Gradivus.

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About Gradivus.

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    Professional sniper and greatest of all spears.

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    Male
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    Germany, creating memes, especially old ones.

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  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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    Nohr

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  1. [FE11] H4: Live Free or Draft Hard

    C10 8/68 turns Went up the left and used Radd to bait the Dracoknights away. C11 9/77 turns Shiida, Wendell and Jagen charged the boss area on turn 4, with Shiida killing the Horseman and Jagen + Wendell (with a +4 Javelin named Bopespear) killed Jake. Shiida stayed unpromoted. C12 6/83 turns Wendell got the boots, Speedwings!JavCavNav took on the sniper and gained some more exp. Barst got promoted for some instant utility since there's no way he would've been a key player past midgame. C12x 4/87 turns Actually got Horace without trying to because my fliers weren't very good offensively and Navarre wasn't promoted yet. Ended up sacrificing Shiida, RIP Lorenz. C13 3/90 turns Wendell took on the upper ballistae (killing just the mobile one), while Jagen, Wolf and Barst took on the lower ones. Navarre got promoted and got an Arms Scroll for Silver Lance access. He wreaked havoc from this point on. C14 8/98 turns Got Catria and Palla. Pretty trivial, bought a lot of weapons with the silver card. C15 5/103 turns Again, pretty easy with Catria and Palla, especially with the Bopespear. C16 6/109 turns This one, on the other hand, was pretty tricky. Had to insta-open the door and rig a Killer crit with Navarre on EP while promoted Palla baited the Levin Sword!Hero through the wall. Forged a Ridersbane to kill horsebois, which helped a lot to kill the 2-range enemies in the boss area that don't end up moving down. C17 3/112 turns Yeah. C17x 7/119 turns Promoted Catria. This was actually kind of tricky, but I managed. Ended up needing this prostrat to block the Merc from Marth (he could survive the Cav despite being total garbage): C18 6/125 turns Not too hard with Navarre and Navarre!Xane. The Horsemen still have Steel Bows so they were just child's play to deal with. C19 5/130 turns Got the Bullion XL, Seraph Robe and Geosphere. I used Draco!Navarre, but it would've actually been more reliable had he been a Swordmaster since he would've doubled the Heroes. Missed opportunity, but oh well. C20 5/135 turns Navarre just baited Camoof on turn 2 and let the Gradivus carnage begin asap. C20x 6/141 turns Peanuts. C21 3/144 turns Forged a +2 Hammer so Wolf can kill Generals. Navarre (with Starsphere and Gradivus) positioned himself to kill 2 Paladins and all 3 left Dracoes on EP. Marth went up in a straight line. Jagen attracted one General, Wolf killed two and General!Barst baited the second Paladin, counting from the right, while the right-most one automatically moved towards him. Turn 2, Navarre killed the central Paladin and Catria the right mage. Marth just kept moving straight up as if left and right don't exist, like a real centrist. Bought the shop empty. C22 8/152 turns Some more Gradivus carnage. Last chapter with Starsphere, Navarre had to transfer it to Marth on turn 4 to avoid C24x. Overall it was pretty easy regardless, although even Navarre and Xane had to be careful with the Silver Bow!Horsemen. Bought some Recover staves and promoted Matthis after the chapter to use them. C23 7/159 turns Used the Geo trick with the map save to rig a bottom-right Gharnef. Wendell with 3 spirit dusts chipped him on EP6 and he and Xane finished him off (they 3HKOed with Starlight) on turn 7. Jagen and Wolf baited the Swarms away from Marth, Catria, Navarre and Palla, who rushed up the hallway. C24 4/163 turns Forged a +6 Dragonpike so Navarre can OHKO Dragons, so I can just face the chapter head-on instead of using baitstrats. Bought the shop empty again. Endgame 4/167 turns Geosphere: the game. Navarre Gradivoo'd Medeoo. Ended up routing it and doing this: Unit evaluations: Overall, this ruleset is pretty nice since it avoids meatshielding, the main thing that trivialized a lot of FE11 draft strats. The gaiden patch is a good idea simply because it avoids all the fuss with having to avoid the gaiden chapters or getting free grinding there. The maps actually aren't trivial to LTC, although they aren't that exciting either. We could try it on H5 eventually.
  2. [FE12 RR] Loonatic Revörs

    E 2/107 turns Radd got buff real fast and he didn't even need it. He's radder than he looks. The chance to kill Medeus is 11.2% and now you know why I conserved that Silver Ticket. RIP Est. Battles: 1st: Xavier - 259 2nd: Ymir - 124 3rd: Midia - 79 Wins: 1st: Xavier - 127 2nd: Ymir - 88 3rd: Midia - 46 Wins per battle: 1st: Frey, Yumina - 1.0 2nd: Radd - 0.80 3rd: Elice - 0.745 Unit evaluations:
  3. [FE12 RR] Loonatic Revörs

    C23 2/105 turns Bought Arms Scroll (-2500G) Used Arms Scroll (C tomes @ Sage), 1 Speedwing and 2 Spirit Dusts on Elice. Cash remaining: 7577G. 1 rescue, 1 again. Another Elice show. Having 8 mov on my rescuer and lord status on my Gharnef killer allows this strategy to work with just 2 staff uses. RIP Roger, he survived until now just to save a turn. What a hero.
  4. [FE12 RR] Loonatic Revörs

    C22 4/103 turns Preparations end at 3:05. Used Arms Scrolls on Elice (A swords) and Palla (A lances), 2 Goddess Icons on Ymir and Energy Drop and Str Bond on Palla. Cash remaining: 10577G. 1 again. Had to open the door on turn 3 because I don't have Unlock. Elice got the Arms Scroll so she can ORKO the more common 11 Res Sorcs with Levin Sword. It would've been more reliable with a +2 Levin Sword forge (which I could easily have afforded aswell), but this strat still has a 16% overall chance before the map save.
  5. [FE12 RR] Loonatic Revörs

    C21 4/99 turns Preparations end at 7:00. Used Drill Grounds on Elice, starting at 4:56 (-1380G). Sold 33 Iron Sword, 101 Steel Sword, 49 Silver Sword, 17 Killing Edge, 34 Armorslayer, 12 Swordslayer, 18 Wo Dao, 55 Lady Sword, 21 Iron Lance, 160 Steel Lance, 94 Silver Lance, 29 Javelin, 20 Ridersbane, 28 Wing Spear, 83 Iron Axe, 161 Steel Axe, 60 Silver Axe, 21 Hand Axe, 16 Killer Axe, 14 Poleax, 119 Iron Bow, 126 Steel Bow, 1 Silver Bow, 47 Fire, 47 Thunder, 30 Shaver, 81 Elfire, 13 Bolganone, 82 Thoron, 15 Heal, 41 Mend, 26 Recover, 16 Physic, 4 Fortify, 1 Door Key, 2 Master Key, 54 Vulnerary, 1 Master Seal (+44885G) Bought 3 Seraph Robes, 1 Arms Scroll and 3 Dracoshields from the base shop (-17500G) Bought 3 Seraph Robes, 3 Dracoshields, 3 Speedwings, 2 Spirit Dusts and 1 Arms Scroll from the secret shop (-30000G) Used 3 Seraph Robes, 4 Dracoshields and Def Bond on Elice. Used Arms Scroll on Ymir for C swords as a Horseman. Used Luck Bond on Midia. Cash remaining: 10077G. 1 rescue, 2 again, 1 hammerne. Elice rocks. Draug has a 48% chance to survive on turn 1 since he needs a crit, Elice's CoS is pretty high, but not perfect. Combined with a bunch of crit and miss chances the total CoS is probably around 30%. Also, unique opportunity to actually see boss music and Glower animation in my vids. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Elice Swordmaster 12/12.88 60 7 22 31 32 22 22 8 B Swd 3 Robes, 5 Dusts, 1 Wing, 4 Shields Xavier Dracoknight 19/19.35 59 26 1 26 23 22 27 5 A Lnc C Axe 1 Shield Ymir Horseman 18/14.05 51 24 1 20 30 10 18 3 C Swd A Bow 2 Wings, 4 Scrolls Radd Swordmaster xx/13.85 45 22 1 22 29 14 12 5 A Swd 1 Drop Samson Dracoknight 14/10.45 43 23 1 16 20 19 20 3 D Lnc A Axe - Midia Paladin xx/15.01 33 20 1 23 23 8 14 9 C Swd A Lnc 2 Drops, 1 Wing Draug Dracoknight xx/10.64 40 20 1 18 22 11 21 3 B Lnc E Axe - Palla Dracoknight xx/5.87 37 22 1 23 20 12 18 4 B Lnc B Axe - Lena Sage 18/9.62 31 3 16 11 14 17 9 18 D Mgc A Stf - Yumina Bishop xx/2.18 29 1 8 9 17 16 7 12 D Mgc B Stf - Linde Sage xx/5.60 32 3 12 19 20 21 4 8 B Mgc C Stf - Ogma Hero xx/1.50 44 17 1 22 21 12 13 3 B Swd B Axe - Roger Dracoknight xx/7.91 35 18 1 13 18 11 17 4 B Lnc E Axe - Frey Cavalier 15.47 32 14 0 13 15 10 13 0 D Swd C Lnc - Shiida Cavalier 5.00 25 9 0 9 20 18 11 1 E Swd B Lnc - Feena Dancer 17.55 33 11 0 16 25 19 8 1 D Swd 1 Robe Xane Chameleon 15.75 29 lol Xane Elrean DEAD Horace DEAD Dolph DEAD Roshea DEAD
  6. [FE12 RR] Loonatic Revörs

    C20x 3/95 turns Preparations end at 2:46. Used Drill Grounds on Xavier, starting at 2:09 (-1750G) Sold Bullion (L) (+10000G) Forged +3 mt, +5 hit Brave Lance named Deathjav (-10800G) Cash remaining: 14072G. 2 rescue, 1 again. Radd was warped faster than he looked. Goodbye Eremiah, goodbye Longbow hell. You got rekt.
  7. [FE12 RR] Loonatic Revörs

    C20 5/92 turns Preparations end at 2:26. Forged +7 crit Killer Lance, named Killer Pole (-4500G). Used Spirit Dust on Elice. Cash remaining: 17702G. Procrastinated a lot again. This was kind of complicated because I had to get the Again staff on turn 4, so a bunch of crits and aggressive tactics were necessary. Chance before the map save: 25% Chance after the map save: 6%
  8. [FE12 RR] Loonatic Revörs

    C19 2/87 turns Preparations end at 1:49. No sellings or expenditures. Cash remaining: 22202G. Mfw I only kill 4 enemies and 3 of them have faces. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Elice Swordmaster 12/8.64 35 5 18 24 28 17 10 5 C Swd 4 Dusts, 1 Wing Xavier Dracoknight 19/17.09 57 25 1 26 23 21 26 5 A Lnc C Axe 1 Shield Ymir Horseman 18/11.48 48 24 1 18 30 10 16 3 D Swd A Bow 2 Wings, 3 Scrolls Radd Swordmaster xx/11.35 44 21 1 22 28 12 11 4 A Swd 1 Drop Samson Dracoknight 14/9.55 42 22 1 16 20 19 20 3 D Lnc A Axe - Midia Paladin xx/14.57 33 20 1 22 22 8 14 8 C Swd A Lnc 2 Drops, 1 Wing Palla Dracoknight xx/5.62 37 22 1 23 20 12 18 4 B Lnc B Axe - Lena Sage 18/6.72 30 3 14 10 13 16 8 17 D Mgc A Stf - Yumina Bishop xx/1.25 28 1 8 8 16 16 7 12 D Mgc B Stf - Linde Sage xx/5.00 32 3 12 19 20 21 4 8 B Mgc C Stf - Ogma Hero xx/1.50 44 17 1 22 21 12 13 3 B Swd B Axe - Roger Dracoknight xx/7.91 35 18 1 13 18 11 17 4 B Lnc E Axe - Frey Cavalier 15.47 32 14 0 13 15 10 13 0 D Swd C Lnc - Elrean Mage 13.37 31 1 11 8 11 3 8 3 C Mgc - Shiida Cavalier 5.00 25 9 0 9 20 18 11 1 E Swd B Lnc - Feena Dancer 15.99 25 11 0 14 25 18 8 1 D Swd - Xane Chameleon 13.39 27 lol Xane Horace DEAD Dolph DEAD Roshea DEAD
  9. [FE12 RR] Loonatic Revörs

    C18 2/85 turns Preparations end at 1:48. No sellings or expenditures. Cash remaining: 22202G. 1 rescue. Standard strat, same as my H3 draft so there wasn't much to figure out anymore. Ogma did something again.
  10. [FE12 RR] Loonatic Revörs

    C17 3/83 turns Preparations end at 3:00. Sold Bullion (L) and 4 Master Seals (+15000G) Bought an Arms Scroll and used it on Ymir (-2500G) Cash remaining: 22202G. 2 rescue. Rare lord utility. Two 8-mov sages ftw. Also, did I mention Ymir is a god? I don't think I have to. Got two new units. Palla is a solid Dracoknight, pretty comparable to Samson. Linde also joins after the chapter, she's a Sage with C staves, so I'll get some use out of her aswell.
  11. [FE12 RR] Loonatic Revörs

    C15 1/77 turns C16 2/79 turns C16x 1/80 turns 1 rescue, 2 thief. It's not worth dedicating 3 videos to those, let alone 3 days. Have a triple update. Chapter 16 starts at 3:08, chapter 16x at 7:58. Ogma has better stats than the free silvers in vanilla FE12, but he's not really useful. Maybe he'll fill in somewhere. Yumina is pretty good though just due to her staff rank. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Elice Swordmaster 12/7.53 34 5 17 24 27 16 10 5 C Swd 4 Dusts, 1 Wing Xavier Paladin 19/15.99 57 23 1 26 23 21 24 8 E Swd A Lnc 1 Shield Ymir Sniper 18/10.41 44 24 1 20 29 9 17 3 A Bow 2 Wings, 2 Scrolls Samson Dracoknight 14/8.35 45 20 1 21 24 19 17 3 D Swd A Axe - Midia Paladin xx/13.77 33 20 1 21 21 8 14 7 C Swd A Lnc 2 Drops, 1 Wing Radd Swordmaster xx/10.47 43 20 1 21 27 11 11 4 A Swd 1 Drop Lena Sage 18/6.24 30 3 14 10 13 16 8 17 D Mgc A Stf - Yumina Bishop xx/1.25 28 1 8 8 16 16 7 12 D Mgc B Stf - Ogma Hero xx/1.00 44 17 1 22 21 12 13 3 B Swd B Axe - Roger Dracoknight xx/7.61 35 18 1 13 18 11 17 4 B Lnc E Axe - Frey Cavalier 15.47 32 14 0 13 15 10 13 0 D Swd C Lnc - Elrean Mage 13.37 31 1 11 8 11 3 8 3 C Mgc - Shiida Cavalier 5.00 25 9 0 9 20 18 11 1 E Swd B Lnc - Feena Dancer 15.08 25 11 0 14 25 18 8 1 D Swd - Xane Chameleon 12.14 26 lol Xane Horace DEAD Dolph DEAD Roshea DEAD
  12. [FE12 RR] Loonatic Revörs

    C14 4/76 turns Preparations end at 2:41. No sellings or expenditures. Cash remaining: 712G. 1 rescue, 1 thief. Procrastinated a bit, it wasn't all that hard of a chapter. Mostly the standard strat. Ymir's Spd continues to go through the roof. Xavier's still carrying and RIP Horace.
  13. [FE12 RR] Loonatic Revörs

    C13x 2/72 turns Preparations end at 1:41. No sellings or expenditures. Cash remaining: 712G. Pretty typical strat. Exactly broke the Pugi?, time to forge a new one?
  14. FE6 auction draft

    C16 10/147 turns Sue, Saul, Roy, Elphin, Jerrot and Igrene went up the middle and so did Marcus, who ferried Milady. Turn 1, Sue dropped Saul way ahead, with him killing the Killer Axe!Fighter and her killing the Paladin and the Mage through the wall. Turn 4, Jerrot opened the door in the centre and Sue killed the Purge!Bishop. Roy got rescue chained ahead so Hugh moves towards the centre and not the right entrance. Turn 5, Sue killed the snipers through the wall and I started facing Douglas. Jerrot then entered the treasure room and Saul followed up, they collected all the treasure by the end of the chapter. Sue ferried Igrene towards the wall and Roy just walked to the throne, recruiting Hugh on his way for the VIP card. Sue killed Narshen over the course of 3 turns with Killer Bow. Rutger, Wolt and Klain took on the right entrance and got all the items easily. C16x 6/153 turns Had to double use the silence on the Bolting!Sage because he recovers on turn 5 and kills Roy, lol. Turn 1, Saul silenced the Bolting!Sage, Jerrot got danced and Sue rescued Elphin so Jerrot can drop him ahead. Elphin faced the Steel Lance!Knight and the Elfire!Mage to the right on turn 1, having to dodge one, which is easy. Turn 2, Igrene killed the knight and Jerrot the mage. Saul berserked the right Sniper so he moves off the chokepoint and kills the Bolting!Mages in the boss area. Sue rescued Rutger and dropped him far ahead so he can kill the Paladin and the melee!Cavs on EP. Turn 3, Saul silenced the Bolting!Sage again. Rutger killed the Jav!Cav in the way and Jerrot got danced to rescue Saul and give him to Sue. She then fullmoved ahead and OHKOed the Mage with a silver bow. Sue was brought pretty low by the Purge!Bishop now, but on turn 4 he only has 30 hit against her since she drops Saul ahead. Turn 5, Saul rescued Rutger pocket Roy into the boss area and Rutger dropped Roy far enough ahead that only the Longbow!Sniper and the Aircalibur!Sage can attack him, but not the knight. He survived them with 1 HP. Rutger killed the boss with a silver sword crit on turn 6. I'll add weapon ranks to this statbox. C17S 4/157 turns This map featured the first truly disgusting EP of this run, hopefully the only one. Turn 1, Sue dropped Saul far ahead towards the south. Jerrot rescued Elphin and Wolt and Roy activated their C support. Turn 2, Saul crossed the bridge and Sue killed the remaining Nomad Trooper (she saw him because Saul used the last torch staff use on turn 1). Jerrot dropped Elphin on a mountain so he can be rescued far down on turn 3. Turn 3, Roy was rescue-chained to Jerrot, who then gave him to Saul, who then rescue staffed Elphin. Sue then took Roy from Saul and got danced, entering the boss' range while dropping Roy off. She then hit Arcard back on EP with 2 silver bow hits and double crit him with killer bow on turn 4. Elphin had to dodge 4/5 enemies, of which there were 4 wyverns and the ballista, oof. C18S 2/159 turns This was pretty easy. Saul hammerned Rescue, then Sue dropped him way ahead and killed the boss on turn 2. Saul then rescued Roy to the gate. Bought a few killers. Saul hit S light. C19S 6/165 turns Oof. Went through the right and didn't visit any of the houses. Turn 1, Saul barrier'd Jerrot. Jerrot and Brave Bow!Klain then killed the Nomads to the right. Sue rescued Saul and got danced to drop him way ahead. Wolt rescued Roy and Rutger just moved right. Igrene moved up to fight the nomad trooper and his clique. Turn 2, Sue and Saul killed the 2 remaining fliers. Rutger got danced and Jerrot rescued Elphin so Rutger can drop him ahead. Klain also gave his brave bow to Jerrot. Igrene now moved on the forest tile and used vulneraries and sometimes elixir if necessary to survive the onslaught of nomads and wyverns. Turn 3, Wolt gave Roy to Rutger. Elphin danced Jerrot ahead and he rescued Elphin, moving next to the breakable wall. Saul then took and dropped Elphin. Sue took the brave bow from Jerrot and attacked the wall. EP, the Sleep!Sage attacked Jerrot and missed thanks to the barrier boost, which was still at +5, putting the hitrate at 39%. Turn 4, Sue killed the Myrmidon with Silver Bow, standing next to the wall to counterkill a lot of bow users after Jerrot Brave Lance'd the wall to death. Saul silenced the Sleep!Sage and got danced to Sleep the Silence!Sage aswell, but he missed. Fortunately the sage decided to move to a tile where he's not dangerous to Roy next turn. EP, Sue counterkilled like 6 bow users. Elphin got attacked by the mage. Turn 5, Sue attacked the wall with brave bow. Jerrot killed it with brave lance after killing the Mage with help from Elphin. Saul then rescued Rutger pocket Roy up and they jumped into this mess of a boss area. Roy sort of barely survived it: Saul then took hammerne from Jerrot and gave him rescue to hammerne it. Then he got danced and killed the archer. Jerrot killed another archer and Sue ORKOed the nomad trooper in front of Kel with silver bow. Rutger then durandal crit Kel and Roy seized. C20S 6/171 turns Sue, Jerrot pocket Roy and Rutger went up the right, collected all the treasure and Rutger Armorslayer crit+hit Roartz down. Got all the treasure, the last chest having been obtained by Wolt on turn 6. Both Bolting!Sages got sleep'd on turn 2 and Wade absorbed the Berserk, hopelessly attacking Elphin with a Hand Axe. From turn 3 on, Saul could use the restore staff, so Wade's shittiness bought me some time here. Here's a screenshot at the start of turn 6 (after which Jerrot, Sue and Wolt each opened a chest):
  15. [FE12 RR] Loonatic Revörs

    C13 3/70 turns Preparations end at 2:17. No sellings or expenditures. Used Speedwings on Elice and Arms Scroll on Ymir (B bows @ Warrior). Cash remaining: 712G. 1 Hammerne. There's an interesting anomaly I could exploit here: Sniper only takes 4 mov to cross a River tile, while Lord and Swordmaster take 5 mov. This allows Elice to cross two Rivers and one plain on turn 2 to make this strat possible. Marth and Swordmaster!Elice need a Rescue use to reach the gate in 3 turns. I also made use of the Warrior class to make Ymir survive two Wyverns, but also attract them so they don't kill Elice. Samson and Ymir got some pretty ridiculous levels, Samson got his third Speed level in a row with 30% as a Draco and 25% as a Hero. I also got Frey. He's not very promising, if I promote him he's basically a copy of Roger, who's already in filler mode. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Elice Sage 12/6.26 33 3 21 14 17 16 7 7 D Mgc B Stf 4 Dusts, 1 Wing Xavier Dracoknight 19/13.44 53 24 1 26 23 21 26 5 A Lnc C Axe 1 Shield Ymir Horseman 18/5.42 44 22 1 16 25 7 13 3 E Swd B Bow 2 Wings, 2 Scrolls Samson Dracoknight 14/6.17 39 21 1 15 20 18 20 3 D Lnc A Axe - Midia Dracoknight xx/11.57 29 20 1 17 21 7 16 4 A Lnc E Axe 2 Drops, 1 Wing Radd Swordmaster xx/6.31 41 18 1 19 24 9 10 4 A Swd 1 Drop Lena Sage 18/4.14 30 3 12 10 13 14 8 17 D Mgc B Stf - Roger Dracoknight xx/6.80 34 17 1 13 17 10 17 3 B Lnc E Axe - Frey Cavalier 15.47 32 14 0 13 15 10 13 0 D Swd C Lnc - Elrean Mage 13.37 31 1 11 8 11 3 8 3 C Mgc - Horace Curate 7.14 22 6 1 7 9 7 8 7 E Stf - Feena Dancer 13.82 24 9 0 12 24 17 7 1 D Swd - Xane Chameleon 6.87 22 lol Xane Dolph DEAD Roshea DEAD