Gradivus.

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About Gradivus.

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    Professional sniper and greatest of all spears.

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    Germany, creating memes, especially old ones.

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    New Mystery of the Emblem

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  1. [FE12] RR H2: Choose Your Fighter Edition

    C21 3/93 turns 1 again. Forged a +2 mt, +13 crit Brave Sword named EliceSolo. Turn 1, Elice was danced really far ahead and killed the Swordmaster with EliceSolo. Roger flew right and everyone else made a wall to protect Feena. EP, Draug, Darros and Barst (the latter two as Swordmasters) each tanked a Wyvern. Elice counterkilled two Wyverns and the Hammer!Berserker. Turn 2, Sedgar killed the Meteor!Sorc and Elice almost fullmoved, using a Pure Water within range of 2 Berserkers, a Swordmaster and a Meteor!Sorc. Est got danced towards the secret shop, with Feena being where the Hammer!Berserker's range was before he got killed. This allows her to dance Thwomp! to the cave on turn 3 to get the Talisman. Thwomp! first used the map save. EP, Elice got 3HKOed by any combination of the enemies, but Killer and Devil Axe only had a ~47% chance to connect while Meteor and Devil Sword each had a ~62% chance, so her chance to survive was 65%. Turn 3, Roger killer crit the boss and Thwomp! got danced to the cave. Est bought the Energy Drops, Spirit Dusts, Speedwings, Goddess Icons, Dracoshields and Talismans empty and bought some Secret Books and Seraph Robes and an Arms Scroll aswell. With the bosskill, the CoS after the map save was 13.5%. C22 3/96 turns Elice ate most of the statboosters, including the Arms Scroll to use Aura as a Sage. Forged a +2 mt, +7 hit Wyrmslayer, named Dragoon. Used a Seraph Robe on Feena to survive a Swarm. 3 rescue, 1 again. Elice was used as a Sage, who would've expected that? Turn 1, Longbow!Draug and Elice ganged up on the nearby Sorc. Sedgar Parthia'd the Berserker and Paladin!Roger blocked the SM from him and tradeswapped him to Dragoon. Elice got danced and rescued Thwomp! ahead, who then ORKOed the first Glower!Sorc with EliceSolo. EP, the Meteor and Killer Axe!Berserker attacked Thwomp!, the Fire Dragon Elice, the Swarm Dracoknight!Barst, the Swordmaster left of the start Roger and the Mage Dragon suicided on Sedgar. Elice or Thwomp! has to crit their enemy. If the former happens, it's all fine, in the latter case I need Roger to Killer crit the Fire Dragon on turn 2 aswell. Turn 2, Thwomp ORKOed the Meteor!Sorc and Elice rescued Feena up to dance Thwomp! so she can kill the Glower!Sorc aswell. Thwomp!!Xane, Pure Water!Barst (who was Physic'd and Fortify'd to survive) and Est blocked the Levin!SM, Draug and Sedgar killed the SM from turn 1. EP, Elice tanked the Berserker (if alive) and the Thoron!Sorc from the left hallway. Draug got attacked by the Swarm and Barst by the Levin!SM. Turn 3, Elice opened the door, Thwomp! ORKOed the Mage Dragon with Wyrmslayer, Elice got danced, rescued Sedgar up so he can Dragoon the boss and seized. C23 3/99 turns Used 5 Bishops, 3 of which were my regular bishop squad and 2 were Est and Draug acting as Barrierbots. 1 again. Turn 1, Est Barrier'd Elice, who chipped the right Fire Dragon nearly to death with 2x Levin Sword. SM!Barst finished off. Roger and Thwomp! ganged up on the left Fire Dragon. Elice was danced and killed the second Mage Dragon on the staircase. Wendell Again'd her and took the Barrier staff. Elice then killed the left Glower!Sorcerer with EliceSolo. Paladin!Darros then moved ahead and Draug took his spot to take the Barrier and use it on Sedgar, who then killed the Mage Dragon above the start. Frost used Fortify and Yumina physic'd Sedgar. EP, Elice faced 1 Meteor, 2 Swarms, 2 Fire Dragons, 1 Mage Dragon and 1 Glower!Sorc. With her ridiculous stats, she had a 32% chance to survive. The dragons were all counterkilled. Turn 2, Sedgar killed the Sorc that attacked Elice. My setup involved Thwomp! using the lower map save and Darros the upper one, but it turned out only one was needed because Sedgar doesn't need a crit to kill the Sorc in the way (I had prepared for the case that a Fire Dragon blocks the way instead, which is impossible). Barst and Roger moved out of the Meteor range to tank a Dragon each while Thwomp! uses the lower map save, so she's only exposed to two Dragons. Elice killed a Sorcerer next to Gharnef. Frost got danced to use Fortify twice and Yumina and Wendell Physic'd Elice. Darros used the upper map save. EP, Darros dies to two Swarms and Sedgar tanks the two remaining dragons. Elice faces Gharnef, 2 Meteors and 1 Glower, with a 56% chance to survive. Turn 3, Elice seized because Gharnef moved to the side to attack her, afraid of the 0*4 damage she does with Brave Sword. Endgame 2/101 turns It's so easy to wall off Dragons on H2. Sedgar, Thwomp!, Elice (Sage), Roger and Barst built a wall from the left to the right. There only has to be a free path above Thwomp! and Elice, so I only have to kill 2 Dragons, which Sedgar and SM!Draug did on turn 2. Turn 2, Est recruited Luke and killed Cecille, Thwomp! attacked Marth and Luke killed him. Roger killed Rody at 2-range, which is pure peanuts. I should've given the Gradivus to Thwomp! to kill Marth with her + EliceSolo!Luke, in this attempt I had the Gradivus on Roger (a regular Javelin would've done) and needed a Master Sword crit or Devil Sword backfire to bring Marth down. Barst used the map save and Elice and Xane each got an Aura crit against Medeus. Final Turncount: 101 turns Unit Stuff:
  2. [FE12] RR H2: Choose Your Fighter Edition

    C19 2/84 turns 2 warp, 2 again. Warped Swordmaster!Thwomp! to the opposite corner of the map on turn 1 to tank the Paladins and Horsemen and make them move out of the way. The tile she was on prevented the only Swordslayer!Horseman from attacking her at 1-range. Everyone else prepared to charge the boss area and Elice got danced ahead. Turn 2, Roger ORKOed the Generic General with a Killer Lance crit and Hammer!Darros, Jav!Roger!Xane and Hammer!Barst killed Nerring, trading the Lightsphere around. Est killed Malicia for the Dracoshield. Sedgar OHKOed Catria with Silver Bow. Elice ORKOed the Thief with Levin and Frost gave the Warp to Wendell and Again'd Elice. She was then escorted to the gate by an Again from Yumina and a Feena warp from Wendell. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP Elice Swordmaster 10/11.51 51 10 11 27 28 15 17 5 C Swd Thwomp! Paladin 20/16.17 58 20 5 27 24 22 24 8 A Swd A Lnc Roger Dracoknight xx/18.27 42 26 1 17 23 17 24 4 A Lnc E Axe Est Falcoknight xx/13.16 34 20 3 22 26 20 14 11 D Swd A Lnc Sedgar Horseman 16/12.73 46 20 1 23 25 10 20 4 C Swd A Bow Barst Dracoknight 14/5.05 35 20 0 19 18 15 19 3 D Lnc B Axe Darros Dracoknight xx/14.56 45 21 1 16 17 14 19 3 D Lnc B Axe Midia Paladin xx/10.47 32 12 1 19 18 7 12 6 C Swd B Lnc Yumina Bishop xx/1.49 28 1 8 8 16 16 7 12 D Mgc B Stf Wendell Bishop xx/6.19 26 1 7 7 13 5 5 10 C Mgc C Stf Frost Curate 18.93 27 2 5 10 14 6 8 11 B Stf Feena Dancer 15.89 24 12 0 13 25 19 8 1 D Swd Navarre Myrmidon 10.00 DIED IN C14 Caesar Hero xx/1.00 38 14 1 16 17 8 12 3 B Swd C Axe Abel Cavalier 6.37 26 9 0 8 13 6 12 1 D Swd C Lnc Xane Chameleon 11.13 24 doesnt matter C20 3/87 turns 2 warp. Drilled Sedgar 7 times and Elice and Barst twice each. Sedgar needed to hit 30 spd as a Horseman to double Hardin with Starsphere, Barst needed an HP/Def level to survive Paladins and Elice's drill was simply to improve her since she's crucial in all the upcoming chapters. Sedgar only managed to reach 29 spd with all the drilling, but it was already comprised of a 3-streak and a 4-streak, so I chose to rely on a 70% spd proc during the chapter to double Hardin. Promoted Frost to use Fortify. Sedgar also got a Dracoshield. Elice attacked the Thief. Xane converted to Paladin!Thwomp! and Sedgar was warped into the treasure room, killing the Glower!Sorc. Frost used Fortify and Yumina Physic to heal Sedgar and recover some of Elice's HP at the same time. Thwomp! was danced as far ahead as possible, waiting 2L of the lower Hero with Master Sword equipped. Hero!Barst moved on the tree left of the start, distracting the Swarm from Sedgar, and Roger, Est and Darros, each in a 10-mov class, followed Elice. EP, Sedgar survived the Sage and 2 Snipers reliably thanks to the Dracoshield and got a level, having to proc Spd for Hardin. Thwomp! had to Master Sword crit two Heroes at 47%. Turn 2, Darros killed the Thief with Devil Axe. The third Hero attacked Elice and stayed at low HP if the Thief wasn't crit on turn 1 because there's only one Bishop that can actually use his Fortify staff because the other one doesn't have A staves. That Bishop fortifies at the start of the EP in that case, so after the Hero attacks Elice, there's nobody to heal him. Yumina can simply finish him off then (if Elice did crit the Thief on PP1, she can still crit the Hero, which is a 50-50 chance). Roger and Elice ganged up on the Sniper and Thwomp! and Elice, who got danced, on the Warrior. Sedgar just opened the door. Frost used Fortify and Wendell Physic if needed. EP, two Swarm!Bishops attacked Darros, who isn't within range of the Swordslayer!Hero. This makes sure Elice is safe, despite taking over 40 damage, and the Hero is of course no threat to Thwomp!, Roger and Est since they don't get doubled. Turn 3, Darros opened the other door and Thwomp! used the map save. Sedgar double crit Hardin with Parthia and Est crit the General in front of the door. Elice then got the Brave Sword and Wendell Thief'd the Again while giving Warp to Frost. Frost then warped Feena to Elice to dance her to the throne. Had to use the Parthia on turn 1 to kill the Snipers and Mages because I used up a lot of Silver Bow uses in the Drill Grounds. I'll be fine though since it still has 8 uses remaining and isn't needed a lot in the future. Also, there are some inconsistencies in the screenshots because they were made during old attempts, mainly in terms of weapon uses. C20x 3/90 turns 1 warp. Used Dracoknights!Caesar and Roger, Sedgar, Elice and Frost in their standard classes, Feena and SM!Thwomp!. Roger and Sedgar got a Luck Bond each and Feena a Def Bond so the Snipers don't OHKO her. Forged a +2 mt Armorslayer named GENERALS?. Roger revealed the first 3 Berserkers. Thwomp! and Elice killed the lower one, the former using Levin Sword. Sedgar ORKOed the second one and got danced to kill the 3rd one with Devil Sword. Frost used Fortify and Caesar fullmoved. EP, Sedgar got targeted by the 4th Berserker (Silver Axe) due to lower Luck than Roger and counterkilled him. Turn 2, Elice revealed the first General and Thwomp! ORKOed him with GENERALS?. Caesar revealed the second one and Roger Gradivus'd him down since they only have 19 spd on H2. Feena danced Elice ahead, who then moved 1R1U of the Pillar!Berserker within Eremiah's range, which is 10 tiles away from the throne. Sedgar fullmoved and used a Vulnerary if needed, Frost used Fortify. EP, Caesar ate up a Meteor and a Longbow and died. Elice tanked two Longbows and Sedgar counterkilled the Berserker from the pillar, who also uses a Silver Axe. Feena tanked another Longbow. Turn 3, the droppable Longbow!Sniper was in the way to the throne, so Frost warped Thwomp! above Elice to make him visible for Sedgar to kill. Roger was then danced to make Eremiah visible and Thwomp! ORKOed her with Brave Sword. Elice seized.
  3. [FE12] RR H2: Choose Your Fighter Edition

    C12 5/65 turns Entered the land above the forts on turn 1 to aggro the enemies immediately, letting me recruit Wendell safely on turn 2. Entered the boss area on turn 4, blocking most forts. Everyone contributed in the middle or upper parts of the map, aside from Sedgar, who self-improved against the lower reinforcements. Est and Thwomp! ganged up on the boss, while Roger, SM!Midia and Darros fought their way to the Pisces!Dragon (who had moved closer because I triggered all enemies to aggro on turn 4) with Feena's help. C13 4/69 turns Peanuts, fed a lot of Dragons to Roger, who doubled with Scorpio. Got both anti-Dragon weapons. C13x 1/70 turns Drilled Roger thrice, for two +Str/Spd/Def levels. Barst ORKOed the nearby Ballista. Elice killed or almost killed the Fighter next to it, made visible by Barst, with Levin Sword (if he doesn't die, Barst counterkills on EP because Feena isn't OHKOed). Feena then danced her and she moved as far left as possible, revealing the Fighter and Ballista in the boss area. Thwomp! killed the Fighter and Roger the Ballista, having to tradechain the +3 str shards due to Thwomp!'s middling Str. Est revealed the two left-hand side ballistae and Darros killed the upper one, Sedgar the lower one. EP, Roger counterkilled Clarisse with a JavCavJav crit at 14%. Elice counterkilled the Myrmidon and Est the two Fighters, counterkilling them with ArmorBOOM (instead of Lady Sword) so they don't attack Darros, who is too slow to ORKO, instead due to low accuracy. Est also counterkilled the other Myrmidon, surviving thanks to Cancer. Promoted Barst after the chapter. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP Elice Swordmaster 10/6.91 33 6 8 22 24 12 12 5 C Swd Thwomp! Dracoknight 20/13.11 53 19 5 26 23 20 24 5 A Lnc E Axe Roger Dracoknight xx/12.73 37 20 1 15 22 13 20 4 B Lnc E Axe Est Paladin xx/10.41 35 19 1 17 25 19 15 7 D Swd A Lnc Sedgar Swordmaster 16/5.14 44 17 1 25 24 9 16 3 B Swd Barst Berserker 14/1.00 37 20 0 16 18 13 13 0 A Axe Darros Dracoknight xx/12.24 44 20 0 15 16 13 19 3 D Lnc B Axe Midia Paladin xx/8.55 31 12 1 19 17 7 12 6 C Swd B Lnc Wendell Sage xx/4.22 26 3 9 6 13 4 5 6 B Mgc C Stf Frost Curate 15.35 25 2 5 9 13 6 7 11 B Stf Feena Dancer 14.11 24 11 0 12 25 18 8 1 D Swd Navarre Myrmidon 10.00 25 10 0 17 17 8 8 0 C Swd Abel Cavalier 6.37 26 9 0 8 13 6 12 1 D Swd C Lnc Xane Chameleon 10.28 24 doesnt matter C14 4/74 turns 1 warp. Used Barst and Darros as Swordmasters, ORKOing Ice Dragons while the shards are still there. Sedgar was used as a Sniper to double Ice Dragons and kill them with Killer Bow (drill grounded him once and relied on a good level once the scorpio's away). Navarre got sacked to get the Warp. Elice visited Gotoh on turn 2 and walked to the throne with help from Feena on turns 3 and 4 thanks to a warp. Mostly winged the chapter after turn 1. C15 1/75 turns 1 rescue. Xanestrats, lol C16 2/77 turns Critrate on the JavCavJav came in handy, Est only needed one crit, ORKOing the first Thief normally thanks to Falcoknight speed. Didn't get Wrys since he doesn't move, so I passed up on the Mercurius and Recover. C16x 1/78 turns Drilled Sedgar 4 times in a row to get 3 speed levels, as a Master Sword!Swordmaster. This is surprisingly easy to win on H2. He needed the Speed to double enemy Snipers as a Sniper without Starsphere because with Starsphere, he has too much Def to be targeted by them. He also got an Arms Scroll to use Parthia, allowing him to kill them reliably. Turn 1, Starsphere!Swordmaster!Thwomp! ORKOed the first Swordmaster and got danced by Feena, who carried the Geosphere. Elice shaver crit a Berserker and Est Devil Axe ORKOed another one. SM!Roger and Levin Sword!Thwomp attacked a Berserker each, the latter from the tile next to Failtthis. Neither of them ORKOed, so one had to crit and the other Berserker can be finished off by Barst. Sedgar then swapped Thwomp to Lady Sword and ORKOed Failtthis with Parthia. EP, the remaining Swordmaster suicided on Thwomp! and the two Snipers on Sedgar. C17 2/80 turns 1 warp, 1 rescue, 1 again. Turn 1, Elice was danced ahead and Sedgar was rescued, with a Door Key in his inventory. Elice got two Angelic Robes and a Dracoshield to survive pretty reliably due to SM avoid and for future strats. Turn 2, Est killed the Warrior in the way if Elice didn't double crit him with KE and Darros hits the map save on the right half of the map. Sedgar (Geosphere) opened the door and Elice Levin Sword crit the Warrior in the way. She was then danced by warped Feena, recruited Bord and Palla and got Again'd to the throne. C18 2/82 turns 1 rescue. Gave Roger a 3-streak in the drill grounds to get 2 str levels. He soloed the Generals with Silver Lance and Starsphere as a General, ORKOing them. Sedgar and Est made a formation so exactly 2 Paladins can attack Elice, who killed them back with a Devil Sword hit+crit each. Thwomp! and Darros killed a bow!General Roger couldn't counterkill and Barst a Bishop. Roger killed the boss and Elice got rescued and danced to victory after visiting the village. Midia got the Arms Scroll.
  4. FE12 H3 0% growths LTC

    There's actually a H4 deathless run in the works right now, Ziggy McDougal uploaded a C19 clear for it. Here you go: Bord, Julian, Matthis, Castor, Rickard, Roger, Bantu, Beck, Tiki, Astram, Tomas, Sheema, Samson, Roshea, Vyland, Sedgar, Wolf, Michalis, Maria, Lena, Elice
  5. FE12 H3 0% growths LTC

    Endgame is done in 2 turns. Total turncount: 142 turns Used RP on Leiden, Palla, Katarina and Xane (10 left) Used Speedwing on Leiden A pretty tricky chapter since I had to do it with no Rescue or Again uses. The Medeus kill requires me to kill off Katarina since she and Xane are the only units that can do more than a scratch to him. For both of them to reach Medeus, I had to dance Katarina on turn 1 and Xane on turn 2. Consequently Katarina had to be within range of two 30 Spd Wyverns, so she needed the +2 mt on the Wryssss to OHKO them and not get killed. I also needed a lot of units to bait Dragons away from Katarina. I put multiple units guaranteed to die within range of the Dragons. I'm not sure how the AI chooses between guaranteed kills. Given that Macellan was killed before Elrean, it definitely isn't as simple as going for the higher critrate. Higher damage doesn't work consistently either, as I've seen Elrean (13 Def, 2 Lck) being targeted over Sirius (11 Def, 4 Lck). It could be a combination of crit and damage, since they do seem to play a role, but I can only speculate. Leiden's role was to distract a Wyvern away from Katarina. He would've died normally, but the RNGod decided to spare him. He probably didn't need the Speedwing because the Fire and Ice Dragons already have other targets to go for and don't pull 100 hit against him, so he would live to bait the Wyvern regardless. Also, turns out I didn't need Nagi. The Medeus kill had a chance of around 1.1%, which is really low, but fortunately the Aura crit, which is the worst part of it, only takes around 10 seconds per attempt, so it was pretty bearable. Displayed the dialogue to show how few of the groups talking here are still complete. Death List: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace, Frost, Catria, Est, Dolph, Gordin, Ymir, Midia, Macellan, Warren, Elrean, Arran, Jake, Katarina Battles: 1st: Palla, 142 2nd: Katarina, 46 3rd: Sirius, 42 4th: Arran, 38 5th: Shiida, 36 Wins: 1st: Palla, 87 2nd: Sirius, 32 3rd: Katarina, 29 4th: Shiida, 20 5th: Minerva, 16
  6. FE12 H3 0% growths LTC

    Chapter 23 is done in 3 turns (140 total), with 1 Rescue and 1 Again uses. Used RP on Palla, Katarina, Midia, Ymir, Belf, Leiden and Nagi (14 left) Sold 25 Brave Sword, 10 Silver Lance, 24 Javelin and 15 Dragonpike (+2525G) Forged +2 mt Wyrmslayer named Radd (-2400G) Money remaining: 290G. The greatest bait to ever bait, all enemies that can move started moving on turn 1. Gordin is a hero to the bitter end, RIP. I had to skip Gharnef because I don't have the Starlight. RIP Midia and Ymir too, they were pretty useful. This strategy was pretty unreliable despite the fact that the combat stats don't look bad: a few low critrates and a 19.9% chance to Gradivus crit with Palla or Belf. However, there are multiple enemy movements that can screw up everything. The right Fire Dragon on turn 1 and Gharnef on turn 2 have to move 6 tiles down each. If the former moves 1 left and 5 down, Nagi dies because she's within range of a Glower!Sorcerer upon killing him, and I need her for Endgame. If Gharnef moves 1L5D, he blocks Marth's way. Both of those are coinflips, so the chance for the strategy is around 4%. This map is also the only reason I trained Etzel to B staves. I thought for most of the time that he probably has to use Recover here, so I just made sure he can use it. Turns out Mend would've been good enough because Malicia can provide enough healing (especially to Leiden on turn 1) with Fortify. Most of the staff training wasn't for naught though because he had to use Unlock as a Sage in C20. Stats: DEAD: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace, Frost, Catria, Est, Dolph, Gordin, Ymir, Midia Marth: Boots, 1 Seraph Robe, 1 Arms Scroll, C swords Palla: Promoted, 4 Seraph Robes, 5 Energy Drops, 4 Secret Book, 2 Speedwings, 1 Goddess Icon, 5 Dracoshields, A lances, C axes + 1 wexp Katarina: 1 Seraph Robe, 7 Spirit Dusts, 4 Speedwings, 4 Goddess Icons, A tomes Midia: 1 Arms Scroll, 1 Speedwing, B swords (Paladin) Malicia: Promoted, A staves (Bishop), B staves + 38 wexp (Sage) Etzel: C staves + 45 wexp (Sage / Sorcerer), B staves + 15 wexp (Bishop) Belf: Promoted, 1 Arms Scroll, 1 Energy Drop, A lances Leiden: Promoted Shiida: Promoted, C lances + 47 wexp Gordin: Promoted, B bows + 10 wexp
  7. FE12 H3 0% growths LTC

    Chapter 22 is done in 4 turns (137 total), with 1 Again use. Used RP on Palla, Xane, Midia, Ymir, Belf and Sirius (21 left) No sellings or expenditures Used Seraph Robe on Marth, Speedwing on Palla, Speedwing on Midia, Energy Drop on Belf and 2 Spirit Dusts on Katarina Money remaining: 165G. New units: Nagi is pretty good since she almost OHKOes Dragons, only needing a Longbow chip to kill them. Her ridiculous Res of 21 also comes in handy to block the Levin Sword!Swordmaster in this chapter. Tons of shaky hitrates and crit chances. Coupled with Midia's 27% Mercurius crit on turn 2, the chance is worse than on any map before, at 4.4% before the map save. Katarina makes her first appearance as a Swordmaster here. While it's typically a popular choice for Mages, the ability to use staves or Nosferatu (or kill Hardin in the case of C20) was always more important, but now I did need Swordmaster's higher Mov and doubling to kill the Fire Dragon on turn 2. This is the map Belf needed A lances for, simply to chip the Berserker on turn 1 with Gradivus. He also ORKOed a Sorcerer with the BIG BRAVE and even Sirius came in handy to use the Brave Sword against Sorcerers. In retrospect, Devil Axe!Darros is a more reliable option than Sirius, also killing after Ymir's chip, but with an 81% chance of not backfiring instead of Sirius' 75% chance to hit twice with a Brave Sword against each Sorcerer. Stats: DEAD: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace, Frost, Catria, Est, Dolph Marth: Boots, 1 Seraph Robe, 1 Arms Scroll, C swords Palla: Promoted, 4 Seraph Robes, 5 Energy Drops, 4 Secret Book, 2 Speedwings, 1 Goddess Icon, 5 Dracoshields, A lances, C axes + 1 wexp Katarina: 1 Seraph Robe, 7 Spirit Dusts, 4 Speedwings, 4 Goddess Icons, A tomes Midia: 1 Arms Scroll, 1 Speedwing, B swords (Paladin) Malicia: Promoted, A staves (Bishop), B staves + 38 wexp (Sage) Etzel: C staves + 41 wexp (Sage / Sorcerer), B staves + 11 wexp (Bishop) Belf: Promoted, 1 Arms Scroll, 1 Energy Drop, A lances Leiden: Promoted Shiida: Promoted, C lances + 47 wexp Gordin: Promoted, B bows + 10 wexp
  8. FE12 H3 0% growths LTC

    Chapter 21 is done in 3 turns (133 total), with 2 Rescue and 1 Again uses. Used RP on Palla, Katarina, Xane, Etzel and Midia (27 remaining). Sold 6 Levin Sword, 12 Swordslayer, 20 Master Sword, 12 Lady Sword, 7 Silver Lance, 20 Silver Axe, 11 Silver Bow, 39 Killer Bow, 13 Heal, 11 Mend, 10 Physic, 7 Fortify, 90 Vulnerary and 6 Pure Water (+15027G) Bought 1 Energy Drop, 2 Spirit Dusts, 3 Speedwings and 1 Seraph Robe from the Secret Shop (-17500G) Money remaining: 165G. New units: Ymir has pretty good Str and decent Skl, making him a good Longbow!Sniper for C22 and 23. Michalis got skipped, he's a pretty good unit in 0% growths, but not necessary and costs a ridiculous number of turns. Another extremely hard map. The first difficulty comes with making the formation to protect Feena on turn 1. Only Etzel, Midia, Palla, Katarina, Xane and Generals avoid being ORKOed by Wyverns, and Etzel, Xane and Generals have poor mov, so I don't have enough frontal deployment slots to shield Feena entirely, forcing me to sacrifice two Cavaliers. Another sacrifice was needed to distract the Meteor, who fortunately attacks first, from Katarina. She has to enter the Meteor range to bait the Swordmaster and a Wyvern, letting me kill them on turn 2 so Feena is safe. Stats: DEAD: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace, Frost, Catria, Est, Dolph Marth: Boots, 1 Arms Scroll, C swords Palla: Promoted, 4 Seraph Robes, 5 Energy Drops, 4 Secret Book, 1 Speedwing, 1 Goddess Icon, 5 Dracoshields, A lances, C axes + 1 wexp Katarina: 1 Seraph Robe, 5 Spirit Dusts, 4 Speedwings, 4 Goddess Icons, A tomes Midia: 1 Arms Scroll, B swords (Paladin) Malicia: Promoted, A staves (Bishop), B staves + 38 wexp (Sage) Etzel: C staves + 35 wexp (Sage / Sorcerer), B staves + 5 wexp (Bishop) Belf: Promoted, 1 Arms Scroll, A lances Leiden: Promoted Shiida: Promoted, C lances + 47 wexp Gordin: Promoted, B bows + 10 wexp
  9. FE12 H3 0% growths LTC

    Chapter 20x is done in 5 turns (130 total). Used RP on Marth, Palla, Xane and Katarina (32 left) Sold 17 Steel Sword, 37 Armorslayer, 15 Wo Dao, 22 Hand Axe, 17 Killer Axe, 40 Iron Bow, 8 Steel Bow, 40 Silver Bow, 52 Fire, 58 Thunder, 20 Blizzard, 54 Elfire, 21 Thoron, 96 Heal, 26 Recover, 2 Master Seal and 1 Bullion (L) (+25094G) Forged +4 mt, +15 hit Brave Lance named BIG BRAVE (-22950G) Money remaining: 2638G. One of the hardest maps in the game. Palla gets doubled by the Berserkers and Snipers no matter what because the Starsphere is gone, so she gets 2RKOed and faces a solid 15% chance to die to a crit each round. Katarina, thanks to her goddess icons, only faces 8 crit. That comes in handy on turn 1 as the first Berserker has to attack Palla so Katarina doesn't get ganged up on. On turn 2, I took advantage of the enemies' very fortunate attacking order. The upper Longbow!Sniper attacks after the lower one and the Generals, so Katarina can nostank the Generals and then tank the Sniper, instead of getting chipped without countering and then getting finished off. On turn 4, Palla takes a hit from Eremiah and would be a guaranteed kill for the Sniper, but he always goes for Frost because despite the fact that they're equally good targets, the AI still checks which one has less Luck, which is Frost, so he gets killed. The effects of the Secret Books and Goddess Icons really show in this chapter, putting the chance at around 12%. Without them, it would've been around 4.8%, which is terrible because the crit and miss chances are spread out all the way to turn 5. Stats: DEAD: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace, Frost Marth: Boots, 1 Arms Scroll, C swords Palla: Promoted, 4 Seraph Robes, 5 Energy Drops, 4 Secret Book, 1 Speedwing, 1 Goddess Icon, 5 Dracoshields, A lances, C axes + 1 wexp Katarina: 1 Seraph Robe, 5 Spirit Dusts, 4 Speedwings, 4 Goddess Icons, A tomes Midia: 1 Arms Scroll, B swords (Paladin) Malicia: Promoted, A staves (Bishop), B staves + 38 wexp (Sage) Etzel: C staves + 31 wexp (Sage / Sorcerer), B staves + 1 wexp (Bishop) Belf: Promoted, 1 Arms Scroll, A lances Leiden: Promoted Shiida: Promoted, C lances + 47 wexp Gordin: Promoted, B bows + 10 wexp
  10. FE12 H3 0% growths LTC

    Chapter 20 is redone in 6 turns (125 total), with 1 Rescue. Used RP on Katarina, Palla and Xane (36 left). Sold 26 Steel Sword, 19 Silver Sword, 54 Killing Edge, 50 Lady Sword, 20 Iron Lance, 206 Steel Lance, 80 Silver Lance, 58 Javelin, 36 Ridersbane, 16 Wing Spear, 48 Iron Axe, 127 Steel Axe, 20 Silver Axe, 58 Hand Axe, 15 Poleax, 70 Steel Bow (+18395G) Bought 3 Secret Books and 3 Goddess Icons (-15000G) Forged +2 mt Levin Sword named 7 Sword (-3200G) Used 1 Spirit Dust and 4 Goddess Icons on Katarina and 3 Secret Books on Palla Money remaining: 484G. Same strategy as originally, except it comes with the second reason I'm redoing chapters: my C20x strategy requires a Levin Sword forge, so I have to make it here since I also need a Brave Lance forge for it. Palla and Katarina also got some extra statboosters because I looked at how much money I can get by selling items and found there's a lot of room to buy them for extra reliability. That's especially important in C20x, but also slightly improved this strategy. Stats: DEAD: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace Marth: Boots, 1 Arms Scroll, C swords Palla: Promoted, 4 Seraph Robes, 5 Energy Drops, 4 Secret Books, 1 Speedwing, 1 Goddess Icon, 5 Dracoshields, A lances, C axes + 1 wexp Katarina: 1 Seraph Robe, 5 Spirit Dusts, 4 Speedwings, 4 Goddess Icons, B tomes + 42 wexp Malicia: Promoted, A staves (Bishop), B staves + 38 wexp (Sage) Etzel: C staves + 31 wexp (Sage / Sorcerer), B staves + 1 wexp (Bishop) Belf: Promoted, 1 Arms Scroll, A lances Leiden: Promoted Shiida: Promoted, C lances + 47 wexp Gordin: Promoted, B bows + 10 wexp
  11. FE12 H3 0% growths LTC

    Chapter 19 is redone in 3 turns (119 total), with 2 Rescue and 2 Again uses. Used RP on Palla and Leiden (39 left) No sellings or expenditures Used Dracoshield on Palla during the chapter Money remaining: 277G. Went back because I found a way to save a turn with an extra Rescue. This strategy also skips almost all enemies and doesn't need the Horsemeat, which saves 7300G, but also renders all the axe rank training for Palla unnecessary. Stats: DEAD: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace Marth: Boots, 1 Arms Scroll, C swords Palla: Promoted, 4 Seraph Robes, 5 Energy Drops, 1 Secret Book, 1 Speedwing, 1 Goddess Icon, 5 Dracoshields, A lances, C axes + 1 wexp Katarina: 1 Seraph Robe, 4 Spirit Dusts, 4 Speedwings, B tomes + 32 wexp Malicia: Promoted, A staves (Bishop), B staves + 38 wexp (Sage) Etzel: C staves + 17 wexp (Sage / Sorcerer), C staves + 47 wexp (Bishop) Belf: Promoted, 1 Arms Scroll, A lances Leiden: Promoted Shiida: Promoted, C lances + 47 wexp Gordin: Promoted, B bows + 10 wexp
  12. FE12 H3 0% growths LTC

    Chapter 20 is done in 6 turns (126 total), with 1 Rescue use. New units: Midia is pretty useful since her high Spd base allows her to avoid doubling from some important enemies and double Mage Dragons with a Speedwing as a Swordmaster. She also has high sword rank to make use of. Used RP on Palla, Katarina and Xane (36 left) No sellings or expenditures Used Spirit Dust on Katarina Used Arms Scroll on Midia during the chapter Money remaining: 752G. A complicated chapter. I needed three crits on turn 2 with Wryssss, which took a while to rig, having a 9% chance. In addition, there were multiple hits at non-guaranteed hitrates, such as Marth's 80 and Belf's 77 on turn 4, and my units faced some uncomfortable critrates, namely Dolph facing 5% crit three times, Xane 13% from the Sniper, Palla 10% from the Thoron!Sage and some small critrates. This adds up to a chance of success of around 4.8% and to rub salt into the wound, only one map save can be reached and it has to be used for the bosskill. Hardin is the first boss with obscenely high HP and Def, but lower Res, so Katarina is crucial to killing him. I forgot to tradechain the Geosphere on turn 6 to improve the critrates against Hardin (Etzel, Leiden and Xane should've done it), so the bosskill only had a 5% CoS, which is not too unbearable. It would've been 10% with Geosphere support. Midia got the Arms Scroll to use Mercurius as a Swordmaster, which she needs at least once later on. B swords as a Paladin might also come in handy. Stats: DEAD: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace Marth: Boots, 1 Arms Scroll, C swords Palla: Promoted, 4 Seraph Robes, 5 Energy Drops, 1 Secret Book, 1 Speedwing, 1 Goddess Icon, 5 Dracoshields, A lances, C axes + 9 wexp Katarina: 1 Seraph Robe, 5 Spirit Dusts, 4 Speedwings, B tomes + 42 wexp Malicia: Promoted, A staves (Bishop), B staves + 38 wexp (Sage) Etzel: C staves + 33 wexp (Sage / Sorcerer), B staves + 3 wexp (Bishop) Midia: 1 Arms Scroll, B swords (Paladin) Belf: Promoted, 1 Arms Scroll, A lances Leiden: Promoted Shiida: Promoted, C lances + 47 wexp Gordin: Promoted, B bows + 10 wexp
  13. FE12 H3 0% growths LTC

    Chapter 19 is done in 4 turns (120 total), with 1 Rescue and 2 Again uses. New units: Did anyone think I'm going for the Wolfguard? RIP Wolf and Sedgar, shouldn't have turned against Marth. Used RP on Palla and Belf (39 left) Sold 26 Steel Sword, 39 Killing Edge, 50 Lady Sword, 167 Steel Lance, 40 Silver Lance (+7825G) Forged +4 mt, +10 hit Poleax named Horsemeat (-7350G) Used Dracoshield on Palla during the chapter Money remaining: 752G. A thorough test to Palla's defenses. She had to tank 5 Paladins here, which she survives with 3 HP if they all roll up on Str. A few tactics were needed to make her survive, such as using the Dracoshield dropped by Wolf, giving her a Poleax for WTA and distracting two enemies with Dolph and Leiden. Palla's position also forced one of the Spear!Paladins to attack her at 1-range and get counterkilled, so only two Paladins were remaining on turn 3, allowing Darros and Minerva to clean up after a Devil Sword!Leiden chip each. This bosskill is one of the reasons I forged the Jebaited, as it gives Palla 40 Atk, which is just enough to OHKO Nerring with his 60 HP and 20 Def. Shiida also came in handy for a General kill, needing a chip from Belf to kill him with a crit. Stats: DEAD: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace Marth: Boots, 1 Arms Scroll, C swords Palla: Promoted, 4 Seraph Robes, 5 Energy Drops, 1 Secret Book, 1 Speedwing, 1 Goddess Icon, 5 Dracoshields, A lances, C axes + 9 wexp Katarina: 1 Seraph Robe, 4 Spirit Dusts, 4 Speedwings, B tomes + 32 wexp Malicia: Promoted, A staves (Bishop), B staves + 38 wexp (Sage) Etzel: C staves + 21 wexp (Sage / Sorcerer), C staves + 51 wexp (Bishop) Belf: Promoted, 1 Arms Scroll, A lances Leiden: Promoted Shiida: Promoted, C lances + 47 wexp Gordin: Promoted, B bows + 10 wexp
  14. [FE12] RR H2: Choose Your Fighter Edition

    C5 4/32 turns Elice walked to the throne. Thwomp! and Midia freed the way for her, while Est, Sedgar and Abel went up to hunt Thieves, gain exp, kill the Bishop and kill Beck for the VIP card. C6 4/36 turns Promoted Thwomp! at level 20, a rare sight in an LTC run. 1 Rescue. Bishop!Midia, Paladin!Est, Est!Xane and Cavaliers!Frost and Abel went up the right. Elice and Sedgar took care of the Libra room and Thwomp! soloed the left room with a Javelin, opening the door on turn 3 to kill "Navarre" for the Aquarius because he doesn't move when triggering the throne room aggro on H2. Est and Xane killed the Bishops on turn 2 and Abel took the door key and got mended by Midia. Turn 3, Xane and Est rushed forward, blocking two of the tiles for the rescue tile control on turn 4 and preparing to charge the boss area. Frost moved next to the mage, attacking him for 10 exp and getting mended back to full HP. Turn 4, Frost blocked the third tile in the hallway (one tile left of midia and two tiles right of midia are blocked so Elice is rescued within seizing range) and Midia rescued Elice. Sedgar used the map save in the entrance and Est ORKOed a Knight in the throne room with Devil Sword. Thwomp! then used the left-room map save and Xane ORKOed Lang with a Gemini-boosted Silver Lance hit + crit. Elice then seized. Elice got both treasure chests by using Pure Water on turn 1 and Lady Sword ORKOing one of the Mages on EP because he has to attack at 1-range. Sedgar then ORKOed the second Mage on turn 2. C6x 2/38 turns UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP Elice Swordmaster 10/1.55 29 5 5 19 19 9 9 5 C Swd Thwomp! Dracoknight 20/2.47 42 17 4 23 20 15 20 4 B Lnc E Axe Midia Paladin xx/6.87 29 11 1 17 15 7 12 6 C Swd B Lnc Sedgar Myrmidon 12.70 31 10 0 19 19 5 11 0 D Swd Est Paladin xx/3.25 31 14 1 12 19 17 14 7 D Swd B Lnc Darros Berserker xx/7.36 45 20 0 12 17 11 14 0 B Axe Frost Curate 7.91 19 2 4 6 9 4 6 9 C Stf Abel Cavalier 4.55 24 7 0 7 11 5 12 0 D Swd C Lnc Xane Chameleon 4.60 20 doesnt matter Darros get. Fed the bosskill to Sedgar and routed all the enemies except one Fighter and the recruitable people. C7 5/43 turns Elice went through the forest, entering it next to the two houses above the start since that's the only way for her to reach the gate in 5 turns (aside from going through the heroes' range, which is a no-go zone for her). Thwomp! went onto the fort spawning the Mage reinforcements on turn 2 and attacked the Hero next to it with a Killer Lance, it comes in handy that Wrys doesn't have any weapons, so he can't suicide or take advantage of her low Res. Est and Est!Xane killed Thieves and Hunters, doubling Thieves thanks to her 21 Spd, and killed the boss with two Silver Lance hits. Maris and Dice died. Thwomp! stayed on the fort on turn 3, which forces me to pass up on one of the Master Seals, but it's fine since it lets me skip a Mage reinforcement, making the strategy much more reliable. Turns 4 and 5, she hunted down the Angelic Robe! and Wo Dao!Thieves. Hero!Darros also baited two Heroes away from her on turn 2, finishing them off together with Merc!Sedgar and Sniper!Midia, who killed the Dragon. Curate!Abel was used as an auxiliary healer and to have an extra unit that can obtain the Physic, but Midia ended up getting it without disrupting the strategy. C8 4/47 turns Thwomp! went down as a Paladin and occupied the Mage-spawning fort again to fight against the Heroes, killing them all with Wo Dao. She hit A swords as a Paladin. Dracoknights!Darros and Midia softened up the Paladins on turn 1 so other units can kill them, and Darros tanked all the Generals on turn 3 with a Hammer Elrean bought (he got two just in case I need more for C18). Elice recruited Minerva on turn 3, having tanked the Snipers on turn 2 just barely with her poor bulk. C9 5/52 turns 2 Rescue. There are ideas of 4-turning the map with 2 Rescue, but only without getting Roger as far as I can see. Thwomp! aggroed the Mages on turn 1 and baited Roger from turn 2 on so he goes next to the gate on turn 4. Elice was still used as a Swordmaster. Est killed the Thief!Thief on turn 1 and Abel took the Thief on turn 2, using it to get and convoy-drop the Boots. Elice used it immediately and got the Capricorn on turn 3. Turn 4, Abel rescued her to the village. Turn 5, one of my fliers waited near Abel to get the Rescue from him and bring it to the left, letting Frost take it and rescue Elice, who then recruited Roger and seized at the same time. Bought 4 Door Keys and a Silver Axe. C10 3/55 turns Peanuts. Got the Bullion (L). C10x 1/56 turns Feena get. Killed 4 Berserkers. Elice got drilled as a General whenever she was 30 exp or less short of a level to improve her level ups, three times so far. I don't remember UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP Elice Sage 10/4.05 32 4 10 11 12 10 8 7 D Mgc C Stf Thwomp! Paladin 20/8.58 50 17 5 27 23 17 22 8 A Swd B Lnc Roger Dracoknight xx/6.71 34 17 1 13 17 10 17 3 B Lnc E Axe Darros Berserker xx/10.39 48 20 0 12 17 12 15 0 B Axe Est Falcoknight xx/6.95 30 15 3 16 23 18 13 10 D Swd B Lnc Midia Paladin xx/8.55 31 12 1 19 17 7 12 6 C Swd B Lnc Sedgar Mercenary 16.45 37 14 0 20 19 8 13 0 D Swd Frost Curate 12.33 23 2 4 8 11 5 7 11 C Stf Feena Dancer 12.14 23 9 0 11 23 17 7 1 D Swd Navarre Myrmidon 10.00 25 10 0 17 17 8 8 0 C Swd Abel Cavalier 6.37 26 9 0 8 13 6 12 1 D Swd C Lnc Xane Chameleon 4.60 20 doesnt matter C11 4/60 turns 1 Rescue. Gave Elice an Arms Scroll for Thoron. Forged a +3 mt, +10 hit, +7 crit Javelin named JavCavJav. She was danced on turn 1 and rescued Feena on turn 4 to skip through the boss area. The lower number of flier slots was a problem here, but I managed to still get all the items except Goddess Icon and Elysian Whip. Used the Speed Bond from Thwomp-Sedgar 3 on Sedgar and gave Elice a Speedwing and Scorpio so they hit 16 Spd as a Sage, not getting doubled by the Wyverns. Elice was necessarily within range of one Wyvern on turn 2 and Est and Thwomp! shielded her from the other one, with Est counterkilling it. Roger collected Speedwing and Lady Sword. Thwomp!!Xane got danced on turn 2 and killed a Hunter, picked up the Dracoshield on turn 3 and recruited Caesar on turn 4, giving him VIP and Silver Cards and he went town, buying a Poleax, a Ridersbane and all the anti-dragon weapons. Sedgar got danced on turn 3 to go towards the Arms Scroll. Feena needed Cancer and the Wyvern that attacked Elice to roll down on Str since she's within range of that Wyvern and has 23 HP and 9 Def, while the Wyvern has 31-32 Atk. Hero!Darros simply distracted two Wyverns from Xane on turn 2 so he and Sniper!Midia can get the exp instead. Turn 4, Thwomp! JavCavJav critted the boss because she can't attack at 1-range. Est Killer Lance critted the Master Sword!SM. Elice rescued Feena to reach the gate.
  15. FE12 H3 0% growths LTC

    Chapter 18 is done in 2 turns (116 total), with 1 Rescue use. New units: Frost is viable, but Etzel, Malicia and Katarina completely outclass him, Malicia still healing the same amount as him thanks to her higher staff rank. I might find a use for him, though. Used RP on Palla and Katarina (41 left) No sellings or expenditures Money remaining: 277G. Katarina just trivialized this map with Nosferatu. This also is a great opportunity for her to gain tome wexp, which is needed at one point later in the game, getting a whopping 24 wexp in one map. Palla also hit C axes just in time for the next chapter. Stats: DEAD: Luke, Cecille, Frey, Rody, Linde, Navarre, Athena, Horace Marth: Boots, 1 Arms Scroll, C swords Palla: Promoted, 4 Seraph Robes, 5 Energy Drops, 1 Secret Book, 1 Speedwing, 1 Goddess Icon, 4 Dracoshields, A lances, C axes + 1 wexp Katarina: 1 Seraph Robe, 4 Spirit Dusts, 4 Speedwings, B tomes + 32 wexp Malicia: Promoted, A staves (Bishop), B staves + 38 wexp (Sage) Etzel: C staves + 9 wexp (Sage / Sorcerer), C staves + 39 wexp (Bishop) Belf: Promoted, 1 Arms Scroll, A lances Leiden: Promoted Shiida: Promoted, C lances + 45 wexp Gordin: Promoted, B bows + 10 wexp