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MCProductions

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Everything posted by MCProductions

  1. I played thru the Japanese release, so I'm quite used to the sprites by now, tho some performance issues that do exist in the English version that didn't in the original Japanese release are admittedly distracting.
  2. Whichever one unlocks a Belmont the fastest Seriously tho, probably Link since I mained Young Link and Roy in Melee, so I know the Link style well
  3. So uh, @Aethin seeing as Vestaria Saga has that fancy localization now, are you going to update your patches for consistency with it, like Lord>Liege for example, or are you going to keep the Fire Emblem names?
  4. Yes, Kaga himself pointed this out on his blog, but the costs of translation made it impossible for him to distribute the English version for free. Basically, if you buy the English version, you are not supporting Kaga himself, rather Dangen Entertainment's localization team.
  5. Can Vestaria get a section on the main site yet 2019 release is both a blessing and a curse. Blessing because I'm broke right now and can't afford it, curse because I don't wanna wait until 2019
  6. Because they aren't the reason the map is so annoying as sin to play, Matthis, namely his recruit requirement, is.
  7. Praise you for this, now FE11 can actually be played like an actual Fire Emblem game for completionists and I have no need to ever play FE12, a game I hate, ever again Edit: Does this include the mod that adds the Online Shop items to normal gameplay?
  8. Having played the game in Japanese, I legitimately can't disagree more. FE12 is Kris' game start to finish, Kris is the protagonist of 12, Marth is an important character but still plays second fiddle to the Avatar Kris, to the point where Marth is NOT EVEN PRESENT in plot crucial scenes in the remake where he was in the original, such as when the characters learn the truth of Archenea's history. There's many reasons I consider Kris the biggest sin FE has ever done, and the butchering of Marth's character and FE3's themes are big reasons why.
  9. There's a reason I don't mind Robin or even Corrin as much as I do Kris, despite them being worse implemented as self inserts than Kris, FE13 and 14 are *not remakes* and as such, they can move past the original creator's philosophies especially given the time gap. FE12, being a remake of 3, does not have that luxury, as anything it does the creators of the original would not have done, there's a difference between would not and could not, is something *also* should not do, unless you have no respect whatsoever fro the author of what your remaking and are willing to spite their efforts for the sake of the feature they have stated to be a bad idea, which if you are willing to do that, fine, but don't get shocked when people like me take offense to the remake's actions and consider it the worst version of the product due entirely to what comes to across as malicious intent. 12 as a remake does exactly this with Kris, and say what you will about the rest of the game, I still don't like it, I can not view how Kris was implemented, regardless of anything else, as not highly offensive, and the only way to fix this is to remove him entirely. or not make 12 a remake in the first place. I would be singing a very different tune about Kris if 12 was not a remake of a Kaga game, but 12 is exactly that, and instead of doing a remake's job, it adds things the original knew were bad ideas, and just comes across as hostile to people who actually respect the original team's writing style/intentions.
  10. The Avatar in FE12, a remake of FE3, a game directed by Kaga, a man who has openly stated in an interview that self inserts in his games will never happen, so haphazardly throwing one into 12 is always going to be offensive, always. This is an objective fact. It'd be like making Metal Gear Solid a generic 3rd person shooter with little stealth and zombies, oh wait. At the end of the day, it doesn't matter *how much* you rewrite FE12, unless you completely remove Kris, like entirely remove him from existence, this game's writing will continue to be the most offensive thing from a writing standpoint the series has ever done. I appreciate the attempt to make that scene work, the problem is, if you respect Shouzou Kaga at all, this scene, or any other with Kris fundamentally cannot work by the nature of Kris being a self insert avatar in the *remake* of a game created by Kaga.
  11. Question, does the prologue in hard modes version of this patch also include the additional death requirement for Norne patch?
  12. Vestaria technically has 4 protags. Zeid, Sihulatin, and their love interests. Like Tearring Saga the game follows both character's separate armies
  13. Not even I know, and people have actually accused me of being American Kaga I know his blog and notes so well. Btw Vincent, I'll need to track down the Twitter post later, but one of his Twitter posts a while back now stated the Zeid Gaiden was actually around 25 chapters long now, not the 10-15 mentioned in your news post.
  14. Thanks for the clarification, my Japanese isn't the best, so I mistook it for saying all three were releasing this summer. Rereading it now, it's clear it's more just the localized game while the Gaidens will be ready to enter the testing phase. Also Kaga apparently hired 50 playtesters. Where can I sign up for that job I'll update the OP to reflect this
  15. That's Vestaria for you. Game has a very interesting approach to balancing of "Everything is so broken, it's balanced"
  16. From Kaga's twitter itself, the English version of Vestaria Saga 1 should be completed/released if nothing goes wrong this summer. Get hype people Edit: In addition, the Vestaria Gaiden games are near completion and will be entering the testing phase soon. The Lucca Gaiden, thanks to it being shorter, may also release this summer, while the Zeid Gaiden seems to be releasing sometime around Holiday this year or early next year if nothing goes wrong. Does this mean the mainsite can actually have a Vestaria section now?
  17. @OakTree Tearring Saga tells you what each character promotes into and the item they need to promote with, and Berwick has character based promotion requirements in addition to character based promo classes if that's what you mean.
  18. A failed attempt to prevent mages from completely destroying the game, unfortunately, magic users still completely destroy the game because FE5 staves exist.
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