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About Wayward Alchemist
- Birthday 04/16/2001
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I AM THE FUCKING STRONG
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Video games, good books, school, food, and world domination, to name a few.
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I am everywhere.
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Favorite Fire Emblem Game
Thracia 776
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Jugdral
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The roster looks pretty garbage to me at the moment in my opinion. Only Frederick and Robin look all that interesting, and while I like Lissa's idea on paper she just looks very unnatural with the way she swings the axe in the trailer. I could totally get behind War Cleric Lissa, since it was one of my favorite Awakening classes, but I'll be very disappointed if she doesn't look super floaty and silly with the axe like the War Clerics did. Call me an elitist, call me what you will, but unless there are more interesting choices from older games announced I will most likely not purchase this game. Hell, even a few Echoes characters would be better than just "Awakening and Fates and we can toss Marth in, too, I guess"
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For serious story moments, I liked the scene between Clive and Alm when Clive apologized to Alm for his own weakness after rescuing Delthea. That scene was just a big moment for Clive and made me like him a lot. I also liked all of Berkut's meltdowns, his va was just amazing. For funny lines, the DLC memory between Clair and Fernand where they bicker about their love interests had me in stitches, especially "I am going to find your brother and bury him in a very deep hole". Also Tobin in general was great.
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New Mechanic Ideas Thread
Wayward Alchemist replied to KliffIsTheOG's topic in Fire Emblem: Three Houses
One thing that has irked me in past Fire Emblem games is movement-inhibiting mechanics, like Deserts and FE7's rain. It has lots of issues, but my biggest issue is that it slows down both the player AND the enemy. If there was some way to slow down the player but not the enemy, it could actually be a challenging gimmick, as you would be swarmed very quickly and have limited options. And yes, there are ways to do this artificially, like by filling a desert map with Fliers and Mages, it is still janky. The best way I can see at the moment is perhaps a literal uphill battle, where your units are scaling a hill or a staircase and fighting gravity while the enemy is descending to meet you at a much quicker pace. -
Main Series Pokemon Game confirmed for Switch!
Wayward Alchemist replied to Anacybele's topic in Pokémon
Yes there is? Graphics upgrade, more features, wifi compatibility, 2-3 more generations of Pokémon to add in as postgame content? I'm just saying that ideally, I'd like a DP remake to go by a formula we know works for Pokémon and have Gen 8's main titles test the water on the home console. -
Main Series Pokemon Game confirmed for Switch!
Wayward Alchemist replied to Anacybele's topic in Pokémon
Pearl was my first Pokémon game and Platinum is my all-time favorite, so I'm super biased towards Sinnoh. However, I honestly would rather see the remakes for 3DS. We haven't had a console main-series Pokémon game, and while I'm excited to see what the Switch is capable of, I would prefer to be guaranteed that my Gen IV remake will work out without using an entirely new platform and formula. -
I think you overestimate Faye's ability. Even with your Nosferatu Cleric build, her bulk and speed will be questionable for a while and her support with Alm decreases her avoid, meaning that Archers and Mages will absolutely punch holes in her. You also only have Silque and Claire backing her up, neither of which being very good combat units as Claire only picks up after a late Lv.12 promotion and Silque is only really great for support.
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They only die for good if they are defeated in the last chapter, and they all have different defeat quotes, too. As for the topic at hand, you could do a run with just a specific group of characters, like the OG Deliverance (Claire, Clive, Mathilda, Lukas, Forsyth, Python) for Alm's route or only units associated with the Novis Monastary (Celica, Bowey, Mae, Genny, Nomah) for Celica's route. Too bad units can't be revived across routes, you could add Silque to the above list. Additionally, the Girl Power run is an oldie-but-goodie that is challenging in Echoes due to the cast being a bit of a sausage party. Also, a no weapons run could be interesting. You could decide whether Shields and Rings and such count.
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Is there really any example in Fire Emblem of a story that doesn't fail in the areas you are addressing? Might I remind you, the last time FE tried a game in which the plot wasn't "locked to rails" was Fates, and we all know what an atrocity that was. Echoes does a better job of world-building than most games, and especially more so than your average Fire Emblem game.
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Sorry, meant to put that in the word "Here" but neglected to do so lmao Additionally, I'd argue that the Spd boosts are most valuable on Celica. I myself have Bowey the Spd boosts because I just wanted to use him, but his Spd still wasn't stellar with Fire and it didn't grow all that much. Mae gets along fine without the Speed, but I've seen a ton of Spd screwed Celicas for some reason, including my own, and Celica is really important and can be a great unit with her spell list.