Gradivus.

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About Gradivus.

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    Professional sniper and greatest of all spears.

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    Male
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    Germany, creating memes, especially old ones.

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  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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    Nohr

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  1. [FE12] H2: Marth and Co. Vs. The World

    C23 2/103 turns Gave Nagi a Str Bond, Barst the Energy Drop and Yumina 4 Spirit Dusts and 3 Arms Scrolls, as a Sage. Then, I drill grounded Yumina for a point of magic since she was at 24 magic, and I need 26 for endgame. Turn 1, Parthia!Ryan and Aura!Yumina killed the left Fire Dragon. Bolting!Marth, Killer Bow!Sniper!Belf and Killer Axe!Berserker!Barst ganged up on the right Fire Dragon, with one of them needing to crit. Thwomp? went as far ahead as possible and Gradivus'd the Mage Dragon below the staircase. Palla finished it off with Dragonpike. Marth got danced and moved onto the staircase, within 7 tiles of the right Glower!Sorc but not within range of the upper Mage Dragon. Arran barrier'd Nagi and Wendell warped her right below Gharnef. She then OHKOed the Mage Dragon near Gharnef (without relying on HP rolls thanks to the Str bond). EP, the four siege mages above all attacked Nagi and Gharnef moved off the throne to finish her off. The Fire Dragon below Gharnef moved down, and the Mage Dragon + 2x Glower + 2x Fire Dragon group didn't attack. Gharnef's Glower Goons moved down, blocking the narrow staircase. Turn 2, Thwomp? killed the Mage Dragon above the staircase with a Gradivus crit. Palla got danced to brave lance the first Glower Goon and Marth killed the second one with Flush. Wendell then again'd Marth to the throne. Screens: Endgame 2/105 turns Used a prostrat Chiki found recently, by forging a +1 Thoron so Nyna can ORKO Maria. Named it Good Ending. That saves me a lot of effort. Made a formation to prevent the enemies from standing in the way; first Arran got killed by the Fire Dragon to the left, then Robert (the right-most Paladin) got killed by the Fire Dragon to the right. Dracoknight!Wendell survived a Mage Dragon who he attracted due to low Lck. Then, the Ice Dragons attacked Dracoknight!Palla and Hero!Belf respectively and the second Fire Dragon to the left attacked Barst, who had to crit him with a Killer Axe, at 41% crit and around 100 hit. Thwomp? (also a Dracoknight) then got attacked by the Wyvern, who she crit although she didn't have to, since Ryan could've just killed it with Parthia after Palla moved off her tile to kill Lena on turn 2. Then, Sirius recruited Nyna and gave her the Good Ending so she can kill Maria. Thwomp then killed Elice (at 1-range, very importantly) and Yumina healed Barst with a Physic. Then, Belf used the map save and Marth and Barst attacked Medeus and Yumina got danced to finish him off. Either Marth or Barst had to crit, and Yumina had to crit. The chance is 5.39%, but I actually got it on the first attempt. Screens: Units
  2. [FE12] H2: Marth and Co. Vs. The World

    C21 3/99 turns Gave Barst a Speedwing so he isn't doubled by Wyverns as a Dracoknight. Skipped the Starlight because it isn't worth it. Marth got danced ahead. MU went within support range. Made a formation to protect Feena and Yumina. Palla started flying towards the boss. EP, Marth was within range of a Berserker, a Meteor!Sorc, an SM and 2 Dragons, as well as 3 more Wyverns that would only attack him if he's below 16 HP after the Sorc, Zerker and SM (fortunately that's unlikely). Thanks to the +10 avo from the MU support, he had a 58% chance to survive that, and he killed them all on counterattack using the Flush. Swordmaster!Ryan, Ryan!Xane and Dracoknight!Belf tanked the Wyverns near the start (Belf survived 2 attacks as he got doubled). Turn 2, Wendell and Yumina used Physic (on Marth) and Fortify respectively, MU killed the Meteor!Sorc and Marth went onto the fort. Yumina got danced and rescued Horace up, who was en route to the secret shop. Dracoknight!Barst used a Pure Water so he can tank the remaining Berserker + Sorcerer near the cave and get the Talisman on turn 3. EP, Marth counterkilled a Swordmaster and Palla tanked a Wyvern (they don't double Dracoknights on H2, which was very useful). Turn 3, Palla Killer Lance crit the boss (used the map save at the end of turn 2 for that crit and to make Barst not get crit by the Zerker or Sorc, as they both had 10 crit on him). Horace went shopping, buying 3 arms scrolls, 3 spirit dusts, 2 dracoshields, 2 energy drops, 3 talismans and 1 angelic robe. Yumina rescued Feena in front of Marth so she can dance him ahead, and Wendell again'd him to the gate. Used Thwomp? as a Paladin here so she can hit B swords, she was 2 attacks away from it. Screens: C22 2/101 turns Lol. Had I had better foresight, I could've just 3-turned this (would have 1 rescue, 1 warp and 1 again available, which is well enough) and used an extra warp in C15 for the same total turncount. I now had to face the consequences by relying on a 2.52%-chance strat (39 attempts on average... following my arbitrary 42 rule on this). It would've been 105 attempts on average had I not redone the Flush forge as I would've needed 1 more crit (and with my luck, that's like 300 attempts or 8 hours in practice). Gave Thwomp? 2 Dracoshields, 1 Arms Scroll and 4 Talismans to survive this with some HP to spare (important for AI reasons) and kill Berserkers reliably with the Flush. Gave Feena a drill level for HP and a Res Bond to survive a Swarm and Gordin a Res Bond so I don't have to use a Pure Water on every attempt (saves real time). Barst also got 2 Goddess Icons to minimize crit, which isn't necessary anymore for this strat but I forgot to change it back (could come in handy in endgame anyway). Marth got an Angelic Robe. Turn 1, Bishop!Belf and Bishop!Yumina barrier'd Bishop!Ymir and Paladin!Thwomp?, with Radd helping get it to the right place. Palla killed the nearby Sorc and Gordin and Horace moved up as sacrifices. Feena danced Marth ahead and Barst protected Feena from a Swordmaster. Wendell then warped Ymir up near the right door and Ymir rescued Thwomp? while standing right next to the Glower!Sorcerer. Thwomp?, with Flush equipped, opened the door using a Master Key. EP, Ymir attracted 2 Meteors and then got killed by the Glower (the siege mages here are extremely insistent on attacking first, even if another enemy can kill). Gordin got attacked by the Swarm!Sorc and then the Berserker and the Mage Dragon killed him and Horace. Marth got attacked by a Fire Dragon and a Glower. Thwomp? counterkilled a Fire Dragon, a Swordmaster, a Mage Dragon and a Berserker. She had to get a crit (37.59%) against the Fire Dragon, luckily the other enemies were slow or frail enough, respectively, to be killed in one round reliably. After that, she had enough HP that a Killer Axe!Berserker wouldn't be able to kill her in 1 hit. Marth had to be hit by both enemies on EP (68 and 76 disp hit respectively) so that he would be killed by that Berserker. That's important because if Marth can't be killed in a single hit by the Berserker in the top-left hallway, Thwomp? is seen as the more vulnerable target because of her lower Lck, and that would cause him to move towards Thwomp? and block the way for Marth on turn 2. If Marth's within killable range while MU isn't, the Berserker moves towards Marth and basically doesn't matter. Ymir and Gordin also had not to be critted by 3 siege mages in total, at ~6% each. Turn 2, Thwomp? Gradivus critted the boss at 18% and Marth got danced by Feena, who got warped, after ORKOing the Meteor!Sorc in the top-right hallway and then got Again'd to the throne (this time Wendell warped Feena and Yumina used Again). Had only the Thwomp? crits against the Fire Dragon and the boss been necessary, the chance would've been 6.77%, but alas, skipping through FE12 isn't that simple. Screens: UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 30.00 50 27 0 23 27 28 23 3 A Swd 1 Boots, 1 Robe, 1 Shield Thwomp? Paladin 17/20.00 57 24 2 28 25 19 30 14 A Swd A Lnc 1 Drop, 3 Shields, 4 Talismans, 1 Scroll Palla Dracoknight 12/15.69 42 25 1 21 23 14 16 7 A Lnc E Axe Barst Dracoknight 11/14.23 42 26 1 19 23 17 24 3 D Lnc A Axe 1 Wing, 2 Scrolls Ryan Horseman 16/10.59 46 23 1 28 19 9 18 4 A Bow Belf Dracoknight 17/9.15 46 22 1 22 21 13 16 3 B Lnc E Axe Yumina Bishop 19/3.49 27 1 14 14 19 20 8 14 E Mgc A Stf 1 Dust Wendell Bishop xx/14.91 33 1 7 6 17 7 6 12 C Mgc B Stf Arran Bishop xx/6.99 27 4 3 11 9 5 5 9 E Mgc D Stf Nagi Manakete 15.51 32 18 2 19 18 10 21 21 - Radd Myrmidon 5.00 22 5 0 10 13 1 5 0 C Swd Feena Dancer 11.44 27 10 0 11 22 13 9 0 E Swd 1 Robe Xane Freelancer 8.28 23 DOESNT MATTER Jeorge Sniper xx/8.77 DIED IN C20 Horace Dracoknight xx/4.48 DIED IN C22 Gordin Hunter 10.66 DIED IN C22 Samto Cavalier 5.76 DIED IN C14 Ymir Warrior base DIED IN C22
  3. [FE12] H2: Marth and Co. Vs. The World

    As I've just noticed, because I've redone from the map save in C19 due to messing up with chapter saves, Palla no longer has her 5th Res proc. Sad. C20x 3/96 turns Promoted Yumina. Feena got a round in the drill grounds and an Angelic Robe so she survives a Sniper, Marth got a Dracoshield and a Def Bond. Gave Swordmaster!Barst an Arms Scroll and forged a +3 mt, +3 crit Brave Sword named Flush. The Arms Scroll greatly improved reliability here because it allowed Barst to kill Eremiah (Flush) and a General (Master Sword) more reliably and gave him +1 Atk so he only needs one crit against a Berserker instead of two. Turn 1, Marth got danced ahead and revealed 3 Berserkers. Barst killed the first one with a Bolting crit + hit. Gradivus!Palla and Silver Lance!Belf killed the second one. Thwomp? flew up (across the pillars) to attack the 3rd Berserker with Killer Lance. She needs to kill that Berserker with a crit and the next one with a crit aswell, having 2 attempts (due to the PP) on the first one and one on the second one. Turn 2, Marth revealed the first General and Barst killed him with a Master Sword crit + hit. Belf revealed the second General and Palla killed him with 2x Gradivus. Thwomp? fullmoved ahead and healed with a Vulnerary, Marth got danced and fullmoved ahead, using a Pure Water. EP was pretty tough, Thwomp? took the Meteor so that's out of the way, but Marth still had to survive multiple Generals and Longbow!Snipers (ORKOed a General back with Armorslayer). Feena also had to survive a 34 Atk Sniper. Turn 3, Thwomp? revealed Eremiah and Yumina warped Barst up so he can kill Eremiah with 3 Flush hits. The overall chance of this strat was around 7.5%. Screens: UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 28.39 49 25 0 22 27 26 23 3 B Swd 1 Boots, 1 Robe, 1 Shield Thwomp? Dracoknight 17/20.00 55 25 2 26 23 19 28 3 A Lnc E Axe 1 Drop, 1 Shield Palla Paladin 12/14.70 43 23 1 20 23 14 14 10 E Swd A Lnc Barst Swordmaster 11/13.46 43 22 1 25 28 12 20 3 B Swd 2 Scrolls Ryan Horseman 16/10.02 46 23 1 28 19 9 18 4 A Bow Belf Paladin 17/8.09 47 21 1 21 20 13 14 6 D Swd B Lnc Yumina Cleric 19/1.95 25 1 14 14 17 20 7 12 E Mgc A Stf 1 Dust Wendell Bishop xx/13.86 32 1 7 5 16 6 6 11 C Mgc B Stf Jeorge Sniper xx/8.77 DIED IN C20 Arran Bishop xx/6.99 27 4 3 11 9 5 5 9 E Mgc D Stf Horace Dracoknight xx/4.48 27 16 1 14 13 7 13 3 B Lnc E Axe Gordin Hunter 10.66 27 12 0 9 10 6 7 0 C Bow Samto Cavalier 5.76 DIED IN C14 Radd Myrmidon 5.00 22 5 0 10 13 1 5 0 C Swd Feena Dancer 10.38 26 10 0 10 21 12 9 0 E Swd 1 Robe Xane Freelancer 7.54 22 DOESNT MATTER Redid C20x to forge +5 mt +3 crit on the Flush, instead of +3 mt +3 crit. It's necessary for C22 and redoing was not too hard, Barst even became more reliable against the General because the Flush now ORKOed cleanly. His level also changed slightly, which I corrected in the stat box.
  4. [FE8] Sadist Draft: A Chance for Chumps to Shine

    Finished in 160 turns. Loot was great (frail during earlygame, but very good regardless), Neimi was shitty despite being ultra-blessed in both Str and Spd and Eirika was Eirika.
  5. [FE6] I Wanted To Draft FE6 For Some Unknown Reason

    No it doesn't, they just mustn't use items, get hit or do anything else that's illegal. Being there or being rescued (by drafted or undrafted units) is fine.
  6. [FE8] Sadist Draft: A Chance for Chumps to Shine

    C12 12/106 turns Loot soloed most of the map and all of the reinforcements from below. I'm sure I could've done this in 11 turns (probably not faster 'cause my team sucks), but I got a lot of barrier uses on Loot and am tired of this map so I'll just move on. The staff uses will probably be worth it as I've tried 11-turning and got almost no staff usage there. C13 2/108 turns Loot tanked & killed enemies, Eirika + Loot killed Aias on turn 2. C14 10/118 turns Went up the right. Loot used Unlock and is now at B staves + 40% of the way to A. She killed Carlyle with 3 Elfire hits. C15 12/130 turns When I triggered the turn 7 reinforcements I just went like whatever, screw LTCing this. Got warp and boots. C16 8/138 turns Still dumped LTCing. Went through the castle and killed Orson w/ Eirika by baiting him into using a sword by equipping a lancereaver and then killed him with a Rapier hit + crit. Loot hit A staves by using Hammerne on Barrier and then going on to spam Barrier. Loot got da boots. C17 2/140 turns Eirika Sieglinde critted Lyon after the Druids moved away from the gate. It pulled 12 crit because Lyon's Luck is atrocious. C18 11/151 turns Could've 10-turned definitely, but who the hell cares, done is done. C19 2/153 turns Didn't see a way to 1-turn so I just 2-turned. Longbow!Neimi + double crit KE!Eirika killed Riev just barely. C20 3/156 turns Killed Morva at 9% crit with Eirika since she's too shitty to survive Glower. Loot's mag came in handy to warp her to the castle right from a spot near the start. E 2+2/160 turns Killed Lyon with Bullshit Strats^TM. First, Eirika got Barrier'd and warped up. She had to dodge some enemies after taking a hit from Lyon on EP (which she survives kinda barely with Audhulma). Turn 2, she attacked him with Sieglinde and had to dodge the counterattack. Then, Tethys got warped up to dance her and she killed Lyon with a 9% crit. Eirika attacked Fomortiis on PP1 and had to dodge 1 attack from him. Turn 2, Loot attacked with Excalibur, Eirika attacked again and Loot got danced to finish off.
  7. LCQ PMU

    Dark Knight!Camilla
  8. [FE6 RR] No BardTrain Draft

    C20 5/142 turns I didn't see a way for my team to 4-turn as that would've required Percival + Lugh to kill the boss while going around the left-hand side; however, I only have 2 mounts and there are enemies in the way, so I 5-turned instead and went through the treasure room to get useful items and/or money for later on. This chapter features 2 very annoying Bolting!Sages that Lalum has to dodge to survive, along with a dangerous Ballista on each side. Fortunately, I had a Bolting use remaining, so I could eliminate one of the Bolting!Sages on turn 2 with that and a Longbow hit. Karel killed the boss with a Durandal hit + crit and Lance came in handy. He replaces Dayan and is a pretty fast and otherwise very solid Paladin. Lugh staff count: 10/50. UNIT LEVEL HP S/M SKL SPD LCK DEF RES WEXP MOV Karel 11/12.77 59 24 29 30 25 22 23 S Swd 6 Lugh xx/12.96 43 27 27 25 15 13 16 S Anm C Stf 6 Igrene 13/7.69 32 20 16 19 12 13 10 S Bow 6 Lance xx/10.17 45 18 21 24 12 14 7 A Swd A Lnc A Axe 8 Percival 14/8.76 39 16 11 20 9 9 10 S Swd B Lnc E Axe 8 Yuno xx/8.28 32 9 15 17 13 8 11 S Swd B Lnc 8 Fa 9.94 34 23 24 10 20 19 29 - 5 Hugh 15/5.45 34 16 15 15 11 13 9 S Anm E Stf 6 Astol 20.00 42 11 17 20 17 9 7 E Swd 6 Elphin 11.02 31 1 4 16 18 8 6 - 5 Lalum 10.45 20 1 2 19 14 1 2 - 7 Shanna 1.01 17 4 6 12 5 6 5 D Lnc 7 Geese 5.16 29 9 6 7 7 6 0 D Axe 5 Barth 5.01 28 11 8 6 2 14 2 B Lnc 4 Merlinus 1.07 16 3 6 4 5 5 2 - 5 C20x 20 free/142 turns Grinded. Lugh, Percival, Elphin, Fa, Karel and Igrene started out in the top-right corner, Lance and Lalum in the top-left so they can rush to the top-right asap (they were not in the top-right corner to begin with because there are only 6 deployment slots there). Used formations that allow 3 units to be damaged per turn to allow for 3 staff uses on Lugh per turn. That way, he could easily hit B staves here as using a staff 40 times in 20 turns is very doable if you have two dancers (= up to 3 actions per turn). Decided against recording this chapter, I think it's obvious to everyone that it's possible to fulfil my B staves goal within that timeframe and it's terribly tedious to both record and watch. Screenshot as to how my formation looked: The two Pallies are Percival and Lance, and they along with Igrene take hits from regular Nomads, since those, unlike Nomad troopers, can't cross rivers and annoy my dancers that way (I just killed Nomad Troopers off). Lugh would heal each one of them on most turns to hit B staves. Karel went to the nearest castle in the meantime and killed the boss (checked at the start to make sure it's the correct castle). Lance also reached S axes. UNIT LEVEL HP S/M SKL SPD LCK DEF RES WEXP MOV Karel 11/14.51 60 24 29 30 27 22 23 S Swd 6 Lugh xx/15.21 46 28 29 25 17 13 16 S Anm B Stf 6 Igrene 13/7.81 32 20 16 19 12 13 10 S Bow 6 Lance xx/12.26 47 18 21 24 14 14 7 A Swd A Lnc S Axe 8 Percival 14/9.00 39 16 12 20 10 9 10 S Swd B Lnc E Axe 8 Yuno xx/8.28 32 9 15 17 13 8 11 S Swd B Lnc 8 Fa 9.94 34 23 24 10 20 19 29 - 5 Hugh 15/5.45 34 16 15 15 11 13 9 S Anm E Stf 6 Astol 20.00 42 11 17 20 17 9 7 E Swd 6 Elphin 12.93 32 1 4 17 19 9 6 - 5 Lalum 12.29 21 2 2 20 14 1 4 - 7 Shanna 1.01 17 4 6 12 5 6 5 D Lnc 7 Geese 5.16 29 9 6 7 7 6 0 D Axe 5 Barth 5.01 28 11 8 6 2 14 2 B Lnc 4 Merlinus 1.07 16 3 6 4 5 5 2 - 5
  9. FE7 EHM: Pick My Unit

    WIL
  10. [FE6 RR] No BardTrain Draft

    C19 6/137 turns This one was a pain. I'm pretty sure a 5-turn was somehow possible, but it was too frustrating to find out and getting held up by this map for 172 days is more than enough, so I sticked with 6 turns. #4blaze came in handy, and Lugh's survival, although it looked shaky at some points, was comparatively pretty reliable. Didn't have to dodge any status staves fortunately, and Lugh got to use staves 3 times, putting his staff count at 7 out of the 50 needed to use Rescue later on (C20x grinding will save my back). UNIT LEVEL HP S/M SKL SPD LCK DEF RES WEXP MOV Karel 11/11.56 56 24 29 30 23 22 22 S Swd 6 Lugh xx/12.48 43 27 27 25 15 13 16 S Anm C Stf 6 Igrene 13/6.72 32 20 16 18 11 13 10 S Bow 6 Percival 14/8.53 39 16 11 20 9 9 10 S Swd B Lnc E Axe 8 Yuno xx/8.00 32 9 15 17 13 8 11 S Swd B Lnc 8 Fa 7.07 32 22 23 9 19 18 28 - 5 Hugh 15/5.37 34 16 15 15 11 13 9 S Anm E Stf 6 Astol 20.00 42 11 17 20 17 9 7 E Swd 6 Elphin 10.61 30 1 4 16 17 8 6 - 5 Lalum 9.91 19 1 2 18 13 1 2 - 7 Shanna 1.01 17 4 6 12 5 6 5 D Lnc 7 Geese 5.16 29 9 6 7 7 6 0 D Axe 5 Barth 5.01 28 11 8 6 2 14 2 B Lnc 4 Merlinus 1.07 16 3 6 4 5 5 2 - 5
  11. [FE12] H2: Marth and Co. Vs. The World

    Apparently SF didn't let me edit, probably because my post was becoming so big a wall of text that it couldn't even be stored on the US-Mexican border. C19 3/89 turns Turn 1, everyone moved ahead and Thwomp? pulled Wolf to kill him now w/ a Javelin crit or later with two more attacks on EP2, which is what happened. Marth got danced ahead on turn 1 and Wendell on turn 2. Dracoknight!Belf moved next to Marth to distract the upper-right Ballista and 1 of the 4 Paladins from Marth. Wendell was a Sorcerer to survive the Ballista to the left safely. Marth ORKOed the 3 other Paladins safely and could tank them with Starsphere. After the end of turn 2, things looked like this: Paladin!Ryan + Belf 2HKOed the Thief in the way, DK!Barst ORKOed Sedgar, Horace manipulated the rescuing tile so Wendell can rescue Feena to the right spot and DK!Jeorge used the map save, followed up by MU+Palla killing the boss with a Killer crit + Silver hit: Marth then got danced and Again'd twice to the gate by Yumina and Yumina!Xane: UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 26.94 47 21 0 18 25 23 18 1 B Swd 1 Boots, 1 Robe Thwomp? Dracoknight 17/20.00 55 23 2 26 23 19 28 3 A Lnc E Axe 1 Shield Palla Dracoknight 12/13.31 40 23 1 19 22 14 16 8 A Lnc E Axe Barst Dracoknight 11/11.86 39 23 1 11 23 10 22 3 D Lnc B Axe 1 Scroll Ryan Horseman 16/9.52 41 22 1 25 18 9 16 4 D Swd B Bow Belf Dracoknight 17/7.88 45 21 1 21 20 13 16 3 B Lnc E Axe Yumina Cleric 17.27 19 0 11 12 14 18 4 10 B Stf 1 Dust Wendell Bishop xx/13.42 32 1 7 5 16 6 6 11 C Mgc B Stf Jeorge Sniper xx/8.77 35 13 1 14 15 8 13 3 A Bow Arran Bishop xx/6.99 27 4 3 11 9 5 5 9 E Mgc D Stf Horace Dracoknight xx/3.91 26 15 1 13 13 7 12 3 B Lnc E Axe Gordin Hunter 10.66 27 12 0 9 10 6 7 0 C Bow Samto Cavalier 5.76 DIED IN C14 Radd Myrmidon 5.00 22 5 0 10 13 1 5 0 C Swd Feena Dancer 8.82 18 9 0 8 19 12 7 0 E Swd Xane Freelancer 6.91 21 DOESNT MATTER C20 4/93 turns Forged a +2 mt, +11 crit Levin Sword called Bolting. Thwomp? got an Energy Drop. Thwomp? was warped into the area above the treasure room door. She crit the Swordslayer!Hero w/ a Master Sword crit and dropped the Master Sword into the convoy to equip Bolting (the guy drops a Vulnerary). Marth took the Master Sword from the convoy and got danced ahead. He had Geosphere support from Jeorge through the wall. Killer Bow!Sniper!Palla baited the sniper within the treasure room through the wall. EP1, Marth had to crit one or both of the nearby Heroes at 49 crit. If he doesn't crit both, Ryan has to crit w/ Killer Bow next turn. Thwomp? has to kill the Hero and the Sniper with a Bolting crit + Hit, each having a 53.76% chance (on top of the 51% Master Sword crit on PP). She also should crit the Warrior once, but it did not happen and through improvisation I managed to cope without the crit (killed off Jeorge on turn 2 through the wall and had Ryan kill the Warrior on turn 3 with a Killer Bow crit). Palla must crit the Sniper on turn 1 EP or turn 2 PP. Turn 2, Marth opened the door and Thwomp? had to kill the General with 1 Master Sword crit in 2 attacks (80.64% chance). Xane (as Dracoknight!Barst) attracted the Thoron!Sage so he doesn't block the way (got danced by Feena). Belf (who got pure water'd) + Horace killed the Master Key!Thief. Turn 3, Horace gave the key to Xane and Xane opened the Bullion (L) chest. Belf got danced and took the Master Key away from Xane. Barst finished off the Sage with Silver Axe and Marth and Thwomp? fullmoved. Turn 4, Malicia thief'd the Again staff. Barst opened the door. Belf opened the Brave Lance chest and convoy dropped the Master Key. Horace took it from the convoy and got the Brave Sword. Ryan got danced to the map save. Xane then killer axe crit the Sniper near Hardin at 29 crit and Thwomp? killed Hardin with 2 31% Mercurius crits. The chance for the pre-map save stuff was 3.30%, for the post-map save stuff it was 2.47%. Since I was insistent on getting the 4-turn (it made me procrastinate for 1 month), neither of those chances takes more than 42 attempts on average and the number of crits needed was spectacular (11), I was willing to go for that. Have some random screenshots: RIP Jeorge.
  12. Favorite Legendary Weapon Design

    Naturally, this one:
  13. [FE12] H2: Marth and Co. Vs. The World

    C13 4/67 turns Marth went up, with help from Horace, Palla and Jeorge to kill the nearest enemies. He killed the two Ice Dragons below the boss area on turn 1 EP. SM!Ryan and Hero!Barst went right to kill the enemies there, including the Wyverns, and gain exp. Belf also got 2 Dragon kills, a Thief kill and a Bandit kill throughout the chapter. Thwomp? went left and up, going town in the secret shop on turn 4. Bought a lot of killer weapons and a shaver in addition to 3 physics because you can just sell them back for the same price. C13x 2/69 turns Palla killed the nearest ballista. Marth killed the Fighter next to it and got danced ahead, having Scorpio and Def Shards in the inventory to fight the Myrmidons. Sniper!Thwomp? pulled Kleine and the Hand Axe + Killer Axe!Fighter. Belf, now promoted, revealed the two ballistae to the left and Dracoknight!Barst and Paladin!Ryan killed them. EP, Belf faced two Fighters and damaged them. Thwomp? killed the Fighter but didn't kill Kleine and Marth ORKOed the Myrmidons. Turn 2, Marth got Iote's Shield. Belf + Ryan killed Kleine and Ryan got danced to kill the ballista in the bottom-right corner after Palla had revealed it. Barst finished off the Fighters that attacked Belf on turn 1. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 20.90 43 18 0 15 22 17 14 1 B Swd 1 Boots, 1 Robe Thwomp? Dracoknight 17/14.23 51 19 2 26 23 16 25 3 A Lnc E Axe 1 Shield Palla Dracoknight 12/10.15 37 22 1 16 21 14 16 5 A Lnc E Axe Barst Dracoknight 11/6.37 34 20 1 17 20 8 20 3 D Lnc C Axe Ryan Paladin 16/5.67 39 20 1 23 16 9 16 7 D Swd D Lnc Belf Paladin 17/1.21 41 16 1 19 14 10 13 6 D Swd C Lnc Yumina Cleric 11.20 18 0 7 7 13 15 4 9 C Stf Gordin Hunter 10.66 27 12 0 9 10 6 7 0 C Bow Horace Dracoknight xx/3.91 26 15 1 13 13 7 12 3 B Lnc E Axe Wendell Bishop xx/10.28 29 1 7 5 14 5 5 11 C Mgc C Stf Jeorge Sniper xx/8.27 35 13 1 14 15 8 13 3 A Bow Arran Bishop xx/6.58 27 4 3 11 9 5 5 9 E Mgc D Stf Samto Curate 5.71 22 3 1 2 4 3 6 6 E Stf Radd Myrmidon 5.00 22 5 0 10 13 1 5 0 C Swd Feena Dancer 5.76 17 6 0 5 16 10 6 0 E Swd C14 4/73 turns Turn 1, Cav!Samto KE'd the Warp!Thief, did the Warp-Warp and got rekt. Jeorge + Scorpio!SM!Belf killed the centre Ice Dragon above the entrance and Ryan and Barst the other two (Ryan killed reliably with Wyrmslayer as an SM, Barst needed a 55%-chance Killer Axe crit+hit). Thwomp? got danced after Xane transformed into her. She took Scorpio from Belf and used a Pure Water to survive Dark Mages and Levin Swords better and double the Thieves she faced on EP, which had 21 Spd. Marth killed the fourth Ice Dragon in the entrance area and Palla and Thwomp? the nearest Dark Mages. EP, Thwomp? killed two Thieves with Javelin, as well as one Dark Mage. Marth with Leo, Taurus and Devil Sword OHKOed a Thief. Turn 2, there were 3 thieves, 1 dark mage and 2 ice dragons remaining. Belf and Ryan each killed an Ice Dragon. Jeorge + Xane killed a Thief and Palla OHKOed another. Inconveniently, all 3 of the left-hand side thieves spawned with 22 spd, so Thwomp? couldn't OHKO, so I had to limit the farthest one's movement range so he doesn't kill my other units, using Palla and Thwomp? who just stood next to him. Yumina Thief'd the Again. Marth got danced to Gotoh. EP, the enemies mass aggroed and the reinforcements also spawned. Thwomp? ORKOed the nearest ice dragon to the left. Turn 3, Marth got danced and killed the other Ice Dragon of the initially visible left-side squad. Palla killed the Dark Mage from the same group and Thwomp? blocked the hallway with a Javelin. The rest of the units just fought some enemies to protect Feena from the right-hand side Ice Dragons and gain exp. Turn 4, Palla and Thwomp cleaned up the hallway and Yumina warped Feena to Marth so he can seize. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 22.68 45 19 0 16 23 19 15 1 B Swd 1 Boots, 1 Robe Thwomp? Paladin 17/15.97 54 18 2 27 24 16 24 6 C Swd A Lnc 1 Shield Palla Dracoknight 12/11.20 38 22 1 17 22 14 16 6 A Lnc E Axe Barst Berserker 11/8.05 40 22 0 14 22 8 18 0 C Axe Ryan Swordmaster 16/8.09 42 20 1 29 22 9 15 4 C Swd Belf Swordmaster 17/3.20 45 15 1 25 22 11 11 3 C Swd Yumina Cleric 12.73 18 0 7 8 14 15 4 9 B Stf Wendell Bishop xx/11.33 30 1 7 5 15 6 5 11 C Mgc C Stf Jeorge Sniper xx/8.77 35 13 1 14 15 8 13 3 A Bow Arran Bishop xx/6.58 27 4 3 11 9 5 5 9 E Mgc D Stf Horace Dracoknight xx/3.91 26 15 1 13 13 7 12 3 B Lnc E Axe Gordin Hunter 10.66 27 12 0 9 10 6 7 0 C Bow Samto Cavalier 5.76 DIED IN C14 Radd Myrmidon 5.00 22 5 0 10 13 1 5 0 C Swd Feena Dancer 6.42 17 7 0 6 17 11 6 0 E Swd Xane Freelancer 5.45 20 DOESNT MATTER C15 5/78 turns Forged a +2 Mt Javelin so Thwomp? can ORKO the Paladins near the start with starsphere. She reclassed to Dracoknight and used Iote Shield for that. Barst critkilled the nearest Ballista with a Hand Axe, top bek. Palla and Ryan ganged up on the far ballista and Belf ORKOed a Bishop with Starsphere, convoy-dropping it afterwards so it can be given to Thwomp?. Marth got danced on turn 2 and ended up on the tile of the first door afterwards (Dracoknight!Jeorge opened it). After that, Thwomp? helped him clean out the way, and with one Again use he reached the gate on turn 5. C16 2/80 turns Belf hunted the Geosphere!Thief with a +8 crit Javelin forge. Marth killed the soldier, Barst!Xane the General, Horseman!Ryan the Fortify!Bishop, Barst the Sniper and Palla the boss. Ryan, Barst and Palla tradechained the Starsphere for that. SM!Thwomp? went kill some heroes with Master Sword, getting their loot of a vulnerary, a silver sword, a silver axe and the Mercurius. Thief'd the Rescue staff. C16x 1/81 turns Barst had the Geosphere in his inventory to help with critstrats. He, with help from Feena, ORKOed the two upper-most Berserkers. Horseman!Ryan then took the Starsphere and killed the Swordmaster with a 46% Killer Bow crit. Swordmaster!Belf then took the Starsphere and ORKOed another Berserker with Wo Dao, at roughly 80% chance. Sniper!Palla then took the Starsphere and cleanly killed the last Berserker. She convoy-dropped the Starsphere using a droppable item. Marth then gave Thwomp? the Starsphere and she attacked the Swordmaster behind Katarina with the Javelin critforge. She needed 1 41% crit each against the 2 Snipers and that Swordmaster., which has a chance of around 65% as she had 2 attacks against each one. Katarina just got rekt. The overall chance of the clear is around 10.1%. C17 3/84 turns Only took 1 warp use thanks to prostrats. Turn 1, Marth moved ahead and got danced to kill the Sniper in the centre. Belf killed the first Warrior (with Wo Dao and Geosphere assistance, just like last chapter). Thwomp? rushed down and killed the second Warrior. Beforehand, Xane also transformed into Thwomp? and Barst blocked the sniper left of the start so he's limited in messing with my strategy later. Turn 2, Marth opened the door (it's exactly 3 fullmoves from his starting point). Belf went down the left. Wendell warped Feena down to this tile, dancing Thwomp? after she used a map save: Thwomp then killed the Warrior next to the chokepoint in the throne room. The map save was used so Palla can Killer Lance crit the Sniper who attacked Marth on turn 1 at 39%. Hero!Barst, General!Ryan and Thwomp?!Xane then blocked the reinforcement Dracoknights from above so they don't kill Wendell or Yumina, and somehow survived this onslaught: Then, Palla critted the Sniper who attacked Marth on turn 2 EP after Belf used the map save near where the Nosferatu!Thief starts. Marth didn't have to kill any enemies (but could've killed the Tomahawk!Warrior had he moved onto the chokepoint) and got danced so he can seize after Thwomp? killed Sheema. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 26.04 47 21 0 18 25 23 18 1 B Swd 1 Boots, 1 Robe Thwomp? Paladin 17/19.16 56 22 2 28 25 16 26 6 C Swd A Lnc 1 Shield Palla Dracoknight 12/12.56 39 22 1 18 22 14 16 7 A Lnc E Axe Barst Hero 11/10.56 42 20 0 23 25 10 19 3 D Swd B Axe 1 Scroll Ryan Horseman 16/9.33 41 22 1 25 18 9 16 4 D Swd B Bow Belf Swordmaster 17/7.04 47 18 1 27 26 13 12 3 C Swd Yumina Cleric 15.51 18 0 8 10 14 17 4 10 B Stf Wendell Bishop xx/12.78 31 1 7 5 15 6 6 11 C Mgc C Stf Jeorge Sniper xx/8.77 35 13 1 14 15 8 13 3 A Bow Arran Bishop xx/6.99 27 4 3 11 9 5 5 9 E Mgc D Stf Horace Dracoknight xx/3.91 26 15 1 13 13 7 12 3 B Lnc E Axe Gordin Hunter 10.66 27 12 0 9 10 6 7 0 C Bow Samto Cavalier 5.76 DIED IN C14 Radd Myrmidon 5.00 22 5 0 10 13 1 5 0 C Swd Feena Dancer 8.02 18 9 0 8 19 12 7 0 E Swd Xane Freelancer 6.21 21 DOESNT MATTER C18 2/86 turns Barst, Marth and Ryan lined up along the mountains to the west to tank the Paladins. Marth got the village on turn 2. Thwomp? more or less soloed the thwomps with killer lance and geosphere support from Palla, who avoided enemy range, because noone else really can and hit level 20 upon killing the boss. Gave Yumina a drill grounds level as a Mage since she's my most likely Gharnef killer.
  14. Best Final Chapter in the series

    Man, 1/4 is voting for the cancer called 4E-5 I like SD's final chapter the most, it's a really cool challenge, although on the whole it would be better if warp didn't exist (or was rescue instead) and the cast were more balanced, since as is it's way too hard for people to consider doing it w/o Geosphere or Warp strats.
  15. [FE12] H2: Marth and Co. Vs. The World

    C9 5/49 turns Used Thwomp? as a Paladin so she tanks Mages better, she led the charge towards the castle. Palla stayed a Dracoknight and killed the Thief!Thief on turn 1 and convoy dropped the Thief staff. Curate!Samto then took it and used his full inventory to convoy drop the boots after Thief staffing them. Marth then used them, went to the Capricorn and then to the village, which he reached on turn 4 with Feena's help. Wendell rescued him on turn 5 after Thwomp? had killed Yodel. Palla killed the Speedwing!Bishop on turn 4 and went shopping afterwards, along with Arran. They bought several (4 or 5) door keys and 2 Mend staves. C10 2/51 turns Barst killed a Bishop. Merric + Dracoknight!Jeorge killed the left Mage and Thwomp? killed the Sniper. Palla OHKOed the right Mage. Silver Lance!Arran + Levin Sword!Marth killed the Merc just across the river, and Sniper!Wendell chipped the other Bishop for Marth to kill, also with Levin Sword. After that, the only enemy left able to attack anyone except Palla and Thwomp? (who are THWOMPS) was Elrean. Normally noone would've died but I forgot to have Yumina use Physic on Merric, and instead used Thief prematurely (only used it on Bullion (L)), so Merric died. Oops. Then, Wendell went onto the second River tile and Feena danced him to recruit Elrean. Marth marched to the throne. C10x 1/52 turns Use L-trick. Fed a Berserker to Ryan with Horace's and Paladin!Jeorge's help. Two more Berserker kills were given to Palla and Marth respectively. Thwomp? Wo Dao'd the boss. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 14.20 32 15 0 12 18 13 11 0 C Swd 1 Boots Thwomp? Paladin 17/5.84 45 15 2 23 22 11 15 6 C Swd B Lnc Palla Dracoknight 12/6.80 34 21 1 14 19 13 16 5 A Lnc E Axe Ryan Hunter 15.80 30 15 0 16 13 8 9 0 B Bow Barst Pirate 10.11 27 15 0 11 18 6 10 0 D Axe Yumina Cleric 7.29 19 0 4 4 10 12 3 7 C Stf Gordin Hunter 10.66 27 12 0 9 10 6 7 0 C Bow Horace General xx/3.10 34 15 1 11 10 7 17 3 B Lnc D Bow Wendell Sage xx/8.20 27 3 8 5 13 5 5 6 B Mgc D Stf Jeorge Sniper xx/6.20 33 12 1 14 14 6 13 3 A Bow Arran Dracoknight xx/6.48 25 11 1 14 12 5 12 3 B Lnc E Axe Samto Curate 5.71 22 3 1 2 4 3 6 6 E Stf Radd Myrmidon 5.00 22 5 0 10 13 1 5 0 C Swd Feena Dancer 3.21 16 4 0 3 14 10 6 0 E Swd C11 6/58 turns Wendell went to the castle, 6 fullmoves and DK!Horace adjusting the rescue tile allows Marth to seize on turn 6. Thwomp? was danced on turn 1 and cleaned up the way by ORKOing Wyverns with Silver Lance and Scorpio (and Cancer to survive). She got the two Energy Drops, Master Sword, Secret Book and Angelic Robe along the way and critblicked the boss. Palla pulled some Wyverns for Ryan to kill and then went collect the Dracoshield and Arms Scroll. The freshly promoted Dracoknight!Barst killed the Wyvern in the bottom-left corner with Devil Axe + Iron Axe, each on EP and went clockwise to get all the items along the left edge of the map, so I got all the items. C12 5/63 turns Thwomp? got danced on turn 1, Marth on turn 2. Since the enemies above the first trio of fortresses do not aggro unless you're in their range or in the triggering zone (on the bridge and north of the forts), Marth only had to face Darros and the Swordmaster on turn 2. Turn 3 was mainly about finishing the remaining enemies there off, on turn 4 I blocked the central and northern forts and Marth was within range, shielded from the Fire Dragons by Thwomp?. Turn 5, Thwomp? critblicked the boss and Palla + Barst killed the Pisces!Dragon. Swordmaster!Ryan got some exp in the bottom-right corner, killing 3 Fire Dragons and 1 Wyvern throughout the map. Luckily, it isn't too hard for him to dodge them on a fort, otherwise he would've died too easily to 2 Fire Dragons or Wyverns that rolled up on Str. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 17.94 40 16 0 14 20 15 13 1 C Swd 1 Boots, 1 Robe Thwomp? Dracoknight 17/13.09 51 19 2 26 23 15 24 3 A Lnc E Axe 1 Shield Palla Dracoknight 12/8.57 36 22 1 15 20 14 16 5 A Lnc E Axe Ryan Swordmaster 16/3.52 38 17 0 27 22 9 14 4 C Swd Barst Dracoknight 11/5.27 33 20 1 16 19 7 19 0 D Lnc C Axe Yumina Cleric 10.58 18 0 7 7 12 14 3 9 C Stf Gordin Hunter 10.66 27 12 0 9 10 6 7 0 C Bow Horace General xx/3.64 34 15 1 11 10 7 17 3 B Lnc D Bow Wendell Bishop xx/9.75 28 1 6 5 13 5 5 11 C Mgc C Stf Jeorge Sniper xx/7.38 34 13 1 14 15 7 13 3 A Bow Arran Bishop xx/6.58 27 4 3 11 9 5 5 9 E Mgc D Stf Samto Curate 5.71 22 3 1 2 4 3 6 6 E Stf Radd Myrmidon 5.00 22 5 0 10 13 1 5 0 C Swd Feena Dancer 4.74 17 5 0 4 15 10 6 0 E Swd