C11 4/62 turns Bought 1 Energy Drop (-2500G) Sold 160 Iron Sword, 105 Steel Sword, 38 Killing Edge, 73 Iron Lance and 70 Steel Lance (+4954G) Forged +2 mt Shaver named FE5 Wind (-3000G) Bought 1 Wyrmslayer and 3 Dragonpikes from the Secret Shop (-5250G) Promoted Lena. Used Speedwings on Ymir, Energy Drop on Radd and Spirit Dust on Elice (mid-chapter). Cash remaining: 712G. Tough map, only having 3 fliers compared to the original's 5 is fun. At least Xane is here to help, so I got all the treasure except the Elysian Whip and Caesar's weapons. Elice being the lord changes the map's pace a lot. Didn't feed a lot of wyverns to the people that need it, but at least Radd and Elice got two kills each. Roshea got killed for 43 exp. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Elice Sage 12/5.34 32 3 21 13 15 15 6 7 D Mgc B Stf 4 Dusts Xavier Dracoknight 19/9.79 49 22 1 25 23 18 23 5 A Lnc C Axe - Midia Dracoknight xx/9.52 28 20 1 17 20 7 16 4 A Lnc E Axe 2 Drops, 1 Wing Samson Dracoknight 14/3.97 37 19 1 13 17 17 20 3 D Lnc A Axe - Ymir Horseman 18/1.87 40 19 1 14 21 6 12 3 E Swd C Bow 2 Wings Roger Dracoknight xx/6.70 34 17 1 13 17 10 17 3 B Lnc E Axe - Radd Swordmaster xx/4.03 40 16 1 19 23 9 10 4 A Swd 1 Drop Lena Bishop 18/1.73 30 1 9 9 13 13 8 21 E Mgc A Stf - Elrean Mage 13.37 31 1 11 8 11 3 8 3 C Mgc - Horace Curate 7.14 22 6 1 7 9 7 8 7 E Stf - Feena Dancer 12.70 23 9 0 11 23 17 7 1 D Swd - Xane Chameleon 6.87 22 lol Xane Dolph DEAD Roshea DEAD
  6. [FE12 RR] Loonatic Revörs

    C10x 1/58 turns (Video delet) Sold Bullion (L) (+10000G). Used Arms Scroll on Ymir (C bows @ Hunter) and promoted him. Cash remaining: 12744G. This map is a joke. Originally I wanted to promote Ymir at level 20 for memes but it's not worth it, a Berserker kill only gave him 30 exp as a Hunter and he wouldn't have access to silver bow to kill Wyverns next chapter. Got Radd, he's pretty rad.
  7. [FE12 RR] Loonatic Revörs

    C10 3/57 turns No sellings or expenditures. Cash remaining: 2744G. 1 thief. Pretty easy since I had two fliers that can tank a Shaver. There are some slower ways to do the 3-turn, but I did this anyway because I could.
  8. [FE12 RR] Loonatic Revörs

    C9 5/54 turns Drill Grounds start at 2:03, for Elice (-680G) Sold Firestone (+1500G) Bought 4 Door Keys during the chapter (-1200G) Cash remaining: 2744G. 2 rescue, 1 thief. A nasty chapter. The mages burn their way through Xavier's high Def, so I had to play it very carefully. Got Roger here, he's pretty solid but weaker than Midia, Xavier and Samson. He'll probably do some work regardless, although there only being 3 flier slots impedes him. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Elice Swordmaster 12/3.14 31 5 8 21 22 13 9 5 C Swd - Xavier Dracoknight 19/7.49 48 21 1 23 23 17 22 4 A Lnc D Axe - Midia Dracoknight xx/9.13 28 20 1 17 20 7 16 4 A Lnc E Axe 2 Drops, 1 Wing Samson Dracoknight 14/2.92 37 19 1 13 17 16 20 3 D Lnc A Axe - Ymir Hunter 17.83 37 19 0 12 16 6 8 0 D Bow 1 Wing Roger General xx/6.00 42 17 1 11 14 10 22 3 B Lnc D Bow - Elrean Mage 13.28 31 1 11 8 11 3 8 3 C Mgc - Lena Cleric 17.48 24 0 7 7 12 13 4 19 B Stf - Horace Curate 7.14 22 6 1 7 9 7 8 7 E Stf - Roshea Curate 5.94 25 4 1 8 10 8 6 7 E Stf - Xane Chameleon 6.87 22 lol Xane Dolph DEAD
  9. [FE12 RR] Loonatic Revörs

    C8 4/49 turns Sold Firestone and Bullion (+6500G) Drill Grounds start at 2:17, for Xavier (-1280G) Cash remaining: 5324G. Preparations end at 3:25. A pretty relaxed chapter. Killed a lot of promoted units for exp and Wrys (RIP) since it's troublesome reaching him later and I could use the early Mercurius. Also killed Minerva since Elice gets more exp this way and doesn't have to be within range of the Snipers on turn 2 (which would've required a Robe on her).
  10. [FE12 RR] Loonatic Revörs

    C7 4/45 turns Sold 120 Iron Sword (+600G) Bought 1 Energy Drop, used it on Midia (-2500G) Cash remaining: 104G. Preparations end at 2:00. 1 hammerne, 1 rescue and 1 silver ticket (2 remaining). A pretty complicated chapter. Had to Silver Ticket Frost into the game to Physic Maris since I need her to get the Seraph Robe. Dice was supposed to die to the Heroes aswell, but since Maris crit, I used him against the boss instead since it would normally rely on a Killer Lance crit. Midia got some more protein to OHKO Thieves. At this point she's pretty much fail-safe, although she'll probably need a Seraph Robe at some point. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Elice Swordmaster 12/2.17 30 5 7 20 21 13 9 5 C Swd - Xavier Dracoknight 19/2.98 45 19 1 18 20 14 21 3 A Lnc D Axe - Midia Dracoknight xx/8.34 27 20 1 17 20 7 16 4 A Lnc E Axe 2 Drops, 1 Wing Samson Hero 14/1.87 36 17 1 17 21 15 16 3 D Swd B Axe - Ymir Pirate 15.72 37 18 0 9 17 6 8 0 C Axe 1 Wing Lena Cleric 15.25 24 0 5 5 12 12 4 18 B Stf - Horace Curate 5.84 22 5 1 7 9 7 8 6 E Stf - Roshea Myrmidon 4.43 25 7 0 16 17 7 7 0 E Swd - Xane Chameleon 6.87 22 lol Xane Dolph DEAD
  11. [FE12 RR] Loonatic Revörs

    C6x 1/41 turns No sellings or expenditures. Cash remaining: 2004G. 1 rescue. Easy map as usual, except I didn't rig a crit.
  12. [FE12 RR] Loonatic Revörs

    C6 4/40 turns Drill Grounds start at 1:40, for Xavier and Samson (-1710G) Promoted Xavier and Samson. Cash remaining: 2004G. Preparations end at 4:08. 1 rescue, 1 silver ticket (3 remaining). God bless 8 mov Elice! If you remember seeing this strat in vanilla FE12, it involved a ton of units manipulating the rescue tile (7). Thanks to Elice's extra mov on Marth, only 3 units are necessary here, so it's pretty easy. Had to use a Silver Ticket on Est again for an extra promoted unit. Samson and Xavier also promoted to cover my need for promoted units. I took the levels without Str on Samson or Spd on Xavier to save time rigging since they'll be good enough in those stats anyway. Disappointingly, Xavier fell one level short of a level 20 promotion.
  13. [FE12 RR] Loonatic Revörs

    C5 9/36 turns Drill Grounds start at 1:45, for Midia and Xavier (-1660G) Sold Bullion, 30 Icestone (+6500) Bought 2 Door Keys and 1 Master Seal during the chapter (-3100) Cash remaining: 3714G. Preparations end at 4:58. 1 rescue, 1 silver ticket (4 remaining). The prep segment is a bit messed up because I had already rigged the Drill Grounds levels successfully and didn't want to redo them to readjust my preparations. I found out late that Ymir has to participate in the boss area instead of Roshea since he isn't 2HKOed by the ballistae. That's necessary to bait them away from Samson, who needs to survive two Cavs on turn 4. I also used my first Silver Ticket here, on Est, since I needed an extra unit to do some work. Fortunately, Midia had 18 Spd with the Drill Grounds level, so she and Xane could deal with the Dracoknights easily. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Elice Swordmaster 12/2.02 30 5 7 20 21 13 9 5 C Swd - Xavier Cavalier 18.85 41 14 0 14 18 13 17 0 E Swd A Lnc - Midia Dracoknight xx/7.04 27 17 1 17 19 7 16 4 B Lnc E Axe 1 Drop, 1 Wing Samson Pirate 13.76 33 18 0 8 17 14 12 0 B Axe - Ymir Cavalier 14.17 36 16 0 9 14 6 11 0 E Swd E Lnc 1 Wing Lena Cleric 12.48 23 0 4 4 12 10 4 16 C Stf - Roshea Hunter 4.43 27 10 0 11 12 7 6 0 E Bow - Xane Chameleon 6.87 22 lol Xane Dolph DEAD