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Camus The Dark Knight

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About Camus The Dark Knight

  • Birthday 07/04/1990

Retained

  • Member Title
    FESSer Ghost

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  • Interests
    Ask me if curious.
  • Location
    Maine US

Previous Fields

  • Favorite Fire Emblem Game
    Mystery of the Emblem

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  • Members
    Camus

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  • I fight for...
    Archanea

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Camus The Dark Knight's Achievements

  1. Mostly from FE Planet and FESS if I recall. Some of these suck, some are actually quite good, you will notice many are stat screens and battle scenes, at the time there was a bit of a fad to make those your signature, as well as a lot of names being pre-localization and names of users nobody here probably knows. Anyway, I consolidated them in to one picture just for the sake of ease. I thought I had a lot more, but they are probably lost to time now. I figured these surviving ones shouldn't go to waste. One I am kind of frustrated seems lost is the famous/infamous "pregnant Ninian" stat screen a poster back then used, if by some miracle someone has that, please tell me, wouldn't mind seeing it again.
  2. God I feel old since I remember the topics talking about leaks and speculations in regards to FE9 which people are asking for a remake for now.
  3. I saw the dialogue for this mode when looking through the game's script. I thought it was an unused feature. Cool to see it's actually in the game (sort of).
  4. Know it's an old post, but to save anyone else time in the future here is a complete visual list of all the portraits in the game and their pointers. I didn't make it, just consolidated them, whoever made it seems to have ordered them by family. I just added the generic portraits to complete it. (Oddly a FE3 one makes it in, the only FE3 hold over I have found in FE4) https://imgur.com/a/0Gg4aHi
  5. I started messing around with FE4 again recently and looked in to the unused sword skills a little more (they got no names in-game, but fans, and the site, call them "holy sword" and "darkness sword"). I did some tests and the activation rate is the same as the other sword skills, that being whatever your skill is (I made a character's skill 100 and they activated 100% of the time, 50 skill and it was ~50% of the time, etc.). The description for the holy one is *slightly* off while the description for the dark one is completely off. They holy one adds +20 _attack_, not +20 _damage_. This results in it giving +40 damage when critical hits activate (as the +20 is applied before the critical x2). In addition, unlike while attacking, the defensive side is always -20 damage, critical hit or not. The dark one is not a damage multiplier, but actually an exact clone of the holy one (+20 attack and -20 damage taken), the only difference between the two is the color of the graphics. The description of both should read something like "Increases attack by 20 and lowers damage taken by 20." I know the skills are unused, but if the site is going to list them as it does, I figured the info should be correct still. If proof is needed I can upload a video. Edit: Also they do not activate with other sword skills and unlike Sol and Luna can miss.
  6. Random question out of nowhere. Does anyone have an event offset list? Particularly ones that generate stats or items, I mean the player weapon ID itself, for example Arvis giving Sigurd item 1C (I forget what it is, but it's irrelevant to the point) instead of 0A (the first silver sword), though event data in general is welcome.
  7. For clarification, It's not an arena style fight, two units going head to head on a map, so charge can still activate. I made this really quick video to kind of show what I am doing, it's not particularity great since I made it in a few minutes without any sort of editing (cutting out death fade outs/screams, music, etc.), it's a 2 minute sample just to get the idea across. The reason for topic creation is, I wanted the most powerful variants of a child characters to be the ones taking part.
  8. You reminded me of an important thing, factoring in stat boosts from conversations which I had forgotten. Weapons are not maxed kills to keep the skill somewhat unique. Though your dreadlord comment gets the idea, each character is going to be going against not just the dreadlords, but the whole cast, rounded out to 100 (All player, all plot-relevant NPCs that appear as a unit Eldigan, Arvis, Arion, etc., generic bosses that have unique stats and skills, such as Boyce.) The reason I think Nihil will be of more value here than the base game is because about 1/5 of the enemies you encounter have some sort of skill it negates, and that increases if they are a class that is weak to a certain weapon. One example of this is Sigurd with the Tyrfing equipped actually lost to Chagall of all people because he landed two knight killer hits thanks to a lucky great shield. I think the note you made with Tinny is interested, switching to Elwind is won't be a huge deal since it is only six damage lower, and the amount of doubling (she will have high speed) will more than make up for it. For some reason I was remembering wrong and thought Mage Fighter had pursuit (maybe since every other "fighter" does). Bolganone may be useful in a select few fights. I think for Lana Lewyn may still be better since the high priest has atrocious speed, adept + crit increases the chances (though I haven't done the math completely). As for Lester a killer bow is an option as well and I find it's commonly making it's way on to the contenders, though shifting weapons is allowed for times it's more beneficial. (The killer bow has 3 weight instead of eight). The other mounted kids mentioned make sense, though if you see the combatant list you may change your mind about the Nihil thing, I'll give the list. Some simply won't matter (For example I don't see someone like Lester killing someone like Shannon, Nihil or not) but it will certainly be useful in others. Here is the combatant list... (It will be a mix of localized and unlocalized names since I don't know all of them) Sigurd Noish Alec Arden Azel Lex Finn Quan Ethlyn Midel Aiden Dew Jamka Ayra Dierdre Holyn Lachesis Lewyn Sylvia Beowulf Erin Tailtu Claude Bridget Eldigan Young Arvis (Sage) Byron Lombard Reptor Andrei Chagall Mahnya Radney Rodalvan Mana Dimna Tristan Oifaye Julia Feemina Amid Johan Johalva Shannon Daisy Jeanne Ares Linda Laylea Asaello Hawk Sharlow Hannibal Seliph Larcei Ulster Lana Lester Delmud Fee Arthur Patty Leaf Nanna Tinny Leen Faval Ced Corple Altena Danan Ishtor Vampa Blume Travant Lideel Arione Hilda Old Arvis (Radically different in combat from his sage form, so he gets in twice) Roberto Boyce Brian Scorpius Ishtar Meng Manfroy Julius (Chapter 10 version, +5 magic, no nihil, only 2 characters even have a chance otherwise, Dierdre & Julia) Mus Bovis Tigris Lepus Draco Anguilla Equus Ovis Simia Gallus Canis Porcus Zeus All level 30 (for bosses not yet level 30 I made a formula to get level 30 stats) And remember everyone has access to any weapon they can use, so it will change stuff up a lot. I have only tested it with Sigurd (well not yet the children characters because I am still figuring them) and there has been some surprising outcomes both losing to some I didn't expect (such as the aforementioned Chagall) and getting some odd victories in. The rules so far (feel free to criticize/add something). Attacker chooses weapon before defender. Due to OP as hell holy weapons, plus the way FE4s quirks when it comes to counter mechanics, this works better. Attacker goes first in the case of equal attack speed (For example Sigurd and Byron both have 22 AS, Sigurd went first) No rings/bracelets allowed, the only exception is Zeus since he is sort of a unique case. I think I layed the rest out in an earlier post. EDIT: Grammar
  9. I'm working on a project for something, not doing a play-through, so I guess *technically* it could be considered a ROM hacking sort of thing, but my question doesn't really belong there since it's not about the modifications themselves, and more gameplay elements (which anyone who plays the vanilla game can give input and opinions on). That is why I am looking for solely battle performance. Imagine what would be the strongest if forced to fight strong opponents 1v1 on plane tiles. As I said in my first post, fathers are not limited to one pairing and siblings are not bound to the same father. I am looking merely for the strongest 1v1 combat for each child character at level 30. While this isn't exactly what I am doing, I guess a good way to get an idea across would be which father would each kid benefit from the most of forced in to an arena gauntlet sort of situation. And there are no limits, so Ced, Arthur, and Corple can all use Foreseti. My main question is for the kids who don't really have an obvious answer (those who can not inherit holy weapons or game breaking skills, such as Nanna, Lester, etc.)
  10. Sort of working on a little project at the moment. I am looking for what most would consider the best father for each child (Also I don't know all the localized names, so forgive me if I use a few older versions). The rules for this... 1: Siblings don't need to have the same parent. You could do caster guy x Aiden for a better Lana, and physical guy x Aiden for a better Lester. 2: The father isn't limited. So Lewyn can be the father of Arthur, Corple, and Ced who can thus all use Forseti. 3: No limitation of weapons. As long as the kid has the rank to use it, they can, regardless of if it's even obtainable/limited in number/can be inherited. 4: This is factoring in only combat at max level. Things like availability, movement, staff usage, and similar do not matter. 5: Rings/bracelets are banned. So there won't be any "With <x skill> ring, so and so would be amazing!" kind of scenarios. Just base skills and ones that equipped weapons provide. 6: Opponents are going to be competent, not -10 attack speed knights and bandits or whatever, so for example adept may be preferable to pursuit on a character that is normally faster than generic enemies, but not against bosses or whatever. I know a couple are extremely obvious, such as Larcei having Holyn as a father for Balmung access. But I would be interested in input for others. So far it's looking like Lewyn for every caster child since he gives access to Forseti, or tornado for the minor blood children (or Elwind for Lana). Holyn for Larcei, Ulster, Patty, and Leen. The first two because Balmung, the later two since they kind of require Luna to actually kill anything. Alec for most of the rest ones due to rounded growths that usually result in capped stats, or only off by 1-2 points, and the powerful nihil skill. Though more detailed analysis and other opinions are welcome. I ask since I need to add them as static characters (i.e. what non-children characters and enemies are) rather than dynamic ones.
  11. Yep it's fine, will give me time to finish it up anyway.
  12. Seems my memory was awful after all. So what does that leave? FE5? I remember FE8 had axe fighters but I don't remember if they were Grado or bandits. EDIT: Also for the initial question before being derailed, most main lords use swords, so it's to have them not be at a disadvantage I suppose.
  13. I thought the first chapter was Begnion with the bandits appearing in like 2 or 3. Or am I recalling wrong? Been a bit since I last played it.
  14. Yeah but generic bottom of the barrel soldiers are (both statistically and plot related) just as bad as the bandits most of the time. FE5 and FE10 have you fight Freege and Begnion occupation forces. I haven't played FE14 so I am not sure if that one has a bandit first chapter or not.
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